Age of Conan now the second largest subscription-based MMO
We already know that Age of Conan enjoyed healthy preorder and launch sales, but has its momentum carried over into the summer months? According to Age of Conan’s developer-publisher team, Funcom and Eidos, it most certainly has.
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Age of Conan has been one of the top-selling PC games in every territory it's been released in thus far, and it was the best-selling PC game in several European countries during the month of June. While the exact number of up-to-date worldwide sales have yet to be compiled due to the different ways they’re tracked in each country, Funcom has revealed that over 700,000 accounts have been created. Nice job, guys!
“We are incredibly pleased to see Age of Conan turning into an MMO phenomenon,” said Gaute Godager, Game Director on Age of Conan. “As an MMO company we know that a good start is just the beginning for a virtual world. All we care about now is to make Age of Conan into an even better game, and we have extensive plans to ensure that Age of Conan remains a top MMO alternative for many years to come.”
Most of those “extensive plans” Godgar mentioned were revealed earlier this month, and I have to say, if these sorts of big updates become a regular thing, Age of Conan could very well secure its newfound position as the second largest subscription-based MMO. It seems pretty doubtful that it could ever really challenge World of Warcraft’s more than 10 million strong player base, but it has at least shown that new MMOs can go up against Blizzard’s behemoth and still be successful.
Have you given Age of Conan a try yet?
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