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Super Mario Maker photo
Super Mario Maker

Super Mario Maker's level components will be drip-fed


Tools, sounds, and effects unlock
Aug 12
// Darren Nakamura
Every time I think I know what to expect out of Super Mario Maker, a new video shows up with a little more information. The video below was just released and I'm having trouble keeping the hype in check. Here's what's new to ...

Adventure Time Game Wizard has a pretty cool level editor

Sep 11 // Abel Girmay
So the level editor sound cool, huh? Unfortunately, the rest of the game drops the ball. Adventure Time Game Wizard is a platformer with awful controls, and a platformer with awful controls cannot carry itself very far. Out of all the different ways we've seen platformers played on a touch display, Game Wizard opts for a virtual d-pad setup. Simple commands, like switching directions, felt needlessly janky. Didn't matter whether I slid my finger over the d-pad or tapped it -- there was a noticeable pause in the time between hitting a new directional button, making the experience frustrating when going through the story mode. You can just imagine how unforgiving it can feel when playing on amateur fan-made levels. I like Adventure Time and would really dig a good game based off the show, so it hurts that this handles the way it does. Despite the rather ingenious level editor, Game Wizard is just par for the course for licensed games.
Adventure Time photo
But terrible platforming
There's a new game coming out based on everybody's favorite television show, Adventure Time! You know what that means right? Go on and grab your friends, because we're going to some very distant la---actually, you might want ...

LittleBigPlanet 3 photo
LittleBigPlanet 3

See some new screenshots for LittleBigPlanet 3


Sackboy and friends take things to a new level with enchanced user content
Aug 13
// Alessandro Fillari
After the runaway success of the first two LittleBigPlanet titles on PS3, fans had been clamoring for a follow-up on Sony's new hardware. With the announcement of LittleBigPlanet 3 at E3 coming to both PS4 and PS3, the LBP co...

More games need a Photo Mode like inFamous: Second Son

Apr 21 // Steven Hansen
[screenshot] Hopefully you have seen Dead End Thrills. It makes games sing. Even not so great games. More often than you might think, publishers don't capture great screenshots, which feels like a waste of years of slaving over a hot modelling computer. Dead End Thrills is all about artistic shots. And that's what Second Son's Photo Mode is about. Just look at the Twitter hashtag. Or this NeoGAF thread. Of course, Photo Mode might also exist for the same reason the Share button exists: virality and marketing. Sucker Punch has unleashed an artistic tool that is fun to use, but also gets people tweeting and sharing pictures of its game, keeping it in the public consciousness for longer and likely encouraging people to buy it. It's advertising, apersure, but it's advertising I can get behind. Let people be creative and show off cool things. On the other hand, I think we can f-stop with auto-tweeting high scores or anything from Raptr ever. [screenshot] When Super Smash Bros. Melee was my il pane quotidiano, we always came up with meta games within the confines of a match. That's part of Melee's fun: user-generated gameplay. You could choose item sets and their frequency, completely changing matches. Provided you weren't always a stodgy khaki wearer and only played it as an item-less competitive fighter. It even offered modes like giant melee, lightning melee, and single-button. Then of course there are self-imposed changes. Playing DK Island: Kongo Jungle and fighting for supremacy of the rock that juts out on the lower right. Playing baseball with Ness by throwing Kirbys and Jigglypuffs. It's about using tools to make your own fun.   And even without a special Photo Mode enhancement suite, one of the meta games we did in Melee was randomly pause the game within matches and cycle between characters, hoping we'd caught a hilarious face or a cool Rocky III freeze-frame punch. And yeah, Melee is like 15 years old so, yes, there were some intentional Yoshi plays to catch him pooping people out in eggs or licking butts.  [screenshot] Second Son's Photo Mode was a great move by Sucker Punch. It conceivably helps its game do better with something that is fun for us and yields cool results. Maybe I'll get tired of Second Son screenshots, but I haven't yet. Seriously, Nintendo. Make another god damn Pokemon Snap. Yes, this is a total rider of an issue, but we're talking about videogame photography and Pokemon Snap is great! Despite releasing a console with pointer controls, Nintendo couldn't have another one made? But there are three Pokemon Ranger games and like five Mystery Dungeons?
Photography is metal photo
And we need a new Pokemon Snap, too
inFamous: Second Son saw an almost benign update with Photo Mode last week (hashtag many filters). With it, you're photografree to turn off the HUD, adjust depth of field, change time of day, and, well, take pictures. Picture...


MGS5 changes photo
MGS5 changes

Metal Gear Solid V: Multiplayer, second screens, & more


Also: excessive exposition, women in lingerie on the battlefield, and horses
Sep 06
// Steven Hansen
We have some new, surprising information about Metal Gear Solid V: The Phantom Pain. Speaking to Official PlayStation Magazine, longtime series director Hideo Kojima detailed some surprises, all of which seem to stem from the...
Project Spark photo
Project Spark

Project Spark closed beta coming in October


Create worlds a bit earlier than others
Aug 20
// Brett Makedonski
Project Spark is shaping up to be one of the most ambitious and creative Xbox One titles that Microsoft is currently showing off, but don't take my word for it -- you can try it out yourself.  A closed beta was jus...

