As much as I adored Assassin's Creed: Brotherhood, the feeling of my stomach dropping as the game came to a close and offered up more questions than answers is unforgettable. Just one year later, Ubisoft hopes to make good on tying up many loose ends with the upcoming Revelations. But don't expect everything to get tied up with a nice pretty bow just yet.
"Keep in mind we're following the typical trilogy structure," Revelations creative director Alex Amancio told us during a behind-closed-doors demo at PAX. "So of course, everything can't be answered.
"But at the same time, we want to avoid what I like to fall the X-Files effect, where you risk crumbling under the weight of your own mythology, so a lot of doors have been left open."

Revelations will tell the stories of assassin leader Ezio and Assassin's Creed 1 protagonist, Altair. Amancio promises that the questions of how Ezio, Altair, and modern day assassin Desmond are related will be answered.
"People are going to go 'Oh, okay, I get it!' or 'I never thought they were going to show me at!,' and it really sets you up for what's the come," he says alluding to the potential of future games in the franchise.
But from the sounds of things, Revelations may be a fitting name for longtime fans of the series.
"We actually found [online], I forget where it is on the web, somebody did a 'Top 10 Things Fans Want to Know About Assassin's Creed'," he says. "And in that top 10 list, we actually answer seven."
Assassin's Creed: Revelations (and the answers to at least seven of your most pressing questions) hits shelves on November 15.
also when brotherhood came out idn't ubisoft say that they weren't turning ac into a game a year franchise?
As for the games themselves, I absolutely love the acrobatics and combat. It could stand to be more difficult, but having entire cities at your disposal with which you can fully interact is just awesome.
I really wish Ubisift would license the engine out to other devs, or take contracts for other games because that scimitar engine is absolutely gorgeous and powerful! I'm dying to see a Forgotten Realms game with the entire Sword Coast built for an action-RPG game with different classes.
I lol'd.
I kind of want to see this top 10 list...
I know, me too! Immediately after I finished the article I did some Google'ing, but no luck.
That said, I'd like to see an elaboration on the Borgia Towers thing from ACB. It's the only time I've found AC to actually encourage stealth and stake out a kill.
I think what he means by trilogy is AssCreed 1, 2 and eventually 3 next year. All questions can't be answered in these in-between stories because there won't be any payoff in the end. We still need to see Desmond do something after all. "Typical trilogy structure" is still bullshit though, or else I'd have played the real part 3 last year.
I never bothered playing Brotherhood because I watched my friends play through it. Once I got the "story" it was hard to want to go through it on my own. That game was a bunch of filler with a cliffhanger ending. If they can deliver a better narrative I might actually play this, but I'm still leaning towards rental.
http://www.oxm.co.uk/28135/features/assassins-creed-revelations-10-things-we-want/
I can pick maybe 6 that have kind of been indicated by recent interviews & gameplay footage, and the list is almost 4 months old...
"AC Revelations is just a follow up to the already milked dry Ezio story. Has Cliffhanger. If you honestly don't wanna waste money, just read the Desmond story on wikipedia and wait for AC 3"