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A satisfaction with flame, a journey of the flamethrower photo

In one satisfying click, the wispy little flame on the end of a metallic barrel becomes a furious storm of heat and destruction. At first, it seems uncontrollable, such a marvelous display of power. Steadily, the focus of the flame narrows and becomes one with the carrier. His new doom shrouded arm is now a plague of death, as his scorn licks at his nearest enemies and frightens those still miles away. The canister on his back grows hotter as it empties its beautiful payload, but he doesn’t care. There’s probably an ammo pack around the place somewhere.

Ah, the flamethrower, the greatest achievement in videogame history. For Americans, the 4th of July is all about the celebration of our nation’s freedom. Our favorite way to promote such a noble ideal is through the use of explosions and fire. Perhaps you’ll be cooking hamburgers with fire, or even watching that tree in your yard devoured by it tonight as a wayward firework accidently works its way into the branches. Of any day of the year, today is the day that you will most likely be experiencing fire.

Ejecting fire via some sort of apparatus is my specialty in videogames. Nothing more beautiful can arise. From the bloom, to smoke, to enemy animations, the flamethrower is a staple of videogame weaponry. Hit the jump and join me on a small trip through videogame past, present, and future as I explore some of the best, brightest, and most satisfying fire ejectors around.

Smash TV

My first real introduction to fiery projectiles was Smash TV. After a bit of research, I found out that the gun that I always believed to be the catalyst of my desire to burn things in games was actually called a “spew weapon.” I’m not exactly sure what that is supposed to mean, but what I do know is that the weapon kills things with something resembling fire. For my standards, that’s good enough.

Smash TV is a lovely affair of guns, screen jumping, and a sickening portrayal of our consumerist lifestyles. Killing thugs armed with baseball bats for VCRs? Count me in. There are only a few weapons to pick from in Smash TV, none as nasty as the spew weapon when it comes to dismissing the hordes of enemies brought on the screen. After running over the fairly nondescript icon, a tank magically appears on the back, and a green barrel erupts from the sprite’s hands. As is the nature of Smash TV, I can only venture to guess that the tank is either filled with green kerosene chunks, really shitty liquid fire grenades, or extremely volatile wads of cash.

The gun provides awesome splash damage, but comes with a meager amount of shots. Regretfully, I am only allowed to use it for a matter of five seconds it seems. Perhaps that is because I cannot resist the temptation to eliminate everything on the screen instead of waiting for the hordes to build up.

Wolfenstein

Jumping many years of games, into what I would consider a more contemporary FPS, Return to Castle Wolfenstein: Tides of War features, by far, the greatest utilization of a flamethrower ever. Forget about its lackluster single-player mode. The multiplayer with its amazing balance is where the fun can be had with the weapon.

Why is it the greatest utilization, you ask? The best reason is because your enemy often spawns in very close quarters inside of buildings. RTCW’s flamethrower has a massive, yet satisfying arc complete with a vibrant animation. Getting into a spawn point, then waiting for the mass spawn to happen is nothing but gratifying as you observe the enemy bursting into flames. The blaze also inhibits vision, so even if enemies are in that few seconds of invincibility, they often cannot see well enough to fire back.

The nature of the objective based modes of the RTCW also makes the flamethrower an effective guard weapon as well. Have documents that need protecting? Just send three dudes with flamethrowers into the basement and watch as every unlucky victim strides through the door while burning to death. The effectiveness of this tactic is truly a sight to behold, nonetheless hysterical.

Also, it is impossible to run out of ammunition or kill yourself with the flames if a good Lieutenant or Medic is around. The system has a balance to it, which actually lends some credibility to the flamethrower-carrying soldier. Although, the next game I’ll mention has an even better class system and support structure to it.

Team Fortress Pyro

Team Fortress 2 is a game that lends some credibility to the flamethrower.  The fire effects in Team Fortress are decent, but lack that flair for the dramatic. When I hit the gas, I really want to see some massive destruction. It does need to be noted that the burning trail left behind is great, as well as the on fire animations. There’s something about watching clothing erupt in flames while characters scream that just makes my day. The look of the gun is great, though, and by far one of the best videogame translations of a gun that shoots fire.

Much like RTCW’s flamethrower class, Team Fortress’ Pyro is a decent offensive class, with great defensive capabilities. He also comes equipped with two other weapons, one being a fireman axe. His handiest skill, other than watching objectives, has to be his ability to catch enemy spies. It is a simple process that requires a bunch of fire. Just simply shoot at anything that moves around, and if they start screaming and running away, then you know you have a spy in your base.

Valve apparently cares about the Pyro class as well. Considered a weaker class by Team Fortress 2 vets, the developer wanted to give the Pyro a bit more glam. Included in the update was yet another flamethrower that is more strictly focused on ambushing as opposed to outright violence. I see no sense in pussyfooting with fire though. Real videogame men just get out there and start lighting stuff up.

Man on Fire, without Denzel

What does the future hold for the flamethrower? There is at least one game out there. Treyarch’s announcement trailer for Call of Duty: World at War proudly displays a flamethrower in several increments. Burning down an island in the Pacific has always been a small little dream of mine. I’ve emailed Treyarch at least seventy times thus far for exclusive access to a demo that just consists of the flamethrower and a jungle, but as of today, I’ve yet to receive a comment.

