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A Mass Effect confession: I like scanning planets photo

You are in the middle of playing sci-fi opus Mass Effect 2 and completely engrossed in the game's deep, fascinating story. Suddenly, you approach an unexplored galaxy full of numerous planets. You think to yourself: Wow. I may be able to explore all of those vast and intriguing planets. This game is vast ... and intriguing.

Instead, you are only able to scan these planets for valuable minerals that are used to upgrade weapons and other various things in the game.

But scanning does not involve landing on said planets. Oh no. The mostly menu-based process of scanning involves you slowly and meticulously moving a cursor over a 3D model of every planet, looking for the presence of minerals below the planet's surface. Once minerals are discovered, a probe is sent out, retrieving these minerals and adding them to your collection.

The process is long, tedious, unbelievably repetitive ... and pretty much despised by anyone who has ever played Mass Effect 2.

But I kind of love it.

On the most basic of levels, I love scanning for minerals because of the monotonous, hypnotic feeling of it all. (The satisfying rumble of a discovery doesn't hurt either.)

I was completely sucked into Mass Effect 2 when I first played it. I loved the story. I was addicted to the gameplay. I loved pretty much everything about it. But fighting through bases and battling giant aliens was admittedly exhausting.

When I first had to scan a planet for minerals, I was taken aback by how different and strangely relaxing it was than anything else I had done in the game.

I wasn't shooting my gun.

I wasn't running from an ambush.

I was moving a cursor around the screen and looking for important minerals. That's it.

It may not have been very fun, but I was never bored with it. In fact, I really appreciated the process ... even though that process was ridiculously long.

Until the ability is upgraded later in the game, the scanning cursor moves really slowly. And because the planets are so large, and the minerals so randomly placed, you truly have to search everywhere to find anything of use.

It is not as simple as clicking on a planet and scanning everything right away.

You really have to work to find what you are looking for.

And this may be the main reason I loved it: Work. I was working for it.

Just as Shepard had to take time to do this, so to did I have to stop everything and look for these minerals. If the minerals were that important to me -- and, man, they really were -- the game was not just going to hand them over easily.

For something that valuable, a little work -- and a little sacrifice -- was required.

As crazy as it sounds, I liked that the game was making me work just as hard as Shepard and crew would to retrieve these most precious of minerals.

As I started to get in the zone and scan over and over again, I was strangely mesmerized.

And this mesmerized state reminded me of the way I felt playing other games with a similar hard work gameplay mechanic. A mechanic that raised my appreciation for these games as a whole.

Take Super Paper Mario for the Wii as an example. There is a similarly polarizing sequence in that game that finds Mario having to run on a hamster wheel to earn money for a very long time (almost ten minutes, to be exact). All the player is required to do is hold right on the directional pad and sit there as Mario just runs ... and runs ... and runs ... until he has earned the required amount of money to pay off the cost of a broken vase.

It is an equally long process and gamers were equally frustrated by it.

But I respect the designers for trying something new and shockingly different. By having the player do something so seemingly meaningless and tedious, it connects their real world feelings to the in-game moment. Mario is being punished, and, in a way, so is the player!

Similarly -- but used to much greater effect -- there is a sequence in Dragon Quest IV that focuses on the life of Taloon the merchant. In this section of the game, players are thrust in the role of Taloon as he works at a local weapons shop. (Each chapter in brilliant RPG Dragon Quest IV focuses on a different main character.)

During Taloon's chapter, players do not experience the normal gameplay of a traditional RPG. Since Taloon is just a merchant at a weapons shop, he only does things a weapons shop merchant would do: He sells weapons.

For this extended section in the game, players work at this weapons shop, selling and bartering items to make enough money to progress the story.

When creating a believable universe, a game has to contain characters that do jobs not nearly as exciting as the main hero battling monsters and saving the world from an evil villain. But players never get to play as these forgotten, yet important characters. In Dragon Quest IV, you actually get to take control of one of these characters, if only for a little while.

Is selling weapons at the shop a little slow compared to the other chapters in the game? Well, sure. But it is also fascinating ... and original ... and refreshingly unique. Playing as a merchant is something you never do in an RPG, and to be able to do that is a great change of pace.

This is how I feel about scanning in Mass Effect 2.

Is it slow, and strange, and pace-breaking, and tedious? Yeah, it is. But scanning for minerals in that universe would be. It may not be entertaining, but it is a necessary task the characters (and, in turn, you) have to complete.

If you want to earn valuable upgrades, you really have to work for them. You have to sacrifice a little real world annoyance to strengthen your in-game characters.

