For a hardcore retro fan, Halo is the enemy.
And not the oh-I-am-just-not-a-big-fan-of-that-game kind of enemy. No, retro fans think Halo actually is the devil and the main thing that is wrong with videogames today. Trust me when I tell you, we have had many passionate discussions about this exact topic on RetroforceGO! They have almost turned violent.
So, it goes without saying that I have avoided playing Halo like the plague after all these years. But after crossing my arms like a baby and refusing to play the game, I was finally, unceremoniously pushed over the edge by Destructoid community member Dexter345. He sat me over a chair, hit me with a belt (metaphorically, of course), and chastised me for my stubborn attitude about not wanting to play one of the most popular and influential videogames of the last ten years.
After rubbing my now sore metaphorical behind, I thought to myself: maybe he’s right. Why shouldn’t I, at the very least, try a game that, for better or worse, has made a huge mark on popular videogame culture?
So, I finally bit the bullet, borrowed Dexter’s copy, and decided to play through the first Halo on my Xbox 360. The good news: I still like retro games. Whew! But what of my eight-years-in-the-making experience? Is there a reason so many retro fans hate the game so much? Hit the jump for the sexy details.

Epic foreplay
When I first popped in the Halo disc, I was impressed by the booming score that met my eardrums when the Bungie logo appeared on the screen. Sure, it was a tad overdramatic, but it really put me in the mindset to play something epic. That’s always a good way to start, right?
After a moody enough title screen, I quickly created my profile and got into the single-player campaign (calling it a “campaign” is so Halo). To my surprise, the entire opening sequence was pretty gosh-darned creative.
You see, in my mind, after all these years, I have always considered the Halo experience to consist of nothing more than running around a big, open area, generically shooting people and crouching on them to make it look like you were putting your scrotum on their face.
Needless to say, when Halo starts inside a ship with a very understated but well implemented tutorial, I was shocked. Although I had played games previously -- such as Half-Life and System Shock -- that presented most of their cutscenes in-game and directly from the first-person perspective of the main character, seeing it in Halo was a pleasant surprise.
Maybe this Halo game wasn’t going to be so bad after all?

Generic graphics (a.k.a. the shock of seeing Halo nude)
As I played through the first few chapters of the campaign (so Halo!), the initial appeal of the game started to wear a little thin.
Now, this is where things started to get a little confusing for me.
After waiting eight years to play it, was I spoiled by all the technologically superior first-person shooters that have come out recently (Call of Duty 4: Modern Warfare, BioShock)? Because there was no way of avoiding this train of thought, I tried my darndest to put myself in the shoes of someone who was playing Halo for the very first time.
Once I did this, I came to two conclusions:
1. Halo is a fun, addictive game.
2. The graphics in Halo are still generic.
Even trying to act like it was 2001 again -- and even though the texture work is mildly impressive -- I was still underwhelmed by Halo’s art direction. Every spaceship looked like every other spaceship; every section of the ring looked like all the others, with a new splash of color here and there.
There were slight moments of awe -- such as the first time I saw how the Halo ring wrapped around the screen, making everything feel so large and epic -- but, all in all, the graphics in Halo are pretty generic. Sad, but true.
Now, before you scream that any game on the Nintendo 64 looks even worse, let me say that I agree with you ... to a point. Looking back, Ocarina of Time -- one of my favorite games of all time -- has muddy colors and some of the blurriest textures ever, but the design of everything is superior. The way that the dated graphics are used in the game far surpass anything seen in Halo.
Halo looked decent at times, but the visual weren’t memorable enough for me to be impressed this many years later.

I love the Needler!
Let’s get into some of the details of my virgin Halo experience.
The story? I loved it. Well, I loved it because I thought there wouldn’t be one. Even looking past that, though, the story presented in Halo was interesting and told in a very clever way. I have to admit: I was sucked in to Master Chief and Cortana’s tale of bringing down the massive Halo weapon. Add in a few unexpected twists along the way, and the Halo story emerged as far beyond passable.
The weapon selection? Aside from the boring Pistol and Assault Rifle, Halo had some pretty cool, creative weapons. It is important to note that one thing I look for in first-person shooters is their ability to add clever, fun-to-use weapons to the mix. Halo didn’t have a huge variety of weapons to choose from, but the ones they had were different enough to make me happy.
When I got my hand on the Needler -- a bulky gun that shoots sharp, pink crystals -- I was impressed how differently it handled when compared to the other weapons in the game. It didn’t hold that much ammo, but I loved the way the Needler’s projectiles were slightly heat-seeking and stuck to their target before exploding and causing damage.
Halfway through the game I became an expert at meeting large group of enemies, shooting a hail of Needler fire into the air, hiding behind cover, and watching as the devastating crystals worked their destructive magic.
But as the game progressed, I picked up the Shotgun, more and more Plasma Grenades, and was introduced to the alien race known as The Flood.
It was at this moment when I realized that ...

