Someone mentioned it already on the c-blogs, but I really think that she should attempt to make a video game with the money that she has received. What is her idea of a game that does not demean or belittle women? I am genuinely curious. Picking examples of "bad" depictions is one thing, but what can be done to progress the debate? I would think that creating an example of a game that does not demean women would be a greater benefit towards progressing the debate.
Maybe I'm losing something from the context of just words on a screen; for all I know she could have been joking on some of these seemingly egregious errors (not knowing Zia's name or backstory in Bastion, not knowing anything about Gravity Rush's story or main character).
The way it READS though, that worries me. It reads like she did not play these games long enough to critically analyze them and is giving a somewhat knee-jerk reaction.
I think her series has great potential, but from what I've READ she's boiling things down to black and white. And these are totally not black and white issues.
it's funny how you tell us this is not an attack on anita
while i felt this was going to be a defense.
then i read the entire article. very balanced
let's just say: it's good to have you here.
Apparently, I am pretty slow at deducing these things. Even though it is right there in your column about you.
We'll see, I guess.
Regardless, there is a question that begs asking. If Stephen Beirne's softball, borderline sycophantic interview is front page material, why is this relegated to a c-blog? It's quite more thorough than much of what makes it on the front page, to be fair.
Is there an unofficial Dtoid position involved here where because past incidents with certain staff twitter feeds, that Dtoid shall not be seen taking any issue with Ms. Sarkeesian's work? Because Dtoid treading lightly on PC egg shells isn't the Dtoid I've grown to love over the years and it would be a real shame to see the site loose it's edge.
What I have noticed in these articles about Feminism and gaming is the lack of anyone talking about Red Dead Redemption. I thought Bonnie MacFarlane and Abigail Marston were both incredibly strong characters. They both have had hard lives and horrible things happen to them and yet they continued on.
It seems like she's running through the games and taking the female characters at face value, which is not at all how this should be addressed. Maybe she just wanted to give a quick overview instead of revealing her analysis before she could publish it.
Rayman is a fantastic game; I loved it as a kid. You mention that the over sexualization of the nymphs is a fair assessment, and it is. She is specifically attacking the over sexualization by mentioning the "busty" nymphs and after comparing the change, the new nymphs are a huge misrepresentation. Let women create man, HUGE, huge, huge movement I applaud. However, this is only possible when their measurements are more drastic than Barbie's. Seeing how nymphs used to look like http://www.atariage.com/Jaguar/screenshots/s_Rayman_8.jpg and now look like and now look like
http://gamerate.net/img/games/1076/big1.jpg? That's a troubling issue.
Straight up, google image search "Rayman Origins", that's the fourth result. A lovely and perverted image of Rayman blowing Betilla's skirt up and taking a peak. It's really awesome that the nymphs are a core part of the game and that they create Rayman, however the over sexualization is a major set back. "Yes, we created you, but we're still your eye candy. Who cares that we're practically your mothers."
I have Bastion on my computer, just waiting for me to upgrade my OS. I'll wait for my comments on this one, but I kind of like the idea of a character that seems helpless but ends up taking saving of herself. That's a huge step towards breaking gender roles. I would also consider that depth.
Kat: sounds like a total bad ass. I have a hard time arguing against her choosing to fight in heels, even though it's far from practical. Howeer, neither is fighting in a tux which also happens in games. If she's doing all this fighting without her super human abilities, fighting in heels is far less reasonable. Oh no, a shoe argument. That's the worst I can come up with. There are bigger fish to fry. As for her knees? Let me think of every parkour game I've ever played featuring a male character. What's fair game for males is fair game for females. In movies, no armor is ridiculous. There are countless games where the men are not wearing armor and are still badasses. As long as Kat isn't over-sexualized, there really isn't any argument here.
Okay, I love the Assassins Creed series. You are very much right that she didn't bring up any of the strong amazing female characters you mention. She also didn't mention what bothers her about Assassins Creed other than women in the game frequently disappoint her. Honestly, I too was disappointed at first when we first went to the brothel and learned to hide in crowds. I then rationalized it with, in the medieval ages, women had no power, so using what power they have to their advantage is far smarter than openly fighting oppression where killing is easier to get away with.
