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Project CARS photo
Project CARS

Project CARS on Wii U earns a DNF, officially cancelled


Did not finish
Jul 21
// Brett Makedonski
While Slightly Mad Studios' Project CARS has been zooming past one million sales on PC, PS4, and Xbox One, it won't get off the starting line on Wii U. That had been the murmured whisper around town, but the studio has n...
Nintendo of America photo
Nintendo of America

Nintendo confirms it is publishing Devil's Third Wii U, PC version published by Valhalla


'Quarter four of this year'
Jul 20
// Chris Carter
After rumblings that Nintendo of America had dropped Devil's Third (and that XSEED had picked it up), the publisher just confirmed to Destructoid that the game will launch in North America in "quarter four of this year" under...
Devil's Third photo
Devil's Third

Itagaki blames negative Devil's Third previews on player skill


Because skill affects the frame rate?
Jul 19
// Kyle MacGregor
The situation surrounding a North American release for Devil's Third remains precarious, but it's launching next month in Europe, where critics recently got some hands-on time with the game. The reaction thus far has been ove...
Splatoon photo
Splatoon

The second U.S. Splatfest goes to the smaller, better team


Team Coasters for life
Jul 19
// Jonathan Holmes
[Art by 3D Rod.[ Splatoon's second U.S. Splatfest is over, and this time, skill won out over popularity. After the enormous upset that was the Cats Vs. Dogs contest, it's nice to see superior play (and the superior Squid Sist...
Evamon photo
Evamon

Monster Hunter adds Neon Genesis Evangelion characters, armor


Evamon
Jul 17
// Steven Hansen
Monster Hunter continues its quest to cross over with everything. Monster Hunter 4 Ultimate has been getting regular, free DLC including Animal Crossing, Devil May Cry, and Final Fantasy nods. Japan's Monster Hunter Frontier...
Year Walk photo
Year Walk

Wii U getting acclaimed, spooky Year Walk


Jesus Walks
Jul 17
// Steven Hansen
2013's peculiar hit about a man wandering the Swedish woods and encountering some kind of lake horse in a suit (and so on) made its way to PC in 2014, but if you've still not given it a go, the Wii U is a perfect landing spo...
Skylanders photo
Skylanders

Activision exec talks Skylanders SuperChargers for Wii, amiibo strategy


The Wii version is now a side experience
Jul 17
// Chris Carter
FamilyGamerTV channel had a chance to catch up with Activision exec Josh Taub, and get a quick rundown on what to expect later this year with the Nintendo editions of Skylanders SuperChargers. For starters, the Wii edition i...
Devil's Third photo
Devil's Third

Itagaki throws GamePad under bus for Devil's Third, talks recent press criticism


GamePad 'not recommended'
Jul 17
// Chris Carter
Devil's Third footage is now out in the wild, and depending on who you ask, it's either glorious or terrible. For the most part the consensus from press who have played it seems to be that it's unintentionally bad, but may en...
NPD photo
NPD

June NPD: Batman and PS4 lead the way


Splatoon remains at number five
Jul 16
// Robert Summa
June's NPD numbers were rather ordinary and predictable. That is, nothing terribly shocking happened. The PlayStation 4 was still the top console and Batman: Arkham Knight led the way for software (with the PS4 version the bi...

Nintendo Download: Blaster Master

Jul 16 // Chris Carter
If you missed last week's edition, here it is. As for what I'm getting, I can't resist the call of Blaster Master. For those who are interested, sales are going on for both the Wii U and 3DS.
Nintendo Download photo
Also, Tiny Galaxy
Although this week's downloads are pretty boring, Blaster Master is headlining the Wii U releases. It already existed in Virtual Console form, but now you can play it without going to the poopy Wii emulation mode. Also o...

Devil's Third photo
Devil's Third

Itagaki muses on developing Devil's Third campaign and multiplayer concurrently


Previews aren't kind, however
Jul 15
// Chris Carter
Speaking to Famitsu, Tomonobu Itagaki provided some updates on Devil's Third, which is in a really odd spot with Nintendo right now. He notes that since he's a "military enthusiast" there's many political themes in the game, ...

