*Aaru's Awakening is all about movement
[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

Aaru's Awakening is all about movement

6:30 PM on 04.17.2014·  2 minute read   ·  Patrick Hancock@therealhancock
0

Kill enemies by teleporting *in* them

I’ve been interested in Aaru’s Awakening ever since its announcement captivated me with its hand-drawn art style. It’s pretty hard to pass up playing a game that looks the way Aaru’s Awakening does. From there, one can only hope that the mechanics draw players in enough to make it an enjoyable game. After all, we’re talking about videogames here, not paintings.

Aaru’s Awakening has a solid set of core mechanics that really make the player feel powerful, yet vulnerable at the same time. After playing through the demo at PAX East, I’m glad the game sucked me in with its art.

\ We've blogged about this before: read (4) back stories 

 

Aaru has two main moves at its disposal: the charge and the glowy ball. A charge will launch Aaru in the direction of the cursor and can be used to break through cracked walls, add some needed elevation to a jump, or just redirect Aaru quickly in order to avoid something. This is of course in addition to being able to move and jump around like a normal bird-beast-thing.

The glowy ball can be shot out at varying levels of power in the direction of the cursor. At any time, Aaru can then teleport to the glowy ball. This allows Aaru to get through tiny cracks and even kill enemies. If Aaru teleports to the ball while it is inside an enemy, Aaru will then kill that enemy. Using all of the available movement techniques makes the player feel like they can go anywhere. Jumping, charging, and teleporting all in the same jump made me feel like a badass, even if I eventually ended up dying afterwards.

It can be quite flustering to chain any moves together. Perhaps it was because jump was mapped to the W key, but I frequently forgot I could even jump at times. Generally, my first instinct was to charge, which doesn’t get as high as a jump but still felt more natural because it was mapped to the spacebar.

The hand-drawn art of Aaru’s Awakening is beautiful in person. Most everything from the character designs to the environments were breathtaking. There were some background effects that I thought were stage hazards, however, which led to some unnecessary deaths. Some of the animations for enemies weren’t up to the standard of the rest of the art, either. It’s likely because these weren’t finished yet, or at least I hope that's the case.

Aaru’s Awakening is a great blend of platforming with just a hint of puzzle-solving, thanks to Aaru’s friend Mr. Glowyball Jr. (Mr. Glowyball Sr. is the Sun, which, ironically enough, sunlight hurts Aaru). Some of the art needs to be raised to the standard of the rest of the game, but the core mechanics are solid enough to have me wanting more.

Aaru’s Awakening has an alpha demo here, if you'd like to try it yourself!

 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#2D #Action #indie #PAX #PC #Platform games #Previews #Steam
 
 
 
[x] advertisement
 
 


Patrick HancockContributor // Profile & Disclosures
Fronts558Posts12Blogs 8Following16Followers18

During the day he teaches high school kids about history. At night he kicks their butts in competitive games like Rocket League, Dota 2, and Counter-Strike. Proponent of eSports and indies. ~ ... more
Similar stories on Destructoid:
 
 


Join the robot army! We're a family-owned site, updating multiple times a day (since 2006!) thanks to our Huge Members

Donoho
Donoho


Since 11:35 PM on 12.04.2006

SirDavies
SirDavies


Since 5:49 PM on 10.29.2011

Antwhan
Antwhan


Since 9:42 PM on 12.12.2007

Paastie
Paastie


Since 11:09 PM on 04.28.2012

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!