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Uncharted 4 photo
Uncharted 4

Don't worry, Naughty Dog isn't going to make Uncharted 4 'too dark'


Also, the studio is not working on Last of Us 2 right now
Jan 12
// Mike Cosimano
In a video interview with Game Informer, Uncharted 4 creative director Neil Druckmann and game director Bruce Straley discussed the direction of A Thief's End and the inherent challenges to following up the critical...
PS' GOTYs photo
PS' GOTYs

PlayStation owners loved Destiny more than any other game in 2014


Dark Souls II won best PS3 game
Jan 08
// Brett Makedonski
We're well into the new year, but not everyone's put 2014 squarely in their rearviewmirror. PlayStation Blog just finished tallying the votes to determine which games Sony fans were most fond of last year. All PlayStation pla...

Uncharted 4 trailer analysis: Hints at improvements over Uncharted 3

Dec 08 // Steven Hansen
[embed]284668:56563:0[/embed] Skip to about seven minutes into the above trailer to get past all the Uncharted set dressing.  Uncharted 3's biggest fault is that you can see its seams. You can tell that you're engaged in wave-based gunplay segments, or that you're in a stealth segment. The former took over too much of the game, turning it into a cover-based shooting gallery that doesn't encourage any of the movement and locomotion it obviously reserved for delineated platforming segments. Mowing down a lot of folks from up on high behind a wall is a lot less fun that running at them, hip firing, and finishing them off with a punch in the face. So the seven-minute mark here puts us in an "enemy" segment compared to the previous feeling of safety, but without immediately starting combat, and without sacrificing movement. Drake's still sneaking around, enemies abound. And getting a gun at eight minutes doesn't mean "hell fire time" until you're spotted. Then there's familiar gunplay, Naughty Dog showing off its Wet Drake water physics, and all that.  Hop to 10:30. Organic stealth. No cover, or UI element explaining. The enemy just doesn't see you in the brush. The same happens after the mud bath at 11:40. There is enough openness for you to naturally disappear as you watch enemies flit about in search of you. And then? 13:30? You can just leave without killing everyone. It's a far cry from the meat grinder that was Uncharted 3. It's open, with enemies all around so that you're always at risk (of being spotted while unnoticed, of being under fire while engaged), but they don't file in in waves by the dozen while you wait to clear them out. Advancing feels more like the goal than killing does, even if there is plenty of killing.  This is a manicured, directed piece of gameplay, but it's not heavily cut or edited and does imply that this style if play will be possible. It feels more natural than Uncharted 3, which was very obviously built around stitched together set pieces. This one could still be, too, of course. Still, if you dig Drake's handsome quipping and the pulp fiction adventuring, which I mostly do, this trailer hints at a much better time than I had with Uncharted 3.
Uncharted 4 trailer photo
Less wave-based shooting galleries, more organic encounters?
"Whoa, whoa, whoa, whoa, whoa, whoa" - Nathan Drake.  As Chris mentioned when the trailer debuted at PlayStation Experience, Uncharted 4 looks, "very Uncharted." There are Nolan North quips at everything y...

Uncharted photo
Sure does look like an Uncharted game
Sony started off with a bang with a live demo for Uncharted 4: A Thief's End, which you can check out above. It's a full 15 minute demo complete with live gameplay, which includes a fateful encounter with Drake and the floor...

Uncharted 4 photo
Uncharted 4

Uncharted 4's Nathan Drake looks 'next gen as f*ck'


Naughty Dog's words, not mine
Sep 29
// Brett Makedonski
What can we expect from renowned development studios when it comes to creating games for current consoles? If you're in the camp that prioritizes stunning visuals and character models, Uncharted 4 looks as if it'll scra...
Called to duty photo
Called to duty

Called to duty: Two Naughty Dog designers join Infinity Ward


Welp
Aug 01
// Steven Hansen
A couple of Naughty Dogs have gone to join Riley the Call of Duty dog at Infinity Ward. Twelve year Naughty Dog veteran and narrative design lead Taylor Kurosaki split to the nationalistic shooter factory, he announ...
Uncharted photo
Uncharted