Review: The Fall

Jul 14 // Mike Cosimano
The Fall (Linux, Mac, PC, PS4 [reviewed], Wii U, Xbox One)Developer: Over the MoonPublisher: Over the MoonMSRP: $9.99Released: May 30, 2014 (PC) / July 14, 2015 (PS4) The Fall opens with style, as gravity slowly kicks in for a mysterious suited figure entering the dusky atmosphere of an alien world. This figure is Colonel Josephs, a soldier in a generic future army. But the good Colonel is in critical condition, leaving his life in the hands of ARID, the AI controlling Josephs' suit. Unfortunately, she's trapped in a decrepit android repair facility, packed with hostile security drones and run by a fantastically creepy caretaker. Her one ally is the facility's mainframe, who is understandably happy to see a friend after decades of loneliness. The character writing is fantastic. ARID doesn't know it, but every attempt to save the meatsack trapped inside her suit brings her closer to escaping her restrictive programming. At first, her determination appears to be a result of coding, but as Josephs comes ever closer to expiring, genuine emotion begins to push through her automated facade. Rogue artificial intelligence hasn't been this compelling since the Portal games. The same goes for the other characters. The caretaker's job is to designate malfunctioning units, but nothing is safe from its critical eye. Both malfunctioning robots and innocent humans are killed and literally crucified by its hand -- a result of overly rigid programming. The character is brought to life by some delightfully creepy animation and a holographic disguise gone horribly wrong. The mainframe, on the other hand, wants to be closer to humanity in the hopes of being treated fairly. ARID exists in a space between these characters; between rigid adherence to the rules (the caretaker) and simulated humanity (the mainframe). Without spoiling the game's killer ending, ARID does make something of a decision between the two. [embed]295646:59464:0[/embed] It's also worth noting that The Fall is not technically over, with two more parts supposedly on the way. The ending of Part One brings closure to the game's themes and ARID's character arc, so it's difficult to guess where the game could end. There's certainly something to be said for exploring characters after a major revelation, so I have faith in the future of The Fall. As long as the writing stays at this level, we'll be in good hands. If there's one area where the game could improve, it's the puzzles. ARID's suit has a series of abilities that can only be activated if her human pilot is in danger. In order to get through the facility and make it to the medical center, ARID has to find a way to manipulate both her environment and her programming. This leads to clever scenarios, where you transform a harmless security door into a death trap, all in the hopes of activating your cloaking mechanism. Unfortunately, most of the puzzles can be reduced to "use item on other item." In retrospect, they seem well-telegraphed, but they're frustrating in the moment. The bulk of the item-based puzzles take place in a domestic droid training center, which makes up for the frustration with atmosphere and some clever jokes. I imagine pumping up the game's brightness would also help a lot with finding interactive objects. Like a fool, I went with the default. Don't be like me. There's also combat, made more tactical by ARID's weak shields. Although the health bar is fairly sizable, both the shields and life support regenerate more slowly than a dead turtle. The real penalty for poor performance is having to sit around and wait. Or you could take a page out of my book -- I was able to make a quick sandwich, eat it, and clean up in the time it took for ARID to come back to full health. This doesn't matter after a certain point; once you get a certain gun upgrade, you can pop headshots like nobody's business. When you nail The Fall's combat, you feel like a badass. The Fall Part One's minor gameplay shortcomings don't even begin to tarnish the sheen on everything else. It's a seductive old-school sci-fi yarn, with characters that somehow manage to represent greater ideas and exist as fully-formed beings. Even though two more episodes have been confirmed, the game ends on an exciting conclusion that could function either as a cliffhanger or a definitive finale. If you're into books like The Martian Chronicles, there's no reason to let some potential head-scratchers keep you from a great experience. [This review is based on a retail build of the game provided by the publisher.]
The Fall photo
Fallen angel
The Fall's opening act is something out of a collection of Ray Bradbury short stories, where hard science leads to deeper questions of morality puzzled over by engaging characters. It's the right sort of science fiction,...

Sup Holmes photo
Sup Holmes

High Strangeness sold better on Wii U than Steam


Sup Holmes every Sunday at 4pm EST!
Jul 12
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Two Sunday's ago on Sup Ho...
Devil's Third photo
Devil's Third

Nintendo acknowledges the odd Devil's Third situation with a tweet


'Excited to bring the game to Wii U'
Jul 11
// Chris Carter
Something weird is going on with Devil's Third. We learned recently that the game was rumored to be dropped by Nintendo of America due to quality concerns. Allegedly, the game is not shaping up to be up to snuff for Nint...
Splatoon photo
Splatoon

Do you use motion controls in Splatoon?


