Patriotism may not be my favorite thing ever, but I do love a good revolution. That's a big part of why I love the videogame industry. In television, movies and music, truly revolutionary moments are few and far between. In videogames, they hit every couple of years, if not sooner. No artistic medium that I know of has evolved this far, this quickly. Knowing that videogames are in a perpetual growth spurt makes scouring for gaming news every morning a daily exercise in excitement.
Here's a far-from-comprehensive list of some of the most (and least) successful revolutions of gaming's past.
Atari brings the arcade home

Before the Atari, most home videogames were either "one game, one console" purchases like Pong, or run off of PCs, which at the time required long load times, learning a new computer-based language (load "*",8,1), and tons other inconveniences. This gave home console gaming quite the bad name, especially compared to the allure and convenience of the arcade.The biggest attempt at gaming on a TV prior to that was the Magnavox Odyssey, a console that tried, and quickly failed, to make home console gaming a financial success. Before Atari came along, it looked like videogames for the mainstream crowd would be an arcade only affair for years to come.
Then Atari showed up with their 2600 console, and everything changed. While it would still be 20 years or so before the home console market would finally usurp the arcade market completely, Atari was the first developer to make the home console an effective supplement to the arcade experience. With it's simple "one button, one stick" control scheme and diverse library of games that anyone could pick up and play, Atari managed to make the 2600 a must-have purchase for any serious videogame fan.
Nintendo knocks Atari out of the home console game

Atari was riding high with the 2600, but with the release of their next console, the Atari 5200, the company started to fall.
Though the console offered much improved graphics, the gameplay found on most 5200 games remained pretty much the same as those on the 2600. Also, the 5200's controller was intimidatingly complicated, with four shoulder buttons and a dial-pad on the bottom that made it look like a portable phone. These controllers were also extremely easy to break. As a young lad, I personally broke at least three of them in as many months, while my old 2600 joystick still worked great with my Commodore 64 for years.
Atari tried to save face with the simplified controls and backwards compatibility of their next console, the Atari 7800, but by then it was too late. The Atari name had been permanently tarnished. Once again, home console gaming was in danger of dying out.
Long time 3rd party and arcade game developer Nintendo used this opportunity to sweep in and take over. With the Nintendo Entertainment System, they brought simplified controls, a toy-like robot for non-gamer appeal, arcade-perfect graphics, and most importantly, a diverse library of games that worked to push the medium in new directions.
Atari wouldn't give up completely. A few years later, they came out with the Atari Jaguar, a console that used pure power (and again, a controller that had a weird looking dial-pad on the bottom) to try to muscle their way back into the home console arena. Not surprisingly, it failed, mostly because the games just weren't there.
Sadly, this is almost exactly what happened to Atari with it's home portable console a few years earlier.
Black, white, and cheap dominate the portable market

When I was 14, I was sure that the Atari Lynx was going to be the next big thing. Sure, it cost more than the Gameboy, but it had 16-bits of pure graphics! It had an exclusive sequel to Gauntlet, and a new California Games! If you were left handed, you could turn the thing over and use your left hand to hit the buttons, and the screen would flip over for you! THIS THING WAS WAH-MAZING!
Well, in the end, not all that many left handed people bought the Lynx. In fact, almost no one bought it. Even after a few slim-model reboots and almost high-profile releases, the console just couldn't stay alive. It was the Gameboy, which saw release in the same years as the Lynx, that killed the sad black portable. That's something that I still can't fully wrap my head around.
The Gameboy featured black-and-green graphics, not 16-bits of graphics. It did not have California Games, and did not make any special accommodations for left handed players. How could such an inferior system succeed against the Lynx? What I didn't get at the time was that it's fun, accessible experiences, not graphics and gimmicks, that make or break a console. The Gameboy had Tetris, Mario, Metroid, and countless other series that people were willing to follow anywhere, even to a monochrome wasteland like the Gameboy.