Naughty Dog wants 1080p, 60fps for Uncharted 4


Pondering an Uncharted trilogy remaster
Jul 21
// Jordan Devore
Naughty Dog is targeting 1080p and 60 frames per second for Uncharted 4: A Thief's End, community strategist Arne Meyer told Eurogamer. "I think that's what we want to push for with anything we're doing on this generation," ...
Uncharted movie photo
Uncharted movie

The Uncharted movie will supposedly begin filming in early 2015


Supposedly
Jul 18
// Brett Makedonski
Nathan Drake may begin his foray onto the silver screen as soon as the beginning of next year. Despite a litany of problems over the course of more than half a decade, the Uncharted movie is currently slated to start fil...
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How do we stop Nathan Drake?


Promoted from our Community Blogs!
Jun 26
// RedHeadPeak
[Dtoid community blogger RedHeadPeak shares his concerns for the sanctity of our ancient history in the wake of the recent Uncharted 4 announcement. (I bet he doesn't much care for Indiana Jones, either.) Want to see your own...

These were the best trailers of E3 2014

Jun 16 // Brett Makedonski
[embed]276289:54359:0[/embed] Dead Island 2 has followed in its predecessor's footsteps with a highly memorable trailer, albeit with a severely different tone. Many would argue that the caliber of Dead Island's cinematic trailer outshone the actual game. Only time will tell what the legacy of this one is. [embed]276647:54463:0[/embed] Cuphead took a lot of people by surprise when its trailer was showed on Monday morning. "What the hell is this, and why do I want it now?," many probably correctly thought. It's gorgeous, it's wacky, and it doesn't look like else out there. It's Cuphead. [embed]276284:54356:0[/embed] Maybe the most intriguing of all E3 trailers was the one for From Software's Bloodborne. It's dark and creepy, and because it's From Software, we can expect it's good stuff. While a fine trailer in its own right, it didn't do anything to let us know how Bloodborne plays. Luckily, Dale was around to do that for us. [embed]276260:54338:0[/embed] If this trailer is any indication, Far Cry 4 will thrive partially because of a strong and insanely evil villain. That was part of the charm of Far Cry 3, and it wouldn't be particularly surprising if Ubisoft went that route again. However, it probably would be particularly enjoyable. This trailer showed Pagan Min doing what he does best, and it made for fine entertainment. [embed]276341:54380:0[/embed] Nintendo had a few interesting things to show at its E3 Digital Event. One of the definite standouts was Captain Toad: Treasure Tracker, which was inspired by levels from Super Mario 3D World. That's right, an entire game based on those intermission-style sections. No running, no jumping, just puzzle-solving and collectible-collecting. And it looks truly wonderful. [embed]276310:54368:0[/embed] Sony capped off its press conference with the reveal of Uncharted 4: A Thief's End. Its accompanying trailer did exactly what trailers are supposed to do -- get people excited for the game. One more adventure, you say? Sure, we'll happily go along with you, Drake. [embed]276220:54318:0[/embed] Lara Croft had a rough time in Tomb Raider. It's not surprising that she needs some psychiatric care to work through her trauma. Conveniently for us, that directly translates to getting a glimpse at our next experience with her in Rise of the Tomb Raider. [embed]276229:54296:0[/embed] What can you say about this trailer for Dead Rising 3's DLC? It was Capcom having fun with things, and that alone is worthy of a mention. Oh yeah, and apparently the DLC was pretty good, too. [embed]276207:54293:0[/embed] Sunset Overdrive made good use of its time in the limelight. Its trailer managed to act as an FAQ of sorts, show off some gameplay, and even make fun of conventional game mechanics. It's hard to imagine someone watching this and not thinking that all of that bouncing and sliding around looks really fun. [embed]276261:54343:0[/embed] Valiant Hearts kind of went the other way with its E3 trailer. Rather than get the crowd all excited, it brought the room down. Armed with a puppy and a voiceover, Valiant Hearts made sure everyone knows that this one's going to be a real tear-jerker. [embed]276297:54362:0[/embed] The world's a big place. The trailer for Hello Games' No Man's Sky makes sure to point that out. Starting in a dinosaur-laden swampland, it's not long before it jettisons off into space. It really drives home that No Man's Sky is a game of infinite exploration and endless possibilities. [embed]276462:54426:0[/embed] We said that these trailers are in no particular order, but that was a half lie. The truth is, we saved the best for last -- Metal Gear Solid V. Anything said here won't do it justice, so just watch it yourself.
E3 trailers photo
In no particular order
That's another E3 in the books. After months of speculation as to what gaming's most important convention might hold, four quick days clear everything up. In a way, it almost feels criminally short given everything that's on ...

