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A Time to Build: Excitebike

4:55 PM on 11.26.2008   |   jackal27


[Editor's note: Jackal27 takes a look at one of the first console games that had a level editor for his Monthly Musing piece.  -- CTZ]

I really didn't think I was going to have anything write about for this month's topic. For whatever reason, I couldn't think of a creative game or experience that I felt was worthy of writing about. That is until today when I began trying to figure out what the first game I ever played was and it hit me like a ton of bricks. Excitebike.

The memory seems as clear as day now, my parents had just gotten divorced and now shared custody of me and my two brothers. I had just moved into a new neighborhood with my mom and it wasn't one of the nicer ones in town. I was in third grade, but had been home-schooled up until now so I didn't have many friends at my new school except for Scott, a kid who lived across the street. Scott had always hung out at my house (his was loud and smelled like cigarettes), but one day he invited me over to play Nintendo. I may have had previous experiences with videogames, but this is the first one I can remember and it's where my topic for month's theme begins.

Scott's family wasn't too well off. So even though it was 1996, the only system Scott owned was an NES. The only games of his that I remember were Super Mario Bros. 2, Batman, Metroid, Ms. Pac Man, and Excitebike. Out of all these the one we played the most was definitely Excitebike. However, it wasn't the thought of racing dirt bikes or jumping off of huge ramps that kept us coming back. No, almost always, the default mode of gameplay that we chose was the third option sitting directly below "Selection B".



I feel like this very often overlooked feature was way ahead of it's time. I'm guessing that many of you didn't even know it existed or possibly even forgot about it. For those who don't know, the Design option allowed players to create their own tracks and race on them! Pretty simple right? Keep in mind that this was an NES game and a very early one at that.


Creation was simple. You moved your little racer forward with the A-button, selected a part from the bottom of the screen with the D-Pad, and pressed the B-button to place it on the track. Scott and I would often make it our goal to make the most impossible track or we would see how fast we could make our racers go by laying down tons of speed boosts, only to be followed by a huge ramp that sure to cause the little Excitebike man to crash and burn. We would force each other to race on the other one's track and see how long it would take us to finish the race. Hours of fun.


Later on, Scott received an Nintendo 64 for Christmas and gave me his NES since I didn't have a game console of my own. I would continue to create tracks alone in my room, but it simply wasn't as fun without my friend there to test them out. Unfortunately, because of this, Excitebike faded into obscurity and I rarely played it, opting instead to play Super Mario Bros. 2 or Batman.

In hind sight though, it amazes me how truly ahead of it's time Excitebike really was. For an NES game to give the player that much creative freedom is almost unheard of. Did I mention that it also let you save and load your tracks? Then why is it that Zelda is always credited as the first game to include the saving and loading of game data? Excitebike was released three years before Zelda I'm pretty sure.


Either way, the Stage Creator in Excitebike was one of my earliest exposures to gaming and probably formed the foundation for some of the things I like best in creative games. If you haven't ever toyed around with the Design option in Excitebike, I would implore you to at least give a shot. I believe this game along with this highly innovative feature, deserve a lot more credit than they typically get.








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24 comments | showing # 1 to 24
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jackal27's Avatar - Comment posted on 11/24/2008 21:11
jackal27
Sorry if that's too much text!
Krow's Avatar - Comment posted on 11/24/2008 21:13
Krow
Oh God, so amazing. I'm bummed that I missed out on playing most NES and SNES games, I can't be nostalgic about them like you.

Totally unrelated, but did you every play Crysallis..crystallis...the NES RPG that wasn't Final Fantasy.
jackal27's Avatar - Comment posted on 11/24/2008 21:19
jackal27
@Bwark-Kupo- Yeah, I totally did. Just bought it a month or two back as well! Great game!
Rational Animal's Avatar - Comment posted on 11/24/2008 21:37
Rational Animal
Nice write-up! I also played a lot of Excitebike and liked to make my own tracks. I think one of the things I liked most about the self-made levels were the alternate color schemes, since some of them were otherwise only available if you got to the harder levels of the game (which I had a tough time with since I was like 7 or 8 when I played this).
Tronjoy's Avatar - Comment posted on 11/24/2008 21:58
Tronjoy
Wow, I totally forgot about the track creator. I, too, was trying to remember which game was the first to include some creation element. And this is definitely a good one. Nice job!
jackal27's Avatar - Comment posted on 11/24/2008 22:01
jackal27
Thanks guys! I seem to remember that Lode Runner had a stage creator as well, but I could be wrong...
craineum's Avatar - Comment posted on 11/24/2008 22:49
craineum
DAMN!!! YOU STOLE MY TOPIC! Oh well, I have been fairly lazy and might not have gotten around to it, so I am glad someone did.

