games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



[Editor's note: HarassmentPanda talks about Link for his Monthly Musing piece. -- CTZ]

As the days ticked by for this month's Musing, I watched the Community Blogs with nervous anticipation. Surely someone was going to write about Link. How could no one mention one of gaming's most iconic and, in my opinion, relatable characters? Some came close, but no one took the plunge.

Only now, at 1:00 am on July 31, have I come to terms with the fact that I will be the one who must shoulder the monumental responsibility of doing justice to what is arguably Miyamoto's greatest creation. Why is Link so personally special? Why could Link be considered the most easily relatable character of all time? Read on to find out. 



For me, the Zelda series has defined and shaped my gaming experience like none other. As a child, the allure was instant: Looking up at the towering video store racks, I knew there was no way I could resist plucking the giant golden box with the gilded cartridge from the shelf. It was not until I returned to my father's home that I realized the true value of my new treasure.

My first Zelda experience was on a rented NES with a rented copy of the game -- two items that eventually came to define Sundays at my father's house. Upon first plugging the cartridge into the NES and turning it on, I noticed something I had never seen before: a bunch of other people's names. I picked Steve, the name with the most hearts next to it (Who am I? Chad Concelmo?), and started to play.

The on-screen blackness quickly peeled open like a stage curtain and I found myself standing in a dungeon, sword in hand. I was Steve, the brave adventurer. Needless to say, my first Zelda outing was a failure. I found myself dying before four-headed monsters and fumbling through an inventory of items I had never seen. I shut the game off and didn't come back until after lunch.


After filling my belly with macaroni and cheese and a small mountain of hot dogs, I turned back to Zelda, determined to make some progress. I noticed this time I could register my name, but, unfortunately, some other poor sap was going to have to fall victim to "elimination mode" and have all of his progress erased. I chose to erase Steve, his file was clearly no good to me, and I started my own venture into the land of Hyrule.

From that day forth, I never played games in the same way again. Zelda became my obsession. I played every moment I could and every time I played, I tried something different. I tried speed runs, I burned every bush and bombed every wall, I awoke every statue, I pushed every tombstone. Eventually, much later in life, I set off on my quest without a sword -- only to eventually reach Ganon and realize, foolishly, that there was no way to kill him. Since 1987 I have beaten Zelda close to fifty times and I fall in love with it again every time I play.

It wasn't until later in life, around play through twenty or so, that I realized why I had never fallen for a game quite like the original Zelda. In Link, Miyamoto created the most perfectly relatable character in history. Link is, most literally, the player's "link" to the land of Hyrule. In fact, it took years (and numerous green-tuniced Halloween costumes) for me to even realize that the boy on screen was anyone other than myself.


By allowing the player to name his character, by leaving Link as a generally silent protagonist, by creating a character with a past that changes with each iteration of the series, Miyamoto created a character that was simultaneously iconic and inconsequential. Over the years, countless Web sites and game magazines have held "greatest character" polls and time and time again, Link comes out on top. All things considered, a character that never speaks, has no past, and displays no discernible personality is an odd choice for anyone's most beloved character. But, in reality, Link is admired by millions because he is a projection of the uniquely innocent and courageous traits of the individual player.

Every time I played The Legend of Zelda, I was adding to Link's history; I was telling his story through my actions. His story was my story. Shigeru Miyamoto once said that his goal with Zelda was to recreate the feeling he had as a child exploring the woods and caves around his home. In this regard, I believe The Legend of Zelda to be the most perfectly executed game of all time. There is no doubt in my mind that anyone who grew up playing Zelda felt the joy of exploration or experienced goosebumps while watching Hyrule come to life in 3D for the first time.

I realize now that the reason I felt lost when I first played The Legend of Zelda was because I was pretending to be Steve. Sure, our characters looked the same on screen, but Steve's Link was different from, and likely never the same as, my Link. I was lost in the dungeon and bumbling with the inventory because I hadn't taken the journey to get there. Sure, I could pick up any save file and play it now, but that's because I've had similar experiences. Even then, picking up another person's journey always feels empty. It's the joy of exploration and the building of Link's history that make Zelda games great, none of which would be possible without a small Hylian boy with no past.

