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A look at gaming's many revolutions photo

Patriotism may not be my favorite thing ever, but I do love a good revolution. That's a big part of why I love the videogame industry. In television, movies and music, truly revolutionary moments are few and far between. In videogames, they hit every couple of years, if not sooner. No artistic medium that I know of has evolved this far, this quickly. Knowing that videogames are in a perpetual growth spurt makes scouring for gaming news every morning a daily exercise in excitement.

Here's a far-from-comprehensive list of some of the most (and least) successful revolutions of gaming's past.

Atari brings the arcade home


Before the Atari, most home videogames were either "one game, one console" purchases like Pong, or run off of PCs, which at the time required long load times, learning a new computer-based language (load "*",8,1), and tons other inconveniences. This gave home console gaming quite the bad name, especially compared to the allure and convenience of the arcade.The biggest attempt at gaming on a TV prior to that was the Magnavox Odyssey, a console that tried, and quickly failed, to make home console gaming a financial success. Before Atari came along, it looked like videogames for the mainstream crowd would be an arcade only affair for years to come.

Then Atari showed up with their 2600 console, and everything changed. While it would still be 20 years or so before the home console market would finally usurp the arcade market completely, Atari was the first developer to make the home console an effective supplement to the arcade experience. With it's simple "one button, one stick" control scheme and diverse library of games that anyone could pick up and play, Atari managed to make the 2600 a must-have purchase for any serious videogame fan. 

Nintendo knocks Atari out of the home console game


Atari was riding high with the 2600, but with the release of their next console, the Atari 5200, the company started to fall.

Though the console offered much improved graphics, the gameplay found on most 5200 games remained pretty much the same as those on the 2600. Also, the 5200's controller was intimidatingly complicated, with four shoulder buttons and a dial-pad on the bottom that made it look like a portable phone. These controllers were also extremely easy to break. As a young lad, I personally broke at least three of them in as many months, while my old 2600 joystick still worked great with my Commodore 64 for years.

Atari tried to save face with the simplified controls and backwards compatibility of their next console, the Atari 7800, but by then it was too late. The Atari name had been permanently tarnished. Once again, home console gaming was in danger of dying out.

Long time 3rd party and arcade game developer Nintendo used this opportunity to sweep in and take over. With the Nintendo Entertainment System, they brought simplified controls, a toy-like robot for non-gamer appeal, arcade-perfect graphics, and most importantly, a diverse library of games that worked to push the medium in new directions.

Atari wouldn't give up completely. A few years later, they came out with the Atari Jaguar, a console that used pure power (and again, a controller that had a weird looking dial-pad on the bottom) to try to muscle their way back into the home console arena. Not surprisingly, it failed, mostly because the games just weren't there.

Sadly, this is almost exactly what happened to Atari with it's home portable console a few years earlier.

Black, white, and cheap dominate the portable market


When I was 14, I was sure that the Atari Lynx was going to be the next big thing. Sure, it cost more than the Gameboy, but it had 16-bits of pure graphics! It had an exclusive sequel to Gauntlet, and a new California Games! If you were left handed, you could turn the thing over and use your left hand to hit the buttons, and the screen would flip over for you! THIS THING WAS WAH-MAZING!

Well, in the end, not all that many left handed people bought the Lynx. In fact, almost no one bought it. Even after a few slim-model reboots and almost high-profile releases, the console just couldn't stay alive. It was the Gameboy, which saw release in the same years as the Lynx, that killed the sad black portable. That's something that I still can't fully wrap my head around.

The Gameboy featured black-and-green graphics, not 16-bits of graphics. It did not have California Games, and did not make any special accommodations for left handed players. How could such an inferior system succeed against the Lynx? What I didn't get at the time was that it's fun, accessible experiences, not graphics and gimmicks, that make or break a console. The Gameboy had Tetris, Mario, Metroid, and countless other series that people were willing to follow anywhere, even to a monochrome wasteland like the Gameboy.