The pathetic wooing characteristics of most women in the game were then overcome by the few amazingly strong and powerful women you come in contact with. I personally think that the positives outweigh the negatives, but I would like to hear what she has to say. Even give her the chance to give games their kudo points as well.
However, in Assassins Creed 1 and 2, the number of pathetic wooing greatly outweighs the number of badass women, which leaves a possible impression of "most women cannot be a badass". This is not the case in Brotherhood where you do have female assassins, as you pointed out. Maybe she was unlucky and wasn't able to recruit a bunch of female assassins. If that is the case, it's an analysis likely on a small sample size that should've been expanded.
Another point I can make from a feminist point of view is focus on female stories. I absolutely love that your final picture is from Metroid, the prime example of a female story. By female story, I mean a story that is not focused on men. It’s hard to find this in movies as well, and instead of going on an analysis about how bad this is in movies and repeat someone else’s work, I shall direct you to a feminist frequency video: http://youtu.be/PH8JuizIXw8. I believe that is Anita in the video and I don’t think she’s unfair in her assessment, yet it is possible that this is a similar standpoint she will take.
The final and conclusive point I can make for Anita is that most people are not serious gamers. In some scenarios, it is better to take the shallow analysis because of the subconscious effect images play on the human mind, similar to movies using placement advertising. This is the case with Rayman. Most will look at an image of the nymph and not even care about all the underlying feministic qualities in the game. In Bastion, no assumption can be made because Zia is not over sexualized. However, most “gamers” rush through games with no care to the story line and will only see her as a damsel in distress with no depth. If they aren’t paying attention, it seems like the impression is, “Oh she’s not here? I guess the game creators moved her for whatever reason. Chase the damsel!” Unfortunately, this makes up a decent portion of gamers. It’d be nice if Zia obviously saves herself. Shoe argument – eeh; Assassins Creed – weighing the pros and cons, which ends up more positive.
Thanks for the read.
While I think there's some merit in reviewing these depictions at face value, this totally isn't the community's first dance with the topic. If all that's going to be done is a public review and analysis of the most face value associations, it just seems like a HUGE waste of money and effort. I think what would be great to come out of this is getting down and dirty with the full package of what these characters represent. If it turns up that these characters that we value, with all things considered, are not as great as we consider them to be, ok cool. Seeing this turnout to be a well researched and well presented end product is what everyone is hoping for.
What I would love for someone to get into is solutions, again, since pointing out tropes has become such a common thing in internet communication. How do we get more women making games, on the creative front? How do we get the point across that we want interesting/odd/abnormal/supernormal/freakshow/non-trope/anti-trope female characters in games as consumers? How do we fund interesting projects by and about women in games?
As a soon to be father and hobbyist designer, I'd like to see all this discourse become something productive and functional.
The key is encouragement and recruiting girls before society can affect them in such a way that they believe that they are bad at math for no other reason than they shouldn't try. This is a huge issue of it's own and while that sentence is shallow and assumptuous, the focus is getting them into science while they are young.
Another way to do this is by doing just what we are doing now: discussing depictions. The first step is recognizing the problem exists. Then why it is a problem, and how it affects society. These images subconsciously affect everyone. Over sexualization sends an underlying message of, "to be desired, you need to look this way." One or two would be easy to ignore, however when it happens in the masses that it does, it teaches a norm. It also teaches that this should be the priority of every girl and woman.
So while these societies are excellent for getting women into the math and sciences, we need help from the male dominated fields to recognize what unintentionally discourages females. Get the word out there, make everyone aware, get it to the top, and make the environment more welcoming to the female colleague.
Check it out and find more, please. Thank you for the compliment and asking.
Thanks a lot for your insight! I really appreciate you taking the time to discuss in length what you thought, and I'll check out the links you provided. Basically, this is the sort of discussion I had hoped would come from this!
@Everyone else
Thanks for reading! As many of you have said, I hope that in the finished product, some of the above counterpoints and in-depth research is present.
