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3:30 PM on 09.11.2014

Adventure Time Game Wizard has a pretty cool level editor

There's a new game coming out based on everybody's favorite television show, Adventure Time! You know what that means right? Go on and grab your friends, because we're going to some very distant la---actually, you might want ...

Abel Girmay


Advertisement:

Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




1:15 PM on 08.13.2014

See some new screenshots for LittleBigPlanet 3

After the runaway success of the first two LittleBigPlanet titles on PS3, fans had been clamoring for a follow-up on Sony's new hardware. With the announcement of LittleBigPlanet 3 at E3 coming to both PS4 and PS3, the LBP co...

Alessandro Fillari



More games need a Photo Mode like inFamous: Second Son photo
More games need a Photo Mode like inFamous: Second Son
by Steven Hansen

inFamous: Second Son saw an almost benign update with Photo Mode last week (hashtag many filters). With it, you're photografree to turn off the HUD, adjust depth of field, change time of day, and, well, take pictures. Pictures of stunning digital vistas and creepy monster teens. It's like you're a member of the Ansel Adams Family.

It's in some ways an extension of inFamous 2's user-generated missions, which stemmed from Sony going hard on the "Play, Create, Share" campaign after the success of games like LittleBigPlanet. It's also a natural extension of a thing a lot of games already had -- level editors -- now even more useful with the ability to share levels with everyone.

And it's a great idea, equal parts a smart business decision and a fun, artistic tool for letting you make screenshots that second stun

[screenshot via NeoGAF's emalord]

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8:00 AM on 09.06.2013

Metal Gear Solid V: Multiplayer, second screens, & more

We have some new, surprising information about Metal Gear Solid V: The Phantom Pain. Speaking to Official PlayStation Magazine, longtime series director Hideo Kojima detailed some surprises, all of which seem to stem from the...

Steven Hansen

2:30 PM on 08.20.2013

Project Spark closed beta coming in October

Project Spark is shaping up to be one of the most ambitious and creative Xbox One titles that Microsoft is currently showing off, but don't take my word for it -- you can try it out yourself.  A closed beta was jus...

Brett Makedonski



Project Spark has all the tools to be successful photo
Project Spark has all the tools to be successful
by Brett Makedonski

One of the more ambitious looking games that Microsoft had on display as part of its press conference and showcase event was Project Spark. Serving as an obvious attempt to capture the sect of the audience that loves Minecraft, Project Spark has some very impressive terraformation tools in its arsenal that expertly allow the player to create worlds on a whim. Once those worlds are created, the game finds ways to try to make them fun.

There's no question in my mind that the method is sound. During my 15 minutes with the game, Project Spark showed off an astounding attention to detail that was hard to wrap my head around. Paying particular care to fine-tune everything down to the tiniest of metrics, players can either form new environments in sweeping broad strokes or pixel by pixel on both an X and Y axis. Watching the game create vibrant-looking lands right under your brush is...well, it's kind of magical.

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12:30 PM on 06.10.2013

Project Spark shows off multiplayer world building

Project Spark is bringing a huge open universe of creativity to Xbox One players. With the Kinect enabled voice controls, along with terraforming made easier with the use of SmartGlass, Project Spark is looking to make a big splash with its user-generated content. No word yet as to a release date, but those worlds sure look pretty!

Jason Cabral



Should publishers try to profit from user-created videos? photo
Should publishers try to profit from user-created videos?
by Conrad Zimmerman

Last week, it came to light that Nintendo has started making content claims for popular videos on YouTube which feature their products, including "Let's Play" and other forms of walkthrough content, taking the ad revenue which would have normally gone to the uploader. As the first major sign of corporate intervention in the rapidly expanding form of entertainment which (in all but a few circumstances) necessitates the use of another's intellectual property, one has to wonder: Should they even be trying to profit from the content their customers create?

Answer The Question for yourself in the comments!

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4:00 PM on 05.20.2013

This custom Trials Evolution track boggles the mind

When Trials Evolution released last year, I played around with the level editor enough to see huge potential in it and also to understand that I could never personally tap into that potential. Thankfully, there are people li...

Darren Nakamura

5:00 PM on 03.31.2013

Jade Raymond: AAA games will need more user content

Jade Raymond, Ubisoft Toronto's Managing Director, doesn't believe that the continually expanding budgets and costs of AAA game development are necessary, in fact, she thinks they need to stop. Speaking with Gamasutra at GDC,...

Fraser Brown

6:00 PM on 11.26.2012

Observe the Far Cry 3 Map Editor in action

Far Cry 3 releases later this week (unless you're in North America and have to wait until next week, which should happen now and again if we're going to be fair about things) and it's looking pretty tight. Perhaps even -- an...

Conrad Zimmerman





9:00 PM on 08.16.2012

Valve update adds co-op puzzles to Portal 2 level creator

Aperture Science's "Perpetual Testing Initiative" has just undergone a major expansion. An update for Portal 2 released today which allows users to now create puzzles requiring cooperative play to add to the more than 17...

Conrad Zimmerman

2:00 AM on 05.11.2012

Portal 2 Perpetual Initiative serves 1.3 million tests

Released just this week, the Perpetual Testing Initiative expansion to Portal 2 has already resulted in a success of some kind. No, no. Don't tell me. I'll figure out the appropriate adjective eventually. More than 35,0...

Conrad Zimmerman

11:00 PM on 05.08.2012

A message to all Aperture employees from Boss Man Johnson

Mr. Cave Johnson, CEO of Aperture Science, recently issued a message to all his employees, confirming the existence of the Perpetual Testing Initiative (PeTI), and its status being operational as of now. In the message, rath...

Raz Rauf

2:30 PM on 04.26.2012

Valve to release Portal 2 level editor May 8

Starting next month, the possibilities for portal puzzles become as infinite as spaaaaaaaaace. Valve has announced a new update for Portal 2 which will arrive on May 8. The "Perpetual Testing Initiative" will give player...

Conrad Zimmerman

12:30 PM on 10.25.2011

Team Fortress 2 community mods look spook-tacular

C'mon, I'm allowed one Halloween pun at this time of year, right? Anyway, Team Fortress 2 has had plenty of official Halloween updates in the past, whether it's been special themed maps or limited edition hats. Now a group of...

Alasdair Duncan