The console also continued the NES's push towards simplified controls. With just two face buttons to look at, the Gameboy was extremely welcoming in appearance. The Lynx also used two face buttons, but due to it's left handed tricks, it looked like it had four (two on top, and two on the bottom). It was also called the "Lynx", which was probably only appealing to teenage boys who wish they had claws and fangs. The Gameboy sounds like it would appeal to just about anybody (except those who hate boys and games, obviously).

With the Gameboy, Nintendo gained a foothold on the home market that they have yet to lose twenty years later. Many, many portable consoles have since tried to beat Nintendo's Gameboy and it's successors. Almost all of them have used exclusive games and improved graphics to attempt that feat. Thus far, none have succeeded at knocking Nintendo off their throne. With the 3DS on the way, it's looking ever more likely that Nintendo will retain it's place as the #1 portable console developer for some time.

Motion controls that didn't revolutionize anything

These days, people are freaking out about motion controls. People who hate them really hate them, and take the opportunity to spread their hate whenever possible. People who love them don't tend to be as vocal, but if the continued sales dominance of the Wii is any indication, they certainly like to spend money. I'm sure Sony and Microsoft think they do too, or else they wouldn't have invested millions of dollars in their own motion-control schemes.

Microsoft's attempt to milk the motion-controlled cow comes in the form of a controller-free interface. It's called Kinect. You may have heard of it. It could end up being a big deal, something that changes the way we all play videogames. 

Or it could end up being like the Sega Activator. 

Later in the Sega Genesis's lifespan, Sega released a full body controller that was compatible with many fighting games and other titles that precluded some simulation of total body movement. It was Sega's least successful peripheral of the time (which is saying a lot). Reasons for that vary from inconsistent control accuracy, lack of compelling software, and the reigning belief that the thing was just too hard to use. Where most successful applications of motion controls today make games more easy and intuitive to play, the Activator just made things more complicated.

Lets hope that Kinect doesn't fall into the same traps that the Activator did.

3D gaming in the palm of you hands (and on your face)

Here's another failed revolution, one that's equal parts sad and amusing. You can't blame Nintendo for trying with the Virtual Boy. It's not like they hadn't succeeded in the past with a console that only offered monochrome visuals. Sadly, with the Virtual Boy, lightning did not strike twice. The console stands among Nintendo's greatest failures.

Just as I'm hoping that the Activator isn't a sign that full body motion control is a bad idea, I'm hoping that the 3DS will prove that 3D portable gaming can work. The fact that the 3DS allows you to turn the 3D off is definitely a good sign.

I wonder if the Virtual Boy could have succeeded if you could turn the 3D (and the monochrome) off?

Online gaming and home consoles make nice


This one isn't a revolution for the majority of gamers, but it's certainly meaningful for millions of people today, especially game developers. Largely because of Xbox Live and it's streamlined online interface and matchmaking systems, online play has gone from an anomaly to a must-have feature for most high-profile home console releases.

Everything from the competition-inspiring achievement/gamer score system, to the communication-inspiring cross-game chat, to the option for DLC, to the freedom to play with friends and total strangers; everything about XBL just clicks with what modern online-gaming enthusiasts want. It would take something as big as XBL to make online gaming on home consoles work. Other developers and publishers have tried online gaming on consoles for years, without ever coming close to the success that XBL has found.

Sure, the advent of the cheap, high-capacity hard drive and widespread use of of cable internet did a lot to help as well, but there is no denying that XBL made home console online gaming what it is today. That's probably why it remains the dominant force in its market. It's hard to imagine that Sony and Nintendo won't work to more closely emulate the service for their next round of home consoles.

The CD Rom kills the arcade


This one is what I consider the last truly all encompassing revolution to hit the gaming scene. The XBL revolution is a big deal, but it's yet to affect all of gaming as we know it. There are a lot of other smaller revolutions going on right now as well; Western 3rd party developers are muscling Japanese 3rd party developers out of the scene, motion controlled games continue to change the way that the mainstream perceives videogames, indie games are finally making money thanks to digital distribution on home consoles, the list goes on. Those all may prove to be noteworthy in themselves, but none of those revolutions-in-the-making are time tested enough to be definitively meaningful.