Uncharted 4 announced photo
'One last time'
Whew. Sony's E3 press conference was a long one, but the PlayStation manufacturer capped it off with a huge announcement: Uncharted 4: A Thief's End. Over video of Nathan Drake lying facedown in mud, we can hear Drake and Su...

More like Uncharted free photo
More like Uncharted free

Update: Uncharted 3 was free on PSN, not anymore


A flash in the pan
Jun 04
// Kyle MacGregor
[Update: It looks like Sony caught wind of what was going on and has temporarily removed the game to prevent folks from loading up on free Uncharted. It was fun while it lasted.] Uncharted 3: Drake's Deception's single-p...
Naughty Dog photo
Naughty Dog

The Last of Us directors are now leads on Uncharted


Naughty Dog has a second project in pre-production
Jun 02
// Jordan Devore
Game Informer sat down with Naughty Dog co-presidents Christophe Balestra and Evan Wells to chat about the state of the company, the next Uncharted, and another project in early production. Departures at the studio, including...
Uncharted photo
Uncharted

Actor Todd Stashwick taken off Uncharted PS4


Has the game undergone a rewrite or what?
Apr 22
// Jordan Devore
I had forgotten how badass the teaser for the next Uncharted game was thanks to the narration delivered by actor Todd Stashwick. Several months later, it's still about all we have to go on for the new PS4 installment. But it...
Naughty Dog photo
Naughty Dog

Uncharted 4 director has left Naughty Dog


Game director Justin Richmond moves on to Riot Games
Mar 27
// Alessandro Fillari
Just a couple weeks after Amy Hennig left Naughty Dog, the studio has now seen another major departure. Justin Richmond, the director of the upcoming Uncharted 4, has now left the studio. Talking with IGN, Richmond spoke abou...
Naughty Dog photo
Naughty Dog

Naughty Dog comments on Uncharted writer's departure


The Last of Us' Druckmann and Straley 'were not involved'
Mar 07
// Jordan Devore
News broke this week that head writer and creative director for the Uncharted series Amy Hennig had left developer Naughty Dog. As if that weren't enough of a surprise, there was talk of her being "forced out," according to I...
Uncharted lead splits photo
Uncharted lead splits

Uncharted writer/director leaves Naughty Dog


Uncharted 4 development 'will not be impacted'
Mar 05
// Steven Hansen
Amy Hennig, writer and director on the Uncharted series, has left Naughty Dog, Sony has confirmed to IGN. In her 10 years at Naughty Dog, Hennig was most known for writing and directing the three Uncharted PS3 games. She was ...
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Game Debate to the Death! Favorite Uncharted game?


