Quantcast
A Super Mario Summary is the SparkNotes version of Mario - Destructoid

DestructoidJapanatorTomopopFlixist



A Super Mario Summary  



A Super Mario Summary is the SparkNotes version of Mario


3:00 PM on 04.25.2012
A Super Mario Summary is the SparkNotes version of Mario photo



If you've got a few minutes to spare, you might want to give Johan Peitz's A Super Mario Summary a spin. Whipped up in 48 hours for the 23rd Ludum Dare game development event this past weekend, it's an abbreviated version of Mario's first "Super" adventure. All 32 levels from the NES original were recreated as single-screen challenges, and your goal is to collect all the coins and reach the top of of the flagpole for a three-star ranking.

Condensing an entire level into a single screen is quite remarkable, as it requires a clever arrangement of that level's obstacles. The stages have a unique platforming layout compared to their NES counterparts, but enough of the flavor of their respective levels has been retained. And because all the action is confined to single rooms, the challenge is a lot more concentrated.

There are a few bugs, of course, but that's the nature of having such a short dev cycle. They don't hurt the game overall, so go play and be merry!

A Super Mario Summary [Johan Peitz]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
A Super Mario Summary




Indie

9:00 PM on 04.17.2014
Several games we like have been greenlit on Steam

Steam Greenlight isn't a total wasteland yet, but when 75 titles are now getting approved for release on the platform in a single batch, there are bound to be duds. Let's not talk about those. Instead, let's focus on the posi...more



6:30 PM on 04.17.2014
Aaru's Awakening is all about movement

I’ve been interested in Aaru’s Awakening ever since its announcement captivated me with its hand-drawn art style. It’s pretty hard to pass up playing a game that looks the way Aaru’s Awakening does. Fr...more



6:00 PM on 04.17.2014
Read the writing on the wall with Invisible, Inc.

Turn-based tactical espionage. Those words were all it took to sell me on the idea of Invisible, Inc. Going into the PAX demo, I knew I would have to be cunning, thoughtful, and sneaky if I wanted to successfully steal intell...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more