A man who loves flamethrowers can only hope, though.

Continue: More Holidays stories





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20 comments | showing # 1 to 20

---AMARU---'s Avatar
---AMARU--- at 07/04/2008 16:13
i love the pyro in tf2 but flame throwers in many other games sucked, im talking to you halo 3! you're worthless, nothing to me!
ThisYearsPink's Avatar
ThisYearsPink at 07/04/2008 16:25
@Amaru: You mean you don't like walking really slow so you can hit people with something that doesn't really kill them?
Brad Nicholson's Avatar
Brad Nicholson at 07/04/2008 16:34
What? Flamethrowers don't suck in any videogame context. Period.
-the-mole-'s Avatar
-the-mole- at 07/04/2008 16:43
firebats anyone?
asator's Avatar
asator at 07/04/2008 16:55
flamethrowers are for noobs.
well in ET they are.
Jetsetlemming's Avatar
Jetsetlemming at 07/04/2008 17:11
RtcW's flamethrower was amazing. And how DARE you besmirch its single player. The multiplayer was surpassed in every way by a free release in the form of Wolfenstein: Enemy Territory.
DaedHead8's Avatar
DaedHead8 at 07/04/2008 17:42
The Pyro in TF2 is the best Flamethrower class period.
kevinski's Avatar
kevinski at 07/04/2008 17:45
I love RtCW's single-player mode. I probably played it as much as the multi-player mode, honestly. Unfortunately, many servers (or the people on most servers) completely condemned any use of flamethrowers, TK'ing anyone who chose to do so. I was actually quite good with the flamethrower, but too many people ruined the reputation of the flamethrower by accidentally killing teammates.

And W:ET's multiplayer blows in comparison. I'm sorry, but RtCW was simply more balanced. And mp_beach rocks.
MechaMonkey's Avatar
MechaMonkey at 07/04/2008 17:53
'Think for a moment about the concept of the flamethrower. Okay? The flamethrower. Because we have them. Well, *we* don't have them, the army has them. That's right. We don't have any flamethrowers. I'd say we're fucked if we have to go up against the army, wouldn't you? But we have flamethrowers. And what this indicates to me, it means that at some point, some person said to himself, "Gee, I sure would like to set those people on fire over there. But I'm way to far away to get the job done. If only I had something that would throw flame on them." Well, it might have ended right there, but he mentioned it to his friend. His friend who was good with tools. And about a month later, he was back. "Hey, quite a concept!" WHHOOOOOOOOSSHHH! And of course the army heard about it, and they came around. "We'd like to buy about five hundred-thousand of them please. We have some people we'd like to throw flame on. Give us five hundred thousand and paint them dark brown. We don't want anyone to see them." '

~George Carlin
kevinski's Avatar
kevinski at 07/04/2008 18:01
By the way, it's been a while since I played RtCW (and W:ET), but I don't believe that the flamethrower gets ammo refills. At least, I know that it doesn't in RtCW single-player mode. Can anyone confirm whether or not it does when playing multi-player? I really don't think that it does.
Comrade Snarky's Avatar
Comrade Snarky at 07/04/2008 18:05
The flamethrower in Turok 2 was pretty awesome...
FuriousGeorge's Avatar
FuriousGeorge at 07/04/2008 18:41
ugh...... contra honorable mention?

gunstar heroes?

powerslave?

these games especially powerslave embodied the awesomeness and high ammo consumption of the flamethrower Powerslave doing this in the FPS genre I think it was its first appearance
Apocalyps3's Avatar
Apocalyps3 at 07/04/2008 19:49
What about bioshock? Sure it was called the chemical thrower but, by golly, it shot ice, electricity AND fire! It was a three for one extravaganza, plus some of the best charred corpses in a game.
Crapsh00t's Avatar
Crapsh00t at 07/04/2008 19:49
RTCW's flamethrowers stand the graphical test of time, in my opinion. I was disappointed at how weak the Pyro's looked in TF2.
kevinski's Avatar
kevinski at 07/04/2008 20:11
Forgot about Powerslave's flamethrower. I'll admit that it was very well-implemented. As for Pyro, c'mon...it's not exactly supposed to look realistic...

RtCW definite has some of the best flamethrower graphics in history. Amusingly, if you look at the source code for the game, you'll notice that the flamethrower is actually an edit of the lightning gun in Q3A.
Rockvillian's Avatar
Rockvillian at 07/04/2008 20:30
Haze flamethrower > all other flamethrowers, especially the ones in actual wars
SnakeDude4Life's Avatar
SnakeDude4Life at 07/04/2008 20:31
I still pissed that the flamethrower was taken out of GTA IV. It has been in EVERY GAME SINCE THE FIRST ONE! (Really!)
Justice's Avatar
Justice at 07/05/2008 03:29
@Rockvillian
All other games that have flamethrowers > Haze
:P
EternalDarkWing's Avatar
EternalDarkWing at 07/05/2008 06:50
You submitted another one of your articles to digg?
Eschatos's Avatar
Eschatos at 07/08/2008 19:16
[img]http://www.diggerhistory.info/images/weapons-ww2-jap/flamethrower-jap.jpg[img]
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