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[Note: The Badger could be anyone -- a game developer, a member of the gaming press, even a writer for another game blog. They could be just one person or multiple people. You'll probably never find out who they really are, w...
[Image credit: Mike Lambert] I've long been of the opinion that the relationship between a person and a videogame is similar to the relationship between a person and another living being. It's part of why you see people ...
We get lots of daily tips emails at Destructoid. Sometimes hundreds. Today, we were tipped something that involves a look at the life of a red barrel in the world of videogames from the team at Mashed. "That ... that barrel has breasts," replied Destructoid's Jordan Devore. Yes, yes it does.
I've barely finished reading the titles I bought with the last videogame-themed offer from Story Bundle and now the fourth one is here for us to enjoy. As always, there's a great mix of books on offer and for the first time, ...


Number 56 on the master list of 235 "Things that I say that sometimes annoy people who play videogames" is that it's very rare for a game to have "bad" controls. Most of the time when people say that, they are focusing too m...
It's a chore for me to enter a few hundreds of games into my Backloggery account, and I haven't even finished it yet. Ambitious 4chan user Data_baser is compiling a list of every video game ever made. Way to make me feel...
Let's face it, job interviews suck. Actually getting an interview, for me at least, is a minor miracle so it's just as deflating when you have to go through the whole process of trying to make yourself sound like a great cand...
The Smithsonian American Art Museum has added another two videogames to its ever- expanding collection: thatgamecompany's Flower and Halo 2600, developed by Ed Fries. Whilst Flower had already been showcased at the 2012's Art...
Backing videogame projects on Kickstarter is pretty commonplace these days but it's rarer to back a physical, videogame-related product. Everyday is Play is a book designed by Matthew Kenyon, a graphic designer from West Yor...
My original plan for today was to head out to Connecticut to talk to residents of Southington about their initiative to destroy violent videogames. That event was canceled. So one ridiculous sidestepping of the real...
There was an episode of Talking to Women about Videogames a while back that got screwed up when it started to rain, requiring that we abruptly end the episode without a proper resolution. That's why Art Hawk (also known...
Today, Mash Tactics is playing whatever they feel like. The end of the week is what we affectionately call "A.D.D. Fridays." We take suggestions on what to play, then we play along with the people watching at home. Mash Ta...
So here it is, ladies and gentlemen: not only my very last BritToid, but also my very last front-page post as staff here at Destructoid. As of tomorrow, I will be the new Consumer and Community PR for Namco Bandai in the...
Do you like Choose Your Own Adventure books? Do you like pompous foreign art experiments? Were Sega CD FMV games the highlight of the 16-bit era for you? Then you are gonna love Sufferrosa! From director Dawid Marcinkowski of...
Yes, can you believe it? Despite no food, sleep and horrible schedules the entire gamescom 2011 team remains alive! Today Maurice Tan, Daniel Carneiro and myself talk about what we have seen, what games we think should be co...
While I am probably on my forth or fifth mini-meltdown this week it appears that nearly all my pre-gamescom prep work is completed and the team is eager to be let loose at one of biggest gaming events in the world....
This episode reaches you in a far more timely manner than we are used to seeing and I proudly present the retun of the full cast for the first time in many, many months.  In episode 12 we ta...
While this may only be the 11th official BritToid podcast, it is actually our one year anniversary and it has definitely been an interesting adventure. When I started working for Destructoid I always said I wanted t...