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AAAMAAZING: Lover's reunion photo
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[For his Monthly Musing, idle eros shares how a specific scene in Majora's Mask affected him. Want to see your own blog on the front page? Go ahead and write a blog on this month's topic and it might get promoted! -- JRo]

I have been playing games for over 20 years. Since I was about 12, I believed that video games had the greatest potential of any art form, with the notable exception of music. I reasoned that there are several dimensions to media beginning with raw information, and then adding structure to it with visual form. Architecture, sculpture, and paintings exemplify this. Next, we move to films and plays where we add an auditory component. Finally, when we include interactivity we get video games; the potential, I think, of adding this last piece seems nearly limitless to me. It is an entirely new way to tell stories. Trying to find just one moment in all my years of gaming that represents this philosophy, is beyond challenging, but when I looked over this month’s topic, I kept coming back to a specific scene from Majora’s Mask, informed by an experience with Half-Life 2 and galvanized by Roger Ebert’s infamous criticism of gaming.

For those that have not played this decade-old gem, Majora’s Mask begins shortly after the end of Ocarina of Time. Link is travelling in search of a missing friend, when Skull Kid steals Epona, Link’s horse. This spurs a chase that leads Link to Termina, the setting of Majora’s Mask. When he arrives, he has been transformed into a Deku Scrub and placed in a terrorized land. You soon discover that Skull Kid stole the Majora’s Mask, an ancient object of terrible power, and has been using it for his own amusement. The “Happy” Mask Salesman tries to impress upon Link the importance of tracking down the mischievous child quickly, because in 72 hours, the Carnival of Time will begin, the salesman will have to leave, and the Moon will strike the very heart of Termina, killing everyone.



Majora’s Mask occupies an interesting place in the hearts and minds of gamers, and Legend of Zelda fans especially. Its structure is, to put it mildly, a bit odd. The “three days” mechanic dramatically reduces player freedom, and there are fewer dungeons than in any other game in the series. Instead, the focus is on side quests and tertiary characters. This shift in tone and form was certainly jarring, but those who stuck it out were rewarded with one of the most beautifully constructed and tragic and dædal games yet made.

With the Moon falling, players are imbued with a sense of urgency. Most of the characters in Termina are acutely aware of their impending doom, but they exhibit a wide range of reactions to his ghastly, ever-present visage; some are dismissive, some treat it as a “sign of the times”, others are puzzled, but most are rightfully panicked. This scenario invites such a curious range of NPC interactions, that no two encounters feel alike, and as you are dropped into the new world you are encouraged to explore the people more than the environments. The Bomber’s Notebook is the most explicit of these gentle nudges, allowing you to track the activities of many citizens of Termina and help solve their rapidly growing problems. There’s so much to do, in fact that you will have to use the Song of Time to reset the counter many times before the game is done.

One of the people Skull Kid harassed is a man named Kafei. Skull Kid has turned him into a child; one who is to be married in a few days to Anju. Kafei, ashamed of his current appearance goes into hiding. Through a complex series of quests spanning all three days, on the last night, in a private room, almost an hour before the Moon is set to extinguish all life in Termina, the two are reunited. They hold one another tight as the earth trembles and the apocalypse draws nearer. And then…

“We shall greet the morning… together.”

When I read that, I cried. There is something so pure about that line. It is not the Agapic love of a martyr. In spite of their physical incongruence, their love is completely mutual and elegantly expressed in a scene I often call “Lover’s Reunion”.

Roger Ebert is famous for his skepticism of games being treated as “high art”. Growing up with them in the way I did, when I read his musings, I can almost immediately conjure dozens of examples that can counter each and every point he makes. For some time, the moment described above has stood out as my favorite. As I mature though, the significance of the “Lover’s Reunion” has developed as well. When I reflect upon what makes interactive media unique, and where they are strongest, I settle on stories that necessitate interference. By this, I mean to say that what sets interactive media apart is interactivity, such that any story that can be told just as well or better in another media, or any story which does not actively benefit from the interactive component is not a particularly good “game”.



