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A last minute hack helped GoldenEye 64's release
Martin Hollis, director and producer of GoldenEye 007 on the Nintendo 64, gave a postmortem on the development of the critically acclaimed shooter here at GDC Europe today. One of the more fascinating, and somewhat hilarious, aspects from the talk was how Martin went about giving 007 a quick last minute fix to save themselves some time. Martin interviewed his past team for the talk, and was reminded of this particular incident by his former programmer Mark Edmonds, who considers it his "craziest coolest time" during the development. Basically, Martin hacked the game to fix a bug while 007 was in the middle of final certification at Nintendo. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)That would explain what happens when you play for a level with infinite spawning enemies too long in Goldeneye. I remember hanging out in the Servernaya snow fields with cheat on, finding fun ways to kill guys. After a long period of time, the textures for the enemies started showing up with bizarre mutations and mismatches, like having the entire model (including their face) covered in their uniform texture. i don't know enough about coding and programming to find this funny, sadly. I'd like to be able to laugh at this, But it's all just over my head. 5:15 PM on 08.14.2012 A last minute hack helped GoldenEye 64's releaseMartin Hollis, director and producer of GoldenEye 007 on the Nintendo 64, gave a postmortem on the development of the critically acclaimed shooter here at GDC Europe today. One of the more fascinating, and somewhat hilarious,...
6:30 PM on 08.13.2012 Spec Ops dev laments poor sales, moves on to new project"To be honest, it doesn't look too great." After a post-mortem presentation at GDC Europe, Spec Ops: The Line design lead Jorg Friedrich spoke to Joystiq about the underwhelming sales of Yager's debut and the developer's futu...
7:00 AM on 07.19.2012 GDC Europe to feature a Goldeneye 007 postmortemGDC Europe is taking place August 13-15, and is set to feature some wonderful talks by some of the industry's biggest voices. This will be the fourth year of the European focused Game Developers Conference, taking place right...
2:30 PM on 07.19.2011 Epic president Mike Capps to give keynote at GDC EuropeDr. Michael Capps will give a keynote at GDC Europe next month (August 15-17), titled "Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from Gears of War 3 to Infinity Blade." The talk will cover some things l...
| GDC Europe
GDC Europe is taking place August 13-15, and is set to feature some wonderful talks by some of the industry's biggest voices. This will be the fourth year of the European focused Game Developers Conference, taking place right...more
Dr. Michael Capps will give a keynote at GDC Europe next month (August 15-17), titled "Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from Gears of War 3 to Infinity Blade." The talk will cover some things l...more View all GDC Europe |


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