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[Editor's note: megaStryke takes a look at a bunch of fangames for his Monthly Musing piece. -- CTZ]

I love Sonic the Hedgehog games, don't you? We all have our favorite memorable moments. Like, remember when Robotnik totally went back in time and killed Sonic, causing the Sonic of the present to slowly fade away from existence, Back to the Future style? Probably not since that didn't happen in any commercially available Sonic title. I just described the premise behind Sonic: Time Attacked, one of the myriad games built by fans who had aspirations to see their favorite videogame mascots embark on adventures of their own design.

These are the games that the software companies won't make. These are the games that can be charming in their amateurishness or disgraceful in their sloppiness. These are fangames, and they outnumber the official games they are based on by ... what ... like, a thousand to one or something.

Before I venture further, I want to address the small faction of fangame dissenters. Many of us applaud the big, ambitious fan projects such as the recent Metroid: SR388 and Mushroom Kingdom Fusion, but you'll always find one or two negative nancies who turn up their noses at such unoriginal and offensive wastes hard drive space (their words, not mine). Sure, the teams behind the aforementioned titles are quite capable of charting a path less copyright-skirting, but such thinking is really missing the point.

Back in elementary school, while the other students' pages were filled with doodles of dogs and houses and fire trucks, my pages were adorned with my favorite game legends surmounting challenges that I had manufactured for them. I would chart dream levels for Super Mario World, detailing every hidden 1-Up and Warp Pipe. I'd grab the biggest damn Manila paper from the drawer and go wild with loops and corkscrews and springs for Sonic to blaze through. I even compiled strategy guides for two nonexistent games: one Double Dragon sequel and one brutal sixteen-boss Mega Man monstrosity. What I would have given to see those worlds brought to life on the TV, to be able to see my heroes stand toe-to-toe against my most twisted machinations. What I would have given to one day be hired by Nintendo, Capcom or Sega to make the next Mario, the next Mega Man -- to have a hand in the advancement of a franchise that had provided me hours of joy in my youth.


Clearly, I wasn't the only one who felt this way. Programming tools then were hardly user-friendly, limiting the pursuit of the dream to only the most tech-savvy code monkeys. This changed during the mid-'90s when the software company Clickteam began developing programming applications that offered simple drag-and-drop interfaces, allowing amateur game designers to bring their fantasies to fruition without the need to learning any complicated programming language. I can't be certain if Clickteam was the first to do this but they were definitely one of the most succesful. Each iteration of the Clickteam line, starting with the meager Klik & Play, and leading up to the massive Multimedia Fusion, offered welcome improvements such as the ability for advanced users to write their own custom scripts for expanded functionality. Early games made in Klik & Play were blocky affairs with poor sound quality, but as technology improved, so did the fangames. Sonic: Time Attacked was a product of Multimedia Fusion as was Super Mario: Blue Twilight DX, a Halloween-themed Mario game that gained quite a bit of exposure after appearing on G4's Attack of the Show.


There are other game creation tools such as Game Maker, which offers comparable flexibility to Multimedia Fusion at a fraction of the price ($20 compared to $119-$369). Hard Hat 3, one such Game Maker creation, is a Mega Man fangame that places you in the role of one seriously pissed-off Metool (the Goomba of the Mega Man series) who desires to prove that he is Dr. Wily's greatest creation. It's a charming premise to a fun and polished title that remains faithful to the traditional franchise formula.


There's also Adobe Flash and its flexible ActionScript features. Ultimate Flash Sonic made the rounds a few years ago as a very competent (if short) clone of Sonic Advance 2 for the GBA. One game that may have gone under your radar is Mega Man X Next, a project that I contributed to as a quality tester. It's a full Mega Man X game with original enemies, multiple playable characters, and a level of difficulty that should ward of all but the most masochistic of retro gamers. A little too harsh, to be honest, but rewarding for those who soldier on.


Another venue that has become available thanks to the advancement of console emulators and their associated utilities is ROM hacking. Nothing offers a more authentic classic console experience than modifications of the classic games themselves. Most ROM hacks are quick and dirty palette swaps or only offer a remixed level or two. Some hackers though go above and beyond to rewrite a game to the point that you'd be forgiven for not recognizing the source material. Take Extra Mario Bros., a hack of the original Super Mario Bros., if you can believe me. It has been completely reworked as a Metroid-themed open world epic with a bevy of new abilities and collectibles.

