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A Time To Build: All It Takes Is A Name

6:05 PM on 11.22.2008, Charles Sharam 37 comments

     Monthly Musing

[Editor's note: Charles Sharam talks about how just naming a character immerses him in videogames for his A Time to Build Monthly Musing.  -- CTZ]

Typically, when people consider the creative element of videogames, their thoughts turn to PC mods like Warcraft III's DotA and games focused on user generated content a la LittleBigPlanet, The Sims, and so on. But there are more subtle elements of creativity at work in the world of gaming. All it takes is a small injection of personalization and a game can become truly immersive.

I remember that as a kid, the naming of my game characters was a serious ordeal. I would sit for ages trying to think of the perfect name since, after all, I would be stuck with it thereafter. Names themselves became a lead-in for attachment to my heroes, as once you name something, it truly becomes yours. Tagging the lead character in Pokemon Red "Pichon" is not so different from dubbing your baby "Danny" or calling your new dog "Sally". There's an aura of sentimentality surrounding names that cannot be ignored.

Pichon actually was the identity my trainer took on in Pokemon Red many years ago. I don't know what inspired me to call him that, but I can assure you, I wasn't influenced by this guy. Perhaps it was my own mash-up of the word "Pikachu." I'll never really know as the truth has been lost to time. The origins probably aren't all that noteworthy anyway. What's significant is that Pichon soon became my most coveted character in gaming. The best thing about him was that he didn't belong to anyone else. He was mine. Pichon became a sort of alter-ego for me. I kid you not when I say I spent hundreds of hours immersed in the world of Pokemon Red. It's not like the story was Metal Gear quality or anything, but I can't recall many games drawing me in as far as this one. It wasn't just because of the great game design, either. This was my world.


Being given the small but rewarding creative license to name my trainer and pocket monsters sparked a creative fuse that wound through my imagination and exploded across the customizable assets of the Pokemon universe. Every creature I acquired was given their own unique nickname and a persona (cultivated more so in my imagination than in the game) that was further developed by their specially tailored move sets. The game became a highly personal experience and this made it very important to me. The sense of attachment grew all the more when I brought my chosen six into battle against friends via the Game Boy's link cable. It came down to a matter of my creative choices with the game (engineering a solid arsenal of attacks, balancing creature types, etc.) versus those of my opponent. In short, our actions in battle were representative of ourselves. For me and for many, a little creative freedom laid the framework for a truly immersive and personal experience on the Christmas morning of 1998.

The value of a player's ability to personalize games is exemplified in real life. Take a look at your bedroom. Would you not agree that it is unique to you and that you feel bonded to it? This may not be the case for all, but anyone who has customized their room to suit their personality and preferences is likely to feel this sense of attachment. Think about your room. Take a look at what's meaningful about it, and consider what aspects make it your exclusive one-of-a-kind retreat.

My room, for instance, is heavily layered with pictures, posters, and ornaments of everything paramount in my life; primarily girlfriend-related things and splashes of videogame nerdiness. There are book cases and drawers filled with games, and everything from a Sega Genesis to a PS3 is hooked up to an HDTV at the center of it all (depending on what I'm playing at the time). My unusual equivalent to a couch is framed by a string of warmly coloured lights, and the comfortable bed I rarely sleep in has had the frame removed because I like my mattress close to the floor. My room is unique and important to me because I created it. It's the culmination my personality and interests and that makes its existence valuable.


Were the past two paragraphs a bizarre interlude for an article that's supposed to be about videogames? They're connected to Pokemon Red and the much broader topic we're exploring by these three words: personalization fosters attachment. When we create something it gains meaning. When we alter aspects of an experience it becomes our experience. And when we build our own world we appreciate every idiosyncratic nuance. As such, if game designers give us the tools to individualize, even on the lowest level, our sentiment for their products can tremendously increase.