I hate the Needler!
Seriously, the weapon sucks.
I compare my initial attraction to the weak, unwieldy gun to a kid walking in a candy store. At first, the kid gets super excited about all the colorful, swirly pieces of candy sitting before him. Everything is so different, new, and ... pink! Once the kid gets a piece of the strange new candy, it tastes great at first. But then it starts to get old -- its flavor wears thin. At this point, the old, standby candy that the kid could have purchased (Gummi Bears, candy bars, etc.) starts to look really good.
The shotgun was my Gummi Bears and the Plasma Grenades were my candy bars.
Once I started fighting the Flood and the constant hordes of enemies that would attack me at once, the Needler became almost pointless. For the entire second half of the game, it was the Shotgun, Assault Rifle, Plasma Grenade trifecta for me. Seriously. That’s all I used.
Nothing was more satisfying than throwing a Plasma Grenade into a giant group of battling Flood/Covenant.
Nothing.
And, yeah, I will never type that sentence again as long as I live. Embrace this historic moment!

Worst vehicle controls EVER!
Um, did the designers really expect me to control the Warthog like that? Seriously? I have to accelerate with the left stick and turn only with the right stick. Seriously. For anyone out there that hasn’t played Halo, you really have no idea how horribly annoying this is. You drive most of the vehicles in Halo by pushing forward on the left stick and turning with the right.
Now, that may not sound so bad, but in practice it is awful. The natural inclination is to steer your vehicle with the left stick while pressing down a button to accelerate (A, B, right trigger, ANY OTHER BUTTON!). Trying to use both control sticks at the same time is ridiculously frustrating. Anyone who has experienced the game’s final action sequence can attest to this.
And it’s sad because the vehicular sections are pretty fun and help mix up the gameplay.
Too bad a blind person with no arms must have designed them.

Guidance, please!
Once I started exploring different parts of the Halo ring, I was impressed by the way the game feels like you are exploring a giant multiplayer map. What I mean is: instead of the path feeling very linear like most first-person shooters, Halo’s maps were huge, open, and contained tons of extra space for exploring and hiding.
When I was battling around the world, there were plenty of places to perch myself during a firefight, and just as many to find cover behind when things got intense. Huge structures were littered around the world that -- in most other games of the type -- would be used as part of the level progression. In Halo, some major locations were just there to explore and hide out behind during a gun battle.
At one point, I made my way up a giant power structure with an actual interior filled with hallways and rooms. Thinking that it was where I needed to go next, I explored the building for a good twenty minutes, confused as to why I couldn’t find the next location.
I came to find out that the building was just there as part of the environment. While this random structure served no point from a story perspective, I was blown away how much it made the world feel organic, lived-in, and thought-out.
In this regard, Halo’s level design really impressed me.
But ... as the game went on, things started to get a little confusing. At times, Cortana would place an on-screen arrow to show Master Chief his next objective, but this did not happen often enough. I am all for games staying away from holding your hand too much, but sometimes the giant maps in Halo were a little overwhelming. I am fine with the open areas during multiplayer, but I need a little more contextual guidance for single-player.
And speaking of multiplayer ...

Multiplayer is [insert future adjective here]!
Sadly, I did not get a chance to play multiplayer -- the mode most Halo fans agree is the best part. For this, I feel a little unfair writing an eight-year-late critique on a game that apparently thrives off its experience with other people.
As of writing this, Dexter has promised to get me in on a massive Halo LAN party, which is, according to him, “the only way to truly play the game.” I did play a little local multiplayer -- which was very GoldenEye fun -- but I know that doesn’t really count.
I guess ... just think of this post as my single-player impressions. Heck, I have played Left 4 Dead, Call of Duty 4, and a few other FPSes online and had a great time. I will just replace the soldiers in Modern Warfare with multi-colored Master Chiefs and officially say, “The online multiplayer in Halo is super addictive! I love how you can upgrade your character’s experience points to gain levels!”
Oh, Halo’s multiplayer doesn’t have experience points? Ah, well, I guess it’s terrible, then.

