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A spotter's guide to videogame bosses photo

I have defeated countless bosses in my time as a gamer. Big ones, small ones, ones with no eyes and giant tongues that they use as weapons. There are some truly unique and surprising bosses out there, waiting to be discovered. However, it seems that for every truly fresh and exciting boss, there is a boss that has been seen and slain a dozen times already.

This is the spotter's guide to videogame bosses, a trawl through the archetypes and tropes that make up a wide variety of the bosses out there. If you've played a lot of games in your life, then you're sure to have come across the same old personalities. They might have slightly different faces, and may fight in slightly different ways, but at their core, they're exactly the same.

Read on in the name of science!

The Giant Spider:


The Giant Spider is a boss commonly seen in many videogames, such as The Legend of Zelda: Ocarina of Time, Devil May Cry, and Demon's Souls. Although giant animals are to be found in many videogames, it's the spider that seems to appear the most, possibly due to how to creepy and horrible it is in real life.

The Giant Spider usually bears no particular grudge against the player character; it just exists as a convenient challenge with little relevance to the plot, something thrown in to be defeated without rhyme or reason. The Giant Spider's job isn't to be relevant to the plot, it's to shoot webs that trap the player, give birth to little baby spiders that annoy everybody, or have a giant abdomen that serves as an obvious weak point.

Never fear if you encounter a Giant Spider in your travels. They are usually rather easy to defeat, owing mainly to the fact that they've been shoehorned into the game for no real reason and weren't designed as anything more than a hurdle. They tend to have easy weak points and limited attacks, so just go in for the kill. No problem whatsoever. Just beware if they're one of those ones that give birth. The little baby spiders will irritate the piss out of you, but a few swift swings of a sword shall dispose of them.

More Minion Than Boss:


Sometimes it's just not enough that a boss is powerful and annoying. Sometimes the developer feels that the challenge could be an even bigger pain in the arse, so he throws a dozen minions at you at the same time. You're trying to fight the boss on equal and fair terms, but every time you get close and start hacking away, all its friends pile out from the wings to chop away at your life and get in the way and distract you from the task at hand.

In the very worst cases, the minions will be never-ending, to the point where it becomes a near-impossible balancing act. If you ignore the boss, the minions will kill you; if you ignore the minions, the boss will kill you. More often than not, you'll be flitting between boss and minion, turning a five-minute job into half an hour's work.

Dragon Age: Origins has plenty of bosses like this, such as the Brood Mother or the final battle. Some bosses, like Gi Nittak from Final Fantasy VII, will have only one or two minions, but will constantly resurrect them upon defeat, infuriating the player as they're constantly forced to take focus away from the main problem. Nobody likes a fight that is more minion than boss. It doesn't even feel satisfying to finally beat these kinds of bosses, since you're usually infuriated beyond reason and just want to go home.

The Noble Warrior:


The Noble Warrior may serve the forces of evil, but he has not forgotten his gallantry. Sometimes taking the form of a humanoid beast, sometimes appearing as a knight, the Noble Warrior is merely looking for a decent challenge. He's sick of fighting weaklings, and wishes to be tested, maybe even defeated. The player's character usually serves as an inspiration for the Noble Warrior, and he will get excited to learn that you are powerful and may "finally be the one" to beat him.

Noble Warriors are not above helping the player character. He might aid the player to keep them alive just long enough for the "glorious" battle he expects, or because he feels that only he should be the one to kill him. Sometimes it's simply pure chivalry. Noble Warriors are known for their mercy. While they don't always spare the weak, some of them will, either through there being no "glory" in defeating weaklings, or through some twisted code of honor that sees them wishing only to face an equal.

A good example of the Noble Warrior is the giant wolf in Ninja Gaiden Sigma 2, who challenges Ryu to combat in an arena. He's sick of fighting weak humans, and delights in the fact that Ryu seems more powerful. His attitude typifies the Noble Warrior to a tee. You will find many examples and variants of this particular boss in videogames, especially Japanese ones, that seem to always need at least one gallant villain who's weary of fighting scrubs.