My story about rooms translates directly back into the peaceful villages of Animal Crossing, wherein the customization of your house is a cardinal focus. A vast collection of furniture, wallpaper, NES games, and more is gradually made available to players as they progress through their day-to-day virtual lives. Your home set-up is a digital expression of taste (or lack thereof). The game's sequel, Wild World, made it possible to spread this expression across the globe, and the personalization takes another step forward in City Folk, which allows players to import their reserve of custom Mii avatars into Nintendo's critter community. The Animal Crossing franchise is similar to Will Wright's brainchild, The Sims, in that players can become deeply engrossed with a multitude of creative opportunities to individualize their game experience.

It doesn't always take a user-development juggernaut like LittleBigPlanet to inspire creativity. Nor do we need the best map-editing tools on the market to develop something meaningful. The freedom to soak a game in the charms of our own identities is the only key we need to unlock exciting new gateways to immersion. It could be a matter of rebuilding a ruined world your way in Dark Cloud, or the joys of personalization may manifest themselves in the simple process of redecorating your room in Animal Crossing. For me, all it took was a name.

Personality is so important in a creative industry like ours. So get out there and build your names, your characters, your world.


One last breath of nostalgia.

Next page: More Promoted stories stories




ph33ro's Avatar
ph33ro at 11/21/2008 18:21
damn righteous article right here, pokemon is the shit
Mikey's Avatar
Mikey at 11/21/2008 18:58
Does anyone remember the crazy cheat to get Mew? Mew is the fucking bees knees.
Raf's Avatar
Raf at 11/21/2008 20:20
Great write up man. I'm guessing you played the game before the anime came around, right? I always named the lead character Ash.
Charles Sharam's Avatar
Charles Sharam at 11/21/2008 20:32
@ Mikey

Oh man, I remember some crazy cheats. Like, batshit ridiculous cheats for getting Mew.
Mr Dillinger's Avatar
Mr Dillinger at 11/22/2008 02:23
great game man, many of my friends bought a gameboy just to play red and blue.

Nostalgia is a bitch too
Charles Sharam's Avatar
Charles Sharam at 11/22/2008 04:05
@ Half Left

Oh man, that reminds me of when I caught Missingno in my copy of Pokemon Blue and it totally screwed with my saved data. =[

@ RAF

You bet, so it really had an open-ended and fresh feel to it. My head wasn't filled with the portrayal of the Pokemon world from the anime so it really was a breeding ground for my imagination.

@ Dillinger

No kidding. I mean, nostalgia is great but sometimes the pangs leave you wishing you were back in time reliving all those great memories.
Spartacus's Avatar
Spartacus at 11/22/2008 18:35
I named my lead in Dragon Quest VIII after myself, but because I'm stupid, it's in ALL CAPS.

I haven't felt nearly as attached to him as to, say, my lead in Pokemon. It just pisses me off every time I see him.

Good article.
Mirax's Avatar
Mirax at 11/22/2008 18:49
Great article.
Pokemon was great, indeed. I had the yellow version, and boy, I sure played it a lot, and like you, I also named evrything I could: it made me feel more attached to the characters.
I liked the bedroom example too, since i'm currently working on mine (needs more shelves for my games and posters).
Also, yay, nostalgia!
jackal27's Avatar
jackal27 at 11/22/2008 19:02
Glad to see you made front page.

I'll say it again, Pokemon was one of the first games that actually made me feel like I was on an adventure. I would try to imagine what my character was feeling in his parallel world too. Great write-up.
The-Excel's Avatar
The-Excel at 11/22/2008 19:13
I hate it when a character has no default name. I still feel like a tool for naming my Persona 3 character after myself.
ZekeThePlumber's Avatar
ZekeThePlumber at 11/22/2008 19:20
I named all my team pokemans in Red after greek gods according to their type, that's how badass they were.
Monodi's Avatar
Monodi at 11/22/2008 19:45
I loved to name my Krabby and Kingler as "Rocky" or "Holyfield" regarding to boxers. just look at the pincers, they look like gloves.
The Amazing Shenazin's Avatar
The Amazing Shenazin at 11/22/2008 19:47
hey The-Excel

