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Now that you’ve read all about Wizarbox, why not take a look at their first game, an adventure title called So Blonde?

Wizarbox has a relatively impressive set of credentials for a start-up company, and hopes to bring some of that experience to So Blonde. They snagged Steve Ince, of Broken Sword fame, to write it and part of Fahrenheit's team to design it. It'll be published by DTP in French, English, Spanish, and German, and Dreamcatcher is responsible for its U.S. publication and distribution.

So, what is this So Blonde anyway?

"It's not a Paris Hilton simulator," CEO Fabien Bihour. "She's blond, but she's not stupid." Sick burns aside, So Blonde is a point-and-click PC adventure game, with all of trappings of such: puzzle-solving, humor, pop culture references, cel-shading, multiple endings, and between 15 and 20 hours of gameplay.

So Blonde’s gameplay (built around the Wintermute engine) is straightforward – if you’ve played Monkey Island, King’s Quest, or Day of the Tentacle, then you should feel right at home with So Blonde. You control Sunny, a rich, pampered, 17-year-old debutante who gets marooned on a 17th century island while on a cruise with her parents. As Sunny, you can talk to the 30 or so inhabitants of the island, explore 55 different areas, and pick up, examine, and manipulate objects with a few simple clicks of the mouse.

The story revolves around Sunny’s attempts to unravel the mysteries of the island (complete with pirates and voodoo shamans) and get home. Interestingly, Sunny goes through a hefty bit of character development as she begins to realize that the antiquated island isn’t a gimmicky resort, and becomes a savvy navigator. True, it’s a classic coming of age story, but it’s clever, well-written, and well-paced. 20 minutes into the first of four chapters, I couldn’t wait to find out what happened next.

Another feature of So Blonde is the player’s ability to control other characters at certain places. This is happens at pre-determined places in the narrative, and usually serves to gather information about other characters or get Sunny out of a bind.

Part of So Blonde’s appeal, and that of the adventure genre in general, is that it’s funny and laced with pop culture references. “Steve Ince was very attentive to detail,” says Bihour. “There are several levels of comprehension, with a little bit for everyone.” Allusions include references to Buffy the Vampire Slayer, Lost, and Prison Break, as well as World of Warcraft, the Legend of Zelda series, Prince of Persia, and, of course, Monkey Island.

The coming-of-age backdrop also serves as a microcosm for the gaming industry and its participants: “We all pass from childhood to adulthood,” says Bihour. To underscore this, the narrative is punctuated by 16 mini-games, the first of which has Game and Watch-style graphics. As the narrative continues (and as Sunny becomes more mature and her situation gets worse), the mini-game graphics move into 8- and then 16-bit, and eventually become fully-rendered.

Visually, the game's art style is simple, yet effective and beautiful. The characters are rendered in 3D, while the environments are 2D. “The team is all fans of comics, bandes desineés, and cartoons, and we wanted to work on a game where the graphical style was very important,” says lead game designer, Jerôme Britneff-Bondy. The art falls somewhere between a traditional Western style and manga, in an attempt to reconcile the two cultures.

“We don’t claim a ‘European’ culture. Europeans have a tradition of integrating different cultures,” says Britneff-Bondy. He points out that the best-selling animation in Europe today is manga, explaining that by finding an artistic middle road, Wizarbox is trying to appeal to a wide audience.

What struck me most about my time with So Blonde was Wizarbox’s dedication to making a universally accessible game. The gameplay, the art style, and the narrative all serve to make the game as appealing as possible to as many people as possible. While this is certainly an admirable goal, So Blonde runs the risk of alienating the “hardcore” adventure fan. It’s not as “out there” as Day of the Tentacle, and, for all her merits, Sunny is no Guybrush Threepwood.

If seasoned adventure gamers can get past the introduction (where objectives include finding Sunny’s make-up) and into the meaty part of the game (where objectives include keeping Sunny from being sacrificed to the volcano gods), then they’ll find a light-hearted and fresh adventure game to keep them occupied until Myst DS and Sam and Max Season 2 come out. On the other hand, players that are new to adventure games will find a simple, yet effective, introduction to the genre and its mechanics.


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30 comments | showing # 1 to 30

masterledz's Avatar - Comment posted on 08/23/2007 01:19
masterledz
This looks very enticing. I'm a big fan of Maniac Mansion, Day of the Tentacle and the Myst series, so I'm eager to hear much more about this genre.
slorojo's Avatar - Comment posted on 08/23/2007 01:23
slorojo
I for one, am excited.