My vote: the singer Drake riding a drake while playing as Drake. Drakeception.
Feb 25
// Tom Fronczak
In my previous poll I asked everyone to pick their favorite Legend of Zelda game from the lengthy and notable series. Out of over 1,400 total votes, here are the top four results: (21.37%) Ocarina of Time: 312 votes -- winne...
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Sonic Boom, Metal Gear shortness and the Uncharted movie


Check out my sweet fur hat
Feb 06
// Max Scoville
Nice hat, right? Fun news today, Sonic The Hedgehog gets not one but TWO games, as well as a TV show and a toy line in the newly announced Sonic Boom sub-franchise. The length of Metal Gear Solid V: Ground Zeroes has been an...
Uncharted director photo
Uncharted director

King of Kong director slated to direct Uncharted movie


Kong was a videogame, right?
Feb 05
// Steven Hansen
Donkey Kong was a videogame and, as far as I know, Uncharted: Drake's Fortune is a videogame. Naturally, the guy who directed the documentary about Donkey Kong players, King of Kong, is a good fit to direct the upcoming Uncha...
Uncharted PS4 photo
Uncharted PS4

Nathan Drake will be in PS4 Uncharted, says PS Russia


Russian secrets revealed
Nov 21
// Joshua Derocher
Over on NeoGAF, user WarrenMax007 shared a Facebook Status from PlayStation Russia that says, "We would like to share some important news with you, first trailer of Uncharted on PS4 has been released! Where do you think Nath...
Nathan Drake figure photo
Nathan Drake figure

This Nathan Drake figure is ruggedly handsome


I wonder if his head comes off...Drake's Decapitation
Nov 20
// Steven Hansen
And it's really expensive, at $160. That figures. Though Slideshow Collectibles is offering you a chance to enter a giveaway to win this faithful, 1.6 scale, heavily detailed  recreation of Uncharted 3's lead. Apparently...
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The Destructoid Show's Glorious, Bumbling Return


Trial by fire and technical difficulties
Nov 15
// Max Scoville
Hey gang! Well, the plan was to do a big proper episode of The Destructoid Show, live, at 3:30 on the dot. However, things didn't go quite according to plan. After an hour of technical difficulties, we managed to go live. It...
Uncharted PS4 photo
Revealed at the PS4 All Access event
Tonight during the PlayStation All Access launch event on Spike, developer Naughty Dog revealed that they're working on a new entry to the Uncharted franchise for the PlayStation 4. No more details were given beyond that. Th...

Uncharted photo
Uncharted

Uncharted 3 makes all multiplayer maps free


and adds a new one to the pile
Oct 30
// Conrad Zimmerman
This week marks the second anniversary of the release of Uncharted 3. To celebrate, Naughty Dog has dropped a massive patch on the title's multiplayer mode with a few dozen balance changes and other adjustments. A new, "Dry ...
PSN E3 Sale! photo
PSN E3 Sale!

Massive sale on PSN keeps good times rolling for Sony


More hot deals than can shake a PS Move controller at
Jun 11
// Kyle MacGregor
Sony came out of their E3 press conference smelling like roses. Capitalizing on the miscues of their competitors, the platform-holder seems poised for a resurgence this winter with the PlayStation 4. In the meantime, Jack Tre...
PS Plus photo
PS Plus

XCOM and Uncharted 3 are next for PlayStation Plus


A good month for the Instant Game Collection
Jun 07
// Jordan Devore
Next week, LittleBigPlanet 2, inFAMOUS 2, and Ratchet & Clank: All 4 One will exit PlayStation Plus' Instant Game Collection. Don't wait until the last minute if you want any of them in your library. Do, however, prepare ...