The Giant With Big Hands On A Ledge:


Ninja Gaiden 2, Ninja Blade, and Bayonetta all have great examples of this particular boss. The Giant With Big Hands On A Ledge is a giant that has big hands and fights on a ledge, obviously. You only ever see the top half of the GWBHOAL, as you fight it on a ledge that's very high up. This boss, usually a big statue of some kind, grasps the edge of the ledge with his hands, while his head is visible in the background to provide a sense of perspective that was once impressive, but has now been done to death.

Although it would be smart for the boss to take his hands off the ledge, he keeps them held there so that you, the player, can hack away at them. Occasionally, the boss will swipe at you with massive fists, or pound the ledge, or shoot energy beams from his eyes. In any case, just keep hacking and slashing at the hands and, nine times out of ten, it will weaken the boss to the point where its head falls forward, providing a new target to attack for increased damage.

These bosses stopped being impressive a long time ago, but they're still out in full force today, and they're all exactly the same.

The Woman:


In these politically correct times, it would be wrong to not have a female boss, especially in Japan, where all women are seen as evil pawns of netherworld demons. Every game needs a token woman boss, and usually only ever one is allowed per game. Her usual appearance is that of an bizarre human/insect hybrid, with good examples found in Onimusha and Ninja Gaiden 2. The most common insect traits she possesses are those of a butterfly, but sometimes she can be a wasp or other flying invertebrate as well.

Despite the fact that she's an insect, she will be highly sexualized and someone will have drawn her with her tits out and posted it on a message board. She will make many suggestive comments in a tone that is both patronizing and vaguely promising. Somehow she will be attractive, even though she has wings and antennae ... although that may be part of the reason.

Fighting the Woman is tough. She tends to be quick and can often fly, making her very hard to hit. Woman bosses are frustrating affairs, so just keep blocking and strike when you can.

The Environmental Puzzle:


This boss is something that is so large and intimidating that you actually can't fight it properly, instead using the environment to defeat it. The irony is that these boss fights are usually the least challenging, despite the enemy itself being the biggest and most intimidating you've ever seen. The World 2 Arch Demon from Demon's Souls is a great example. It's one of the biggest, most terrifying bosses in the game, yet also among the simplest. The player has to avoid its flames and reach two harpoon launches that will pin its wings to the wall, trapping it for the easy finish.

These battles are less about combat and more about avoiding attacks while navigating the area to reach certain weapons or escape routes. Pretty self-explanatory, really.

The Gay One:


Japan learned a long time ago that gay people are funny, and so quickly set about throwing them into every game ever made. The Gay One isn't really explicitly mentioned as gay, but we all know the implication. Typified by extreme vanity, a love of beautiful things, and a ludicrously camp voice that draws words out to greater lengths than needed, The Gay One is seen in nearly every Japanese action game. They're basically all Vega from Street Fighter II. This is true in real life as well -- all known homosexuals look exactly like Vega and wear claws on their arms.

The Gay One is always humanoid, always has a silly hairstyle, and typically fights as a master swordsman. The classic example is Gogandantess from Onimusha, whose arrogance, dress sense, deftness with a sword and sense of showmanship make him the perfect stencil from which other games can make copies.

He might be a terrible stereotype, but The Gay One is nearly always the best character.

The Stupidly Easy Boss:


Nobody did this better than Earthworm Jim, but every now and then, a game will try and match it. The Stupidly Easy Boss does exactly as it says on the tin. It's a boss that is so simple, a child could do it. It's often included as a joke, with Bob the Killer Goldfish being the most famous. The Bob boss battle involves Earthworm Jim merely knocking the fish's bowl onto the ground, leaving Bob to flop around helplessly.

Sometimes it's not intentional. A number of end boss battles in history have been disappointingly easy. The deliberate ones can be pretty damn good, though, and a fine example of using the medium of videogames to make a unique joke.

The Former Ally:


How sharper than the serpent's tooth it is! He was your friend/father/brother/random guy we were supposed to care about, and he has betrayed you! Everybody loves a good twist, and everybody loves a twist that involves an ally who turns out to be an enemy. Videogames use this trope time and time again to provide a quick and easy boss battle. Oftentimes, it's not really a true betrayal -- your friend has been hypnotized or possessed and doesn't know what he's doing. The player character is supposed to feel conflicted about fighting his poor friend, and will most probably save him in a cutscene after slashing him to pieces with a sword.