The concept is pretty brilliant.

Well, at least I think it is brilliant. BioWare ended up patching the scanning process shortly after Mass Effect 2 was released. So maybe that "brilliant" concept was not so brilliant after all ...

Regardless, I still loved and respected scanning planets in Mass Effect 2 ... even if I never really had any actual fun doing it.

What do you think? Did any of you like scanning for minerals as much as I did? Did you think it was an interesting gameplay choice, or a boring, completely mundane one? Do you think scanning will make a return in Mass Effect 3?

Let us know what you think in the comments.








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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118 comments | showing # 1 to 50
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next 50 comments

Mr Andy Dixon's Avatar - Comment posted on 03/02/2012 16:02
Mr Andy Dixon


^He liked it, too!
Andrew Evenstar's Avatar - Comment posted on 03/02/2012 16:04
Andrew Evenstar
I preferred the random planet exploration in the first one more, and I think 2's system could definitely be improved upon. Just too much scanning and back and forth to get probes :/
Sonvar's Avatar - Comment posted on 03/02/2012 16:05
Sonvar
I liked scanning in ME2 and it's been confirmed for ME3 though not for getting resources this time around
Occams electric toothbrush's Avatar - Comment posted on 03/02/2012 16:08
Occams electric toothbrush
I hated it at first, then after a few hours of having that cage filled with rats attached to my head, I realized that I really did love planet scanning.
John Johnson's Avatar - Comment posted on 03/02/2012 16:08
John Johnson
Hahaha, amen brother! I'm right there with you. I was actually kind of sad when I found out they pulled the planet scanning on ME3. (I play on the PC though, so maybe it's a little bit easier).

I liked your comparisons, but I think another apt comparison is that planet scanning is similar to mining in Minecraft. Hunting for diamonds is Minecraft is a special kind of "fun" that certainly isn't for everyone. It's work, but work with an immense satisfaction.

The only thing that made Mass Effect scanning a little annoying for me was how quantifiable it was. I felt like a jackass if I didn't go to every single planet and mine that planet down to "depleted." By comparison, in Minecraft, you just know that stuff is out there, and you will only acquire enough of that stuff to meet your goals. There's nothing telling you "You've mined 20% of all iron in this chunk" or something.
Marche100's Avatar - Comment posted on 03/02/2012 16:09
Marche100
I also loved planet scanning so you're not alone there.
John Johnson's Avatar - Comment posted on 03/02/2012 16:10
John Johnson
Wait, I thought they said there was no more planet scanning in 3? Maybe I just confused that with all the bellyaching of the people demanding it be removed.
Azzurus's Avatar - Comment posted on 03/02/2012 16:10
Azzurus
I didn't mind scanning too much during my first playthrough, mostly for the same reasons as you stated Chad, but while replaying the game again recently, it started to bother me much more. I don't know why that is.

Okay, I do. There is only so much scanning one man can take before his mental state deteriorates, turning him into a soulless writhing husk--oh shit.
BoomingEchoes's Avatar - Comment posted on 03/02/2012 16:12
BoomingEchoes
I did too!!
ralphster's Avatar - Comment posted on 03/02/2012 16:12
ralphster
I liked the Mako as well...
Los255's Avatar - Comment posted on 03/02/2012 16:12
Los255
Best part about scanning was when you scanned the planet, Uranus.

And EDI goes along the lines of saying, "Really, Shepard?". I cracked up instantly. I was surprised.
The Silent Protagonist's Avatar - Comment posted on 03/02/2012 16:14
The Silent Protagonist
I thought scanning was dull until I played the original ME and saw how bad Bioware was with exploration, so I just shut up and scan now.
Janklogs's Avatar - Comment posted on 03/02/2012 16:14
Janklogs
Scanning planets was kinda boring, but I didn't really hate it.