I named the main character in Persona 3 after myself as well (which is the first time I ever did that) and was surprised by how much more immsersive it made the game feel (in other words I didn't feel like a tool)

plus it was just damn sexy to have Mitsuru refer to me by my last name....
Ashley Davis's Avatar
Ashley Davis at 11/22/2008 19:58
I nearly always named my Pokemon teams after baked goods. There was always a Cruller and a Donut on the team.
windexwindex's Avatar
windexwindex at 11/22/2008 20:01
Naim Master's Avatar
Naim Master at 11/22/2008 20:15
I have my All time videogame persona badass alter ego , his name's Styt ...
The-Excel's Avatar
The-Excel at 11/22/2008 20:22
@The Amazing Shenazin:
It made me feel uncomfortable every time I was referred to as "Calwell-kun". It just doesn't fit.
DanlHaas's Avatar
DanlHaas at 11/22/2008 20:23
Fuck yeah. Great article. I do the same thing in Pokemon, in my most recent Diamond file I never catch a pokemon without naming it. Kinda sucks sometimes when I don't feel particularly inspired and end up agonizing over it for a good five minutes after the catch. Certainly makes the game feel like it's truly uniquely mine, though.
Charles Sharam's Avatar
Charles Sharam at 11/22/2008 21:03
@ Spartacus

LOL great job. The freedom can backfire on us, too. I'm sure I've dished out some pretty lame names to characters in the past, just can't think of any particular instances at the moment.

@ Mirax

I'm glad you were able to relate to the bedroom analogy. Mine has a sickening number of game posters spread across the walls... works wonders on the ladies, ya know.

@ jackal27

That's exactly it, Jackal. I'm pleased that I'm not alone in stating my fondness of the Pokemon universe. I think I was the same age as the trainer was supposed to be in the game back when it came out, which made the whole idea even more believable. The story really sparked a connection with me that's lasted for over a decade (occasionally I fire up Red or Blue, not a big fan of the recent entries in the series).
Charles Sharam's Avatar
Charles Sharam at 11/22/2008 21:14
@ The-Excel

I can understand that point of view, too. I think what it really comes down to is two different game experiences. For a game in the style of Metal Gear -- or one of many other cinema-driven series' -- the characters do much better standing on their own pre-determined persona and backstory. It simply works better for a film-style narrative. On the other hand, I think that games like the first Dragon Quest or any of the Pokemon titles can really benefit from giving the player small liberties like naming their characters. So yeah, it can work for or against the experience depending on what the developer is aiming for.

@ ZekeThePlumber

Very nice. I crammed a lot of mythology into my first year of university; absolutely love it. Can you remember which Pokemon you named after which Greek gods? I'm interested to know. As far as the titans go, Mewtwo would make a great Cronus/Kronos as he clearly has no nads (though I guess that's the case for a lot of Pokemon).

@ Monodi

Good stuff, I love the Rocky movies. But what about Hitmonchan? guess the references to Jackie Chan and Bruce Lee (Hitmonlee) are pretty obvious but he could totally fill in as Mikey T with a couple face tattoos and some ear-biting under his belt. Same with Primeape (remember those Pokemon episodes when Ash and Primeape trained for a boxing championship? Yes, I suck).
Charles Sharam's Avatar
Charles Sharam at 11/22/2008 21:34
@ The Amazing Shenazin

Glad the Persona 3 naming worked out a little better for you. ;]

@ Ashley Davis

Yum. Diglet would make a nice apple fritter if you think about it.

@ windexwindex

Good to know! And there I was thinking my name was something totally new back then.

@ DanlHaas

For sure. As Spartacus mentioned above, it does suck when you hand out the lame names. Come to think of it I named a Pidgey "Birdy" back in the day. Pretty sad.
Atlas's Avatar
Atlas at 11/23/2008 00:42
I told you guys I was psychic, and now you must be punished for your lack of faith!

/going "Carrie" on your ass.
NihonTiger90's Avatar
NihonTiger90 at 11/23/2008 00:49
I named my Zapdos Hero after I beat the Elite 4 with it because it saved my ass when I was about to lose. As for my characters, i tend to come up with all different kinds of names for them, depending on how I'm feeling. :)
Monodi's Avatar
Monodi at 11/23/2008 02:07
@Charles Sharam

Well... a big problem was Pokemon Silver didn't include them (fucking hell) they had Machops though. I really wanted a Primeape, his name would have been either Tyson or Butterbean. And if I had a Hitmonchan, I would name it LittleMac or just Mac.