Continue: More Promoted stories stories





prev next

22 comments | showing # 1 to 22

HarassmentPanda's Avatar
HarassmentPanda at 07/31/2008 11:11
As you can tell from the second paragraph, I wrote this late last night. I apologize for any grammatical faults or lapses in logical structure. Blame IRC and a general lack of sleep. Also, cocks.
Cowzilla3's Avatar
Cowzilla3 at 07/31/2008 11:20
Awesome write up man. I love how interesting a character Link is without ever having any lines or much of a back story. Still he defines so many traits that we respect his character is almost eternal (or actually is since the games spread out over such long periods of time). Though I always name Link, Link not my name.
thefil's Avatar
thefil at 07/31/2008 11:22
Indeed, great write-up. And I thought I had pushed it by starting my 18th playthrough of Final Fantasy IX... 50 is a TON.
HarassmentPanda's Avatar
HarassmentPanda at 07/31/2008 11:23
By naming him Link, you, along with millions of others, make poor Miyamoto cry.
BlindsideDork's Avatar
BlindsideDork at 07/31/2008 11:39
The startling realization at the end was the icing on the noodles.
Teta's Avatar
Teta at 07/31/2008 11:47
Totally tue.
But of all the Links I´ve played in my life, my favorite one is the Wind Walker One.
Why? Because he had a grandma that loved him, wich instantly connected to myself.
Passionate Styos's Avatar
Passionate Styos at 07/31/2008 12:55
Nice write up as ever Panda, even though I never saw Link in the same way as you or most of the gamers do as the character who is supposed to be the player himself.
killsmooth's Avatar
killsmooth at 07/31/2008 13:01
Excellent write up; I couldn't believe no one jumped at the chance to write Link.
NihonTiger90's Avatar
NihonTiger90 at 07/31/2008 13:17
I considered doing Link... but mine was going to have a decidedly negative tone on how much of a static and boring character he has become, save for Wind Waker when Nintendo actually got Link right for the first time in years.
Cowzilla3's Avatar
Cowzilla3 at 07/31/2008 13:19
And then everyone hated them for it, Nihon.
Arttemis's Avatar
Arttemis at 07/31/2008 14:36
Why call him Link if you just name him whatever the hell you want? He's not really you, you know - and his traits are far from a reflection of the actual player, merely predetermined characteristics given during development.

I always stick to his true name. To do otherwise would just be nonsense. Nonsense, I say! Even so, loading others' saved files has no affect on me.
HarassmentPanda's Avatar
HarassmentPanda at 07/31/2008 14:58
I call him "Link" because "A Cast of Thousands: Insert Name Here" isn't very catchy. Honestly, I think "Link" as a name is little more than a placeholder; the name itself is suggestive of that.

To say that his personality traits are predetermined characteristics is a bit misleading; I would contend that Link doesn't really have any predetermined characteristics at all. In the original game, he certainly doesn't and, in later games, he has nothing more than naturally emotive expressions and sounds of exhaustion. At the very most you could attempt to infer personality from his actions, but even then you are assigning your own interpretation of his character.
EternalDeathSlayer's Avatar
EternalDeathSlayer at 07/31/2008 15:21
While I enjoyed reading this, some people aren't the same as you. I never really felt a connection with the character. I thought he was cool and all, but I never felt like it was me doing all that cool stuff. It was Link.

But that's just me.
jdub28's Avatar
jdub28 at 07/31/2008 15:44
I completely agree panda. Me and my brother got in a fight a few days ago about Zelda being an RPG. I asked him what do you name your character? He said "Link, that's his name". I told him that's exactly why its just an action game to you him and an rpg to me.
donkeykong's Avatar
donkeykong at 07/31/2008 15:46
I like to give him funny names. Like "jackass", so it sounds like everyone who greets you hates your guts, or on the second playthrough of wind waker, when you get to keep your craw fish outfit on, I named him P J Pizzle.
Demtor's Avatar
Demtor at 07/31/2008 16:41
Sweet! Thats a lot of interesting and unique observations.

"It's the joy of exploration and the building of Link's history that make Zelda games great..."

Some people miss that simple point of the series. Exploration. Thats what its all about. Its the key thing never missing from a Zelda game. That feeling of discovery. Never gets old. Never.
Dexter345's Avatar
Dexter345 at 07/31/2008 18:14
Bravo.

I have never beaten the original Legend of Zelda, because I never played it until after I played Link to the Past, and it's considerably more difficult if you don't already know what you're doing.
Raidensolid's Avatar
Raidensolid at 07/31/2008 18:50
Nice one. Link is definitely among the top characters of all time. Oh yeah, and what you said about playing someone else's adventure feeling empty is too true. Bravo.
Raidensolid's Avatar
Raidensolid at 07/31/2008 18:51
Nice one. Link is definitely among the top characters of all time. Oh yeah, and what you said about playing someone else's adventure feeling empty is too true. Bravo.
RJG's Avatar
RJG at 07/31/2008 19:48
I was going to do Marin, but I couldn't get it to sound how I wanted.

Seagulls. ;_;
ato220's Avatar
ato220 at 08/05/2008 03:27
My story similarly involves macaroni and hot dogs, except they were coming up and not going down because of a concussion. My fond memory of this game involves my mom buying me this game after a visit to the doctor's after said concussion. I can't say how many afternoons I set out in Hyrule with the wooden sword in hopes of rescuing princess zelda.
megatron0016's Avatar
megatron0016 at 09/09/2008 22:16
that's was an amazingly well written article. Bravo good sir
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49580 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006