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XCOM: Enemy Unknown

A look at the art of XCOM: Enemy Unknown

4:30 PM on 05.02.2012 // Raz Rauf

Ever since 2K Marin's announcement of an X-COM remake last year, fans of the MS-DOS strategy original were horrified that it had taken the form of a first-person shooter format, albeit with significant strategy elements. Then, another title was announced - XCOM: Enemy Unknown, under the management of Firaxis Games, almost as if to placate those fans. Well here at Destructoid, we've have been keeping tabs on the project - from its initial announcement back in January to developer diaries, a chat with the developers about bringing an old PC strategy favourite onto modern consoles, and a mammoth preview from Herr Sarkar.

After all that, watching this 4 minute VT about the Art of XCOM: Enemy Unknown may feel a bit insignificant in comparison. However, there are still some fun to be had in seeing a snippet of the creative process in all its curvy glory. Fans of the colours green, grey, and blue will also pleased with what they see here. It's also nice to see that Art Director Greg Foertsch talks about drawing inspiration from the traumatic experiences he had with playing the original, and then adding his own spin on his designs.

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Oh - did anyone else immediately think of this when Foertsch mentions action figures? I know I did.

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Raz Rauf, Contributor
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Raz Rauf hails from London, England. He is a child of the 80s, a teenager of the 90s, and apparently an adult of the current millennia, or at least that's what people tell him. He's been into vi... more   |   staff directory

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destructoid's previous coverage:
XCOM: Enemy Unknown

  Jun 29

Critical Hit! XCOM: Enemy Unknown finally out for Macs

Running a paramilitary organization has never looked this trendy

  Jun 20

Review: XCOM: Enemy Unknown (iOS)

Relive the despair of permadeath on the go

  Jun 11

Massive sale on PSN keeps good times rolling for Sony

More hot deals than can shake a PS Move controller at

  Apr 09

XCOM: EU for iOS won't go overboard with in-app purchases

'I'm not sure I would be able to sleep at night'

  Mar 23

PAX: 'Full port' of XCOM comes to iOS this summer

Developer Firaxis Games also teases next project

View all:powered by:  MM.Elephant

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