Sadly, the death of the modern arcade is more definitive than that. It's hard for a lot of teenagers today to imagine it, but arcades used to be everywhere; some in small corners of bowling alleys, some in gigantic buildings with multiple floors packed to the gills with arcade cabinets. It used to be that if you wanted to play the best looking games that the world had to offer, you had to head to the arcade to do so, and there was always an arcade to go to.

When CD ROMs first hit the home console scene, that started to change. I'll never forget playing Fighting Street on the the Turbo Grafx CD and thinking to myself "man, this is just as good as the arcade game", then popping in Y's Book 1 and 2 and thinking "man, this is better than anything I've ever seen in the arcades! I'm going to be saving a lot of quarters!".

It wasn't all about visuals, either. CD ROMs didn't immediately make all games better looking on home consoles, but they did give them the capacity to be deeper. Just as CD ROM-based games out-classed their cartridge-based home console competition, they also made for a style of game that just didn't work in the arcades.

With CD ROM games came the advent of ten-minute long cut-scene, the fully voice acted videogame, that "it's just like a movie!" experience that made games like Resident Evil, Final Fantasy VII, and Metal Gear Solid such huge hits on the PS1. Arcades not only couldn't offer those kinds of experiences, but you wouldn't want them to. Playing "cinematic" games in a crowded, noisy environment would only dampen the experience. You wouldn't want to play Metal Gear Solid in an arcade, especially at "quarter per life" pay-rate. While Atari 2600 was the first to make the living room a viable location for serious gaming, it was the CD ROM based games that finally made your own home the best place to game.

When DVDs replaced CDs as the primary means of game distribution, it only got worse for arcades. While arcades had tried to keep up with home consoles with ever-more powerful hardware, the home console market easily kept pace, and even lapped arcade hardware with ease. When Capcom put out their highly expensive CPS-3 CD based arcade hardware, the Dreamcast managed to perfectly port CSP-3 games for a fraction of the same cost shortly after, and with added features to boot. Now home consoles could offer experiences that arcades couldn't, and they could take the best games from the arcade, make them even better, and then give them to you for keeps. No more renting time on an arcade machine for a $.25 a minute. Now you could throw down $50, and have your favorite arcade games forever.

Personally, I think the arcade has a chance of making a comeback. If they change the pay-to-play system so that it's more like an internet cafe, and the "new arcade" games are made to appeal to the new motion-control and 3D markets, they could find a way to make some money. There are a lot of people that want to see what videogames are all about, but aren't willing to throw down +$200 on a home console to find out. Give those people a place to go to for the afternoon with their families, check out some expensive tech (like 3D TVs) and accessible games (like what the Wii/Kinect/PS Move have to offer), throw in some cheap tasty food and a marketable logo, and you may have yourself a money-maker.

But hey, enough out of me, what are the revolutions in gaming that mean the most to you? What trends in gaming were you glad to see come, or go? Do you see any parallels between consoles of the past and consoles of the present? What are the aspects of gaming-gone-by that you miss the most?








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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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58 comments | showing # 1 to 50
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Corduroy Turtle's Avatar - Comment posted on 07/05/2010 16:18
Corduroy Turtle
I would love to see arcades make a comeback.
Darren Nakamura's Avatar - Comment posted on 07/05/2010 16:24
Darren Nakamura
I don't think a lot of your examples are actually revolutionary. Sure, motion controls and 3D are the big things now, but the Sega Activator and the Virtual Boy are probably the opposite of revolutionary. They tried something new, for sure, but they didn't change the industry as a whole.

As far as what I consider gaming's biggest revolution, I would probably agree that the shift from cartridges to discs had a huge impact, not just on how much we could fit in a game, but what types of content we could put in. I would take it one step further and say that any advance in storage media has had a huge effect on games. We're seeing it today still, with Blu-ray on the PS3, and huge hard drives for downloadable games. Who knows what's next as far as that goes?
Jonathan Holmes's Avatar - Comment posted on 07/05/2010 16:24
Jonathan Holmes
@ Gaidenrider- That's weird, because that's totally not what I wrote.
prrulz's Avatar - Comment posted on 07/05/2010 16:25
prrulz
lol arcades
Jonathan Holmes's Avatar - Comment posted on 07/05/2010 16:36
Jonathan Holmes
@ Dexter345- I actually made a point to say that the Activator and the Virtual Boy were failed revolutions, so I think we're in agreement on that.