The console also continued the NES's push towards simplified controls. With just two face buttons to look at, the Gameboy was extremely welcoming in appearance. The Lynx also used two face buttons, but due to it's left handed tricks, it looked like it had four (two on top, and two on the bottom). It was also called the "Lynx", which was probably only appealing to teenage boys who wish they had claws and fangs. The Gameboy sounds like it would appeal to just about anybody (except those who hate boys and games, obviously).
With the Gameboy, Nintendo gained a foothold on the home market that they have yet to lose twenty years later. Many, many portable consoles have since tried to beat Nintendo's Gameboy and it's successors. Almost all of them have used exclusive games and improved graphics to attempt that feat. Thus far, none have succeeded at knocking Nintendo off their throne. With the 3DS on the way, it's looking ever more likely that Nintendo will retain it's place as the #1 portable console developer for some time.
Motion controls that didn't revolutionize anything
These days, people are freaking out about motion controls. People who hate them really hate them, and take the opportunity to spread their hate whenever possible. People who love them don't tend to be as vocal, but if the continued sales dominance of the Wii is any indication, they certainly like to spend money. I'm sure Sony and Microsoft think they do too, or else they wouldn't have invested millions of dollars in their own motion-control schemes.
Microsoft's attempt to milk the motion-controlled cow comes in the form of a controller-free interface. It's called Kinect. You may have heard of it. It could end up being a big deal, something that changes the way we all play videogames.
Or it could end up being like the Sega Activator.
Later in the Sega Genesis's lifespan, Sega released a full body controller that was compatible with many fighting games and other titles that precluded some simulation of total body movement. It was Sega's least successful peripheral of the time (which is saying a lot). Reasons for that vary from inconsistent control accuracy, lack of compelling software, and the reigning belief that the thing was just too hard to use. Where most successful applications of motion controls today make games more easy and intuitive to play, the Activator just made things more complicated.
Lets hope that Kinect doesn't fall into the same traps that the Activator did.
3D gaming in the palm of you hands (and on your face)
Here's another failed revolution, one that's equal parts sad and amusing. You can't blame Nintendo for trying with the Virtual Boy. It's not like they hadn't succeeded in the past with a console that only offered monochrome visuals. Sadly, with the Virtual Boy, lightning did not strike twice. The console stands among Nintendo's greatest failures.
Just as I'm hoping that the Activator isn't a sign that full body motion control is a bad idea, I'm hoping that the 3DS will prove that 3D portable gaming can work. The fact that the 3DS allows you to turn the 3D off is definitely a good sign.
I wonder if the Virtual Boy could have succeeded if you could turn the 3D (and the monochrome) off?
Online gaming and home consoles make nice

This one isn't a revolution for the majority of gamers, but it's certainly meaningful for millions of people today, especially game developers. Largely because of Xbox Live and it's streamlined online interface and matchmaking systems, online play has gone from an anomaly to a must-have feature for most high-profile home console releases.
Everything from the competition-inspiring achievement/gamer score system, to the communication-inspiring cross-game chat, to the option for DLC, to the freedom to play with friends and total strangers; everything about XBL just clicks with what modern online-gaming enthusiasts want. It would take something as big as XBL to make online gaming on home consoles work. Other developers and publishers have tried online gaming on consoles for years, without ever coming close to the success that XBL has found.
Sure, the advent of the cheap, high-capacity hard drive and widespread use of of cable internet did a lot to help as well, but there is no denying that XBL made home console online gaming what it is today. That's probably why it remains the dominant force in its market. It's hard to imagine that Sony and Nintendo won't work to more closely emulate the service for their next round of home consoles.
The CD Rom kills the arcade

This one is what I consider the last truly all encompassing revolution to hit the gaming scene. The XBL revolution is a big deal, but it's yet to affect all of gaming as we know it. There are a lot of other smaller revolutions going on right now as well; Western 3rd party developers are muscling Japanese 3rd party developers out of the scene, motion controlled games continue to change the way that the mainstream perceives videogames, indie games are finally making money thanks to digital distribution on home consoles, the list goes on. Those all may prove to be noteworthy in themselves, but none of those revolutions-in-the-making are time tested enough to be definitively meaningful.
