When Disneyland Adventures was announced at this year's E3, I think I screamed in excitement. A Kinect game that lets me walk through a perfectly recreated version of Disneyland? YES PLEASE! Unfortunately, my actual experience with the game at the very same E3 left me a little disappointed. After playing, I walked away a little sad, as I am the biggest Disney fan on the planet and wanted more than anything for a brand new Disneyland game to be great!
But the potential was there.
Just this past weekend, at Disney's D23 (a fan expo in the Anaheim Convention Center, right next to Disneyland!), I got to sit down stand up with an updated version of the game. In addition, I got to actually hop next-door and go into the real Disneyland with two members of the development team so they could show me just how much the game looks and feels like its real-life counterpart.
The experience inside Disneyland was obviously incredible. I got to ride Big Thunder Mountain, travel through the Haunted Mansion, and drink a root beer float from the Golden Horseshoe. But how was my journey through Disneyland Adventures? Did it possess the same magic?

Kinect Disneyland Adventures (Xbox 360)
Developer: Frontier Developments
Publisher: Microsoft Studios
Release date: November 15th, 2011
Shane White and Rob Davis, head producer and lead designer, respectively, of Disneyland Adventures, were the two gentlemen who not only guided me through the new demo of the game but also accompanied me into Disneyland after I was done playing!
And I will say this about both of them: They love Disneyland. A lot. Almost more than me! Which I didn't even think was possible!
Their love of the park is absolutely infectious. Shane, especially, knows everything there is to know about Disneyland. He knows the history. He knows the layout. He knows all about every single ride and attraction. The guy is a veritable encyclopedia of Disneyland knowledge.
Did you know that the difference between a carousel and a merry-go-round is the direction they spin? He does! Did you know that one of the construction crew members hurt his foot while working on Big Thunder Mountain, resulting in a rock in the shape of a foot that is hidden somewhere on the ride? HE KNOWS ALL OF THIS (and a whole lot more)!
This love of Disneyland is important, because it truly shows in Disneyland Adventures.
In the new build I played, everything felt so much more complete and polished -- much more so than it did at E3. But most importantly, you can tell a team of people who love and respect Disney were the ones that made this game.

As the demo started, my character appeared in front of Sleeping Beauty Castle. (The game forces you to take the role of a child, since that is how Disneyland makes us all feel! Awwwww!) Immediately, I was able to navigate. To move around, I just pointed in the direction I wanted to go and my character followed. (This motion was selected since little kids love to point where they want to go when in Disneyland.)
Walking around was easy, and only a couple of times did I hit a few technical snags. But those snags had more to do with my inadequacies than anything -- I kept getting excited when I entered a new section of the park and would wildly throw my arms around.
And when I say excited, it is with good reason. The park in Disneyland Adventures is exactly like Disneyland. I mean, it is so impressive that I really couldn't believe what I was seeing.

Every little detail is recreated in the game.
The golden spike under Sleeping Beauty Castle? It's there. The Mickey-shaped flowerbed when you first walk in? Looks exactly the same! Even the shops and restaurants are featured in Disneyland Adventures!
And the scale of the park is eerily similar as well! Every path feels the right length; every ride is in the right position. The skyline itself is even meticulously recreated to make it feel like you are in Disneyland at all times.
This alone was enough to impress me when I played the demo.
But what really surprised me is how much stuff is going to be in the final version of the game.

For those of you who don't know the concept, Disneyland Adventures allows the player to walk around Disneyland and enter numerous attractions to participate in adventures that offer a wide variety of different gameplay, all controlled with the Kinect.
What Rob Davis pointed out to me (and he really wanted to emphasize this), was that the games you play in each attraction are not "mini-games." They are adventures! Mini-games are associated with being basic and disconnected, whereas the "adventures" in Disneyland Adventures directly tie into the game.
For example, when you walk into Pirates of the Caribbean, there are cutscenes that tie each attraction into a larger story (with voice acting starring the actual, authentic character actors!). While the different activities feel like mini-games on paper, they really are so much more when seen in action.

And boy, there is a lot of action in this game. When I wasn't walking around Disneyland hugging, high-fiving, and getting autographs from famous Disney characters (yup, you can do all that), I was participating in attractions that had me jumping, ducking, and swinging my arms wildly around the room.
But you know what? It was a lot of fun! In the Matterhorn Bobsleds ride, one of the adventures finds you skiing down the side of a mountain, outrunning a massive avalanche. By swinging your arms as if you had ski poles, you can guide your character down the steep path.
As I was skiing down the treacherous slopes, I couldn't stop laughing and cheering with every new crazy maneuver I was asked to perform.
The same can be said for all the other attractions I took part in. Each one was completely different and put a big smile on my face.