As for other increases in storage media being as influential as the "CD ROM revolution" was, I personally don't see it.

It's sort of like how I don't consider the fact that the Genesis controller had three buttons a "revolution", or that Street Fighter 2 had six buttons, even though both of the likely led to the SNES controls to have six buttons, and the dual shock to have, eight, and so forth.

These were the moments that really tried to be "game changers", that tried to alter videogames in a big way in one solid move, as opposed to in incremental steps. Not all of them succeeded, but I still think they're all pretty interesting.
AnEternalEnigma's Avatar - Comment posted on 07/05/2010 16:37
AnEternalEnigma
I'm barely through the first few paragraphs. I'm struggling to continue through all the errors. You need a dude that can proofread.
Elsa's Avatar - Comment posted on 07/05/2010 16:42
Elsa
Digital distribution... if they can ever get the DRM worked out, I'd personallly like to see this area grow. It's nice to see the mix of games we get now because of digital distribution... small indie games we might never have known, remakes of older games, online only games. I like the concept, but they need to better define "ownership" and the pricing needs to better reflect the cost savings on the dev/publishing end.

The 3D thing... I'm kind of thinking this has been here before. It didn't really catch on then and I just can't see it catching on now. Then again, I'm old. Wearing workout gear was all the rage in the 70's and it thankfully faded away - but now it's apparently back and bigger than ever. Sometimes the second or third time around, things actually do catch on.
Still... I hope it doesn't.

Great article!
mr korosu's Avatar - Comment posted on 07/05/2010 16:44
mr korosu
revolutions are great and all, but i still love me some mega man 2.
Roager's Avatar - Comment posted on 07/05/2010 17:08
Roager
I gotta say, I don't so much see CDs being that big a revolution. SNES had several RPGs that wouldn't hold up in an arcade environment. Also, the inclusion of six buttons and the fact that you only had to pay for Street Fighter 2 once to be able to play it forever was already bringing home consoles to outmatch arcades. Not completely, of course. Arcades still had solid graphical advantages, and that continued up until about the Dreamcast, like you mentioned.

I guess my point is that there is no single turning point in there. It's more gradual than that. The gameboy was a revolution. Every handheld we have now builds upon that foundation. But that's all gradual evolution. Disc-based gaming... I see it as evolution. not revolution. PS1 had advantages over the arcade, and the arcade had advantages over PS1. Just as was the case for SNES. And to a lesser degree, NES before it. There's a reason games like Zelda weren't in arcades. Metal Gear Solid and Final Fantasy VII didn't really change that.

But that's me, and I could be wrong.
kylunds's Avatar - Comment posted on 07/05/2010 17:26
kylunds
Nintendo has been the most revolutionary company in regards to introducing new ideas that stuck. D-pad, handhelds, analouge stick, rumble, wireless, motion control, and now possibly 3D with no glasses, Nintendo was the first to do all in any meaningful way. The only one they weren't up on (and still aren't) is online
Jonathan Holmes's Avatar - Comment posted on 07/05/2010 17:33
Jonathan Holmes
@ Gaidenrider- I promise to respond to you every time you comment in one of my posts.
Netnavi's Avatar - Comment posted on 07/05/2010 17:34
Netnavi
I just wanted to comment on the header pic. Streamline version is superior to the Pioneer version. thank you.
Darren Nakamura's Avatar - Comment posted on 07/05/2010 17:42
Darren Nakamura
@Holmes: I realize you specifically say that they're not revolutions, it just seems a bit off to say, "Here is an article about gaming's revolutions," and then into it go, "But check out these things that are definitely not revolutions."
TheDirtyHobo's Avatar - Comment posted on 07/05/2010 17:44
TheDirtyHobo
That's a whole lot of words that I don't want to bother to read, but I'm going to assume that they're all wrong (i.e. not a 'revolution'), with the exception of online play, based on the fact that gaming's core mechanics are pretty much the exact same now as it was in 1980, just prettier.
Malik's Avatar - Comment posted on 07/05/2010 17:46
Malik
Nice AKIRA header and all, but the core of the problem of the article is that it's far too short for a timeline. Not to mention the fact that you missed several obvious ones, the analog stick being the first to come to mind and the fact that the SEGA Dreamcast was made prior to the Xbox and had online. The Xbox certainly had a more sophisticated online system, but it was pioneered by SEGA (Peter Moore specifically).
Stevil's Avatar - Comment posted on 07/05/2010 17:54
Stevil
No love for the FMV era? Seriously, without that brave failure of famous actors like Christopher Walken and Dennis Hopper looking extremely uncomfortable in front of blue screen technology, I don't think developers would have the balls to do better in terms of storytelling nowadays.