Sadly, the death of the modern arcade is more definitive than that. It's hard for a lot of teenagers today to imagine it, but arcades used to be everywhere; some in small corners of bowling alleys, some in gigantic buildings with multiple floors packed to the gills with arcade cabinets. It used to be that if you wanted to play the best looking games that the world had to offer, you had to head to the arcade to do so, and there was always an arcade to go to.
When CD ROMs first hit the home console scene, that started to change. I'll never forget playing Fighting Street on the the Turbo Grafx CD and thinking to myself "man, this is just as good as the arcade game", then popping in Y's Book 1 and 2 and thinking "man, this is better than anything I've ever seen in the arcades! I'm going to be saving a lot of quarters!".
It wasn't all about visuals, either. CD ROMs didn't immediately make all games better looking on home consoles, but they did give them the capacity to be deeper. Just as CD ROM-based games out-classed their cartridge-based home console competition, they also made for a style of game that just didn't work in the arcades.
With CD ROM games came the advent of ten-minute long cut-scene, the fully voice acted videogame, that "it's just like a movie!" experience that made games like Resident Evil, Final Fantasy VII, and Metal Gear Solid such huge hits on the PS1. Arcades not only couldn't offer those kinds of experiences, but you wouldn't want them to. Playing "cinematic" games in a crowded, noisy environment would only dampen the experience. You wouldn't want to play Metal Gear Solid in an arcade, especially at "quarter per life" pay-rate. While Atari 2600 was the first to make the living room a viable location for serious gaming, it was the CD ROM based games that finally made your own home the best place to game.

When DVDs replaced CDs as the primary means of game distribution, it only got worse for arcades. While arcades had tried to keep up with home consoles with ever-more powerful hardware, the home console market easily kept pace, and even lapped arcade hardware with ease. When Capcom put out their highly expensive CPS-3 CD based arcade hardware, the Dreamcast managed to perfectly port CSP-3 games for a fraction of the same cost shortly after, and with added features to boot. Now home consoles could offer experiences that arcades couldn't, and they could take the best games from the arcade, make them even better, and then give them to you for keeps. No more renting time on an arcade machine for a $.25 a minute. Now you could throw down $50, and have your favorite arcade games forever.
Personally, I think the arcade has a chance of making a comeback. If they change the pay-to-play system so that it's more like an internet cafe, and the "new arcade" games are made to appeal to the new motion-control and 3D markets, they could find a way to make some money. There are a lot of people that want to see what videogames are all about, but aren't willing to throw down +$200 on a home console to find out. Give those people a place to go to for the afternoon with their families, check out some expensive tech (like 3D TVs) and accessible games (like what the Wii/Kinect/PS Move have to offer), throw in some cheap tasty food and a marketable logo, and you may have yourself a money-maker.
But hey, enough out of me, what are the revolutions in gaming that mean the most to you? What trends in gaming were you glad to see come, or go? Do you see any parallels between consoles of the past and consoles of the present? What are the aspects of gaming-gone-by that you miss the most?
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team
| BBcode help | |
| [b]Bold text[/b] | Bold text |
| [i]Italic text[/i] |
Italic text |
| [url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/] |
Web link |
| [img] |
![]() |
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
As far as what I consider gaming's biggest revolution, I would probably agree that the shift from cartridges to discs had a huge impact, not just on how much we could fit in a game, but what types of content we could put in. I would take it one step further and say that any advance in storage media has had a huge effect on games. We're seeing it today still, with Blu-ray on the PS3, and huge hard drives for downloadable games. Who knows what's next as far as that goes?
As for other increases in storage media being as influential as the "CD ROM revolution" was, I personally don't see it.
