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Chances are, you've unwittingly played a Wizarbox game before, even if you've never heard of them. Actually, I should clarify -- you've probably played a game that Wizarbox has worked on, and you've never heard of them. You see, Wizarbox are the unsung heroes of video game development, a cloak-and-dagger studio whose primary function lies in ports, localizations, conversions, research and development, and other ninja-esque, behind-the-scenes ventures.

However, Wizarbox is now in the process of finishing their first in-house game, an old school point-and-click adventure game that hearkens back to the Monkey Island era of yore.

I met CEO Fabien Bihour at the Electronic Sports World Cup in Paris, and he invited me to take a tour of Wizarbox studios. So a week later, I made the fifteen-minute walk to his studio in Sèvres, France, just outside of Paris to talk about Wizarbox about its up-coming adventure title, So Blonde.

But, we'll talk about So Blonde tomorrow. For now, check out what Bihour and his team have to say about what it is they do, the adventure genre, and what it takes to break into the big-budget world of videogame development. 

Wizarbox was founded about four years ago and specializes, as I said, in conversions, ports, outsourcing, and the like. The Wizarbox portfolio includes the PC to Xbox ports of Arx Fatalis and the Panzer Dragoon franchise. Wizarbox has also worked very closely with Paris-based Ubisoft, handling numerous ports (most recently, Scrabble and Dark Messiah of Might and Magic) and sending a team of developers to Sweden to work on Tom Clancy's Ghost Recon Advanced Warfighter 2.

Besides So Blonde, Wizarbox are developing a handful of titles for the DS, as well as an unnamed PC to Xbox 360 port. I asked if it happened to be the new Dark Messiah, but which Bihour replied, "No, I wish. I tried really hard to get that one, but Ubisoft is handling that one themselves."

Other interesting projects that Wizarbox is up to: talks with Atari, and a collaborative project called Play All. Play All is essentially a government-sponsored research and design project intended to push the French gaming industry by pooling the collective resources of Wizarbox, Kylotonn, Darkhorse, Load Inc., and White Birds Productions. If the project works as planned, the result will be a wealth of R&D that could lead to a new class of better-trained, better-equipped, and more-experienced developers. 

Starting out as a middleware company, Wizarbox has had a chance to make a wide variety of games, from Arx Fatalis to Scrabble to Winnie the Pooh. Bihour sees the "wide range of games" as one of his company's selling points: "We're very lucky here at Wizarbox -- we're not pigeonholed. Video games ... they're the first worldwide pass time. We have an opportunity to touch everyone, and we're very open. What's important is that people enjoy themselves without being boxed in [to one genre]."

This universalist approach is exactly what led Wizarbox to make their first original game, So Blonde, anadventure game. "People want to hear a story, to follow a scenario," says Bihour. "We think that there's still a large public for [adventure games]." He goes on to say that he's been hearing people ring the death knell on adventure games for 15 years, but responds that there is a still a large adventure fan base. "We've managed to captivate a fairly large audience. These are games that have a crazy community that are very loyal." 

Install base aside, Bihour says that he wanted to make a game that "developed the imagination," he says. "Technologically, games have evolved a lot, but at the bottom, they're exactly the same. To make a good product, to present a project, to create a beautiful story ... it's a lot harder to make your mark in a market that's saturated with first-person shooters," he continues. 

Indeed, breaking into video game development is difficult, and Wizarbox should know best. As a middleware company, Wizarbox has had to bail out many a small developer. There was one case in which a studio went bankrupt in the middle of a game and called Wizarbox to finish and release it.

With that in mind, So Blonde was developed in about 10 months. "Right from the start, we made the product we wanted. We wanted to reduce the risks," says Bihour. "This was our calling card, a demonstration, showing people what we could do. So many companies fail after one game ... " By avoiding the pitfalls of big-budget developing, Wizarbox hopes to make some headway with So Blonde before moving on the bigger projects.

The visit ends with a condemnation of the mindset Bihour and his company are trying to change: "People congratulate themselves for making a clone of last year's games. People need to not be afraid of new ideas and new stories."