God bless those brave actors only doing it to pay the rent...God bless them, one and all.
oxfordsquare's Avatar - Comment posted on 07/05/2010 18:09
oxfordsquare
ahaha props for the old Akira English dub header
Jonathan Holmes's Avatar - Comment posted on 07/05/2010 18:17
Jonathan Holmes
@ Dexter345- Well, if I hadn't put "Here's a far from comprehensive list of some of the most (and least) successful revolutions of gaming's past" in the pre-jump text, I'd agree with you.

@ Stevil- I should have added a FMV section to the things that made CD ROMS revolutionary. I made a small mention of it, but you're tight, FMV deserves more attention.

@ Malik- Again, this list wasn't meant to be "comprehensive". This was just me on slow news day writing about stuff. That said, I'm glad you brought up some stuff you think I should have added.

@ TheDirtyHobo- I don't blame you for not wanting to read all those words, but for the record, the oldest console I talked about here is the Odyssey, which I if memory serves, was released in 1972.

So maybe there is something in this post that you don't already know.
natetehgreat's Avatar - Comment posted on 07/05/2010 18:20
natetehgreat
Thqt was great. The next revolution seems obvious: the death of the retail boxed game biz, replaced by download-only platforms. I give it 5 years, 10 years tops.
natetehgreat's Avatar - Comment posted on 07/05/2010 18:21
natetehgreat
*That was great.
DaedHead8's Avatar - Comment posted on 07/05/2010 18:43
DaedHead8
Great read, I agree with Elsa, the next big thing is Digital Distribution. Sure there a few kinks to work out still. But I would be surprised if we aren't all downloading all of our games by the year 2020.
Roager's Avatar - Comment posted on 07/05/2010 19:12
Roager
@Karutomaru: Sprung?
I didnt use underscores's Avatar - Comment posted on 07/05/2010 19:45
I didnt use underscores
I don't think the cartridge-to-CD-ROM was a revolution, but just an evolution. It was bound to be and it didn't shake up the status-quo at all like the NES did. CD storage for games had been tried and out for years before the PS, but the PS got it right. Evolution, not Revolution.
Artemus's Avatar - Comment posted on 07/05/2010 20:26
Artemus
@Holmes
Some of the things mentioned were more like failed evolutions, rather than successful revolutions. Sweet memory inducing article, man! =)
The Atari Lynx! I was one of the few that had(and loved) the Atari Lynx. In fact, I still have the original model, in its original box tucked away in my closet! There was only one other person I knew who had it, so whenever we could, we'd meet up and link up! Good times.
Should I dare awaken the battery consuming beast, feed it six AAs and play some Chip's Challenge or Xenophobe?! I think I should.
Sir Legendhead's Avatar - Comment posted on 07/05/2010 20:44
Sir Legendhead
The local Dave and Buster's was doing well before it closed for flood repairs.

It's more upscale and adult-oriented than what you described, and features minibars and pool tables instead of home tech. Mostly what they have are sit-down games like Star Wars Trilogy, or ones with huge gun attachments, ones where the full experience can't be easily reproduced on a console.