It's sort of like how I don't consider the fact that the Genesis controller had three buttons a "revolution", or that Street Fighter 2 had six buttons, even though both of the likely led to the SNES controls to have six buttons, and the dual shock to have, eight, and so forth.
These were the moments that really tried to be "game changers", that tried to alter videogames in a big way in one solid move, as opposed to in incremental steps. Not all of them succeeded, but I still think they're all pretty interesting.
The 3D thing... I'm kind of thinking this has been here before. It didn't really catch on then and I just can't see it catching on now. Then again, I'm old. Wearing workout gear was all the rage in the 70's and it thankfully faded away - but now it's apparently back and bigger than ever. Sometimes the second or third time around, things actually do catch on.
Still... I hope it doesn't.
Great article!
I guess my point is that there is no single turning point in there. It's more gradual than that. The gameboy was a revolution. Every handheld we have now builds upon that foundation. But that's all gradual evolution. Disc-based gaming... I see it as evolution. not revolution. PS1 had advantages over the arcade, and the arcade had advantages over PS1. Just as was the case for SNES. And to a lesser degree, NES before it. There's a reason games like Zelda weren't in arcades. Metal Gear Solid and Final Fantasy VII didn't really change that.
But that's me, and I could be wrong.
God bless those brave actors only doing it to pay the rent...God bless them, one and all.
@ Stevil- I should have added a FMV section to the things that made CD ROMS revolutionary. I made a small mention of it, but you're tight, FMV deserves more attention.
@ Malik- Again, this list wasn't meant to be "comprehensive". This was just me on slow news day writing about stuff. That said, I'm glad you brought up some stuff you think I should have added.
@ TheDirtyHobo- I don't blame you for not wanting to read all those words, but for the record, the oldest console I talked about here is the Odyssey, which I if memory serves, was released in 1972.
So maybe there is something in this post that you don't already know.
Some of the things mentioned were more like failed evolutions, rather than successful revolutions. Sweet memory inducing article, man! =)
The Atari Lynx! I was one of the few that had(and loved) the Atari Lynx. In fact, I still have the original model, in its original box tucked away in my closet! There was only one other person I knew who had it, so whenever we could, we'd meet up and link up! Good times.
Should I dare awaken the battery consuming beast, feed it six AAs and play some Chip's Challenge or Xenophobe?! I think I should.
It's more upscale and adult-oriented than what you described, and features minibars and pool tables instead of home tech. Mostly what they have are sit-down games like Star Wars Trilogy, or ones with huge gun attachments, ones where the full experience can't be easily reproduced on a console.
Their website shows 55 locations across the US, so yeah, there's definitely still a market for the arcade experience. Hopefully ours will reopen soon.
my socialist self is disappointed
but my gamer self is... no wait, its disappointed too
the oddyssey was the first home console ever and its not even mentioned?
"Nintendo knocks Atari out of the home console game"
how is that a revolution?
was "Sony knocks Nintendo out of the home console game" also a revolution?
where is tennis for two? where are the first gameplay innovations? the first arcades?
come on you covered very little ground
oh wait
A more detailed article on the subject can be found here:
http://insomnia.ac/commentary/arcade_culture/
This is an easy point to forget because everyone loves to think ANY company does good things of their own volition. But until Lynx and Game Gear threatened Gameboys solo run, Nintendo didn't have a single reason to treat the Gameboy as a worthwhile console. And it definitely showed.
The 3DS, with the software we've seen, eliminates the PSP2 by offering every advantage the PSP had, but in glasses-free 3D. At this point, I would like to see Activision enter hardware. They're the only company in the position to release new hardware, the only 3rd party (other than EA, which contractually can't make Madden exclusive) that has strong enough software to sell a console, and they are a dedicated games company.
Without Activision, the PS3 and the Xbox 360 are dead. Want to speculate on a console from Activision?