Also, Awesome writeup! Great Job!
V the Grigori's Avatar - Comment posted on 11/24/2008 23:59
V the Grigori
Excitebike was the first thing that came to mind when I saw this month's musing topic. I almost wrote about it, but seeing as how I'm a lazy bastard...well, you know. Nice Job on it. My brother and I would torture each other by building horrible tracks and seeing if we could make the other flat-out quit.

Fun Fact: in Japan, the Famicom had and add-on that let you record your Excitebike tracks to a VHS tape to share with other people.
Charles Sharam's Avatar - Comment posted on 11/25/2008 01:37
Charles Sharam
Good article. You're quite right about Excitebike being a forerunner of the save feature. The game came to North America in 1985 and Zelda followed in 1987.

Actually, your experience exhumes a few memories from the grounds of my own past. I got a game years ago called J. McGrath Supercross 2000 for the N64 when I was visiting relatives on the east coast. It was a dirt biking game just like Excitebike and had a great track editor which my bro and I had a lot of fun with.
SurplusGamer's Avatar - Comment posted on 11/25/2008 07:58
SurplusGamer
Excellent. I too remember tinkering in Excitebike, making the really long ramps and such, those screenshots brought back some memories. I was such a solo gamer though that I never had someone to compare notes with... I wish I had!
Char Aznable's Avatar - Comment posted on 11/25/2008 09:04
Char Aznable
The Excitebike title screen music runs through my head on a constant loop, 24/7. BOOP BOOP BOOP BOO DEE DOO!

Nice article, man. This was such an awesome feature, and was pretty unique at the time. It added so much replay value to the game.
king3vbo's Avatar - Comment posted on 11/25/2008 11:42
king3vbo
I remember messing around with this as a kid. Good times.
jackal27's Avatar - Comment posted on 11/25/2008 16:17
jackal27
@Char Aznable- When I went to play it again or this article, I heard the music on the title screen and laughed out loud, hahaha. I had forgotten about it.
Satsumomo's Avatar - Comment posted on 11/26/2008 17:42
Satsumomo
This was the only reason I was so attracted to Excitebike back in the day, when I was probably 6 or 7 years old.
fetusmilk's Avatar - Comment posted on 11/26/2008 18:04
fetusmilk
the n64 excitebike if i remember also had a track builder which was kinda cool.
Drach's Avatar - Comment posted on 11/26/2008 18:37
Drach
I too, remember playing this game back in the day. My stepsister and I played it for hours and (like you) would challenge each other to finish each others tracks. I even recall her calling it "Excitement Bike" which to this day brings a smile to my face.

Yes, excitebike is one of the first few games that would stimulate creativity. Then I remember playing with "Crystal Quest" on my dads friends Macintosh. (you could design your own everything in this game)
bahss's Avatar - Comment posted on 11/26/2008 18:54
bahss
Congrats on the promotion again man! You're rockin' it!
parrothead's Avatar - Comment posted on 11/26/2008 19:10
parrothead
I remember making tracks too, but you are right they were only fun with other people around.
Darren Nakamura's Avatar - Comment posted on 11/26/2008 21:53
Darren Nakamura
Of course! I probably spent more time building tracks in Excitebike and Mach Rider than actually racing on them.
SurplusGamer's Avatar - Comment posted on 11/27/2008 06:14
SurplusGamer
Well deserved promotion, grats.
Tzvi's Avatar - Comment posted on 11/27/2008 10:14
Tzvi
Um... actually you are 100% wrong about the save feature in the US. The Japanese release included the save feature as it was on a disk, in America it was on a cart and did not include save. When it was ported in the virtual console Nintendo enabled save for the US version which is why you have it now. The original US release of Excitebike did not allow saving, but damn I wish it did.
Rabspat's Avatar - Comment posted on 11/27/2008 11:13
Rabspat
Aw, dang. Now you've got me wishing that they would actually make a true sequel to this game. D:

Yeah, the track editor is fun.
jackal27's Avatar - Comment posted on 11/27/2008 12:55
jackal27
Oh cool! I didn't even realize I got promoted! Haha! I didn't get on the computer yesterday. Thanks for all the comments everybody!
GohanGVO's Avatar - Comment posted on 11/28/2008 20:35
GohanGVO
Congrats on the front page!

I dabbled with the track editor, and it is amazing to think that it is really only now that console-based games are going full throttle with custom maps and whatnot (obviously thanks to networks and interest).

I wish Nintendo would put VS. Excitebike on the VC. :(
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