Their website shows 55 locations across the US, so yeah, there's definitely still a market for the arcade experience. Hopefully ours will reopen soon.
pl0x kthanxbai's Avatar - Comment posted on 07/05/2010 21:16
pl0x kthanxbai
you call this a revolution?, the proletarian masses of the world are still oppressed!


my socialist self is disappointed




but my gamer self is... no wait, its disappointed too


the oddyssey was the first home console ever and its not even mentioned?

"Nintendo knocks Atari out of the home console game"


how is that a revolution?

was "Sony knocks Nintendo out of the home console game" also a revolution?


where is tennis for two? where are the first gameplay innovations? the first arcades?



come on you covered very little ground
pl0x kthanxbai's Avatar - Comment posted on 07/05/2010 21:22
pl0x kthanxbai
"he biggest attempt at gaming on a TV prior to that was the Magnavox Odyssey, a console that tried, and quickly failed, to make home console gaming a financial success. Before Atari came along, it looked like videogames for the mainstream crowd would be an arcade only affair for years to come."

oh wait
Cynic without a Cause's Avatar - Comment posted on 07/05/2010 21:38
Cynic without a Cause
LOL, that header image is awesome!!!
d3v's Avatar - Comment posted on 07/05/2010 21:55
d3v
I don't agree with changing arcades to a more internet café like pay structure. The best thing about the way things are now is that you can game for cheap as long as you are good enough. At the same time, it allows for some "shorter" games to have longevity since there's the chalenge of mastering it, first to save money and secondly for bragging rights. This is why Japan (which has a strong arcade culture) has the phenomenon of "1 credit play" where the general rule is that people usually never continue and just keep playing from the start. Why, because they realize that if they died, then it means that the game is getting harder beyond what they can handle and that they get less value for their money, since they'll likely die even quicker. So, to get more value for their hard earned yen, they just play from the beginning and stop when they run out of lives - more often then not, they last longer during each playthrough anyway.

A more detailed article on the subject can be found here:
http://insomnia.ac/commentary/arcade_culture/
sheppy's Avatar - Comment posted on 07/05/2010 22:01
sheppy
One point of contention about the Gameboy argument and how people SHOULD be rooting for competition against Nintendo, not against that competition. Gameboy, when it launched, was shit. Was supported by shit, had nothing but Tetris and shit (Super Mario land is shit, especially compared to it's sequel) to play. When Sega started showing Game Gear, guess what happened? I'll give you a hint, the traditional Nintendo apathy disappeared so that Metroid 2, Super Mario Land 2, Legend of Zelda, Donkey Kong, etc, could exist. ANYTIME Nintendo is uncontested in a market, they get lazy. This isn't speculation, hell, just trace the timelines. So while Gameboy did win out in the end, it wasn't because of the other systems failures (more likely the retail blockades that kept most stores from carrying competing products) but rather Nintendo finally decided to get off their ass and DO something with the system.

This is an easy point to forget because everyone loves to think ANY company does good things of their own volition. But until Lynx and Game Gear threatened Gameboys solo run, Nintendo didn't have a single reason to treat the Gameboy as a worthwhile console. And it definitely showed.
Hcapt's Avatar - Comment posted on 07/05/2010 23:15
Hcapt
@ sheppy - I can't speak for that time having been before I kept up with that kind of thing, but I don't think that competition should be Sony and can't be Apple. Sega would be fine, and maybe Activision, but Sony could not create a DS, and refuses to create the 3DS. Meanwhile, Apple does not create games; so Nintendo will always have titles to sell their handhelds that Apple can not touch; furthermore, Nintendo systems primarily function as game players and not phones or music players, which allows for much more drastic hardware revisions than the ones open to Apple.

The 3DS, with the software we've seen, eliminates the PSP2 by offering every advantage the PSP had, but in glasses-free 3D. At this point, I would like to see Activision enter hardware. They're the only company in the position to release new hardware, the only 3rd party (other than EA, which contractually can't make Madden exclusive) that has strong enough software to sell a console, and they are a dedicated games company.