This perception of what games should be was tempered by playing Half-Life 2, listening to the developer commentary and reflecting upon the key points. For those that have only finished the game, I think you really need to get your ass on the commentary. For those that have done neither, I highly recommend both. The Half-Life series is a staple in any discussion of games as art, and for good reason. There are so many great moments that I could not choose just one, ultimately settling on the more straight-forward, albeit less accessible, Majora’s Mask.

When making my way through City 17 (with commentary), I began to slowly realize just how much work goes into a game. You will frequently hear phrases like “the illusion of freedom”, “extensive playtesting”, and “player confusion”. These all bring up a lot of discussion questions. For one, detractors from interactive media as high art often argue that the nature of interaction makes much of the work of game developers pointless; that because a player can choose to experience a scene in a different way, or to skip it entirely, the work as a whole is invalid. I find this assertion as superficial as it is asinine, and I imagine a lot of you probably feel the same way. What I am arrogant enough to assume they do not understand is that gaming is not really about player freedom as much as it is with player intervention. The purpose of gaming, when we restrict the discussion to those titles considered for genuine artistic merit is the necessity of incorporating actions by the player into the story in a meaningful way. Majora’s Mask is remarkable because without your direct intervention, you can watch the people of Termina’s lives steadily decay. If you save them however, you are briefly rewarded before you must reset the clock such that you can marvel at the futility of your efforts. It is such a paradoxical mechanism that allows you to, on the one hand experience the joy of helping others and then punish you by showing you how little it matters. Knowing all of this, Ebert’s characterization of games as “choose-your-own-adventure books”, comes off as hilariously misinformed at best and willfully ignorant at worst.



This may seem like yet another fiery-eyed rant about the apparent foolishness of non-gamers, but ultimately my goal is to use Ebert to establish the uniqueness of the “Lover’s Reunion”. To some degree I feel that he is right. While there are many games that exemplify the concept of good design and understand the value of a crafted journey, many do not. As a whole, video game writing is not the best out there, the plots are often hackneyed, the characters are bland and uninteresting, and every now and then a developer comes along who royally screws up some of the most basic tenants of game and level design. “Lover’s Reunion” stands both metaphorically and literally as a symbol of light and serenity in the landscape of hopelessness that typifies the game, and it is made all the richer when one understands the lengths a good developer will go to lay out all of the pieces and artfully assemble them.

I replayed Majora’s Mask this past summer. This time, I had, I think a better appreciation for the work it takes to make an emotionally relevant game. As I played I slowly began to realize just how much of the game is built around “Lover’s Reunion”. The quest lines are connected with those of many other characters, including the Bombers, a traveling Goron, the Mayor and his wife, the postman, and a shopkeeper, just to name a few. Indeed, it could be said that most of the game is built around this one scene. The degree to which everything in the world is connected, and how so many things come back to this quest line is remarkable. The rewards are tangible, and I never cease to feel like a more cultured person for having experienced the romance of Kafei and Anju.

Majora’s Mask is my favorite game of the Legend of Zelda series and easily in my top five. I am used to this opinion being controversial, but I think my reasoning is solid. Unlike most Zelda games, the focus is on the people of Termina. The Moon’s goofy yet haunting face watching you for the length of the game serves as a constant reminder of your overarching purpose, but almost no real progress can be made towards stopping him until the very end. The chaos stirred up by the pint-sized brat, Skull Kid, provides countless touching moments. Everything, while apparently scattered and disorganized, really only points towards one goal, curtly expressed by the second song you learn in the game- the Song of Healing. Majora’s Mask is about reuniting, soothing, making the lives of people easier, and rewarding you with the emergent stories of the people. In this sense, I can think of few games where player interaction is more important, and I can think of no single event that affected me more than seeing Kafei and Anju waiting.

“We shall greet the morning… together.”








