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[Editor's note: the GAMEGOBLIN tells us about the first game he designed for his A Time To Build Monthly Musing. -- CTZ]

"Marcio is a very smart kid, but he doesn't work hard enough. He's lazy."

Every Parent-Teacher conference in Elementary was generally like this. I was a lazy kid, spending most of my hours playing videogames or drawing comics instead of doing homework and in-class assignments. In Elementary, I had ambition. I saw myself as a famous animator with their own cartoon and comic line and cared about little else. But ideas change, people grow up, and most people's ambitions fall back to Earth and become something manageable, something they could actually accomplish.

I haven't grown up yet.

In 4th or 5th grade, a friend of mine told me about seam-walking in Legend of Zelda: Ocarina of Time. Following seams in cliff sides could make Link scale mountains and go places never intended. Taking a break from trying to get to that goddamn hole underwater just out of diving range in Zora's domain, we attempted seam-walking at Hyrule Castle. I never grasped the concept of videogames when I was young. I never cared about graphics or "how they did things" to craft games. I viewed them as a little internal world never thinking about who made them and how they were made. Seam-walking shattered my perception of videogames.

I made this image about a year ago for an old blog btw

Seeing Hyrule Castle cut in half floating in the air made my jaw drop. Floating 2D sprites actually made up the mountains behind the castle and the whole environment wasn't an interconnected world but a mere floating square. The world was indeed flat it seemed, and jumping off the end of the level plunged Link into a black abyss for what seemed like forever until he'd appear back in Hyrule Castle. I totally forgot about wanting to be an animator at that point. Now I wanted to create these worlds for myself.

In 6th grade, I found a copy of Game Maker on the school computers and decided I was going to try to make a game. I didn't have Internet at the time so I visited my brother Luis' home and surfed the web for Game Maker. I thought it'd be the perfect tool to craft my own games so I saved the installer onto a floppy disk and took it home to my personal computer. Luis was more than eager to help me out in my Game Maker adventures so we decided to work on a game together. He's a real retro gamer and insisted that we'd make a new Mario game. He'd acquire the sprites off the Internet and plan stages while I'd do all the "programming". We got to work the next day.

"Marcio is a very smart kid, but he doesn't work hard enough. He's lazy."

I started despising this view of me. At first I took it as a compliment, a scapegoat for my grades that were less than satisfactory. But as I began to really push towards making this game, I started to hate it. My parents thought it'd be something I'd never finish and ditch half-way through. After all, I was smart but lazy, right?

"Marcio is a very smart kid, but he doesn't work hard enough. He's lazy."

Even my friends didn't think I could finish it. I was determined to show everyone wrong. If it was something I really wanted to do, I would accomplish it. I remember spending late school nights making Mario stop his running animation when landing from a jump and postponing (read: never doing) my homework because I was trying to make one of the bosses shoot projectiles randomly instead of straight ahead.

Now that I think about it, much of the in-between work is quite hazy. We spent a good two to three months laboring over our videogame and when it was finished we were so proud of ourselves. We really thought it was a fantastic game, with tons of secrets and plenty of levels with bosses and I posted it on Game Maker Games as soon as possible. My brother and I called our "company" Maddog games after his high school football nickname. Unfortunately they never posted it, and I don't blame them; It was rather sloppy, there were glitches (although some were intentional and led to secrets) and most importantly, it was a Mario fan game. There were literally hundreds of 'em and every four out of five were terrible. Luis and I could care less though. We loved out creation and played it constantly. We got to planning more game sequels (Actraiser and Ys 3 were on the back burner) but we never really started to work on them and the ideas ultimately faded away. A dream deferred.

Unfortunately our Mario game was lost when my hard drive failed years ago. Phoning my brother yields the same results; He lost it two hard drives ago so I'll probably never see it again. But asking my brother about it made me the happiest I've been in a long time. Hearing his slightly annoyed voice suddenly perk up made me extremely happy, and I could tell he was smiling over the phone as much as I was. Now I'm going to visit this weekend to search his basement because he's hoping that he may have backed it up on a CD.

I still want to be a game developer. I've come up with numerous game play concepts, multiple game stories and I've had more creative surges than I can count. I have a folder full of text files and concept pictures with game ideas sprawled all over. I simply love the industry and I want to make it better, bring something unique and original to the market. I love to see the developer side of videogames and see the work they put into their game, and I want to be in there too. The Xbox 360's new community games tab really inspired me as of late and I'm now looking into C# to get one step closer to being in the industry. I'm not much of a programmer but I'm willing to learn if I need to.