Now, where's that article about ME fans' newfound homophobia?
Tristrix's Avatar - Comment posted on 03/02/2012 16:16
Tristrix
I enjoyed scanning planets the first playthrough. The other 5 or 6 times I played through the game, I used a trainer to give me unlimited resources.
polarbearcubz's Avatar - Comment posted on 03/02/2012 16:17
polarbearcubz
I loved the system. Sure it was the same over and over, but it broke up the exciting gameplay and story, without taking too much from either
BoomingEchoes's Avatar - Comment posted on 03/02/2012 16:17
BoomingEchoes
I liked the Mako till it became ridiculously slow and tedious to try to ride over the mountains like they wanted..Then you'd fall backwards.. The planets needed more to them then the same 3 colors. I much more preferred the heavily underused hover transport thing (name escapes me..Hammerhead?) from the second game. If they allowed us to use that to scout out resources I'd be a happy camper.
Tara Long's Avatar - Comment posted on 03/02/2012 16:18
Tara Long
I LOVE SCANNING PLANETS
ChrisFurniss's Avatar - Comment posted on 03/02/2012 16:20
ChrisFurniss
I love scanning planets, toooo.
AngryEMOgirl's Avatar - Comment posted on 03/02/2012 16:20
AngryEMOgirl
it was addicting. but it drove my boyfriend crazy just being in the room while i was scanning planets for some reason...
Boatz's Avatar - Comment posted on 03/02/2012 16:22
Boatz
Anything, and I mean ANYTHING would've been an improvement on the god-awful controls of ME1's Mako.
Shadowstew's Avatar - Comment posted on 03/02/2012 16:23
Shadowstew
I'd scan Uranus! ;{}
qlum's Avatar - Comment posted on 03/02/2012 16:25
qlum
I was confused and thought the scanning was in mass effect 1 instead of 2, this is one more reason for me to prefer the first one over the second one because the scanning was boring.
CRAZYAPE69's Avatar - Comment posted on 03/02/2012 16:25
CRAZYAPE69
I loved the Mako. The first time I touched down on a barren, rocky planet was so enthralling. The mystery of seeing pyramids on the horizon, crashed satellites, ancient fossils, it was amazing. Hated how ME 2 got rid of these sections, and replaced them with those Star Trek-esque anomaly planets... But I still love the game.
SoundsLike's Avatar - Comment posted on 03/02/2012 16:26
SoundsLike
I loved it on my first playthrough. I DESPISED IT the second time. They made the right decision to get rid of it. Once is enough.
Jim Wheat's Avatar - Comment posted on 03/02/2012 16:26
Jim Wheat
I like to think the probes are destroying the local wildlife and environment, if I'm lucky I'm destroying local villages and crops from the indigenous beings.
Patrick Hancock's Avatar - Comment posted on 03/02/2012 16:27
Patrick Hancock
I did enjoy it when I played my first runthrough! Then for my second, I just gave myself 999,999 of each mineral (on PC) to speed things up a bit ;)
xenoslave42's Avatar - Comment posted on 03/02/2012 16:28
xenoslave42
I enjoyed it as well. In general, I'ved loved most everything they've done with the galaxy map. I spent hours in ME1 just flying around and reading all the planetary data.
Snowraptor's Avatar - Comment posted on 03/02/2012 16:28
Snowraptor
I loved the exploration element of the Mako from ME1. I wasn't a fan of the planet scanning in ME2 but I wasn't opposed to it. It would have been far better if we could have used those materials to make new weapons or armor and not just upgrades. It baffled me that you got only a handful of guns and those you did get were picked up off the ground most of the time.
MRR's Avatar - Comment posted on 03/02/2012 16:33
MRR
I liked the activity itself, I just thought its implementation in the game itself was pretty poor. It was fun to do for a little while, but you felt compelled to scan the entire galaxy as soon as possible to get as many resources as you could - or at least until you became sick of it and couldn't stand any more of it. It would have been much better as a mini-game style distraction that came up periodically in a very limited capacity - perhaps you'd build up only three planets to scan between each mission so that the task wouldn't seem so overwhelmingly sisyphean right from the start.

PS: NICE PUNCTUATION TARA
Stevil's Avatar - Comment posted on 03/02/2012 16:33
Stevil
Hated it back then, and I still do. It was never properly explained to the player (you didn't really need to deplete an entire planet, but no-one said otherwise), the supply runs for probes/fuel were needless, and it just felt like busy work because by the time you scanned half the planets, you had enough resources for every upgrade.

You can defend it all you want, have all the page hits you want from it, but it was dreadful. And this is coming from a guy who actually didn't mind Alone in the Dark 5.
NickCull's Avatar - Comment posted on 03/02/2012 16:33
NickCull
I can't help but agree. I found the Mako sections of ME1 to be slow-paced and nonfunctional in a gameplay sense. While I loved the idea of going down to planets and searching them, the implementation of samey planets with color-swaps and perhaps different atmospheric debris did not justify the exploration, nor did the four or five different internal environments of the planets.

