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A brief look at summoning in Dark Souls II

11:30 AM on 08.23.2013 // Jordan Devore
  @DtoidJordan

A director interview

In this interview video, Dark Souls II director Yui Tanimura discusses the core of the series, trying to innovate while staying true to what made the last game so successful from a design perspective, and challenges faced during development.

Toward the end, talk of the game's closed beta is brought up and with it, a snippet of footage showing messages, bloodstains, summons, and invasions. Notice the White Phantom's health bar on the left-hand side of the screen, which comes in addition to the one located over the player character's head? Nice. Very nice.

 




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Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
Dark Souls II


  Jul 25

Dark Souls II gets patch 1.08, fixes and balances in tow

Not quite as major as some fixes in the first Dark Souls


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