I just want to get the same feeling I got when I finished my first game and proved I wasn't completely lazy.

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20 comments | showing # 1 to 20

Y0j1mb0's Avatar - Comment posted on 11/21/2008 13:12
Y0j1mb0
Congrats on the well deserved frontpage Gamegoblin!!
The Bez's Avatar - Comment posted on 11/21/2008 13:12
The Bez
Awesome story and congrats on the front page. If you do find that game backed up you better fucking post it somewhere for all of us to try. I mean it can't be worse than Eternity's Child, right? RIGHT!?
Passionate Styos's Avatar - Comment posted on 11/21/2008 13:28
Passionate Styos
This really reminds me and my childhood friend when we were making random RPG's while in high school, we had so many ideas and we were so happy making those games, even if it was only for us and friends. Great story man, and gratz for the frontpage!
Redeye's Avatar - Comment posted on 11/21/2008 13:30
Redeye
Heh, great stuff - hope you manage to fulfill your dreams.

If you don't mind, allow me to regale you with the tale of a young boy, who, in similar circumstances to your own, spent much of his youth in the local arcade, filling his mind with the look and feel of Defender, Pac-Man, Battlezone et al, and wondering how he could replicate these things himself on his old Atari 800.

Nearly 22 years of games industry experience later, having covered a fair few fields, I still want to get round to making those games sometime. :)
perri's Avatar - Comment posted on 11/21/2008 13:44
perri
Awesome! Great story, I can definitely relate. Good luck!
Neonie's Avatar - Comment posted on 11/21/2008 13:47
Neonie
Flash :D
king3vbo's Avatar - Comment posted on 11/21/2008 14:03
king3vbo
MANLY TEARS
Charles Sharam's Avatar - Comment posted on 11/21/2008 14:23
Charles Sharam
I love personal stories like this! Might I just say that I understand how you must have felt as a kid. A lot of parents view the exploration of creative venues as a waste of time if it isn't contributing to school work. But that's not so as most pursue their real passions at some point in life and that's where we tend to be most successful.
Cartman's Avatar - Comment posted on 11/21/2008 14:34
Cartman
I can relate man. Im leaving school next year ( 7 months and counting ) and, hopefully, I will have a place in this game design course I really really want to do.
Im always coming up with new game ideas, random characters and levels. Hell, I cant remember the last time I played a game without going through in my head what the developers could have done to make it better. Anyway, good read, and I hope both our desires work out for us.
the GAMEGOBLIN's Avatar - Comment posted on 11/21/2008 14:46
the GAMEGOBLIN
Woah, awesome!

Thanks guys :D
Necros's Avatar - Comment posted on 11/21/2008 18:04
Necros
Great article Gamegoblin, and congrats on the front page!

I love hearing nostalgic stories about gaming as a kid, it's just a shame your game got deleted.
the GAMEGOBLIN's Avatar - Comment posted on 11/21/2008 18:16
the GAMEGOBLIN
If I ever find it I'll post it immediatley
Wedge's Avatar - Comment posted on 11/21/2008 18:18
Wedge
Ha ha, I think I lost all my old crappy game projects from when I was a kid too...
The-Excel's Avatar - Comment posted on 11/21/2008 18:33
The-Excel
I have a little experience in Game Maker myself. Unfortunately, the project I've been working on was lost in a hard drive crash.
The-Excel's Avatar - Comment posted on 11/21/2008 18:42
The-Excel
At time of writing the above link is broken but it should come around before too long.
Ballistic's Avatar - Comment posted on 11/22/2008 00:42
Ballistic
This was a very inspiring story, and it was really well written. I feel shamed for skipping over it until it got front paged. I hope you do get to work on making games. It's a lot of people's dreams, but only those who want it badly enough will get there.
The-Excel's Avatar - Comment posted on 11/22/2008 01:06
The-Excel
Do you remember which version of Game Maker you used first? I'm a version 3 veteran myself.
JForceGames's Avatar - Comment posted on 11/22/2008 03:17
JForceGames
You sound just like me!
spenot's Avatar - Comment posted on 11/22/2008 07:10
spenot
We used to play around with GameMaker with my brother too when I was a kid... except we never finished anything useful, and it was a different GameMaker :)
pixelpunx's Avatar - Comment posted on 12/14/2008 18:27
pixelpunx
I'm glad that there are so many others who have given Game Maker a chance. It seems as though Game Maker receives too much criticism for its simplicity, when instead, praise should be given for letting game-makin' noobs approach game design in a user friendly way. It may not be the most powerful tool in itself, but with the right mind and the right amount of perseverance, incredible things can be achieved.
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