You should feel bad, but games don't want you to

Mar 06 // Steven Hansen
While I’ve yet to play Tomb Raider in its entirety, it does seem we have yet another case of ludonarrative dissonance, in which the design aims (game based around doing gruesome murders) don’t jive with the narrative (“good,” and in this case wet behind the ears, lead character) and the developers have to work extra hard to try and bridge this gap. You can wax poetic about what it means or takes to commit murder all you want, but it's old hat after the seventieth bloke kisses his trachea goodbye courtesy of your pick axe. It’s the same reason why the enemies in Uncharted: Drake’s Fortune spout incendiary cussing outs, egging you on, just begging you to kill them and to wipe that audible smirk off their goddamn faces. Games more open about their wanton violence, like most sandbox games, are gleeful in their use if civilians as set dressing. It's pleasant to run down civilians in Twisted Metal 2 and see their vague, pixel bodies fly into your screen with a screech that sounds like an interrupted dial up connection. Pleasant, albeit dark. But what about when you're playing a good guy in a narratively driven game? A super human one, no less? It goes beyond saying that other humans pose little threat to you. That's why the enemy stakes have to be upped. Take the thugs in Rocksteady's Arkham franchise. Are we to believe that every criminal in Gotham lifts weights with Chris Redfield and Marcus Fenix? Every single one of them looks imposing enough that Ving Rhames wouldn’t want to meet them in a dark alleyway. It's not an attempt to even the playing fields for the Batman, who can take out 40 of those steroid-seeping freaks in one combo despite their Herculean physiques. It's a sly character design choice to make you feel better about yourself, you monster. Batman is brutal in the Arkham games. Even with foes that look intimidating, I'll cringe as Bats effortlessly breaks a thigh-thick arm in three places and leaves them unconscious. The worst is always the vicious kicks to the knee that you know will ensure the victim never walks right again. Oh, did I say victim? I meant criminal scum. Throw some more inane cursing and provocation at me before my human tendency towards empathy kicks in and I regret collapsing some punk's solar plexus and leaving him to probably choke on his own fluids, alone and in an alley -- but I didn’t kill him. Not directly. Not as far as I am blissfully unaware. With Arkham, Rocksteady wants you to have your cake and eat it, too. You’re playing at Batman the same way a child might. You get all the perks (unstoppable force of the night) without the draw backs (physical harm, dead parents, Peter Pan complex, fear of the theatre). Insofar as I can tell, Rocksteady isn’t concerned with unsettling the Batman mythos and questioning the sanity of the character in the manner seminal works like The Killing Joke and Arkham Asylum: A Serious House on Serious Earth have, and that’s fine. But despite my cringing at Bats’ brutality in the Arkham games, I got over it. While Arkham might not hit hard on these elements, its Batman doesn’t parade around as a handsome John Q. Everyhero. And at least as Batman I wasn't committing mass murder, ala Nathan Drake. Just leaving a disaffected group of individuals with a much lower quality of life and a serious drain on public healthcare. Though Gotham is probably heavily anti "socialist," so no public healthcare, but because the penal system is undoubtedly mandated to aid in the recuperation of criminals, I’m sure it’ll cost some tax dollars. Anyway. The failure to put you at proper odds with your foes can trouble single-player games striving for a particularly heroic or redemptive narrative. Playing John Marston with an insatiable bloodlust in Red Dead Redemption flies in the face of the narrative. Giving the player the option to be repellant when the character is meant to be repentant can be problematic. Worse still is when the design demands they be repellant. I love the Uncharted franchise, but its third installment does not sit well with me. The heavy, wave based onslaught of enemies requires you to massacre endlessly while Drake smirks, cracks wise, and is generally handsome. It's a tough sell. I was able to stomach it in the first two, to mind the disconnect, but Drake's Deception felt so oppressive to me. I could see the seams in the enemy waves and strung together set pieces serving no purpose but to give me another butchering ground. Occasionally I felt a little bad busting skulls in Arkham City. I felt like a monster in Uncharted. I turned to melee “kills” more than half of the time because they looked non-lethal and I felt a little better about myself. Hopefully Drake wasn’t ending lives with equal ruthlessness with those swift kicks to the nuts. Definitely a good chance he preemptively ended the lives of the thugs' unborn children, I suppose. Dark Sector was one of the early “next-gen” games I was hyped for, but never picked up until I saw it sitting lonesome on a shelf with a $6 price tag affixed; I wouldn’t play it for months still. What a filthy game. It’s nasty, grim, dirty feel permeates every inch of it. You rip limbs from their owners and they just sit there and scream in agony. Not just a gurgling exaltation and then they’re dead. It’s a nonstop, lengthy cacophony of pitiful, dying men yelling. I couldn’t handle that ad nauseum and stopped playing. You're not supposed to feel bad for your obstacles. It's one if the biggest reasons there are so many games in which you gleefully murder robots or aliens or even humans with masked faces -- some semblance of distancing from the spine-tingling truth. It's why zombies have been so long in vogue. Gone is the almost half century old social commentary. They're fodder, allowing for the primal release of killing ostensible humans en masse without the moral quandaries and look of disdain from the ESRB. Mainstream games are too steeped in rudimentary notions of conflict in which somehow besting another person or thing is the only means of progression. This forever conflicts with trying to present straightforward, serious narratives with likeable leads. Less killing, more, well, anything else, really. Exploring. Journey-ing. Dancing. How about a proper detective game? Fevered dreamscapes in which existential and interpersonal issues manifest as ovis-infested, hellish block climbing puzzles? Or at least stop thinly veiling escapist power fantasies and humanizing monstrous murderkillers. I nearly gagged when Drake reached into the quicksand in Uncharted 3. At least Kratos knew his shtick. At least Far Cry 3 reveled in its depravity. At least Spec Ops asked why the hell you were playing in the first place.
Violence & vindication photo
Violence and vindication: The seedy psychology behind a sociopathic medium
You monster. Outside of the casual and educational spheres, violence abounds in games. Even Mario is violent, albeit not gratuitous. Combative, at least. Much of the game is purely avoiding obstacles, but eventually some form...