I don't want to learn
Jul 10
// Chris Carter
Earlier today, I was watching an interview conducted by the folks over at Nintendo Life with Splatoon co-director Tsubasa Sakaguchi, and it hit me -- some people actually use motion controls in this game. I still re...

Review: Spy Chameleon

Jul 10 // Steven Hansen
Spy Chameleon (Xbox One [reviewed], Wii U, PC)Developer: Unfinished PixelPublisher: Unfinished PixelMSRP: $4.99Released: May 22, 2015 (Xbox One) Spy Chameleon is a puzzle game with stealth flavorings that does one thing right. Its chameleon character changes colors in accordance with the four face buttons on an average Xbox 360 controller. To that end, I have no idea how it made it to Wii U before Xbox One. The palette swap ability is used for hiding in plain sight from both sweeping and stationary enemy vision cones. The cute mascot character works well with the colored rugs that adorn the first set of missions. Collectible flies lead you towards the best path for completing a level and you're rewarded for nabbing them all and coming in under time. A third chore is added once you've completed a level; you can go back and collect all the newly added ladybugs, too. In this retreading for things to do is Spy Chameleon's obvious flaw, which is that it is slight and tries to hide it. But it's not a good enough stealth game for that. [embed]294985:59452:0[/embed] The consistent aesthetic, albeit somewhat bare and not as lovingly detailed as the lead character, of the first mission gives way to repetitive, steel lab environments with mouse enemies and light-up floors that work against the jaunty Dreamworks lead. After those segments drag on, it tries to pick up, hurriedly introducing a few new mechanics (file cabinets to move and hide behind, paint cans to knock over, patrolling enemies you can eat from behind) and it just feels unfocused. The Metal Gear Solid cardboard box doesn't feel like an earned homage, just a disconnected reference. Spy Chameleon is a short game that feels too long. It's one good idea not fully realized and a reptilian mascot who deserves another shot. [This review is based on a retail build of the game provided by the publisher.]
Spy Chameleon review photo
Complacent Bond
Did the Gex 3 ad with a grinning Gex cupping a human woman's bare breasts kill green lizards in games? I'm pretty sure that horny-teen embodiment of '90s edge ended the Croc series, cost King K. Rool chief villain spots in Do...

PS4 lead platform photo
PS4 lead platform

Ubisoft making 2.5 times more money off PS4 sales than Xbox One


UbiStation
Jul 10
// Steven Hansen
Ubisoft is doing more PC business than ever (despite uPlay), and more people might own the last generation PS3 and Xbox 360, but Ubisoft's games are selling best on current generation consoles. Well, on PlayStation 4, anyways...
Nintendo photo
Nintendo

Nintendo is holding a 'Girls Game Museum' event


Aimed to expand its female audience
Jul 10
// Chris Carter
Nintendo is no stranger to marketing directly to women, and in Japan, it's holding a special event that's basically one giant marketing campaign. It's called the Nintendo Girls Museum, and will be held at the Aeon Mall M...
Moray Towers photo
Moray Towers

New Donkey Kong-esque map available in Splatoon soon


Donkey Kong meets Splatoon
Jul 09
// Jed Whitaker
Nintendo of America's Twitter let it be known that a new map (pictured above) will be available in Splatoon at 7:00PM PT tomorrow, and it looks really fun. The zig-zagging towers of Moray Towers look reminiscent of the f...
amiibo > videogames photo
amiibo > videogames

Nintendo: New Animal Crossing games were made because 'we just wanted amiibo'


Egg to chicken, amiibo to game
Jul 09
// Jed Whitaker
In an interview with USgamer, Animal Crossing: Happy Home Designer and Animal Crossing: amiibo Festival creative lead Aya Kyogoku was asked if amiibo Festival was conceptualized as a game involving amiibo or if the ...
Next Splatfest announced photo
Next Splatfest announced

The next Splatfest announced for the Americas


How do you like your rides?
Jul 09
// Patrick Hancock
Nintendo of America has announced the details for the next Splatfest in Splatoon, and it's much sooner than I thought it would be! The Splatfest starts the night of July 17, at 9:00 PM PT, and runs for 24 hours. As for the te...
Uh oh photo
Uh oh

Rumor: Nintendo of America drops Devil's Third for US release


Another one bites the dust
Jul 09
// Jed Whitaker
After Devil's Third was a no-show at E3 this year and its listing on the Wii U eShop recently disappeared, many were left scratching their heads and wondering if the game would even release in the United States. Tu...