Without Activision, the PS3 and the Xbox 360 are dead. Want to speculate on a console from Activision?
AlexBebop's Avatar - Comment posted on 07/06/2010 00:03
AlexBebop
Nice~ I know it was mentioned in the part about online, but I think DLC is a huge revolution. It makes many games truly the gifts that keep on giving (for a nominal fee of course)
Enossir's Avatar - Comment posted on 07/06/2010 01:21
Enossir
I would add dedicated servers, the creation of the PC which allowed the creation of video games...also xbox live did something new for CONSOLES not gaming over all
Robin's Avatar - Comment posted on 07/06/2010 01:23
Robin
Really nice game ans information is also good. The Game featured black and green graphics, These graphics are really good thanks for share this information.
<a href="http://www.emanprinting.com/folder-printing/Wholesale-Folders.php">Wholesale Folders</a>
Enossir's Avatar - Comment posted on 07/06/2010 01:24
Enossir
hmm now that i read the rest of this you should change the title to blah blah blah revolutionized CONSOLE GAMING.
Bear Guts's Avatar - Comment posted on 07/06/2010 02:43
Bear Guts
I'm not even sure there were any arcades left to have when the Dreamcast came out in the UK, if there were, that little (noisy/beautiful) white box would have killed them stone dead. That said, if you look in the darkest, most distant corners of Gatwick Airport, away from the shops and the WC's, you can find a Fist of the North Star arcade machine, called whatever it was called in England. Hiding out, having escaped the culling. Anyone else spotted any rogue cabinets?
manasteel88's Avatar - Comment posted on 07/06/2010 03:10
manasteel88
I remember when I got my brand new Virtual Boy. I played that thing for hours that first day and then for the rest of the week. It actually was a really fun little console, but it failed in the only thing Nintendo didn't count for. It wasn't comfortable and I had to find ways to play it like setting it up on a coffee table. After a few hours of that though, I hurt. And this was when I was bendy like most kids are. Its really a shame they didn't try to remodel it before it was scrapped.
seanileus's Avatar - Comment posted on 07/06/2010 03:31
seanileus
I was born just as the 16-bit era started to die out.
Super Mega Hyper's Avatar - Comment posted on 07/06/2010 04:25
Super Mega Hyper
Nice read, it sucks that I missed out on the arcade era.

Like Bear Guts said, you're lucky if you even manage to find a broken ass cabinet hiding in the corner of a bar someplace.

There was a metal slug cab in a club near me but that closed down about a month ago, so yeah.
Sir playedallot's Avatar - Comment posted on 07/06/2010 04:55
Sir playedallot
Nice writing! But i missed the dpad to n64 thumbstick evolution, for me, this changed 3d gaming 360degrees.

Also Akira rocks, best anime ever!
sheppy's Avatar - Comment posted on 07/06/2010 06:44
sheppy
@Hcapt,

I'm curious where you're getting your information and why you're betting on horses that have no ogical stake in the race.

Apple I would almost agree but with the Apple cult, they sell millions to people just because of the Apple name (kind of like, say, Mario?).

Activision is a ruthless cutthroat company at heart and would actually NEED to take risks to push a handheld. Why? What is in it for them? When Sony, Nintendo, and Apple are willing to take that risks, they'll stay a publisher.

Sega is out of the game entirely. As they've repeatedly said, constantly.

So that leaves either a new party or Sony. But the competition shouldn't be Sony, according to you. Why again? Because 3DS, a largely unknown commodity has taken away every advantage the PSP has, so that negates a PSP2... do you READ what you type? Let's pretend for a moment that PSP is really as far as things go. That means it took Nintendo 5 years to graphically outdo the PSP and offer up something new, Nintendo franchise titles. Removing that aspect, please consider for a moment the reason why PSP HAS sold 60 million units. Not everyone likes Nintendo games as their only diet and right now, that's what 3DS is bringing. Some new, some old, but mostly it's Nintendo games. 3DS could be excellent, we don't know (and anyone who tells you differently is a fucking moron).