Ten psychedelic freakouts and hallucinations in games

Mar 04 // Taylor Stein
Metal Gear Solid 2: Sons of Liberty - Turn off the game Raiden!!! Scrape together all of the bizarre, hilarious, and confusing thoughts that you can muster, and fashion them into a particularly wacky scenario. Add a dash of nudity and the ramblings of a rogue AI, and what are you left with? Arguably one of the strangest scenes in the entire Metal Gear series. A butt-naked Raiden is bombarded with continual calls from an advanced artificial intelligence that has been infected with a debilitating virus. Crazy Colonel as I like to call him, covers a multitude of topics while in his fanatical state, from alien abductions to irritant plant juice. In an especially creepy encounter, his speech deviates from the randomness aimed at Raiden and shifts to a command intended for the player. "Raiden, turn the game console off right now. The mission is a failure. Cut the power right now." I know that I am not the only one who actually considered turning the system off at that very moment. Legend of Zelda: Twilight Princess - Screaming ... eerie screaming Link has always been a relatively reserved guy. Besides a set of exclamations and fighting sounds, the boy clad in green is about as laid back as they come. Behind those baby blue eyes is the perseverance of a champion ... or the thoughts of a madman. Considering that the hero is continually reincarnated from one generation to the next, forced to battle the evils of the world for all eternity, it's no wonder he finally snapped. Upon reaching Lake Hylia Spring in The Legend of Zelda: Twilight Princess, Link cleanses the region of darkness that has entrenched the area. He then falls into a dream-like state that begins rather informatively; backstory is revealed and the player is enlightened with a deeper understanding of the narrative. In traditional nightmare fashion however, the vision takes a drastic turn for the worse and Link is joined with the company of dark doppelgangers, complete with glowing eyes and eerie screaming. Not only was Link puzzled by the revelation, upon viewing the scene, I too was struck by the disturbing nature of the dream. I don't know exactly what the craziness means, but it's certainly not what you expect from the tried-and-true Zelda formula. Batman: Arkham Asylum - I am vengeance, I am the night, I am Gasman Batman is a beast among men, there is no doubt about it. When an average person is pitted face-to-face against his innermost demons, he crumbles under the weight. The Dark Knight, on the other hand, punches his deepest fears in the face. After being exposed to the Scarecrow's signature fear gas in Batman: Arkham Asylum, Bruce Wayne's most painful memories, worries, and regrets are given a life of their own, taking physical form with a single purpose of crippling Gotham's savior.Batman relives the deaths of his parents multiple times, defeating nightmarish versions of the Scarecrow in each encounter. He is pumped with enough crazy juice to kill an elephant but he somehow manages to trek onward. The cat and mouse game is finally trumped thanks to an unlikely source, Killer Croc, who literally takes a bite out of crime. Far Cry 3 - Giant slaying with a side of fornication? What would you do to save your friends from murderous, slave-trafficking pirates? Cali boy Jason Brody goes above and beyond to fulfill the role of a hero in Far Cry 3. Unfortunately, privileged immaturity does not bode well against an island riddled with danger in the form of wild animals, homicidal pirates, and a mysterious tribal faction. Brody aligns with the latter camp, and his quest of rescue slowly evolves into a pursuit of revenge.In a rite of passage ritual, Brody is tested as a true Rakyat warrior. After chugging a ceremonial drink, the ancient temple