Martin Hollis, director and producer of GoldenEye 007 on the Nintendo 64, gave a postmortem on the development of the critically acclaimed shooter here at GDC Europe today. One of the more fascinating, and somewhat hilarious, aspects from the talk was how Martin went about giving 007 a quick last minute fix to save themselves some time.
Martin interviewed his past team for the talk, and was reminded of this particular incident by his former programmer Mark Edmonds, who considers it his "craziest coolest time" during the development. Basically, Martin hacked the game to fix a bug while 007 was in the middle of final certification at Nintendo.
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