Everyone did an awesome job with this last month and I'm looking forward to promoting even more blogs for this month's theme. Reverend Anthony will be announcing March's new theme shortly. Until then, lets take another look at the Good Idea, Bad Idea stories that were promoted for February.
Good Idea, Bad Idea: Dynamic Difficulty Adjustment
My favorite Good Idea, Bad Idea was from unangbangkay. In it, unangbangkay talked about how various games implement the Dynamic Difficulty Adjustment system. Honestly, before I read this, I really didn't fully understand what this system was about. To read that Max Payne had this system and that I never realized it before was a complete trip. It made me go back and play through the game again to try and see the system in action.
Good Idea, Bad Idea: The stealth level
OrangeGoblin's Good Idea, Bad Idea on the stealth level was another one of my favorites. Mostly due to the Call of Duty 4 bit. That really was a fantastic level. It had the perfect balance between stealth and action. Plus, shotting down a helicopter with a high-powered rifle is pretty neat too.
Good Idea, Bad Idea : Voice acting
Voice acting is something that makes or breaks a game for me. I can't get through a game if the voicing is horrible. I've been hearing a lot of praise for Personna 3 and I think I'll finally pick it up thanks to Gen here.
These were my favorite of the 13 that were promoted. Hopefully, I promote double the amount for March. This feature is still evolving so look for some added incentive in the future (PRIZES!).
Here's the rest of the promoted stories for the month of February:
Which one did you like the best?