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11:00 AM on 12.21.2014

Nominees for Destructoid's Overall Best Game of 2014

[Image credit: Mike Lambert] I've long been of the opinion that the relationship between a person and a videogame is similar to the relationship between a person and another living being. It's part of why you see people ...

Jonathan Holmes


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




1:30 PM on 12.04.2014

That...barrel has breasts

We get lots of daily tips emails at Destructoid. Sometimes hundreds. Today, we were tipped something that involves a look at the life of a red barrel in the world of videogames from the team at Mashed. "That ... that barrel has breasts," replied Destructoid's Jordan Devore. Yes, yes it does.

Chris Carter

6:00 PM on 08.20.2014

The Video Game 4.0 collection from Story Bundle is out now

I've barely finished reading the titles I bought with the last videogame-themed offer from Story Bundle and now the fourth one is here for us to enjoy. As always, there's a great mix of books on offer and for the first time, ...

Alasdair Duncan



Think a game has bad controls? Maybe it's your fault photo
Think a game has bad controls? Maybe it's your fault
by Jonathan Holmes

Number 56 on the master list of 235 "Things that I say that sometimes annoy people who play videogames" is that it's very rare for a game to have "bad" controls. Most of the time when people say that, they are focusing too much their idea of what the game should provide them with, and not their responsibility to adapt to how the game handles.

Number 78 on my master list of 798 "Reasons I love about videogames" is that the interaction between the player and the game adds up to something that's more than the sum of its parts. Both parties are bringing something active to the table. When the game and the player don't fit well together, it's usually neither one's fault. It's a mutual lack of fit. This is especially true when it comes to a game's controls, though it's fairly rare to find a game reviewer who looks at it that way. The game almost always gets all the blame.

Thanks to my old pal Anthony Carboni, we've finally got some science to back up that claim. So the next time you play a round of Rhythm Heaven Fever and think "The controls must be jank cause I can't make these monkeys happy," maybe it's time to check yourself

view full story + comments


10:00 PM on 04.21.2014

Industrious 4chan user is compiling a list of every videogame ever made

It's a chore for me to enter a few hundreds of games into my Backloggery account, and I haven't even finished it yet. Ambitious 4chan user Data_baser is compiling a list of every video game ever made. Way to make me feel...

Brittany Vincent

9:30 PM on 01.22.2014

Why you might play a videogame at your next job interview

Let's face it, job interviews suck. Actually getting an interview, for me at least, is a minor miracle so it's just as deflating when you have to go through the whole process of trying to make yourself sound like a great cand...

Alasdair Duncan

1:25 PM on 12.17.2013

Smithsonian adds Flower and Halo 2600 to its collection

The Smithsonian American Art Museum has added another two videogames to its ever- expanding collection: thatgamecompany's Flower and Halo 2600, developed by Ed Fries. Whilst Flower had already been showcased at the 2012's Art...

Alasdair Duncan

3:00 AM on 08.02.2013

Everyday Is Play is a love letter to videogames

Backing videogame projects on Kickstarter is pretty commonplace these days but it's rarer to back a physical, videogame-related product. Everyday is Play is a book designed by Matthew Kenyon, a graphic designer from West Yor...

Alasdair Duncan



'Gun violent' videogames removed from MA truck stops photo
'Gun violent' videogames removed from MA truck stops
by Jonathan Holmes

My original plan for today was to head out to Connecticut to talk to residents of Southington about their initiative to destroy violent videogames. That event was canceled. So one ridiculous sidestepping of the real issues in our society taken off the docket, right? Wrong.

Just like the Hydra, cutting off one head results in two growing in its place. Now the town of Melrose, Massachusetts, is planning on doing its own "dump a violent videogame for coupons" drive, and the Massachusetts Department of Transportation has banned some gun-related videogames from highway rest stops, including Time Crisis and Beachhead 2000.

Haven't any of these goofballs read Grand Theft Childhood?

view full story + comments


8:00 PM on 12.30.2012

Art Hawk talks Grand Theft Auto

There was an episode of Talking to Women about Videogames a while back that got screwed up when it started to rain, requiring that we abruptly end the episode without a proper resolution. That's why Art Hawk (also known...

Jonathan Holmes

5:30 PM on 12.23.2011

Live show: Tell us what to play on Mash Tactics today!

Today, Mash Tactics is playing whatever they feel like. The end of the week is what we affectionately call "A.D.D. Fridays." We take suggestions on what to play, then we play along with the people watching at home. Mash Ta...

Wesley Ruscher





1:30 PM on 10.31.2011

BritToid ep 18: Keep calm and say farewell to Hollie

So here it is, ladies and gentlemen: not only my very last BritToid, but also my very last front-page post as staff here at Destructoid. As of tomorrow, I will be the new Consumer and Community PR for Namco Bandai in the...

Hollie Bennett

11:30 AM on 09.11.2011

Sufferrosa is an 'experimental storytelling project'

Do you like Choose Your Own Adventure books? Do you like pompous foreign art experiments? Were Sega CD FMV games the highlight of the 16-bit era for you? Then you are gonna love Sufferrosa! From director Dawid Marcinkowski of...

Tony Ponce

12:45 PM on 08.19.2011

Gamescom Day 2 wrap up

Yes, can you believe it? Despite no food, sleep and horrible schedules the entire gamescom 2011 team remains alive! Today Maurice Tan, Daniel Carneiro and myself talk about what we have seen, what games we think should be co...

Hollie Bennett

10:30 AM on 08.16.2011

Meet the Gamescom 2011 team

While I am probably on my forth or fifth mini-meltdown this week it appears that nearly all my pre-gamescom prep work is completed and the team is eager to be let loose at one of biggest gaming events in the world....

Hollie Bennett

10:30 AM on 07.16.2011

BritToid Ep 12: Keep calm and touch a bear

This episode reaches you in a far more timely manner than we are used to seeing and I proudly present the retun of the full cast for the first time in many, many months.  In episode 12 we ta...

Hollie Bennett