Actually I should give them PunchOut names
Charles Sharam's Avatar
Charles Sharam at 11/23/2008 02:16
@ NihonTiger

Woohoo, that name is so meaningful and packed with sentiment! I THRIVE on this kind of stuff (an arts education injects this particular brand of lameness into people). Also, since you bring up the Elite 4, that reminds me of one of those stupid "Get Mew" tricks that I actually fell for when I was a kid. Basically you had to beat the Elite 4 thirty times, then you were supposed to book it to Saffron City and looked in a box on the top floor of a building. Mew was supposed to be in it if you'd fulfilled the requirements.

...He wasn't.

@ Monodi

The mix of fictional and real-life boxers is a cool idea. You've gotta throw King Hippo in there somewhere, maybe in the form of Slowbro or Snorlax.
Funktastic's Avatar
Funktastic at 11/23/2008 02:39
I'm too "old school" and such to rename characters and all. I have to keep with their "original" names and all, otherwise it doesn't feel like an "authentic" gaming adventure to me. =S With that said, lol, I didn't forget to post on a blog by you Charles! =O I've been busy the past couple days, but I took a mental note to check out your new blog before it was promoted (good job by the way! d('-'d)) If you're ever in Calgary, give me a shout and I'll give you a tour of my basement, lol.
Charles Sharam's Avatar
Charles Sharam at 11/23/2008 03:16
@ Funk

I totally understand that, Funk. For Zelda games and a handful of others I've simply got to stick with the default character names or it's not the same experience. I find this more so the case with story-driven games, as I mentioned in my reply to The-Excel. Conversely, it's the series out there that are more player-focused like Pokemon, Animal Crossing, Harvest Moon etc. in which I think that personalization is the key to an immersive experience.

For sure, man. Your basement set-up is wicked and I'd love to check it out first hand if I'm ever in the area (which is a RARE event).
catsithx's Avatar
catsithx at 11/23/2008 12:59
I going to go dig that game back out and go play it again. Time to catch them all that are available in that game.
MotoRobo's Avatar
MotoRobo at 11/23/2008 21:00
After an initial phase of naming 'em after myself, my characters names usually mocked their appearance. FF7's black guy was Mr.T. Chrono Trigger's egghead was Bulma and the cavegirl was Zabu. Get that last reference?
The-Excel's Avatar
The-Excel at 11/23/2008 21:04
All I'm saying is that I can do without this kind of immersion. I could write a blog dissenting this but I have higher priorities at the moment.
Charles Sharam's Avatar
Charles Sharam at 11/23/2008 22:04
@ MotoRobo

Sadly, I don't think I do get that last reference. Isn't that the wild cat in... HE-MAN?!
ShinSennju's Avatar
ShinSennju at 11/23/2008 22:36
I can totally relate to the issue of this post. I ALWAYS spend a ridiculous amount of time trying to decide on a name for my character =)
MotoRobo's Avatar
MotoRobo at 11/24/2008 00:59
@Charles,
Sorta close...it's Ka-zar's sabre toothed tiger. It worked as a demeaning name since it was from a pet. It also matched her prehistoric+catty traits.

@Mikey,
Yes I remember it. An associated cheat multiplied items to infinity. You could also turn off Game Boys during trades to clone MewTwo and make an unbeatable 6-Mewtwo force.
Charles Sharam's Avatar
Charles Sharam at 11/24/2008 02:24
@ ShinSennju

Sadly that same indecisiveness tends to leak into other areas of my life. Deciding what shirt to wear on a given day can become a chore!

@ MotoRobo

Ah, perfect! I knew it was the animal companion of one heroic macho man or another.

Oh hey, I remember that duplication cheat as well. My friends and I did it for a number of rare Pokemon (Mew among them).
Edco's Avatar
Edco at 11/24/2008 19:42
I have always loved Pokémon, and naming all of my pogees is still one of the best parts of it for me. I always put good thought into the names!! It really does make the connection personal, spot on, dood.

All games, just a base level of personalization in the right format make a good game great.
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