In more than one way....
Mxyzptlk's Avatar - Comment posted on 08/23/2007 01:44
Mxyzptlk
I'll have to check this one out, sounds interesting.
Nyteshade's Avatar - Comment posted on 08/23/2007 02:11
Nyteshade
Wait wait wait... they've got Steve Ince, the man who literally crafted a masterpiece of a story that traversed four amazing adventure games (Broken Sword 1-4), and teamed him up with part of the team that made one of the most well produced and movie-like adventure games ever (Fahrenheit/Indigo Prophecy)? I think I can look past 17 year old blonde main character, this game has potential.
Topher Cantler's Avatar - Comment posted on 08/23/2007 02:15
Topher Cantler
Very cool.
ArrestedDeveloper's Avatar - Comment posted on 08/23/2007 02:37
ArrestedDeveloper
I'll buy most any adventure game just to support the genre even though some I still haven't gotten around to playing for a few years (the last couple Broken Sword game for example) but this one will probably merit immediate playing once it's released.
deanhatescoffee's Avatar - Comment posted on 08/23/2007 02:44
deanhatescoffee
My wife and I are big fans of the Runaway series, and this looks/sounds very similar. Thanks for the review, Dirty Frenchman. ;)
Farktoid's Avatar - Comment posted on 08/23/2007 03:19
Farktoid
It looks like a sexed-up Monkey Island. Which is probably a good thing. Sprinkle a couple of three-headed monkey references in, add a good plot, and I'll put my cash money on the table for it.
kadosho's Avatar - Comment posted on 08/23/2007 05:19
kadosho
Now this looks like an interesting title. Aside from its title, it definitely gives a nod to "point n' click". I always had messing around with the Monkey Island, and Sam & Max series'. I really would like to have this game too.
Justice's Avatar - Comment posted on 08/23/2007 05:21
Justice
This looks interesting..
Professor Pew's Avatar - Comment posted on 08/23/2007 05:42
Professor Pew
I came!
brainderailment's Avatar - Comment posted on 08/23/2007 06:15
brainderailment
damn point and click. Why that is similar to this webpage, and it's supposed to be a game. No thanks.
Tron Knotts's Avatar - Comment posted on 08/23/2007 06:29
Tron Knotts
Looks very original. A lot of potential here.

Wii port, please?
Alaphic's Avatar - Comment posted on 08/23/2007 06:55
Alaphic
I'd hit it.
King_Ghidra's Avatar - Comment posted on 08/23/2007 07:31
King_Ghidra

"a relatively impressive set of credentials "

yes, yes indeed...
Snaileb 's Avatar - Comment posted on 08/23/2007 07:38
Snaileb
I Paris Hilton simulator? Will this give my system the herp? MAybe the hep?
nademagnet's Avatar - Comment posted on 08/23/2007 07:44
nademagnet
I want.
itemforty's Avatar - Comment posted on 08/23/2007 08:08
itemforty
Rad. I will always support this genre.
macr's Avatar - Comment posted on 08/23/2007 08:20
macr
I just lost half a mouthful of coffee through my nose and onto my mousemat thanks to Snaileb's comment :(
blehman's Avatar - Comment posted on 08/23/2007 08:39
blehman
My pants just got a little tighter. OK, a lot tighter. I miss the adventure game.
Zed's Avatar - Comment posted on 08/23/2007 08:40
Zed
DO WANT
doro's Avatar - Comment posted on 08/23/2007 09:14
doro
I'll buy it to support the makers of adventure games.
Corncobtacular's Avatar - Comment posted on 08/23/2007 09:26
Corncobtacular
So how far away from completion is this game? Is this going to be another case of me getting excited for a game that i won't see for a year? I love point-n-click games, but i don't want to get excited too early again.
Cowboy TTop's Avatar - Comment posted on 08/23/2007 09:56
Cowboy TTop
Good god, don't you people realise the plot for this comes straight from an Elite Beat Agents game level (except its one material girl and not two). Check the Material Girl level on the game. Maybe its an appreaciative nod to EBA.

But apart from that, I'd welcome this game, to help the adventure game back into our games library. Glad to see some are listening and responding.

Anything to get Konami, to port Snatcher and Policenauts onto DS.

Aerox's Avatar - Comment posted on 08/23/2007 11:02
Aerox
This game looks fantastic. I really hope this sells well and that we start to see the adventure game make a comeback. The Dig 2? Full Throttle sequel (which I thought I heard was in the works anyway)? A new Indy game? A NEW TENTACLE GAME?!! (Interpret that as you will)
Arugala9's Avatar - Comment posted on 08/23/2007 11:12
Arugala9
Sounds fun.
geronimo's Avatar - Comment posted on 08/23/2007 20:20
geronimo
Please be made of win and awesome. Please!
Fading Star's Avatar - Comment posted on 08/23/2007 21:07
Fading Star
Great job Orcist. This sounds like a cool game. I finished Sam & Max Season 1 some time ago so it would be great to play another Adventure game.
Mxyzptlk's Avatar - Comment posted on 08/24/2007 02:09
Mxyzptlk
@ Cowboy TTop:

Simpsons did it already.
Joseph Leray's Avatar - Comment posted on 08/24/2007 04:32
Joseph Leray
@Corncob - when I talked to Wizarbox last month, the game was being finished. I talked to them on a Monday, it was supposed to finished before the week was out. It's due for an Oct/Nov. release.

In hindsight, shoulda mentioned that.
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