In today's geography lesson for game developers, the case of Assassin's Creed: Brotherhood. Made by a multicultural team with various religious beliefs. Published by one of Europe's biggest games publishers. And they put Moscow in Poland.
The map also reflects the current layout of European borders as opposed to 1500's Europe. I never really thought about that and I haven't gotten far enough in Brotherhood yet to actually use the larger map. During the early 16th century era you play in, Poland was actually quite large. Huge even. It stretched from the Baltic Sea to Crimea, lay between the Grand Duchy of Moscow to the east and the Holy Roman Empire to the west and... you already learned this in high school, right?
Let's just run with the theory that the map of Europe in the game reflects Desmond's modern view of the world, instead of the continuously changing landscape of 16th century Europe. Still, Moscow is not 200 km southeast of Warsaw on any map in any period. Is Abstergo using Ubisoft to troll Russia and Poland now?
[Polygamia, thanks Piotr!]
[Update: The AC:B devs contacted us to explain that it's just a travel icon towards Moscow, which was pointed out in the comments as well]
Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes
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more like assassins dont know how to read!
Haha...I'd almost forgotten the unbelievably pretentious nature of the first game. Then I remembered this and the unskippable, dreadfully boring cut-scenes.
I've got to congratulate Ubi, though. After recently finishing AC II, it seems as though they've at least attempted to venture a little distance out of their own collective asshole since then.
MOSCOW HAS MOVED TO POLAND BY THEN.
How innovative.
Asphyxiation, it's messy.
HAHAHAHA, that made me laugh for some reason. I needed that, thanks.
Poland can into victory!
Or at least where it was....
Moscow however, never moved location in terms of longitude or latitude. So we need not consider arguments of changing boarders. Moscow was never put on a dolly, some magic sliders and a couple skate boards and pushed to the south east.
As it costs money and profits to pay coders to fix errors (Bethesda!), I'm thinking management said, "fuck it."
It's to your credit that you bring up the shifting boarders just as a reference of fact, but it is ultimately a red herring.
hehe, go Polandball!
Waived, will not fix.
Or Ubi Montreal is retarded.
Anytime!
That makes more sense to me, thanks for pointing that out. It still looks funny to me to put it in Poland of all places.
That's exactly the logic behind it.
Gametip: Level everyone to Assassino, and then visit the hideout so as to view the cinematic once instead of 5+ times.