There really is no end to what you can find in the world of fangames, from straight-up sequels to a familiar cast in an unfamiliar genre. It isn't all lollipops and sunshine, however. You better have a high tolerance for Sonic and Mario because those comprise the bulk of fangame efforts. Naturally, the size of a given franchise's fangame community is directly proportional to the popularity of said franchise, so those hoping for say a new quest in the Rocket Knight Adventures series will be sorely disappointed. Also, given how game creation tools lower the barrier of entry to mere inches from the ground, be prepared to wade through a whole slew of grade-A, Wisconsin-raised, prime-cut bull chips.


Another concern is the legality of this whole deal. It's perfectly valid to believe that the mighty legal teams up at Game Company X will swoop in and shut down production on any fan project that gains some momentum, but it really is an overblown concern. Aside from a few exceptional cases, software houses don't really care. There was Chrono Trigger Resurrection, a 3D remake of the SNES classic that was to be released on disc to be played on home consoles. There was that Command & Conquer Generals mod Halogen, an RTS set in the world of Halo that was given exposure around the time Halo Wars was announced. You can see how Square Enix and Microsoft would feel threatened by free works that were straight-up recreations of commercially released games, possibly more advanced than the originals.

Then there are ROM hacks. While emulators and the patches that modify the data on the ROMs are protected by law, ROMs themselves are not, no matter how you slice it. That's why ROM hacking sites will always tell you to look for the base file elsewhere on your own. In the end, though, game companies have better things to do than to weed out every last fan creation for copyright infringement. Besides, you’ll never hear a PR head endorse fangame efforts, but you’ll never hear one decry them either.

So let's just enjoy fangames for what they are: love letters to the games that have impacted a generation. Maybe you would like to try your hand at crafting a new Zelda epic. Maybe you would like to spend a few hours discovering if some basement project can best the industry's great pillars. This is by no means a comprehensive primer, but I hope I’ve been able to provide enough tools and resources to inspire those who may not have been so keen on fangames to give them a shot. Who knows? Perhaps your new favorite Mario game will be one developed by the sweat and tears of fans who wanted something more, something different than what Nintendo could ever provide. Perhaps you'll be the one to make it.

LINKS FROM THE ARTICLE AND MORE:
+ Clickteam, home of Multimedia Fusion
+ YoYo Games, home of Game Maker
+ RPG MAKER XP, the latest version of the popular RPG creation tool
+ Sonic Fan Games HQ, long-standing Sonic fangame resource that hosts the yearly fangame competition SAGE
+ Mario Fan Games Galaxy, comprehensive Mario fangame resource
+ ROMhacking.net, remixed and overhauled games from the NES through GBA and the tools to make them
+ "Redesigned 8-bit and 16-bit games" - NeoGAF thread of the cream-of-the-crop fangames


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23 comments | showing # 1 to 23

king3vbo's Avatar - Comment posted on 11/12/2008 13:14
king3vbo
Oh the pain... looks like I still haven't healed from the wounds caused by Square attacking Chrono Resurrection
Mikey's Avatar - Comment posted on 11/12/2008 13:49
Mikey
Chrono Resurrection looks amazing! I want it!

AND NOW I CAN'T HAVE IT.
megaStryke's Avatar - Comment posted on 11/12/2008 15:53
megaStryke
Aaaaand people still can't let go, apparently.
Dan CiTi's Avatar - Comment posted on 11/16/2008 14:40
Dan CiTi
Rom hacks are one of my favorite things about video games. Like the Link's Awakening Pokemon rom hack.
CarlCastello's Avatar - Comment posted on 11/16/2008 15:06
CarlCastello
I adore Sonic fan games. I'll spend all day checking these links out now.
Cowboy TTop's Avatar - Comment posted on 11/16/2008 15:37
Cowboy TTop
While many will be quick to wave the copyright flag, these fan made tribute games are another part of gaming culture vastly overlooked, and have a huge following especially in japan.

These kinds of games are great, because they are born out of pure passion and fun, not to rip off the original creators at all, like many twitchy lawyer types would think.

To create these kinds of games in the west it would be very hard to do, without getting shut down, even if you request games like a Chrono Trigger sequel and they are never made. Its a real shame that no allowances are made for homages from fans, except in japan, where dojinshi games are made frequently, and the japanese developers/publishers understand that, why gamers are creating them and look the other way (this same thing is also done with their manga/anime too).

If only things were this way in the west, gamers could create some really fun games. Perhaps this is why we see more outlandish game laced creations in machinima, homemade films and animation online instead.

