You didn't honestly believe Activision was going to invest in a game featuring a large peripheral without intent to turn said game into a series, did you?
According to GamesIndustry.biz, both DMC Champion and DJ Qbert have been asked to consider making an appearance in a sequel to DJ Hero. Ordinarily, this would be fairly normal, but the debut game in this forthcoming franchise isn't even out until the end of October.
Someone obviously has a considerable amount of faith in the DJ Hero brand. That someone is Activision CEO Mike Griffiths, who told the site he believes the game will let them reach "new genres and new music audiences" that Guitar Hero simply cannot target no matter how popular it is.
For a game like DJ Hero, it's all about the music selection. The inclusion of Daft Punk has single-handedly pushed me into a buying mood, so it should be interesting to see if I'll require further DJ Hero titles, or if one will be enough to satisfy rhythm game needs.
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Next time an embargo lifts, I will personally show up on your doorstep with two features, a preview, and exclusive news posts, sit down in your living room, and read you every tiny detail.
Honestly.
There is a big difference between too many music games and too many Guitar Hero games.
If Mario platformers came out at the same rate as Rock Band and Hero games with the same amount of new content and innovation each time, we'd be pretty sick of those too.
theres not one game I have in which I try to be what I'm playing.
With the exception of Little Big Planet, MGS4, and Jaws:Unleashed.
I disagree but regardless it's not even about Guitar Hero anymore. There's this negative BS about music games in general.
Maybe I'm getting defensive because I'm actually a huge fan of Western music gaming.
We have three RB's this year: one was a spiritual Frequency sequel for PSP at the beginning if the summer. The other "true sequel" in the series was The Beatles in September. In November the spin-off Lego Rock Band comes out and it's exportable.
I'm sorry if we can't mix it up with Rock Band Tennis or Super Rock Babd RPG but can you really hate MTV or Acti for doing essentially the same thing as any successful franchise? I give you hardware saturation but what they're doing with software is the same thing as everything.
Sonic, Madden, Mario, Final Fantasy, Lego, Street Fighter, MLB, Wii Sports.
I really feel like music games get a lot of flack because it's gone from being obscure to big so fast and really it's only one small part of the music genre that gets attention I'll admit but again this is not uncommon and I don't hear nearly as much retaliation.
What games do you play?
...on the other hand, the potential for DJ Qbert is pretty huge to me. He was the one DJ I wanted to appear in this game.
Wow. You must lead a very busy real life then. I mean since you're so realistic with your gaming and all.
Tell me what is space like? Oh or being a wizard. When is the next time you're hitting the gridiron so I can watch you on tv?
You don't really believe Rock Band is some kind of rock star simulator do you?
I love to break it to you so I will. Rock Band and Guitar Hero are for the most part interchangable, with nearly identical mechanics, gameplay, and reputation. Sure you'll find fans of one and not the other, but quite a few of my friends treat both franchises the same, and buy both franchises so that they can get more guitars.
Even assuming there is a significant difference though, not a single series you mentioned milks the same gameplay mechanic 3 times in a single year. Only Rock Band and Guitar Hero do that.
And frankly, yes, yes I can criticize MTV and Activition for milking their series to death while only making incremental gameplay upgrades. I can do so because they are killing not only successful IP but also an entire genre of gaming in the name of short term gain. I blame the companies responcible less that I would primarily because there are two of them. With Mario, there is only one Mario, and no amount of Sonic will change that. But there are two plastic guitar games competeing for one segment of the market that doesn't distinguish between the two titles much, which mean they both have to put out as much product as possible in order to prevent the other from overtaking their market.
Personally, I want Activition to release it's entire library of video game music on guitar hero for free. If the music genre is to survive, one of the companies is going to need to seem like a better deal than the other to consumers, and offering every last bit of music you can get for free into the game seems like a way for one company to out another, and thus not need to milk the "guitar player rockstar who presses buttons to a series of rythmic quicktime events" genre to death over market share.
Like I said I admit the gameplay will always remain the same. I'm sorry if that bothers you. That's just the way it is.
Also MTV is definitely investing in the long term by putting the majority of it's bucks in the online space. Especially with RBN you can argue they are in it for the long term definitely. But they are a business and they can't ignore the shelf space whore that is Guitar Hero.
I'm not saying either is without it's flaws as far as the marketing and blah, blah, blah goes. But there is nothing that seperates this particular area of the music genre from any other part of this industry. I'm sorry if they all have falling gems. It's been like that since PaRappa. If that bothers you then, well, that sucks.
I thought you didn't play music games?
I'd argue Koei had better music games.
Also, Bobby Kotick.
Nice. I miss when they had plots and stuff like PaRappa, Um Jammer Lammy, and Gitaroo Man. I know it still happens but I just haven't dug around and looked.
Well I'll let it go. I still don't think music game deserve the flack. They're a trend. It'll be like this for another year or so, die down and only the few will still care, and then with any luck somebody will come along and do something that will repopularize the genre and so on and so forth. It's the endless cycle of any successful genre I think. Do something cool, beat it to death, spend a few years lost, find something else cool, etc.
True. However, all of those cost $40-$60 per game.
However, music games tend to come with peripherals. Which make them stupidly, inanely expensive, which is where I get rubbed the wrong way.
True. It's an expensive hobby I won't lie.
Although RB1 instruments are going for $20-$30 a pop nowadays. But you do have a point.
Not enough recognizable songs for a wide audience to have the same kind of impact as the guitar/rock branded games. Plus, people already know how drums/guitars are supposed to "work". Few know how turntables "work" in the context of scratching and cross fading.
Oh wait, that's right . . . Bobby Kotick.
Why get a few pennies per download when they can shaft you a whole $60 ($80, if he had his way) for another fifty songs, six of which you'll really like.
Guitar Hero and Rock Band have interchangable mechanics, but the business model is entirely different. Rock Band is built off the DLC. Guitar Hero is built off pushing disks full of crap down your throat six times a year. You want that new Tenacious D track? Buy GHIII, you can't just download the ones you want.