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A Beirut battleground in Marines: Modern Urban Combat photo

When you think of a contemporary urban warfare videogame, almost every one is going to think of, well, Call of Duty: Modern Warfare. That's an amazing game, setting the standard for contemporary shooters. The Wii version, exists, yes, and any game entering the Wii market is going to compete with that.

So what do you do? Well, Destineer hopes to enter the niche ofmodern warfare stylings with Marines: Modern Urban Combat. It's a game from a company who has worked with the American military to create training simulations, so this is really a child of professional training tools. How does it stand up in my hands-off preview? Hit the jump for my impressions.

Marines: Modern Urban Combat (Wii)
Developer: Destineer
Publisher: Destineer
Release date: November 10, 2009

Creating a realistic military game is quite the challenging, especially when you place the game on the Wii. Destineer, thankfully, has worked in the past with creating products to help real-life marines train for combat life, called First to Fight. Marines: Modern Urban Combat, thus, is the resulting product of a true military simulation.

Some of the really neat features is how the squad can be commanded with context sensitive commands and controls. The way your squad interacts with knocking through doors and shooting targets is pretty cool, and their defensive columns squad movements show a certain sense of realism.

The AI, I've been promised, will be pretty intelligent, covering your back when need to and dealing with threats in a serious and authentic manner. Like in other FPS games, you can also command air support, and the constant threat of enemies can be dealt with in an intelligent manner.

What may or may not be a problem for Wii FPS fans is the speed of the reticule. Movement and control are slow, but I believe it is a conscious decision of the dev team. This game is supposed to recreate the actions of Marines, so hiding behind walls, crouching, and patiently waiting for your squad to do their part means that running and gunning is a no-no. Some people will hate it, but Wii-gamers with a realistic bent might like it. This is certainly designed to at least play realistically, so slow and steady kills the bad guys.

Unfortunately, I have to say that this is not the prettiest game ever seen on the Wii. Textures are muddy, flat and dull, and while the squad members and enemies look a little better, movements are rather stiff. This is in part due to the power of the Wii, as well as the budget nature of the game.

There is also not a whole lot going on in the streets, with levels mostly quiet of action until you come across a baddie. At that point, expect to be shot at, so teamwork with your AI controlled squad is important, as only a few shots will kill you.



Unfortunately, this embodies the sounds of a budget title. Voice and audio were not much to be too excited about, with many of the levels substantially quiet.

Multiplayer is also completely nonexistent, except for one admittedly weird co-op mode. In this, one player controls the marine and a reticule, and then the second player piggybacks with a second reticule. It's like player one is playing an FPS, and player two is playing an on-rails shooter. For a game that prides itself on military realism, this is a little odd. However, the option seems to be nice, and it'll be something military dads can play with their kids.


I really don't want to massively pass on Marines: Modern Urban Combat, as Destineer does have a certain pedigree when it comes to this sort of game. Without more hands-on time with the game, I cannot say if the stands up to its promise of realism. It really might reach that. I just believe that making a realistic shooter on the Wii, like Marines: Modern Urban Combat, is almost an unrealistic.

While the actual elements and AI of the game is aimed to a high order, everything else (the graphics, the audio, lack of multiplayer) just creates an environment that doesn't quite feel realistic. I hope the team can pull it together, and we'll see how this game turns out. And hell, the $29.99 budget price will appeal to someone.

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22 comments | showing # 1 to 22
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Jack8274's Avatar - Comment posted on 09/30/2009 22:16
Jack8274
Was this packed with sarcasm relating this game to COD4 that's coming too the Wii? I am not sure if you are being serious or not.
bodybreak's Avatar - Comment posted on 09/30/2009 22:16
bodybreak
i have not touched my Wii in a number of months (lol), and i recently unhooked it from my TV to make room for my new XBOX360 elite which sits comfortably beside my recently upgraded PS3 slim.
anyways, wow -- the graphics in this game appear to be completely atrocious. i know it's only the Wii, but the last game i completed was Metroid Prime... shouldn't they be unlocking new capabilities in the system or something?
Airbr1dge's Avatar - Comment posted on 09/30/2009 22:21
Airbr1dge
why do these screens look better then COD4 wii and the same graphics as an Iphone game?
EternalDeathSlayer's Avatar - Comment posted on 09/30/2009 22:24
EternalDeathSlayer
This article is in need of heavy editing.
adultswim810's Avatar - Comment posted on 09/30/2009 22:30
adultswim810
i love how similar the title is to MW2
SnakeDude4Life's Avatar - Comment posted on 09/30/2009 22:38
SnakeDude4Life
I concur with EternalDeathSlayer.

Although, I can understand. It is a low priority game and we are on the leaning edge of the season rush. Still, a few more of these and the c-blogs will start lookin' professional.
Darren Nakamura's Avatar - Comment posted on 09/30/2009 22:46
Darren Nakamura
Is that first part a joke, or did you forget that Call of Duty: Modern Warfare IS coming to the Wii?
MechaMonkey's Avatar - Comment posted on 09/30/2009 22:57
MechaMonkey
I also support EDS's suggestion. A typo here and there is one thing, but there are spelling and grammatical errors throughout this post.

As for the game, you're absolutely right. It's difficult to get a sense of realism from a second-rate presentation.
Airbr1dge's Avatar - Comment posted on 09/30/2009 22:59
Airbr1dge
Anyone forget the quantum3 engine? The conduit, even with its flaws, looked waaaay better then games on wii now.
gamadaya's Avatar - Comment posted on 09/30/2009 23:05
gamadaya
The Wii's graphics are really starting to show their age.
Hiltz's Avatar - Comment posted on 09/30/2009 23:37
Hiltz
It's not the Wii's graphical capabilities that are to blame but the lack of effort from the developer. They're hoping that all of the time they've spent implementing all or most of the features from the 360/PS3 versions will make up for the crappy graphics since this is a port after all.
Los255's Avatar - Comment posted on 10/01/2009 00:37
Los255
The fact it's called "Marines: Modern Urban Combat" is already hilarious.
Kyle MacGregor's Avatar - Comment posted on 10/01/2009 03:24
Kyle MacGregor
This is hilarious.
Chortles's Avatar - Comment posted on 10/01/2009 03:33
Chortles
It ain't realistic unless I can aim down the sights, no matter how long it takes. "Slow" (to transition) is one thing, "can't" is unacceptable.
KrazyKraut's Avatar - Comment posted on 10/02/2009 13:33
KrazyKraut
lol i was happy when i saw the gfx because i thought they bring a new PSOne game out
Archwright's Avatar - Comment posted on 10/07/2009 13:50
Archwright
Does anyone else think the last screen shot looks like an updated Goldeneye shot?
bestfriend4lyf's Avatar - Comment posted on 04/02/2010 21:34
bestfriend4lyf
It's not the Wii's graphical capabilities that are to blame but the lack of effort from the developer. They're hoping that all of the time they've spent implementing all or most of the features from the 360/PS3 versions will make up for the crappy graphics since this is a port after all. You guys can check it out through this crappy limewire pro free download I just found.
Caner Emlak's Avatar - Comment posted on 01/20/2011 08:47
Caner Emlak
a qualty game.. who playing ?

Emlak,Satýlýk Arazi
Angeles's Avatar - Comment posted on 03/03/2011 00:24
Angeles
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