The Former Ally is usually the penultimate boss, and only very rarely will he be the final encounter. He typically fights in the same style as the player character, often with more powerful or "dark" versions of the player's abilities. He will taunt the player during the battle, with the player character sometimes shouting things back about how the Former Ally doesn't want to do this. Upon death, there will either be a cutscene in which the Ally is saved, or a long-winded death speech that will bore everybody.

The What The Fuck Is That?


See: Borderlands and nearly every other RPG in existence.

Although this happens in many types of games, RPGs are particularly fond of a final boss battle that seems to come completely out of nowhere. Yes, it's the What The Fuck Is That? boss, the final encounter that has absolutely no reason to exist, no explanation for its arrival, and no reference of it before or after its death. You can spend eighty hours of your life chasing down one evil villain, believing him to be the ultimate goal of your journey, gearing up to defeat him and only him. Then, all of a sudden, some giant-beaked eyeball with tentacles that walks on its own testes will burst out from an alternate dimension and provide the toughest, longest, most pointless battle of the entire game.

The final boss may be a hard-won fight, but there is no satisfaction from its defeat. That you spent an entire game leading up to something that came completely out of nowhere always feels hollow, even if the boss took all the skill and determination in the world to conquer. Sometimes the WTF boss will be the main villain who suddenly pulls a "final form" from his sleeve, trying to convince us that the mass of veins and quivering muscular tissue that now stands before us is the "true" version of the handsome young man we've been chasing the entire game. Oftentimes, the WTF boss has no connection at all to the villain, hero, story or anything in particular. It's simply there to be beaten, pulled from the arse of some developers who felt their game wasn't climactic enough and needed more huge monsters with flailing appendages. 

Because videogames.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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83 comments | showing # 1 to 50
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phantomile's Avatar - Comment posted on 11/15/2009 16:03
phantomile
"The Stupidly Easy Boss does exactly as it says on the tin. It's a boss that is so simple, a child do do it."

Indeed.
EternalDeathSlayer's Avatar - Comment posted on 11/15/2009 16:09
EternalDeathSlayer
@ Jim:

Gi Nittak, that was the inside Cosmo Canyon or whatever, right? He had like either flames or ghosts as minions, something of that sort. Am I correct? Haven't played FF7 in a few years now.
GundamJehutyKai's Avatar - Comment posted on 11/15/2009 16:09
GundamJehutyKai
Wait, there was a woman boss in Onimushua? Don't remember that one... But it's mostly true, the gay boss is either the best character or the most annoying as hell one, Like Alexei from Ninja Gaiden 2. Doesn't help that his japanese voice is done by a VA who's known for his gay roles!

And I would have used Nero Angelo from Devil may cry for the noble warrior, if only cos he was by far the best boss in the whole damn game, possibly in the series!!
Exrecaller's Avatar - Comment posted on 11/15/2009 16:12
Exrecaller
The woman instantly made me think of Kerrigan.

God she's probably the reason I cant wait to get my hands on SC2. Gotta love those appendices and her sexual quotes.
AfroWalrus's Avatar - Comment posted on 11/15/2009 16:13
AfroWalrus
You forgot the Recurring Boss, who will continually appear and taunt you, but you can never kill him because he always runs away. Usually saying something like "I haven't had a challenge like that in a while" or "You're stronger than you look" or "You can't catch me I'm the gingerbread man". He'll show up multiple times throughout the game to remind the player who the real enemy is, instead of all those giant spiders.
Monodi's Avatar - Comment posted on 11/15/2009 16:16
Monodi
You and Ashley could work together in making documentaries.
BenelliM4's Avatar - Comment posted on 11/15/2009 16:20
BenelliM4
"The What The Fuck Is That?"

See one Dark Falz.
MobileSuitGundam's Avatar - Comment posted on 11/15/2009 16:23
MobileSuitGundam
I can't believe you missed pointing out "The Gay One" duo bosses in God Hand. They were hilariously offensive XD.
CoruptAI125's Avatar - Comment posted on 11/15/2009 16:23
CoruptAI125
Boss battles are the bane of my existence.
Zeta Crossfire's Avatar - Comment posted on 11/15/2009 16:24
Zeta Crossfire
I remember this one boss in time splitters 2. It was on the level where your ally was the girl who went into the haunted mansion and you had to save her at the very bottom. Damn that took me maybe a week it sucked so bad.
Mulk Calathar's Avatar - Comment posted on 11/15/2009 16:34
Mulk Calathar
I guess the inexplicable "giant enemy face that shoots fireballs in fixed sequences of patterns" boss is just about kaput these days. Sigh.
Caffeine Knight's Avatar - Comment posted on 11/15/2009 16:39
Caffeine Knight
"The What The Fuck is That?" Boss ::

Final Fantasy IX.