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27 comments | showing # 1 to 27
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MyLittleHero's Avatar - Comment posted on 04/07/2011 19:00
MyLittleHero
Games are art?
Daniel Starkey's Avatar - Comment posted on 04/07/2011 20:09
Daniel Starkey
what about it?
KingSigy's Avatar - Comment posted on 04/08/2011 16:32
KingSigy
Majora's Mask definitely has one of the best stories in the Zelda universe and your mention of "Lover's Reunion" is a great example of why. It's so damn mature in it's approach to humanity that I'm not too surprised why people don't enjoy the game so much.

The only other scene that truly impacted me like this was the young girl and her grandfather. The poor man becomes a monster and she has to deal with his physical deformation. I shed tears at that.

Hell, the first mask you get the guy dies. Majora's Mask is definitely an amazing piece of gaming and art.
Daniel Starkey's Avatar - Comment posted on 04/08/2011 18:53
Daniel Starkey
yeah... it's... really heavy... and the sheer psychotic nature of what you are up against (Majory) as evidenced in the final fight often reminds me of the Batman/Joker dynamic.
Blahblahblahblah's Avatar - Comment posted on 04/15/2011 19:06
Blahblahblahblah
Really wish I still had Majora's Mask, I never got to finish it, and the first time I saw that moon, I nearly shat my pants. I also finished all of the Half-Life games recently, they were very well done.
Pappasman's Avatar - Comment posted on 04/15/2011 19:08
Pappasman
this was really fantastic.
Luftwaffles's Avatar - Comment posted on 04/15/2011 19:09
Luftwaffles
Great stuff man.
Epic-Kx's Avatar - Comment posted on 04/15/2011 19:09
Epic-Kx
Majora's Mask: THE GREATEST ZELDA EVAR.
MyLittleHero's Avatar - Comment posted on 04/15/2011 19:13
MyLittleHero
I have a feeling my favorite blog post for this months "monthly musing" will not get featured. Such a shame - it's the only one that got a lot of Faps.
iwasabunny's Avatar - Comment posted on 04/15/2011 19:15
iwasabunny
This was a very enjoyable read. I definitely think that the "Lover's Reunion" scene stands out as one of the best moments in the Zelda franchise as a whole. But I think Majora's Mask in general really stood out as a very emotional and powerful game.

In my opinion, there were two other scenes that really effected me emotionally, more so than the "Lover's Reunion". The first was Pamela's father and that whole situation, but the second (and most emotional) for me is something that a lot of people might miss. It's the dialogue that happens between Cremia and Romani (if you save her) towards the end of the 3 Days. Creamia knows that they aren't safe and will probably die that night, but Romani remains blissfully ignorant. The dialogue between them during those scenes are some of the best. When Cremia asks Romani to sleep with her that night, I always feel a powerful sting in my heart.

I could go on and on (especially about pretty much EVERYTHING in the Ikana section of the game) but I've taken up too much comment space as it is! XD
GoodGuyA's Avatar - Comment posted on 04/15/2011 19:17
GoodGuyA
I love this man. MM and HL2 are two of my favorite games.
Daniel Starkey's Avatar - Comment posted on 04/15/2011 19:20
Daniel Starkey
@ iwasbunny

Yeah they are both really great moments. MM, for me, is something that you can explore as much or as little as you want and take from it what you put in. There's so many moments that haunt me, and so many more that fill me with a tempered hope. It's just fantastic.
Wehrmacht's Avatar - Comment posted on 04/15/2011 19:21
Wehrmacht
The really beautiful thing about Majora's Mask is- your efforts don't have to be in vain. You just need willpower. While you are forced to see your hard work undone over and over again, if you can persevere and continue to watch Termina's people suffer repeatedly, you will, *eventually*, be able to really save them from their horrible fates. It's not really made clear, but the credits make it seem like if you stop the Moon, a lot of their problems end up fixing themselves.