Project Spark has all the tools to be successful

Jun 11 // Brett Makedonski
The only suspect aspect of Project Spark is what you actually do with these worlds. There's some sort of quick adventure mode that allows the player to jump into a pre-made setting where only minimal choices need to be made. It looked like you could use your custom worlds to create gameplay for, but I didn't get to see that. Community seems like it'll serve as one of the most crucial facets for Project Spark. The install base will be able to upload whatever they create, such as minigames, for everyone else to play. Once players have these, they can make any sort of changes to their version of it in order to optimize fun. It sounds like the developers are kind of banking on routinely interacting with the community to achieve this. Whether the plan has long-term legs remains to be seen. It may not be a triple-A type of endeavor for Microsoft, but Project Spark looks like it has a lot of creative potential. I'm not necessarily the audience-base that it's looking to serve, but it should definitely strike a resounding chord with some people. I know that it has the tools to accomplish it; it just needs to guide players to use them in the right way.
Project Spark Preview photo
How it ultimately uses those tools remains to be seen
One of the more ambitious looking games that Microsoft had on display as part of its press conference and showcase event was Project Spark. Serving as an obvious attempt to capture the sect of the audience that loves Mi...

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Project Spark shows off multiplayer world building


Kinect-enabled with SmartGlass
Jun 10
// Jason Cabral
Project Spark is bringing a huge open universe of creativity to Xbox One players. With the Kinect enabled voice controls, along with terraforming made easier with the use of SmartGlass, Project Spark is looking to make a big splash with its user-generated content. No word yet as to a release date, but those worlds sure look pretty!
Let's Play Profiteers photo
We answer The Question
Last week, it came to light that Nintendo has started making content claims for popular videos on YouTube which feature their products, including "Let's Play" and other forms of walkthrough content, taking the ad revenue whi...

Trials Evolution photo
Trials Evolution

This custom Trials Evolution track boggles the mind


Go home, Illusion 1800. You're drunk
May 20
// Darren Nakamura
When Trials Evolution released last year, I played around with the level editor enough to see huge potential in it and also to understand that I could never personally tap into that potential. Thankfully, there are people li...
Future of AAA games photo
Future of AAA games

Jade Raymond: AAA games will need more user content


"What I think people want is their own custom experience, in anything."
Mar 31
// Fraser Brown
Jade Raymond, Ubisoft Toronto's Managing Director, doesn't believe that the continually expanding budgets and costs of AAA game development are necessary, in fact, she thinks they need to stop. Speaking with Gamasutra at GDC,...
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Observe the Far Cry 3 Map Editor in action


Make places for you and your friends to blow up
Nov 26
// Conrad Zimmerman
Far Cry 3 releases later this week (unless you're in North America and have to wait until next week, which should happen now and again if we're going to be fair about things) and it's looking pretty tight. Perhaps even -- an...
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Valve update adds co-op puzzles to Portal 2 level creator


Aug 16
// Conrad Zimmerman
Aperture Science's "Perpetual Testing Initiative" has just undergone a major expansion. An update for Portal 2 released today which allows users to now create puzzles requiring cooperative play to add to the more than 17...
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Portal 2 Perpetual Initiative serves 1.3 million tests


May 11
// Conrad Zimmerman
Released just this week, the Perpetual Testing Initiative expansion to Portal 2 has already resulted in a success of some kind. No, no. Don't tell me. I'll figure out the appropriate adjective eventually. More than 35,0...
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A message to all Aperture employees from Boss Man Johnson


May 08
// Raz Rauf
Mr. Cave Johnson, CEO of Aperture Science, recently issued a message to all his employees, confirming the existence of the Perpetual Testing Initiative (PeTI), and its status being operational as of now. In the message, rath...
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Valve to release Portal 2 level editor May 8


Apr 26
// Conrad Zimmerman
Starting next month, the possibilities for portal puzzles become as infinite as spaaaaaaaaace. Valve has announced a new update for Portal 2 which will arrive on May 8. The "Perpetual Testing Initiative" will give player...
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Team Fortress 2 community mods look spook-tacular


Oct 25
// Alasdair Duncan
C'mon, I'm allowed one Halloween pun at this time of year, right? Anyway, Team Fortress 2 has had plenty of official Halloween updates in the past, whether it's been special themed maps or limited edition hats. Now a group of...
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inFAMOUS 2 gets vehicles for user-generated content


Jul 26
// Jordan Devore
How's inFAMOUS 2 been going on the user-generated-content front? I honestly couldn't say! But the first of many UGC updates to come is free, and it's hopefully going to keep mission makers interested enough to stay with it. T...
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MERD: A stunning FPS built in Little Big Planet 2


May 19
// Conrad Zimmerman
The above video is of Massive Epic Raging Destruction (MERD), a first-person shooter game built using the game creation tools in Little Big Planet 2. As a guy who can barely grasp the idea of what's possible with enough...

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