God damn, perfect example.
Handy's Avatar - Comment posted on 11/15/2009 16:41
Handy
I love this article.

Especially the part about the woman, I understand why they make them over sexualised but why are they always insects?
Tha_Meat's Avatar - Comment posted on 11/15/2009 16:44
Tha_Meat
After reading this I specifically remember the Esper Battle, Zeromus from FFXII and the minions (purple skeletons) who fought alongside it. Man that battle was a pain!
Killer Lolcat's Avatar - Comment posted on 11/15/2009 16:49
Killer Lolcat
A perfect example of "More Minion Than Boss:" The Icon of Sin from Doom II. It does nothing but spawn enemies.
mackie junior's Avatar - Comment posted on 11/15/2009 16:50
mackie junior
@ Zeta Crossfire, I think that was actually TimeSplitters: Future Perfect. I miss that series. :(
Camiwaits's Avatar - Comment posted on 11/15/2009 16:50
Camiwaits
Pretty cool.

I would add The Dopelganger. A lot of games seem to have you fighting against a dark version of yourself.
Lil Jorsche's Avatar - Comment posted on 11/15/2009 16:58
Lil Jorsche
I really wish developers would try to innovate on the GWBHOAL bosses.
whowhatwherehow's Avatar - Comment posted on 11/15/2009 16:59
whowhatwherehow
Gears of War 2 has both the Spider Boss AND the Ledge Boss, if I remember correctly.
Bravothreezero's Avatar - Comment posted on 11/15/2009 17:03
Bravothreezero
Since there is not fap option here I will let robocop step up

Lokyar's Avatar - Comment posted on 11/15/2009 17:05
Lokyar
AfroWalrus: "You can't catch me I'm the gingerbread man"
I lol'd.

Extremely true, and EXTREMELY frustrating. If a game villain has been designed sufficiently well that the player awaits the impending victory with child-like glee you can only yank that away so many times before they
A) Stop caring about that villain, ruining the work you put into developing it
B) Stop caring and shut off/break the game, ruining the work you put into the game and possibly losing a customer of future endeavors
C) Kill themselves.

Do you really want that on your conscience? Dont put your villain into the fight until you're ready to let us kill the git. If you really MUST yank them to safety at the last moment do it INFREQUENTLY and at least make it seem like they escaped by the skin of their teeth and not without serious injury. "Haha, you suck, try again" is not a plot twist, it is a kick in the balls.
dwolfwood's Avatar - Comment posted on 11/15/2009 17:07
dwolfwood
I'm pretty sure that Demon's Souls had almost all of these.

Clever article though.
Discarded Couch Sandwich's Avatar - Comment posted on 11/15/2009 17:17
Discarded Couch Sandwich
@Caffiene Knight

See also Final Fantasy's I, III, IV, VI, X and XII. The one's I've missed out I either havent finished, or actually retained a bit of what Sephiroth used to look like.
otikik's Avatar - Comment posted on 11/15/2009 17:20
otikik
Exception to the Giant-Spider rule: Dwarf Fortress. It's the strongest creature in the game - handle with extreme care!

"especially in Japan, where all women are seen as evil pawns of netherworld demons"

I disagree completely with this. It has been [url="http://www.destructoid.com/the-manliest-men-of-final-fantasy-part-one-29818.phtml"]extensively[/url] [url="http://www.destructoid.com/the-manliest-men-of-final-fantasy-part-two-29833.phtml"]demonstrated[/url] that Japanese game designers can not properly differentiate between women and men.
Klarden's Avatar - Comment posted on 11/15/2009 17:21
Klarden
stupidly easy boss - i also thought of the "sorry i'm dead" spider from Monster Party. although, you don't need to do anything at all in that "fight"
Canthari's Avatar - Comment posted on 11/15/2009 17:22
Canthari
Great article!.