Lighting a cigarette
All in all, I had a much better time with Halo than I thought I would. The presentation -- while not aging well -- was good, the story was interesting, and some of the massive shootouts I was involved in were absolutely tense and satisfying.
Despite all this, though, I am still unsure what all the hype was about.
The game is obviously not bad, but I just don’t get what it is about it that made people flip out all those years ago. Even putting myself in the (much younger) shoes of a guy in 2001 playing it for the first time, I still can’t figure out what makes Halo so special. It’s a very decent first-person shooter, but that’s really all it is: a decent first-person shooter.
My mixed feelings still haven’t helped me decide if I want to give Halo 2 and Halo 3 a try to make this a truly complete experience. I am curious as hell to play the sequels, of course, but since I heard the original game was by far the best, I am a little dubious.
Am I happy I took ten hours to play Halo? Most definitely! As a person writing for a videogame Web site, I felt a little obligated to play something that is such a force in the gaming industry. It’s like being a movie critic and refusing to watch Titanic just because you don’t think it’s something you would like. You jump, I jump, Master Chief.
Most importantly, though, do I now understand why retro fans hate Halo so much? Not really. I understand the negative connection to Halo and the hate-spewing bowels of the online multiplayer world -- something old school gamers (including me) despise -- but as a game, it’s not half bad.
I do have to admit: I feel a little weird having played it, and I have no idea why. And the only reason I can think of is embarrassing and makes me sound like a complete snob. The game was fun, I had a fine time with it, but there was this weird exclusive club for retro fans refusing to succumb to the enemy and play Halo. I am now no longer a part of that club.
Is the club super-elitist and a little obnoxious? Oh, for sure. But I like being part of clubs and it makes me sad to get rid of my membership card.
Regardless of my feelings, I have officially lost my Halo virginity. I guess I am a man now. To be honest, I feel a little dirty. A little used.
Luckily, it only hurt a little.
You look extremely cute in braces.
Love, (your secret admirer) garison.
Also: they refer to it a campaign because it can be played both single player AND cooperatively with another player(or in Halo 3, with 3 other players). Also, it fits the style of the game.
Also, I'm glad you're enjoying your time not making RetroforceGO podcasts.../snarky comment
I'll never forget the hundreds of hours Basement LANing Halo in High School, and when video games started to become "cool" outside of Madden.
I love you. Thank you for your unparalleled bravery and your unfathomably adorable write-up.
Sincerely,
Protomark
I was a big fan of the original Halo when it first hit. Though if I were just playing it by myself, I might not have felt this way. It was the experience of playing through the campaign with my best friend at the time, cutting our way through the big environments and holding out in epic fire fights. When the second game hit, I loved it as well, but it was due to a total lack of friends at school and a lot of time. The online multiplayer connected me with a good amount of awesome people I got to spend my time with, and I adored it for that.
Enter Halo 3, it feels like the same game, I have friends in the real world, and I honestly just can't care anymore. It's probably a lot of fun to the right person, but having put so many hours into the first and second one already, there wasn't enough there to keep me enthralled.
I'm so glad you bit the bullet and tried it Chad! I've been dying to know what any of the cast of RetroforceGO! would think of Halo since episode freakin' one, and you've finally scratched that itch on my back.
And yeah, I kind of agree with the point about the graphics. I remember when I realized they were reusing skins and sounds from ONI.
But seriously, great article, was very interested to hear what your opinion would be on the spark of the generic FPS, despite not falling into that category itself. I'd love to read more articles in this style about other game types that die-hard retro-gamers despise.
2001 had Max Payne, now that was a truly revolutionary game
Just because a game is popular does not mean it's the devil.
Hopefully other people can lose their elitist views.
For this same reason I can't ever go back to N64 or earlier because I can't replicate my feelings of being 10 years old again. I look at these old games and say, "They were great," were great, and now I'm content to settle for new fields.
Elsa and now you!? Why are we losing all the good ones!?
Nothing against FPS, but Halo 3 single player is the worst thing that ever touched my Xbox 360.