Think I'll go watch me some There Will Be Brawl again.
Mxyzptlk's Avatar - Comment posted on 11/16/2008 17:59
Mxyzptlk
Great read, I hadn't heard of a lot of these!
SWE3tMadness's Avatar - Comment posted on 11/16/2008 18:42
SWE3tMadness
A lot of these are new to me as well. I just wish that developers would take this kind of fanbase effort as a compliment more often than a threat. Lots of talent put into projects like this, only to get shut down by lawyers. :(
SpiralViper's Avatar - Comment posted on 11/16/2008 19:01
SpiralViper
There aren't too many flash platformers I like just cause so many of them have bizzare jump physics that throw me off. The Sonic game was fine but the Megaman X game you mentioned suffered from it.

Generally games made with RPG Maker are pretty terrible, but I did like Last Scenario, as well as Donald Fuck RPG in a B-movie hilariously-bad kinda way.
megaStryke's Avatar - Comment posted on 11/16/2008 19:49
megaStryke
@SWE3tMadness

Like I mentioned in the article, I don't think we should worry too much about Johnny Law shutting down these projects. Aside from those two incidents, I can't think of a single fangame that was halted thanks to a C&D. If anyone else knows of one, I'd love to hear about it.

@SpiralViper

Yeah, it's weird like that. However, it really doesn't play much like your typical X game. Trust me when I say the infinite jumping and dashing mechanics are quite useful in the later levels.
Ravec999's Avatar - Comment posted on 11/16/2008 20:14
Ravec999
I would just like to point out that the RPG Maker intro movie on the introduction page is the funniest thing I've ever watched.
Ravec999's Avatar - Comment posted on 11/16/2008 20:14
Ravec999
I would just like to point out that the RPG Maker intro movie on the introduction page is the funniest thing I've ever watched.
KaL YoshiKa's Avatar - Comment posted on 11/16/2008 20:44
KaL YoshiKa
Interesting there's no real mention of the way Japanese culture churns out Doushjin (or however it's spelt) games. Great article otherwise reminds me of my youth when I spent hours playing through the hundreds of South Park Klik and Play games.
13thDragon's Avatar - Comment posted on 11/16/2008 21:59
13thDragon
Excellent article, Megastryke. Looks like I have some new games to play, thanks!
GohanGVO's Avatar - Comment posted on 11/16/2008 22:26
GohanGVO
All I have to say is: Kaizo Mario World.

Great article. :)
megaStryke's Avatar - Comment posted on 11/16/2008 23:08
megaStryke
@KaL_YoshiKa

I completely forgot about doujin games, probably because I haven't played that many. Think of this article as an overview of Western fangames, then. Maybe someone else will be kind enough to cover doujin software.
voidshadow's Avatar - Comment posted on 11/17/2008 00:29
voidshadow
WOW! Hearing about "Chrono Trigger: Resurrection" has made me lose any and all respect for Square Enix. It sickens me when big companies like this abuse the loyal fans that made them big in the first place. As someone who makes video games and fan games, I wish Square would try to C&D one of my projects. Good luck finding me, Ya jackasses!
Wry Guy's Avatar - Comment posted on 11/17/2008 01:14
Wry Guy
@voidshadow

Oh, stop already. Despite all things, Square Enix makes good games in its own right and it's more than likely not the people making the games that get other games shut down.

It's retarded as hell to say you've lost all respect for a certain company over something some random non-game-making department did. You think Miyamoto himself would come swooping down on you if you re-made Mario Galaxy, or it'd be some random suit just trying to avoid anything that might cost the company money in the long run?

If some random suit did come and destroy some awesome looking game, would you just blindly say you have no respect for a company, or would you look at where the real problem is?
atastysammich's Avatar - Comment posted on 11/17/2008 09:26
atastysammich
Aw, no love for Sonic Megamix? Or am I just the last one to find out about the final version they released in August?
megaStryke's Avatar - Comment posted on 11/17/2008 09:36
megaStryke
@atastysammich

Sonic Megamaix is among the games listed in the NeoGAF thread I linked at the bottom of the article.
atastysammich's Avatar - Comment posted on 11/17/2008 09:46
atastysammich
@megaStryke
Oh! Well-played. Carry on, then.
Cowboy TTop's Avatar - Comment posted on 11/17/2008 14:29
Cowboy TTop
The last piece I read on Doujinshi games was in U.K magazine GamesTM. Maybe if you check their website, you might find something on it, as it was from a past issue.

In the mean time, here's some nice videos of some doujinshi games from sister site Japanator.

http://www.japanator.com/elephant/post.phtml?pk=6831
vonrichter's Avatar - Comment posted on 11/26/2008 16:27
vonrichter
Interesting article.

The "negative nancies", as you put it, really need to get a life. We are just like anyone else, expressing our fandom.

The assumption that a fan project is necessarily a clone, or unoriginal, is naive. Metroid: SR388 for example, contains tons of new gameplay gimmicks, and twists the formula from the "real" games considerably.
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