I just realized Capcom had been making abuse of these stereotypes, specially in the latest versions of Resident Evil (the Giant Spider, The Former Ally, specially the WTF one) and Devil May Cry (The Noble Warrior, The Environmental Puzzle, The Woman, The Giant with big hands on a ledge, etc...).

Actually you were so accurate on describing them that almost freak me out.
otikik's Avatar - Comment posted on 11/15/2009 17:23
otikik
Hmm apologies for the mumbojumbo above. I followed the instructions, I don't know what happened. It was supposed to read: "It has been _extensively_ _demonstrated_ that Japanese game designers can not properly differentiate between women and men.

Links were supposed to go here:
http://www.destructoid.com/the-manliest-men-of-final-fantasy-part-one-29818.phtml
http://www.destructoid.com/the-manliest-men-of-final-fantasy-part-two-29833.phtml
grafkhun's Avatar - Comment posted on 11/15/2009 17:25
grafkhun
Yeah pretty much; bosses these days, love em and hate em.
Nathaniel607's Avatar - Comment posted on 11/15/2009 17:37
Nathaniel607
Eh? Was there a "Giant Spider" boss in OoT? Do you mean the first boss... I guess that was KINDA SORTA MAYBE a spider...
matrixdude171's Avatar - Comment posted on 11/15/2009 17:46
matrixdude171
Haha, very nice!
ajaxender's Avatar - Comment posted on 11/15/2009 17:48
ajaxender
I thought the Borderlands end boss was pretty good... in concept. In gameplay terms it was a pointless battle, requiring no effort or skill, just a decently accurate gun and however long it took for that gun to kill it.

Still, I had suspicions that the Vault would not just be some wonderful treasure chest ripe for looting. I felt it was a decent twist that wasnt handled very well. The fact that I found some great weapons in the epic fight to get there certainly helped too.
Artemus's Avatar - Comment posted on 11/15/2009 17:55
Artemus
What About the Boss You Never Get to See:
You know, from almost impossible games like Battletoads and Ghosts 'N Goblins. Most gamers never witnessed the last few levels of these games, let alone the final end boss.
njsykora's Avatar - Comment posted on 11/15/2009 17:57
njsykora
"The Gay One is seen in nearly every Japanese action game. They're basically all Vega from Street Fighter II. This is true in real life as well -- all known homosexuals look exactly like Vega and wear claws on their arms."

If only...
TriplZer0's Avatar - Comment posted on 11/15/2009 17:57
TriplZer0
@Caffeine Knight and Couch Sandwich -- you guys beat me to it. IX is the one that especially sticks out in my mind.

At least in Chrono Trigger, you find out about Lavos pretty early on and he's one of those WTF from another dimension/space bosses.
MowDownJoe's Avatar - Comment posted on 11/15/2009 17:58
MowDownJoe
Just admit it, Jim... you read the Boss Battles section of TVTropes and just retyped whatever sounded good to you.
Niero's Avatar - Comment posted on 11/15/2009 18:31
Niero
epic
akathatoneguy's Avatar - Comment posted on 11/15/2009 18:33
akathatoneguy
Boss battles as a whole are kind of a stupid concept, at least for some types of games. I remember in Fable II or Fallout 3, people complained about a "disappointing end battle". Well, when you can shoot a guy with a gun, and he is essentially just that, just a guy, what can you do? Have him be able to take 50 bullets to the face just to extend the battle and make it artificially challenging?

I mean, if you want to use a WWII example, let's say that you really did fight through the entire Nazi army, and had your chance to take on the man himself, Hitler. Is Hitler going to be a tougher battle than anyone else? No way. You shoot him in the head, he's done. Boss battles just don't work for most games, yet they are thrown in there because people don't know how else to structure a game.

Now, with something like Demon's Souls, it makes sense, because you're fighting monsters, demons and such. Sure, you will fight progressively tougher creatures as you go. That's fine. Even then though, so many boss fights over the years have just been a game of "figure out the pattern and the weak points, then do the same thing til they die" that the whole thing is still pretty tired.