<a href="http://www.emanprinting.com/folder-printing/Wholesale-Folders.php">Wholesale Folders</a>
Like Bear Guts said, you're lucky if you even manage to find a broken ass cabinet hiding in the corner of a bar someplace.
There was a metal slug cab in a club near me but that closed down about a month ago, so yeah.
Also Akira rocks, best anime ever!
I'm curious where you're getting your information and why you're betting on horses that have no ogical stake in the race.
Apple I would almost agree but with the Apple cult, they sell millions to people just because of the Apple name (kind of like, say, Mario?).
Activision is a ruthless cutthroat company at heart and would actually NEED to take risks to push a handheld. Why? What is in it for them? When Sony, Nintendo, and Apple are willing to take that risks, they'll stay a publisher.
Sega is out of the game entirely. As they've repeatedly said, constantly.
So that leaves either a new party or Sony. But the competition shouldn't be Sony, according to you. Why again? Because 3DS, a largely unknown commodity has taken away every advantage the PSP has, so that negates a PSP2... do you READ what you type? Let's pretend for a moment that PSP is really as far as things go. That means it took Nintendo 5 years to graphically outdo the PSP and offer up something new, Nintendo franchise titles. Removing that aspect, please consider for a moment the reason why PSP HAS sold 60 million units. Not everyone likes Nintendo games as their only diet and right now, that's what 3DS is bringing. Some new, some old, but mostly it's Nintendo games. 3DS could be excellent, we don't know (and anyone who tells you differently is a fucking moron).
But what we NEED is PSP2 and here are the reasons why and what would NOT have changed with this console.
-Graphics as an actual motivating factor. When you compared PSP to DS games, most of the time it's a downright embarassment. When my EnV3 Touch has better looking graphics than a DS, it's a major shame. When iPhone/iPad are pushing the polygons, it's obvious Nintendo has to refocus on pushing cutting edge graphics.
-Touch Screen =/= Analog Stick. This was proven Day 1 and if PSP didn't have an analog stick, 3DS wouldn't have one either.
-Games games game. When Nintendo is uncontested, they are lazy. Look at GBA's launch. Super Mario Brothers 2 and... well, Super Mario Brothers 2. Look at Nintendo DS's launch when the PSP was definitely ignored as a threat (and subsequently started eating Nintendo's lunch). Now PSP is constantly beating Nintendo DS in Japan, home of Nintendo, and Nintendo still sees PSP as a viable threat even if the fanboys dont. If they did not, we would NOT be seeing the kind of launch lineup that we are for 3DS.
I just bought another one last weekend, as my original busted because I left the batteries in for a few years. It's awesome to be able to go back and play Slime World.
That game deserves more props.
It shouldn't be Sony because Sony could never, ever create a Wii or a DS on their own. They would just keep making expensive multi-feature hardware to sell other Sony products, but lack any ability to make an innovation.
The primary advantages of the PSP over the DS are PSP playback and the type of third party support the PSP had. The 3DS can play 3D movies, and has the big third-party exclusives the PSP once boasted. Furthermore, very few developers have expressed an interest in a PSP2, which makes logical sense when you realize the device would most likely be comparable in graphics and development cost to an HD home console, as PSP games only sell for $30.
Nintendo needs competition from a company that has the same values as it does, otherwise the quality of the software suffers. I would venture as far as to say Nintendo became very lazy with Wii Fit and Wii Sports Resort - there are not enough of this style of game for the Wii Fit audience, due to a lack of competition at a comparable level of skill.
While we're at it, the three Freudian identities are the superego, ego, and id, not ID or I.D. Consequently, the character from Xenogears is Id. Capital I, lowercase d, no periods in sight (unless it's the end of the sentence).
Because Ys is a stupid "word" that's why. A really stupid word that doesn't look english for a second, and therefore some people are going to abandon rules of pronunciation that come naturally to them for words that aren't crappy fantasy creations.
You're right about one thing, though; it's not English. It's French. It's not just something made up by Falcom.