Sonic X-treme was originally a Genesis game which kept getting pushed to different systems before it finally died on the Sega Saturn in 1997. The game was going to star Sonic as well as have Tails, Knuckles, and Tiara (the girl Echidna from Sonic Adventure) as playable characters and they had to stop Dr. Robotnik from getting a hold of some magical rings to which he would use to take over the world and blah blah blah. Basically, the same story from all of the other Sonic games more or less.
Each of the playable characters would have different styles of play. As you can tell by the headache you now have, Sonic's gameplay utilized a fish-eye lens perspective on his levels. Other characters like Metal Sonic, Fang the Sniper and get this, Sally Acorn and the rest of the Freedom Fighters from the cartoon show, were to make cameos as well.
The game was close to coming out for the Saturn as a launch title but the game went through hell while developing. You can read up on what happened in more detail on Wikipdeia, but to sum it up, there was too much miscommunication, not enough people on the team and that Yuji Naka (creator of NiGHTS) was a little drama queen.
If you're interested in seeing more concepts of the game, character designs and a whole mess of other things, then check out Senntient which looks to have everything that was going to be in Sonic X-treme. This site belongs to Chris Senn who was the Designer of the Sonic X-treme. Speaking of which, Chris is working on making a game that is heavily inspired by Sonic X-treme.
The entire time I watched this video, I couldn't help but think of Mario 64. Mario 64 has always been heralded as being the game to brought gamers into the 3D market. Who knows how things would have turned out had the team was able to work on this more and actually release it. One thing is for sure, the song in the video is damn catchy.
[Update: The video above is actually clips from the game that Chris Sinn is working on right now. Also, here's the trailer for Sonic X-treme from E3 1996.]
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Maybe it's just the fish-eye, but I'm getting a Mario Galaxy vibe from it. It looks a little repetitive, but I think it actually looks like it might've been good. And I like the song, too.
A really small prototype of the game was leaked to the net this year.
It's part of the code supposed to be used for the boss battles.
It looks and plays very much like Sonic on Christmas NiGHTS.
When I first heard of Mario Galaxy's set up, I thought of this game.
Here's a cool site made by one of the creators of the game http://www.senntient.com/projects/xtreme/sxc/index.html.
I thought Mario Galaxy as well. Obviously an unfinished game, but damn, they should really have gone with games like this instead of the recent abortions they have been putting out.
That was amazing. The song was of course brilliant, but that would be just AWESOME to play as a Sonic game. There would need to be more work so that there would be less dead ends (there seemed to be a lot in the video), but fast 3d-fish eye Sonic FTW.
Tiara is not the girl from Sonic Adventure... The girl in Sonic Adventure is named Tikal and is an Echidna, while Tiara was a Manx Kitten and has no relations with any other characters from the Sonic universe outside from Sonic X-Treme.
hmm...sort of neat? The biggest problem with this game would have been the fixed camera angle. That is what made Mario 64 so epic...you could control the camera! In this game there are just too many awkward situations where Sonic is coming towards camera is just blind to anything in front of him.
I really like the whole fish-eye-lens perspective and the 360 degree world thing. Maybe im just being too hopeful, but it seems like this game could work on the DS with touch screen controls. Maybe...or not...hmm...
Side note: I'd like to see a game where the levels take place on recursive spheres.
I really like the whole fish-eye-lens perspective and the 360 degree world thing. Maybe im just being too hopeful, but it seems like this game could work on the DS with touch screen controls. Maybe...or not...hmm...
Side note: I'd like to see a game where the levels take place on recursive spheres.
Looks pretty wicked to me. I'd play it, but man, that fisheye affect seems like it might get pretty tiresome - but it might be different if youre actually playing.
Music is awesome. On another note. You guys need to stop making YouTube embed bigger than the 425 pixel width they default too. Most of the videos look crappy when they're maximized to the size of this column.
Looks like a cross between Crash Bandicoot and Mario Galaxy. Looks great, especially for it's time. Good thing Sega canceled this or they probably would have made a ton of money. At least we got to play Sonic the Fighters ands Sonic R though right?
the whole fun of sonic was blazing through the levels...this is just like stopping every second and changing directions and jumping to get rings. Also I don't know how you could get a SMG vibe from this
I could easily see the fisheye thing working for a game that ISN'T SONIC. As it is, man... I can see why they scrapped that game. Looks dull, clumsy and clunky. For, say, a more beat-em-up-centric game, though, that engine WOULD work well.
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It's part of the code supposed to be used for the boss battles.
It looks and plays very much like Sonic on Christmas NiGHTS.
Also, visit the site to download the soundtrack of the game.
http://www.youtube.com/watch?v=VW_Pd-PTAtM
And Kamikaze: Ah, you're right. Thanks.
id rather play sidescroller sonic.
Also, has there been any news about the fan-made Sonic XG game?
Here's a cool site made by one of the creators of the game http://www.senntient.com/projects/xtreme/sxc/index.html.
I would love to play this game regardless of the lack of sense of depth I have for some 3D games.
The boss: "It's not quite 3D enough. Make it MORE 3D!"
Side note: I'd like to see a game where the levels take place on recursive spheres.
Side note: I'd like to see a game where the levels take place on recursive spheres.
It begun as a project for the genesis, then was moved to the 32x, then to the saturn.