[Image credit: Atolm]








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Joseph Leray is a founding Destructoid editor and has better hair than you. He speaks French and needs to send us his updated bio in English, preferably. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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14 comments | showing # 1 to 14
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Nyteshade's Avatar - Comment posted on 08/22/2007 15:39
Nyteshade
Good read, I hope that new team-up goes well. The adventure genre could use a booster shot, I miss good ol' point-n-clicks. I've actually started replaying the Broken Sword series on ScummVM to get my adventure fix.
Maurice Tan's Avatar - Comment posted on 08/22/2007 15:52
Maurice Tan
"We have an opportunity to touch everyone, and we're very open." I had some dirty thoughts.

Good to see some McLovin for the adventure genre! Hopefully the success of BioShock will allow some more funding for risky storytelling games. Can't wait for more So Blonde news now.
Neonie's Avatar - Comment posted on 08/22/2007 15:57
Neonie
Interesting article. Looks like we may have another game developer soon.
Corncobtacular's Avatar - Comment posted on 08/22/2007 16:22
Corncobtacular
I'm still waiting for the new Indiana Jones Point-n-Click to be finished
Joseph Leray's Avatar - Comment posted on 08/22/2007 16:27
Joseph Leray
Professor Pew -- tomorrow morning, I predict So Blonde impressions.
Tron Knotts's Avatar - Comment posted on 08/22/2007 16:29
Tron Knotts
I'm hoping that we'll see some new point and click action on consoles. The Wii especially, where pointing and clicking wont be such a pain in the arse.
Nyteshade's Avatar - Comment posted on 08/22/2007 16:58
Nyteshade
Zack & Wiki: Quest for Barbaros' Treasure is coming October 16th to the Wii, and looks to be a really good adventure/puzzler and it uses the "point-n-click" control mentality. Hopefully the game sells decently and leads to some more adventure goodness.

Cowboy TTop's Avatar - Comment posted on 08/22/2007 17:11
Cowboy TTop
If they have DS work in the pipeline, I'm betting one of those games is a point and click adventure. Slowly I feel there will be a revival, with stuff like Hotel Dusk out and doing well.

Now if Konami would pull their finger out, and port Snatcher and Policenauts onto DS and I'd be very happy.
Boolean's Avatar - Comment posted on 08/22/2007 23:10
Boolean
P&C are one of my favourite genres, but when new P&C games come out these days I have a hard time getting motivated about it at all. While every genre has moved on a lot in the last 10 years, P&C games are still very much the exact same games they were 10 years ago - just with prettier backgrounds. PR words like "Dark and mature story line" "Amazing graphics" "Great voice acting" have no effect on me in any way. The only way I think I'll be interested in one of these games today is if they actually give it some next gen gameplay. Do something with the P&C genre that really IS a next gen P&C game, something we havn't - GOD FORBID - seen before! Otherwise nobody will give a toss about the game no matter how great the storyline is.
Aaron Mxy Yost's Avatar - Comment posted on 08/23/2007 01:29
Aaron Mxy Yost
I love p&c games, but started to hate the surreal dream logic (in the words of OMM) that some games utilised for solving puzzles. Good luck to them!
Aaron Mxy Yost's Avatar - Comment posted on 08/23/2007 01:30
Aaron Mxy Yost
I love p&c games, but started to hate the surreal dream logic (in the words of OMM) that some games utilised for solving puzzles. Good luck to them!
Snaileb 's Avatar - Comment posted on 08/23/2007 07:17
Snaileb
That lookes friggin sweet. I can't believe it's a point and click!
Fading Star's Avatar - Comment posted on 08/23/2007 21:06
Fading Star
Good job Orcist. It is good to know that Adventure isn't dead. I bought Sam & Max season 1 for my PC and it's not a bad collection. If you like Adventure games or games in general then you should consider stealing(buying) a copy. I have been watching the games cutscenes on DVD player and it's hilarious.
Fading Star's Avatar - Comment posted on 08/23/2007 21:11
Fading Star
I hope that these kids don't screw up.

Translation:
Good luck.
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