I actually was part of the aforementioned club for a long while, only having played Halo's single player campaign two years ago for the first time (though I did rack up copious amounts of multiplayer time, mostly because my friends stopped playing Perfect Dark). I felt about the same, it's a great game, but it's still an objective-based FPS game, a style I felt was played out after Goldeneye and Perfect Dark.
Check out 2 and 3 if you are dying of curiosity, but expect more of the same. If you're like me, your retro elitism will start creeping back in by the time you finish 3.
And I remember having that exact thought process about the needler. I have a bad tendency to select game weapons that I *want* to be good, regardless of whether they are actually good.
Yeah, it's a tough call. It was hard to be in the mindset of 2001 and trying to imagine playing it back then. But, at the same time, I play a lot of older games for the first time now and fall in love with them (i.e. Phantasy Star II). That is super dated, but the gameplay and story still hold up.
I didn't feel the same way with Halo.
That being said, it was still a decent game. Better than I thought it would be! :)
Also, that header picture is major win. :D
Glad you gave it a try.
I love it.
I love the graphics! One of my favorite parts was staring up into the clear bule skies, the lens effects from the sun, and blasting rodents between trees under this beautiful landscape with the Assault Rifle. It was very minimalist, but I always felt like the planet around me was alive.
I love the veichle controls! Mainly because I think that controlling a Warthog in real life would be akin to moving a dog on wheels. I guess the diffucult controls just heightend the sense of danger, as well as the feeling of sucess when I actually finished a section.
And that ends my super-fun opinions on the subject! Now back to wondering how many other people wish they were that copy of Halo up there...
It was a great article and well I feel dirty too when I played something really really mainstream (Madden last year)
I don't know whether to take that as an insult or a compliment. :)
=
Is it the eyes?
Seals aside, this is the best Halo-related article I've ever read. It's refreshing to see someone approach it from the angle you did, and there are a few observations in there that I've never even considered. A new playthrough is in order, and it's not often I'm compelled to pick up a game after a few years. Awesome job.
That said, as much as I loved the games, I don't really play them any more since there's so much better stuff out there on both consoles and PCs now. Still, I can see their appeal and how they're still a good introduction to FPS gaming for the uninitiated.
If you haven't played those games, I seriously recommend you get into them. The first has no story at all, just a series of disconnected moments in time where some aliens are invading and you take up different characters to fend them off, but it's way fun anyway. The other two add plot, though the concept of the game is still time-hopping kicking ass, and even more modes and features.
The multiplayer is way, waaay funner than Halo, the level design is lightyears beyond Halo's, and the humor and atmosphere is some of the most unique I've ever seen in a game.
Seriously, the Timesplitters series in coop -> Best game experience ever on a console, IMO.
I love TimeSplitters (2 is my favorite). Good call. :)
To be honest, the hype around the original Halo put me off the game, and when I first played it I was only too happy to slag it off for any minor wrong-doing. But by the time I had finished it I was engrossed and started a second play through of legendary and it was only then that the true genius of the game became apparent. For the first time a FPS actually focused on the S part of that descriptive - not on maze arrangements, locked doors and narrative, but on actually shooting, as though Contra had been rendered in 3D, only with amazing A.I and the need for on-the-fly tactical descsions.
Look, Halo is a shooter, plain and simple - it’s not trying to be anything else - and as a shooter it is amazing - no other game (even now) focuses upon open-ended gun-battles in the way Halo does. And yes, I've played CoD, Crysis, Rainbow Six, FEAR etc. All are very good games, but the only title from that list that can hold a candle to Halo's emergent, organic gunplay is Rainbow, and even then that’s a different kettle o' fish in nature.
So, yeah... I love Halo and I've been playing games for ages. And that’s that.
That's why I loved it at first. But then it just became too cumbersome to use.
Also, I love that I can have this discussion now. :)
Total compliment. ^__^
I actually jumped off the Halo "hate" bandwagon after playing Halo 2. The pacing of the campaign was extremely surprising and the action never let up.
<3
I may give the next two games a try. I am insanely curious! :)
Personally I loathe all 3 campaigns--just plain boring to me--but I LOVE the multiplayer!
It's almost as if two games are packaged in one. Halo campaign--Halo online.
HEED THEM!