I think part of the issue is that there is absolutely no way she can play enough games to get a sense of the roles of females in video games. For one thing, she will be missing out on context. Playing a game that came out in the 90's won't have the context of that time and will be seen through a different lens than gamers experienced at that time.
Also there is a time factor... I have 210 hours in Skyrim, over 300 hours in Oblivion, I've played all the Assassin's Creed games, I have over 1600 hours playing MAG online and around 800 playing Warhawk online... I've played the Bioshock series, Tomb Raider series, Baldur's Gate series, so many games that the list would take up pages and pages and pages - gamers game. They have been gaming heavily for years - I just don't think there is any possible way for her to play catch up even if she just stuck to current gen games. All she can really hope to do is get a peripheral feel for various games, and chances are strong that she'll miss out on many of the smaller gems (like Kingdom of Paradise which had some wonderful female characters!).
I think that people are somewhat overrating her video series. She's a feminist media critic and even in the world of feminism there are many deep divides regarding the representation of women, so she isn't even a voice for an overall feminist viewpoint. She will do videos - the same as Jim does his Jimquisitions or that Yahtzee does his Zero Punctuation videos. They may entertain, they may inform, they may evoke conversation... but hopefully nobody regards her videos as any input on what women want from video games or how female characters should be represented in games. She herself doesn't represent herself as a voice for women, but the public seems to have this perception and that her video series will "change gaming", and as noted on her web site, she is already being consulted with by some developers. To me, this is much more disturbing than the fact that she is doing a web series. She seems to have had little impact on other media she has spent time analyzing, and frankly from what I've seen of her previous videos, they are entertaining and though-provoking but certainly not very analytical... in fact they seem quite fluffy and rather silly (though again, they are entertaining, in the same way that Jim's stuff is entertaining, though frankly I think Jim is even more analytical than she is).
She has a unique viewpoint and it's an interesting one... but it is a unique viewpoint - no different from the multitude of other unique viewpoints out there, so I hope people take her views in context and don't give them more credence than they deserve.
I wish her the best of luck in her series...and hopefully they might provide a starting point for conversation... rather than a blueprint for change.
Chris, have you considered doing an in depth analysis of each ep once they get a release? would be nice to have someone with street cred that she simply can label a hater or misogynist to squirm out of accountability.
In all honesty, I think she's in a bit of a lose/lose situation anyway. Look on any game's forums and you'll find people arguing about the interpretation of pretty much any game character. Devs can't really put much stock in her opinions because she is looking at old tropes which they already realize exist... I guess part of the problem is that the gaming community is looking at this issue as "gamers" and maybe we need to back off and think of this more as just a feminist examining another form of media - a unique viewpoint of someone looking over the media as a whole.
We CAN discuss these issues without flinging names and mounting accusations. This was a great example of that.
I'll just leave this here:
http://www.destructoid.com/blogs/DanielCampbell/something-about-sex-stop-buying-with-your-junk--168854.phtml
There's no reason for anyone to wear high heels. You're being ridiculous. It's a fashion choice. Perhaps you'd be happier with her in a burlap sack?
I may be misremembering, but if I'm not mistaken... The Narrator, Rucks, is actually telling the whole story (the game we see being played) TO Zia. I know it doesn't make much sense, and this is a reach, but effectively the audience IS Zia as much as they are The Kid.
I know, that's hardly convincing evidence for the argument that the game doesn't lack feminist values. Just some small, stupid way for me to contribute.
These do not make the game bad, I loved the game myself (although I did wish it were longer). She's not saying the game is bad either. All she's saying is "here's one issue I found in this game I like".
Will be getting to reading now. I may not be behind Sarkeesian, but I am certainly behind the cause.
Just my two cents, anyway.
This video more or less sums up the problem with these kickstarter documentaries:
http://www.youtube.com/watch?v=igXz_hXKUcE
sounds like u missed the whole point. in all of her videos, all of her articles, everything, she only focuses on the negative. Sometimes its good to show positive examples. saying to someone no and giving nothing in return is not good.

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