Syndicate is a name that evokes a passionate response from older PC gamers who can remember Bullfrog Productions in their prime. All it takes is one look at Maurice Tan's recent analysis of details on the upcoming reboot of the franchise which leaked in order to see that.
It's much loved, yes, but it was long ago and it was far away (oh, God, it seems so very far). The world has changed and bringing Syndicate into the 21st century, as with so many modernizations, is seeing its gameplay style shift from away from third-person, isometric real-time strategy to a first-person shooter.
Change can be a good thing. In the case of Syndicate, it's clear that Starbreeze has the best of intentions and are making an admirable attempt to embrace the spirit of the series and marry that with a game somebody today might actually play.
Syndicate (PC, PS3, Xbox 360) Developer: Starbreeze Studios Publisher: Electronic Arts Release: February 21, 2012 (US) / February 24, 2012 (EU)
Syndicate is set in a cyberpunk-inspired world where corporations have risen above the rule of law to infiltrate the populace in a truly terrifying way. By making available neural implants that allow the user access to the world's digital infrastructure they remove all the worry from people's lives. In exchange for this, the Syndicates gain valuable insight into how the minds of their consumers work, enabling them to exert more control over the populace. Locked in a battle for global dominance and using these tools, the corporations have escalated their business conflicts to all-out war.
Where the previous Syndicate titles took a very global approach, being strategy games at heart, this new game gives a much more personal touch to the world by putting you at eye-level with it. The demo I played involved an operation where I was to retrieve an implant from a scientist within a rival company's facility, a very similar sort of asset acquisition one might have simply instructed an agent to perform in past titles with a few mouse clicks.
As I am a badass, cybernetically-enhanced killing machine, I am obviously equipped with a bullet-time ability which slows enemies and also shows enemy locations through walls. Natch. In addition, I have the ability to hack anything which has a connection to the global information network. This of course means all manner of door locks, turrets and so forth. But remember the bit about the populace getting those chips in their heads that connect them to the network?
Yup, the popular "persuadotron" element returns in the form of hacking enemy characters. You can choose from a few different ways to influence a person whose brain you've hacked. Suicide is one option but you can also use the "Persuade" command to make someone fight at your side temporarily and maybe take a few others down with him. Regardless of what you do when you've superseded someone's free will, their screams of fear and torment are visceral and satisfying.
What's in your head is plenty of fun, but let's not count out what's in the hands as my demo also included the return of the most memorable weapon in the Syndicate series, the Gauss Gun. This is a dramatically different machine than players will remember, with a lock-on system that guides bullets along an arc, allowing you to shoot over and around cover to hit a target. It's quite entertaining to use, as you can target an enemy with a quick tap of the button and then spray rounds into the air and watch as they fly toward their mark.
Visually, Syndicate looks merely adequate at a passing glance. The characters and environments themselves aren't anything to write home about but in combat scenarios, the blood really starts pumping, often into the air as a fine mist. It's unapologetic about the violence as a clear, stylistic choice and that helps to make it pop despite the otherwise unexceptional visuals.
As a fan of the cyberpunk genre of fiction, I'm always happy to see another game take on the conventions. While my brief experience with Syndicate didn't reveal too much in the way of plot, I have a lot of confidence in the abilities of Richard Morgan to pen a good sci-fi tale and the dialog from characters was delivered with aplomb.
Syndicate is not likely to blow minds, especially releasing as it is behind the similarly-themed Deus Ex: Human Revolution. It is worth paying attention to, however. It's clear from my experience that Starbreeze has a deep respect for Syndicate and want to do right by the title while still providing a game experience which will please more than just the small minority of fans who would miss the antiquated play of the original games. And they may have pulled it off. We'll know for sure when Syndicate releases in February.
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
Likes
Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games
Meet the rest of the team
*sigh* I guess I'll have to withdraw some of my reservations about this game. It looks pretty good. Still gonna wait for the demo/review though. Oh, and I still want a "syndicate" based on the classic style.
I'm cool with this remake and looking forward to it, but I think the idea of no one wanting to play an update of the original play style is a bit disheartening. Sure many gamers these days don't care for that kind of game, but it sucks that those of us who do can't the kind of Syndicate we know and love. Fortunately, Paradox kinda has that taken care of. The only way I'll be disappointed in this game is if they don't get the music and the atmosphere right.
Also, WHY does it look so much like Deus Ex HR? I mean, I know they both have several identical themes, but what's with all the matching aesthetics? You could put all of those screens in with a bunch of Deus Ex screens and most people wouldn't even notice.
Not bad... it looks a million times better than the XCOM reboot. Honestly, I don't know what they were thinking with that other than "We can make money off of the name alone!".
It looks interesting but I wonder if this game will be good considering the EA never mentioned it at any of their big conferences this past year.
I can get the whole FPS fatigue but the way some people treat these games like this and X-Com is just weird, these are series that have died out quietly over 12-13 years without new entries with not ton a demand for new ones. It just seems like a case of an extremely vocal minority on the net more than anything.
I was unsure about this when the details first started leaking, but it sounds like they're doing a good job maintaining the setting of the original games, which is awesome.
Sweeet chills of nostalgia after that remixed music theme from the original. Played this on my first computer (Mac Performa 475). -1 because it looks like it will be a FPS and -1 because EA shut down Bullfrog who made the original game and aren't making this sequel. EA, you don't deserve this franchise and you definitely don't have the right to screw it up...
so skrillex is just like the go-to guy for dubstep remixes of classic video game tracks now? Eh I can handle that- most of his original stuff isn't so good anyway.
TheNephilym: There's a certain art style that tends to be associated with the cyberpunk genre which can make them all look the same. If you want to be a nitpicker, Deus Ex took its cues from the visuals of Syndicate long before it could have went the other direction. And they all stole their ideas from this:
Man, I wish the 80's interpretation of the future had come to reality.
The part of this trailer that grabbed me the most was the awesome techno music. Maybe I'm just easily influenced by well chosen music, but I want this game now. :)
At the start of the video, I was doubtful. By 0:25, I had a smile on my face. From 0:45 after, I had a raging hardon. As a fan of the original games, this looks impressive.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
That's just... wrong.
This is going to be my Starbreeze game on PC, isn't it...
I can get the whole FPS fatigue but the way some people treat these games like this and X-Com is just weird, these are series that have died out quietly over 12-13 years without new entries with not ton a demand for new ones. It just seems like a case of an extremely vocal minority on the net more than anything.
I was unsure about this when the details first started leaking, but it sounds like they're doing a good job maintaining the setting of the original games, which is awesome.
also, that song is sick
i am not happy about my gauss gun being a machine gun now.
Man, I wish the 80's interpretation of the future had come to reality.
Not that it's necessarily a bad thing...
I think this game should be called Judge Dredd. Seems like a better fit than Syndicate.
To be fair, it sounds neat. Starbreeze = Chronicles of Riddick, right? That probably means it'll be good.
JK, actually this got me excited, specially those little details like force your enemy to commit suicide or kicking them in the face, IN THE FACE.