But what we NEED is PSP2 and here are the reasons why and what would NOT have changed with this console.

-Graphics as an actual motivating factor. When you compared PSP to DS games, most of the time it's a downright embarassment. When my EnV3 Touch has better looking graphics than a DS, it's a major shame. When iPhone/iPad are pushing the polygons, it's obvious Nintendo has to refocus on pushing cutting edge graphics.
-Touch Screen =/= Analog Stick. This was proven Day 1 and if PSP didn't have an analog stick, 3DS wouldn't have one either.
-Games games game. When Nintendo is uncontested, they are lazy. Look at GBA's launch. Super Mario Brothers 2 and... well, Super Mario Brothers 2. Look at Nintendo DS's launch when the PSP was definitely ignored as a threat (and subsequently started eating Nintendo's lunch). Now PSP is constantly beating Nintendo DS in Japan, home of Nintendo, and Nintendo still sees PSP as a viable threat even if the fanboys dont. If they did not, we would NOT be seeing the kind of launch lineup that we are for 3DS.
Jonathan Holmes's Avatar - Comment posted on 07/06/2010 06:53
Jonathan Holmes
@ sheppy- Didn't I mention how much I was against the Gameboy back in the day? I was a total Lynx devotee.

I just bought another one last weekend, as my original busted because I left the batteries in for a few years. It's awesome to be able to go back and play Slime World.

That game deserves more props.
fetusmilk's Avatar - Comment posted on 07/06/2010 07:38
fetusmilk
as far as online play
fetusmilk's Avatar - Comment posted on 07/06/2010 07:39
fetusmilk
[oops hit enter] as far as online play goes, dont forget about the SNES and Genesis XBAND carts.
Hcapt's Avatar - Comment posted on 07/06/2010 07:52
Hcapt
@ Sheppy -

It shouldn't be Sony because Sony could never, ever create a Wii or a DS on their own. They would just keep making expensive multi-feature hardware to sell other Sony products, but lack any ability to make an innovation.

The primary advantages of the PSP over the DS are PSP playback and the type of third party support the PSP had. The 3DS can play 3D movies, and has the big third-party exclusives the PSP once boasted. Furthermore, very few developers have expressed an interest in a PSP2, which makes logical sense when you realize the device would most likely be comparable in graphics and development cost to an HD home console, as PSP games only sell for $30.

Nintendo needs competition from a company that has the same values as it does, otherwise the quality of the software suffers. I would venture as far as to say Nintendo became very lazy with Wii Fit and Wii Sports Resort - there are not enough of this style of game for the Wii Fit audience, due to a lack of competition at a comparable level of skill.
mattrod288's Avatar - Comment posted on 07/06/2010 09:10
mattrod288
I don't understand the trouble that English speakers have with uncommon two-letter words. It's Ys, not YS or Y's, and it is pronounced like ease.

While we're at it, the three Freudian identities are the superego, ego, and id, not ID or I.D. Consequently, the character from Xenogears is Id. Capital I, lowercase d, no periods in sight (unless it's the end of the sentence).
jawshoeuh's Avatar - Comment posted on 07/06/2010 10:52
jawshoeuh
Jeez. Tough crowd, Holmes.
Robbo the hood's Avatar - Comment posted on 07/06/2010 11:00
Robbo the hood
@mattrod288

Because Ys is a stupid "word" that's why. A really stupid word that doesn't look english for a second, and therefore some people are going to abandon rules of pronunciation that come naturally to them for words that aren't crappy fantasy creations.
Deven Pandya's Avatar - Comment posted on 07/06/2010 11:29
Deven Pandya
very nice article john. i would have liked to see something about the revolutions in genres of games like the platformer, dot-eating games, fpses and such, but it was still a great article
mattrod288's Avatar - Comment posted on 07/06/2010 13:30
mattrod288
So your argument is "no one gives a shit because it's a stupid made-up word"? Nice one. If you'll notice, the article was trying to praise the game, so messing up its name when it's only two letters long is pretty glaring.

You're right about one thing, though; it's not English. It's French. It's not just something made up by Falcom.
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