It's all because you didn't give up.
VenusInFurs's Avatar - Comment posted on 04/15/2011 19:25
VenusInFurs
Sir, I agree with everything you said! Awesome blog!
Spencer Garver's Avatar - Comment posted on 04/15/2011 19:34
Spencer Garver
maybe its because im just older, but i loved link to the past the most. the n64 ones were good dont get me wrong, but nothing like link to the past. Think of it how FF3(6) is better then FF7.
flintmech's Avatar - Comment posted on 04/15/2011 20:10
flintmech
I'm sorry that I don't have the energy to read the whole post or existing comment discussion at the moment.

Just want toe xpress my love for Majora's Mask and the Kafei/Anju sidequest.
PhilK3nS3bb3n's Avatar - Comment posted on 04/15/2011 20:23
PhilK3nS3bb3n
Damn well written good chap. Bravo and harumph.
RchardNixon's Avatar - Comment posted on 04/15/2011 20:55
RchardNixon
This was amazing. Majora's Mask is easily my favorite Zelda game and very well might be my favorite game period. I really like how almost every sidequest you do makes you care more about the people of Termina and how the 3 day structure thing really shows how the town works, how every character relates to other characters. The Kafei/Anju quest is an especially good example of this. It's slightly unfortunate that it's the most complex and time consuming sidequest to pull off in the whole game because I'm sure a lot of people missed it.
Fantastic blog.
MrJoe's Avatar - Comment posted on 04/15/2011 21:29
MrJoe
Thank you for this phenomenal writeup. I think I'm going to have to replay Majora's Mask soon.
The Silent Protagonist's Avatar - Comment posted on 04/15/2011 22:26
The Silent Protagonist
I think the actual ending was the biggest impact for me, but I can't deny all the lives of Termina and how many you learned were interconnected made it one of the few game to really establish a living, breathing culture within its world. Shenmue achieved this as well and that also affected gamers similarly. Elder Scrolls is another series that really nails it as well.

But I liked how ultimately it was a story of life and the value of relationships. Link had only set out to save Epona, who had been his companion through many ordeals, but I was really touched by the resolution for the main antagonist. It kinda ticked me off that this story was crafted so much better than OOTs and people were too busy counting the number of dungeons it had (which only became bigger and bigger mindfucks) or bemoaning the fact that Ganondorf and Zelda weren't in it.

Majora's Mask also remains my favorite Zelda to this day.
werebear's Avatar - Comment posted on 04/15/2011 22:39
werebear
This just makes me want to play Majora's mask again. I still haven't completely beaten it, but I will soon.
werebear's Avatar - Comment posted on 04/15/2011 22:39
werebear
This just makes me want to play Majora's mask again. I still haven't completely beaten it, but I will soon.
CycloneX3's Avatar - Comment posted on 04/16/2011 02:44
CycloneX3
Good writeup!
LittleBigD's Avatar - Comment posted on 04/16/2011 10:00
LittleBigD
Hmmm......where is my N64 damn it?! I love Majora's Mask, and this reminds me of how much I have be neglecting it.
sheisgeeky's Avatar - Comment posted on 04/16/2011 11:02
sheisgeeky
I'm glad you feel that video games are the highest form of art, because I totally agree with that stand point. The way I feel about Final Fantasy VII is the same way you feel about Majora's Mask.

I've always wanted to play Zelda, but have never had the chance and this post REALLY makes me want to play Zelda. I wish I had the console. =(

Anyways, just wanted to say what a great read! Lovely writing style, and great descriptions of the game. Reads almost like novel!
Corey Buchillon's Avatar - Comment posted on 04/16/2011 12:03
Corey Buchillon
It was cool until you started trying to argue that "games are art hurrrr"
DoctorZ's Avatar - Comment posted on 04/18/2011 09:34
DoctorZ
Majora's Mask should have been the game to have gotten the 3DS remake, not OoT. MM always froze up on me on the stone temple and on the way to the final fight (on the Gamecube), so a re-release with that fixed would be a day one purchase for me.
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