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A game to kill for? Sin City adaptation coming photo

In a move set to usurp Max Payne from his throne as grizzled, metaphor-abusing king of video game noir and send him staggering into the night mumbling something about the rain, Red Mile Entertainment has bought the licence to develop games based on Frank Miller's Sin City series.

Very few details are around at the moment, other than that the games will be based on the graphic novels rather than the films, and that the deal is a multi-year agreement, allowing all kinds of possibilities for a series of games based on the individual books. Miller himself however, has this unsurprising piece of back patting to say: 

"Taking Sin City into the world of video games is very exciting - games offer a whole new way to bring audiences into Sin City. The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

Right now that's about all we know, but if it's done right, this has a downright scary amount of coolness potential. Given an extreme slap with the cel shading stick and maybe some use of episodic distribution, the violent heightened reality of Sin City has got the potential for a seriously authentic video game/comic book crossover. 

I'm now going to spend a few minutes gurgling excitedly in the corner. Occupy yourselves by checking out the press release after the jump.

[Via Kotaku

Red Mile Entertainment Announces Exclusive Worldwide Video-Game License Rights to the Sin City Graphic-Novel/Comic-Book Franchise

SAUSALITO, Calif., May 23, 2007 - Red Mile Entertainment, Inc. (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, today announced it has entered into a multi-year, worldwide license agreement to develop and to publish video games based on the Sin City series of graphic novels by writer/artist and film director Frank Miller. Financial terms of the deal were not disclosed.

The winner of multiple awards in its original comic-book and graphic-novel forms, the Sin City property achieved even greater public awareness with the 2005 release of the successful Frank Miller's Sin City live-action theatrical feature film.

"Sin City enjoys a broad and devoted following. Its crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories provide an outstanding groundwork for video games," said Chester Aldridge, CEO of Red Mile Entertainment. "Red Mile is enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property."

"Taking Sin City into the world of video games is very exciting - games offer a whole new way to bring audiences into Sin City," said Frank Miller. "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

Union Entertainment and Law Offices of Harris M. Miller II repped Frank Miller on the deal.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software that is headquartered in Sausalito, California. Red Mile creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms.







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17 comments | showing # 1 to 17
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TheStripe's Avatar - Comment posted on 05/23/2007 14:49
TheStripe
Here's to hoping it doesn't suck. I hope that a Sin City game keeps a narrow enough focus (like Marv vs. Kevin and the Cardinal, for example) so that the whole thing doesn't get watered down trying to follow every plot shard.
topgeargorilla's Avatar - Comment posted on 05/23/2007 14:59
topgeargorilla
I'm pretty stoked. Actually could be really well done on the wii, as enough cel shading could really over up and grapical insufficiencies. motion control...hmm, I'd have to think about that though. 360 would probly do the best with it, though.

ps. why isn't the picture made funny. joystiq's ripped you guys off on the cheeky-ass in photo comments. You gotta stand your ground
Toneman's Avatar - Comment posted on 05/23/2007 15:13
Toneman
How about a Spin City game with Michael J Fox?
deanhatescoffee's Avatar - Comment posted on 05/23/2007 15:23
deanhatescoffee
Schwing!
boltox's Avatar - Comment posted on 05/23/2007 15:34
boltox
Possible cel-shaded prostitute abuse? Oh noes, the childern!
908peruvian's Avatar - Comment posted on 05/23/2007 15:44
908peruvian
i want to control Yellow Bastard...

now just point me towards Jessica Alba!!!

oh yeaaaaaaaaaa!!
garrfunkel's Avatar - Comment posted on 05/23/2007 15:56
garrfunkel
here's hopin they actually manage to make a good game of it as opposed to most of the terrible cash in games on the market.
Salami Inferno's Avatar - Comment posted on 05/23/2007 16:07
Salami Inferno
Nice little pun there in the title. Well played.
TheStripe's Avatar - Comment posted on 05/23/2007 16:52
TheStripe
@Topgear - Because there's nothing funny about a gladiator born a thousand years too late. Marv FTW.
William Haley's Avatar - Comment posted on 05/23/2007 18:46
William Haley
I don't really see how Sin City can make the transition to the gaming world without compromising the original mood and content.

If it's anything like the Darkness, it may turn out all right, but any true comic fan knows that the game has very little to do with the material it's based on.
brad drac's Avatar - Comment posted on 05/23/2007 19:09
brad drac
Not being based on the films is already a HUGE win in the not sucking stakes. Hopefully miller will keep a close eye on this the whole way through. This game has so much potential, I really hope it's realised.
William Haley's Avatar - Comment posted on 05/23/2007 19:11
William Haley
You mean like the Wachowski Bros. did with the Matrix games?
brad drac's Avatar - Comment posted on 05/23/2007 19:31
brad drac
You seem to be forgetting the wachowskis were hacks to begin with(see not matrix 1). I imagine(hope) miller would be wise enough to leave gameplay elements to people who know what they're doing, and add input on an artistic/stylistic level, in order to best maintain that mood you don't wish to be compromised. That said, red mile's catalogue of previous games does not fill me with confidence.
Aaron Mxy Yost's Avatar - Comment posted on 05/23/2007 22:58
Aaron Mxy Yost
V for Vendetta was actually rad. I was so convinced the Brothers Wachowski were going to fuck that up.

And I have a really bad feeling about this. I've already had my dream Sin City game in my head for years, and I know I'd probably be let down even if it was a top-shelf developer.
s0lesurviv0r's Avatar - Comment posted on 05/24/2007 01:58
s0lesurviv0r
It was a dingy game store full of scratched playstation and dreamcast discs, it stinked of pizza greased guitar controllers and fizzled memory cards. But the dame there was worth trudging through a level of Superman 64. I asked her what her opinion of a Sin City game was. She simultaneously gave me that cute wicked smile and that devilish 'I hate fanboys' glare. I couldn't hear what she said because as always I was looking at her chest. 2 wonderfully ripe fruits pushing against her work uniform the way no amount of polygons could imitate. It made me want to take her the way I lay tetris blocks...straight up.
twentythoughts's Avatar - Comment posted on 05/24/2007 06:44
twentythoughts
I like Sin City so much I can't mention Sin City without calling Sin City Sin City all the time. I do not know how to use the word "it", for that word is unfamiliar to me, therefore I will say Sin City instead.
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