Boiling it down to mineral mining seems to allow for better planetary search, as finding a planet you could actually land on meant that you were going to see something new and unexpected. So often with the Mako, going to planets felt like the same exploration again and again.
hermes's Avatar - Comment posted on 03/02/2012 16:33
hermes
Once I understood the process, it wasn't so bad. I even started scanning all planets to make sure I wasn't loosing any of the rare ones...
Kalmah's Avatar - Comment posted on 03/02/2012 16:35
Kalmah
I loved it too, I hope it returns for Mass Effect 3!
HaVoK308's Avatar - Comment posted on 03/02/2012 16:36
HaVoK308
I enjoyed scanning Planets as well. Some days I wouldn't have a ton of time and did not really feel like diving into the Story. On those days I would jump in and scan a few Planets. That way when I had the time to actually play I could focus on that, and that alone.

I can certainly understand why many did not care for it though.
Julio Csar Mendoza's Avatar - Comment posted on 03/02/2012 16:37
Julio Csar Mendoza
I found myself doing it for long periods of time... it was addicting for me.
Chris Carter's Avatar - Comment posted on 03/02/2012 16:38
Chris Carter
Me too!
able to think's Avatar - Comment posted on 03/02/2012 16:42
able to think
Games are suposed to be fun if I wanted to do work I would work on my spelling. Chad you're stupid for thinking that a piece of entertainment should make you do something boring. In games everything should revolve around making the player have as much fun as possible. Not wasting their time.
Kraid's Avatar - Comment posted on 03/02/2012 16:48
Kraid
Probe launched.
Taerdin's Avatar - Comment posted on 03/02/2012 16:49
Taerdin
I preferred scanning to traversing huge empty worlds in the mako, thats for sure!
Aeriscloud's Avatar - Comment posted on 03/02/2012 16:50
Aeriscloud
exploring the planets in Mass Effect 1 was much more fun.
Dhaos's Avatar - Comment posted on 03/02/2012 16:50
Dhaos
I have clever things to say about this but not the time to do so
BenelliM4's Avatar - Comment posted on 03/02/2012 16:56
BenelliM4
I found the scanning in ME2 to be a very relaxing break from the normally frantic combat. I didn't have to worry about being Paragon or Renegade in a dialogue wheel, or do some lame hacking minigame, (Not that I don't like those things.) I could just sit back for a while and scan.

I wonder what kind of analogue it'll have in ME3, and if it doesn't I fear I'll be disappointed.
Sonintega's Avatar - Comment posted on 03/02/2012 17:02
Sonintega
I didn't hate it, mainly cus I'm used to doing mind numbing tasks for extended periods of time. First time through I wasn't sure how much of the stuff I would need and ended up having a 200,000 unit reserve of everything (besides eezo). So my biggest problem with the system is that there's no indication of how much stuff you will need total, so the game just has you banging your head against a wall for a long time without a sign saying "dude, stop. I think you have enough."
Mighty Pinto's Avatar - Comment posted on 03/02/2012 17:03
Mighty Pinto
Every time I get a "Rich" planet I just lean back and go "YESSSs...most precious Platinum...."
Konnery's Avatar - Comment posted on 03/02/2012 17:08
Konnery
I enjoyed it way more than landing on randomly formed planets with bases/minerals stuck in the most annoying areas for the Mako to get to. A full completion run sans collecting minerals on the planets and me just running to the objectives on each planet in ME1 took me like 5 hours less time than it normally would have.

I enjoyed scanning, especially on Insanity. Each mission leaves you a little winded so having something a little mundane like scanning and talking to people on your ship would help to calm the nerves a lot in preparation for the next mission.
FrankYorkMorgan's Avatar - Comment posted on 03/02/2012 17:16
FrankYorkMorgan
I insanely scanned ALL the planets, I fucking loved it despite it was pointless after I got all the mineral bars.
Brennan Hornburg's Avatar - Comment posted on 03/02/2012 17:20
Brennan Hornburg
Yeah! I'm with you guys...it was like a slot machine that required a little skill. And when you'd find a jackpot of the really rare resources, it was ridiculously gratifying.
Grandmas Boy's Avatar - Comment posted on 03/02/2012 17:21
Grandmas Boy
Phew! Glad I'm not the only one that likes it. I love it. It's like intergalactic fishing.
nico53laval's Avatar - Comment posted on 03/02/2012 17:29
nico53laval
Raaaaaaaah you speeled Shpeherd!!! It's Shepard!!! (diehard fan reaction)
nico53laval's Avatar - Comment posted on 03/02/2012 17:30
nico53laval
Raaaaaaaah you speeled Shepherd!!! It's Shepard!!! (diehard fan reaction)
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