I know Shadow of the Colossus is championed by a lot of folks for the story and the structure of the game itself, but it also is remembered so fondly for being one of so very few games that have done boss fights in a compelling way. With something like Batman: Arkham Asylum, while the boss fights fit well thematically, they were just gimmicky mini-games that used very little, if any of the game's core mechanics that you usually were using throughout the game. Perfect example of why boss fights often suck.
TheStripe's Avatar - Comment posted on 11/15/2009 18:50
TheStripe
A spoiler warning may not be out of line for those who haven't finished borderlands.
wanderingpixel's Avatar - Comment posted on 11/15/2009 19:12
wanderingpixel
I would like to add one more: The Tease

This is a boss that you fight early on, and can sometimes fall into the "Nobel Warrior" category. They are usually human, and provide little challenge, however, just as the player thinks they've won, instead of dying like every other enemy in the game, the boss somehow either trick or just runaway, spewing ut some version of the line, "We'll meet again!" Later on they show up again, randomly, only this time they are more powerful and have a new "final attack". Despite they're implied upgrades, the battle ends up playing out the exact same way it did before. Making it feel like they were just put in there because the developer was too lazy to think up an original villain.

This boss is incredibly annoying because once an enemy runs out of health they are dead. They don't get up and runaway, they fucking die like every other enemy.

Examples: That goth bitch from PoP: The Warrior Within, Sin from Final Fantasy VII, and your rival in every Pokemon game.


Also, the Capcom effect. Where you fight every previous boss, again, only this time you fight them one after the other. Lazy or brilliant? You decide.
Berkowitz1337's Avatar - Comment posted on 11/15/2009 19:15
Berkowitz1337
The Environmental Puzzle:

I think Scarecrow in Batman: AA fits this description pretty well. Batman trippin' on hallucinogens FTW.
BoomingEchoes's Avatar - Comment posted on 11/15/2009 19:18
BoomingEchoes
Funny.. It goes to show you how completely unoriginal World of Warcraft has been through the entire Wrath of the Lich King expansion since absolutely all of these bosses have been included (sometimes more then once) in it rather then giving players a list of new exciting bosses to fight through..

And they wonder why people are getting bored
Syn's Avatar - Comment posted on 11/15/2009 19:21
Syn
Gi Nittak could have all the minions in the world and he still couldn't hang as long as you have an X-Potion. You can kill it with a Phoenix Down too but it's not guaranteed.

Another example of #1 and #2==Brutal Legend: The Metal Queen.
Midgetsnowman's Avatar - Comment posted on 11/15/2009 19:21
Midgetsnowman
The last one so reminded me of that wtf at the end of FF9 ;/
burglarize's Avatar - Comment posted on 11/15/2009 19:26
burglarize
You forgot the boss that is really dumb that charges in a straight line. Mostly in FPS's for honing your side-stepping ability, but also in games like Batman:AA and Heavenly Sword (I think). Generally the boss does a stamping/growling thing for a couple of seconds to warn you that he's going to charge, then it's a simple case of side stepping whilst shooting. Rinse and repeat.
Charlietime's Avatar - Comment posted on 11/15/2009 19:35
Charlietime
because video games
Los255's Avatar - Comment posted on 11/15/2009 19:53
Los255
"The What The Fuck Is That?"

My most memorable one = Yu Yevon (Final Fantasy 10)

In it's super final form, IT'S A FUCKING TICK.
RBinator's Avatar - Comment posted on 11/15/2009 20:12
RBinator
On the subject of the final boss of Borderlands, it was a good thing I found an orange rarity (the highest) rocket launcher in the area before it that fired three rockets (not burst fire) at once to make short work of it, since otherwise my combat rifle was taking too long.

These are pretty much cliches all right, but how many ways can you make a boss unique? As for the thing with minions, I think every single boss except one in Arkham Asylum will throw minions out at you, including one "boss" that you just chase around the whole time and defeat minions without getting a proper fight. There's also the bosses that like to rush toward you, which AA also had in the form of Bane. Some games (looking at you Mega Man) like to force you into a boss rush against every boss you faced before. Even the final boss of Chrono Trigger does this, although it's the final boss itself instead of the ones you fought before.

Really, how come female humanoid bosses tend to be insects of some sort? I guess I didn't think of it like that before.
Darren Nakamura's Avatar - Comment posted on 11/15/2009 20:28
Darren Nakamura
Videogames!
catsithx's Avatar - Comment posted on 11/15/2009 21:16
catsithx
Well this formula is try and true for most any Fighting or Jrpg video game that has a decent story to it.
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