Nintendo Download: Mario Tennis

Jul 09 // Chris Carter
If you missed last week's edition, here it is. As for what I'm getting, nothing for me this week. For those who are interested, sales are going on for both the Wii U and 3DS.  
Nintendo Download photo
Also, Asteroid Quarry
Wow, this is one of the most barren Nintendo Downloads I've seen in some time! The Wii U's heavy hitter today is Mario Tennis, a Virtual Console rendition of the original Nintendo 64 game. The Wii U is also getting Asteroid Q...

Don't Starve photo
Don't Starve

Here's what Don't Starve looks like on an iPad


It's out today for $5
Jul 09
// Chris Carter
Don't Starve was announced for the iPad platform yesterday, and soon, you can buy it! It's $4.99, and will only work on "at least" an iPad 3 or iPad mini 2 with iOS 8 and up. Courtesy of a new trailer, you can get a better l...
LEGO Dimensions photo
LEGO Dimensions

LEGO Dimensions' Doctor Who level will feature every Doctor


Bowties in custard and whatnot
Jul 09
// Joe Parlock
I totally forgot LEGO Dimensions was happening, but now that I see it again… holy crap it actually looks good. The series has it all: Batman, Back to the Future, and now all thirteen Doctors from Doctor Who as well. W...

Tower Control is the best mode in Splatoon

Jul 08 // Patrick Hancock
[embed]295623:59421:0[/embed] Tower Control This mode starts with a neutral, floating tower platform in the center of the map and tasks players to move it into the enemy's base by standing on it. The path of the platform is marked on the map, so everyone knows exactly where you're going. My enjoyment with this mode largely depends on the map, but Tower Control has provided my best moments in Splatoon. Most maps are great in Tower Control, but one gets special mention for being not-so-great, and that's Saltspray Rig. I love map to death, but its Tower Control variant is just so darn small. I've won or lost rounds within a minute multiple times, often only being able to respawn once before the round is over. This isn't to say that it's impossible to have intense rounds on Saltspray, but I don't find them as common as in other maps. The beauty of Tower Control is how it made previously unappealing weapons super awesome to me. I've never touched a Squelcher before, but the Custom Dual Squelcher with Squid Beakons and the Killer Wail is a favorite in this mode. Squid Beakons assure that my teammates can come back to the action quickly, and the Killer Wail is absolutely perfect for defense. Remember, you know exactly where the enemy will be, and I've used this information to score a triple-kill many times using the Killer Wail in Tower Control. It's so good. I also started using the Classic Squiffer, which I used to think was a garbage weapon. Its sub abilities, the Point Sensor and Bubbler, are also perfect here. Many people "hide" in the ink when on the tower, so the Point Sensor allows me to show my team exactly where they're lurking. The platform isn't big, but the tower itself will block some ink if they're in the right spot. The Bubbler is always amazing, but when a team needs a final push, it's exciting to jump on the tower and protect everyone with a Bubble all at once! Plus, it doesn't hurt that all snipers are awesome in this mode, especially ones that don't need a long charge like the Classic Squiffer. .96 Gal Deco This weapon is a re-skin of the .96 Gal, but comes with a Splash Wall and Kraken as its sub abilities. The Splash Wall becomes way more effective in Tower Control, but the Kraken's recent nerf makes it way more underwhelming (see: balanced). As much as I love the .52 Gal weapon, the .96 leaves me hurting for ink too much to feel "in control." Considering Splash Wall takes a ton of ink, I'll continue to stick to the .52 Gal from here on out. As great as Splash Wall is for Tower Control, I still believe the original .96 Gal is a better option. Both the Sprinkler and Echolocator are some top-tier abilities regardless of mode, and their pairing on the original make it a hard option to pass up. Sploosh-O-Matic This is my new favorite gun. I generally stick to the Inkbrush or Blasters, so I'm a fan of close-quarters combat. The Sploosh-O-Matic feels like an honorary blaster with its short range and incredible damage output. I can't stress the short range enough, though. In an Inkopolis dominated by Aerosprays, short-ranged weapons are often caught out if they're not careful. One thing that surprised me was how incredibly fast this gun can fill its special. I was getting my Killer Wail ability way more often than with anything else. The best part is, since ink management can be tough with a gun like this, and using a special instantly refills ink, it's good to have a quick-use special like the Killer Wail. It's wonderful to ink a ton of ground, use the Killer Wail to kill or deny an area, and then keep on inking. Squid Beakons are just the icing on the cake, since they will always be a great choice to help out your team. Is anyone else as addicted to Splatoon as I am? If so, which new weapons are your favorite? Feel free to add P-Dude to your friends list to play together sometime!
Splatoon update is good photo
The Sploosh-O-Matic is my new favorite
Splatoon has gotten very frequent update ever since its initial release, and I have been gobbling them up as much as I can. New weapons, maps, and modes have consistently kept the game fresh, even for those who have alre...

