Quantcast


A mindbending hands-on with Poto & Cabenga photo

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games.

Not to be confused (or is it?) with Poto and Cabengo, Honeyslug's Gamma4 entry is a singleplayer platformer where one button controls two different characters in two different environments.

If that sounds confusing, it is. It's also highly enjoyable, and equally adorable thanks to its simple, charming art style.

Though Faraway remains my favorite of the Gamma4 games this year, Poto and Cabenga is easily the must-play game of the bunch. Of all the finalists, P&C wrings the most novelty out of the mandated one-button control scheme: Michael Todd likened the experience of playing the game to trying to rub your stomach while patting your head. I disagree. To me, playing Poto and Cabenga is like trying to rub your stomach while patting your head...with the same hand.

Hit the jump for my impressions.

I'm gonna take this step-by-step.

1. There are two characters: Poto, a rider who is swallowed by a dragon and must navigate his way through the dragon's intestinal tract, and Cabenga, his faithful horse who is pursuing the dragon. Poto takes up the top half of the screen, Cabenga the bottom half. A single player simultaneously controls both characters.

2. By holding the button, Cabenga will dash forward and Poto will fall back. By not holding the button, Poto will dash forward and Cabenga will fall back. 

3. Pressing the button also makes Cabenga jump. Letting go of the button makes Poto jump.

I may have screwed up exactly who jumps and who dashes when the button is pressed or released, but if you're totally confused -- good. I've done my job. Poto and Cabenga was, at least initially, a really goddamn difficult game to wrap my head around. Honeyslug managed to map four different actions to the same button, often requiring the player to do two drastically different things at the same time.

Imagine having to get one guy to jump while the other dashes, then immediately switch it around so that they both jump, then slow one down and speed the other up so they can both dodge enemies coming at them from different sections of the screen. If that hurts your head, or sounds impossible, then you might be surprised to find that after a few minutes of play, Poto and Cabenga becomes surprisingly clear. It is, to rip off Michael Todd again, almost exactly like rubbing your stomach and patting your head: when you initially attempt it it seems downright impossible, but after a bit of concentration and some mental reconfiguring, it becomes second nature.

Granted, Poto and Cabenga never actually gets easy -- I finished the game with only one hit point left -- but it always plays fair. Enemies move very slowly and always appear far in advance of when you actually need to react to them, giving the player the necessary amount of time to get past the initial "oh fuck oh fuck wait how do I get that one to go back okay so now he's back wait no the other one is rushing forward oh fuck how do I make them both jump just tap it really quick I guess okay wait go back" reaction that will characterize literally every enemy encounter over the first half of the game. You'll get hurt a lot, but thankfully both Poto and Cabenga have to take something like fifteen hits each before the game ends.

Once you get a hold on the basic controls, you'll feel like a genius. What was once totally incomprehensible suddenly becomes possible, and it feels great. Speaking of great: the final victory cut scene.

Poto and Cabenga isn't out yet, but Honeyslug recommends you keep an eye out on their official blog.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

10 comments | showing # 1 to 10
prev next

Airbr1dge's Avatar - Comment posted on 03/17/2010 12:19
Airbr1dge
Sounds painful.
jaycobo's Avatar - Comment posted on 03/17/2010 12:37
jaycobo
Sounds fun.
Buttass's Avatar - Comment posted on 03/17/2010 12:50
Buttass
Sounds painful and fun.
Reginald's Avatar - Comment posted on 03/17/2010 13:28
Reginald
need some movies of this thing !

faraway, and spyparty also sound good.
ANeM's Avatar - Comment posted on 03/17/2010 13:48
ANeM
Context insensitive controls.
exodus1925's Avatar - Comment posted on 03/18/2010 04:24
exodus1925
Sounds like the first couple of levels will be real simple but will get hard as fucking nails later! Excellent!
That One Guy's Avatar - Comment posted on 03/23/2010 00:43
That One Guy
Sounds intriguing. I need to play this once it's released.
rynah's Avatar - Comment posted on 04/19/2010 22:21
rynah
looks fun to play. I'll try checking it out when I get the chance. I love games. It passes time without even realizing it. perhaps we could integrate it in certificationmix and have our clients enjoy :)
PeldonWarish's Avatar - Comment posted on 05/03/2010 02:02
PeldonWarish
Poto and Cabengo are twins branded as "special" by the state of Virginia. I hold that their own liguistic skill hold a key as to how man evolved with speech adn laguage. even forex expert advisor need to study this an understand how language has evolved. The twins had to be put in Speech therapy just so that they can communicate with other kids.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!