In the demo, there were six attractions available (Matterhorn, Pirates of the Caribbean, Big Thunder Mountain, Jungle Cruise, Alice in Wonderland, and Peter Pan), but eventually, there will be more than a dozen. (And if I had to make a bet, I would say even more!) Chances are that your favorite ride or attraction at Disneyland will be brought to life in the game.
If all of this wasn't enough, there is surprisingly so much more!
I won't go into everything -- discovering the game's secrets is just as fun as experiencing a new section of Disneyland for the first time -- but just know that Disneyland Adventures is a massive game.
Not only does each attraction contain two to four completely different adventures, there are Hidden Mickeys to collect on each level, coins to earn to use at the various stores around the park, multiple quests that each Disney character will send you on, and a ton of other things to collect and participate in!
Rob Davis promised Disneyland Adventures would not be over in a couple hours. There are 20+ hours of gameplay waiting to be discovered once you start playing. I was shocked by that fact.

As it is, Disneyland Adventures is shaping up to be quite the ambitious and entertaining title. Sure, the game is pushing for more of a family audience, but that doesn't mean people without children can't have fun with it. I know I did!
After taking a tour of the real-life park with Shane White and Rob Davis, I can tell you right now that not only is the game amazingly accurate, it also has definitely been created by a team of hardcore Disney fans who absolutely love what they do.
And that love shows in every magical detail.
Kinect Disneyland Adventures will be released for Kinect on the Xbox 360 on November 15th, 2011.
I guess that means you already have this pre-ordered then?
What? It is...
Lol what?
This actually seems pretty cool. My sister will enjoy it and I'll probably end up playing it with her at some point.
Splash Mountain is my favorite ride in Disney. The demo I played didn't feature it, but I am almost positive it will be in the final game.
The gameplay was fun! Granted, the demo only had a few sections playable, but what I got to experience was a good time!
There are sections where you fly around and collect coins like you described, but there are also some where you swordfight with pirates, ski down a mountain (which I detail above), roll inside a giant ball, and ride a runaway minecart down a twisting track.
The variety is definitely there, and I was pleasantly surprised by that. :)
Goodness no. I loath Disney Land. It's littered with valley girls, awful people from out of State, and the rides do absolutely nothing for my adrenaline addiction.
Six Flags Magic Mountain all the way.
i have to ask, cause thats how it seemed, are all these "non" mini game just reskins of all the kinect sports games? fencing, skiing, skydiving etc?
also "Every little detail is recreated in the game." does that mean long lines, screaming kids, disneyland fun bucks to buy junk for your avatars, over priced everything, over crowded areas, 2 mile walk to your car in the parking lot and so on. i kid , i kid.
unless the game comes out and doesn't strictly REQUIRE kinect, I will not buy it.
I don't care how angry she gets at me, I won't break my principle of not buying into 200 dollar gimmicks just because my girlfriend says to or everyone else is
Better watch out Chad... We got a serious contender for Disney's biggest fan on our hands here. This kid is all Disney all the time.
Not yet, but I only got to see a small selection of attractions. It could be in the final game! Here's hoping! :)
Totally just fixed that. It should be Rob Davis. Oops. Bad typo. Thanks for the catch! :)
Not a review! The game is not out yet and therefore the game cannot be given a review! Hence why there is no score!
Game looks pretty sweet. Reminds me of the Universal Studios game for Gamecube, but like a billion times better.
I can't wait to see what they do with the Haunted Mansion.
(It would be sick if they put the old abandoned parks and attractions in the game as well.)
i love Disney, but i wasn't considering this game at full price, but with so much content and love put into this game by Frontier Developments guys i really want it. especially since i probably will never go to US and the nearest Disneyland is over 1000miles away in Paris.
Have you considered complining and submiting your comments to MS? Your sure to get a nice PR position (assuming your not already on the payroll.
On topic: This title looks to be shaping up nicely. I hope that my sister picks up the Kinect bundle that she's been hemming about. Kinect is perfect for my niece who has a hand defect & she is a huge Disney fan. This game should seal the deal, and then I could gift her some xbox games I've been missing out on. WIN WIN.