Review: Yoshi's Woolly World

Jul 08 // Laura Kate Dale
Yoshi's Woolly World (Wii U)Developer: Good-FeelPublisher: NintendoMSRP: $49.99Release Date: June 26 (EU) / October 16 (NA) Sitting at around 10 hours to complete, Yoshi's Woolly World is a delightful journey through a world full of pleasantly enjoyable surprises. Colours are bright, wool textures are detailed, and animations are always fluid. The game's world is polished where it needs to be, but isn't afraid to have the kind of natural rough edges present in a game about thread and sewing materials. From loose threads that unravel when pulled to fabrics that fold in asymmetrical ways, the game world just feels like an incredibly tangible physical space. Woolly World really shines when it takes advantage of the design aesthetic. From Shy Guys brandishing crochet hooks threateningly to fish spitting out water that, thanks to being made of wool, can be run along, the game excels when it fully commits to its core design concept. Mechanically, Woolly World is at its best and most challenging when it pushes Yoshi out of his comfort zone. Yoshi's abilities are all designed to keep him out of harm, from eggs that can dispatch enemies at a distance to a very forgiving and lengthy jump arc. The times when Yoshi's Woolly World forces you to take a leap of faith that pushes that jump to its limits, requires you to fight enemies in close quarters and experiments with the characters weaknesses are some of the best moments of Yoshi gameplay out there. It's just a shame those moments are few and far between. [embed]295585:59414:0[/embed] The vast majority of Yoshi's Woolly World doesn't push the titular hero's moveset in ways that really challenge the player. While levels frequently throw minor new gimmicks in that freshen up the feel of progression, they rarely have any real effect on the challenge of playing the game. It's not necessarily a problem; if you're looking for a calm and relaxed exploration of new mechanics in a colourful world then this certainly delivers that in spades. But yeah, be aware that the challenges are often spread out for the player. There are a bunch of collectibles to go after in the game, most of which are monotonous to collect and offer very little reward. The main exception to this is collectibles that allow you to re-skin your Yoshi, which are pretty enjoyable to seek out. The game's co-op mode does give you the benefit of being able to use your partner as a source of wool if you run low, but the levels in the game were very clearly designed to be played single player and more often than not, your secondary player will feel like they're hindering progression rather than helping with it. Yoshi's Woolly World is best described as easy, beautiful, and inventive. While the times it offers challenge are a little too spread out for my liking, the game looks and sounds stunning, and offers players a variety of new sights to experience along their journey. If you're looking for something to play to unwind, something pleasant and positive, this would be a pretty darn solid choice to go with. [This review is based on a retail build of the game purchased by the reviewer].
Yoshi's Woolly World photo
Pleasantly fluffy
Yoshi's Woolly World is the epitome of adorable. From Yoshi's cute, easily read facial expressions to the bright colourful world he inhabits, the intricate minor details to the tactile physicality of the world, this game took...

The Peanuts Movie game photo
The Peanuts Movie game

Activision publishing companion game to this year's Peanuts Movie


Snoopy and Woodstock cooperate
Jul 08
// Darren Nakamura
Those trailers for The Peanuts Movie are pretty dang cute. It's neat to see the computer models and animation done in the style of the old cartoons. The movie will show up in theaters on November 6. In a move hearkening back...
SMT x FE photo
SMT x FE

Genei Ibun Roku #FE is long like its title


Shin Megami Tensei x Fire Emblem
Jul 08
// Steven Hansen
I'm no longer trying to cram "Shin Megami Tensei x Fire Emblem" into headlines along with the Wii U crossover's already-lengthy name, Genei Ibun Roku #FE, so I'm counting on you all to remember it. Say it with me: Genei Ibun ...
Skylanders amiibo photo
Skylanders amiibo

Get ready to drop a lot of cash on the Skylanders line, amiibo collectors


Very expensive variants
Jul 07
// Brett Makedonski
Those who collect amiibo are no stranger to the variant game. It was just this past spring when both Gold Mario and Silver Mario released -- the former significantly more sought-after than the latter. Two more variants were a...

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