exudes a darker more intimidating aura. Then an enormous red-faced shadow creature emerges front and center. Foreshadowing at its finest. With only a bow in hand, the drug-induced Brody must battle toe-to-toe with the beast while dodging dark projectiles, and assault from shadow-men. Are you wondering what his body is doing while his mind is engaged in mental gymnastics? Getting down and dirty with Citra. Talk about tripping balls. Ni No Kuni - Girl you're crazy If this list conveys any message at all, it's that the mind is capable of crazy things. Loneliness is an especially potent catalyst of mental instability, one that can manifest in a variety of ways including multiple personalities. What better way to counteract isolation than talking to oneself? In a narrative of great sadness and good intentions gone bad, Queen Casseopeia of Ni No Kuni accidentally altered the entirety of her kingdom into mindless monsters. With the population of sentient citizens reduced to absolute zero, Casseopeia vowed to sit in waiting upon her ghastly throne until someone came to free her from inadvertent, self-induced seclusion.Days became months, months became years, and the empire was eventually lost to the hands of time. The queen of a once prosperous nation, the daughter of the legendary Wizard King, was reduced to a bitter shell of her former self. Driven mad by solitude, she created not one, not two, but over 12 different personalities to help alleviate the sting of separation. While many of these mental actors were united under an evil agenda, a few actually came to the aid of the protagonist, helping him to put an end to the ruler turned tragic figure. So she was talking to herself the whole time?! Yes, yes she was. If having a dozen cerebral characters isn't enough to strongly suggest lunacy, their bickering and disparate goals are icing on the nutty cake. Fallout 3 - Swamp plants and psychedelics If there is an award for gullibility, the Lone Wanderer in Fallout 3 might take the prize. In order to appease a tribal cult leader, he is ordered to traverse a sacred bog, slay mutated crab monsters, and retrieve the mother of all fruits. Sounds simple enough, but is it ever that easy? Approaching the vegetation causes hallucinogenic gas to spew from the plant, resulting in the player falling unconscious. This is where the fun begins.As my character came to, I remember thinking, "Oh, I guess nothing happened" until I began heading towards the exit. In a flurry of weirdness, the seemingly ordinary swamp is overwhelmed by random events. Collectable Bobbleheads featuring disheartening inscriptions become littered across the terrain, a camouflaged saw can be seen floating in the air, baby-sounding explosions  detonate without warning, needle and thread stitch the ground in a sewing motion, and oh yeah, you see the Lone Wanderer's mom as a skeleton in a pointy birthday hat. WTF is an understatement. Adding to the weirdness, while you were dozing by the Mother Punga tree prior to the psychedelic trip-out is that someone sliced your head open and removed a large chunk of your brain. I guess he's physically and mentally scarred for life. Uncharted 3: Drake's Deception - Drugs drugs and more drugs Treasure hunting in remote corners of the world is a hazardous pastime. Doing so while under the influence of hallucinogenic drugs is even more so. During multiple instances in Uncharted 3, Nathan Drake experiences strange visions. Twice after being shot in the neck with a dart, again while stranded in the desert. Drake even enters a delirious state after drinking the water. I've heard about Montezuma's revenge but diarrhea is nothing in comparison to temporary insanity.Fighting an entire private army is much more difficult to handle when the mercenaries shoot fireballs, and teleport, that's for sure. The Elder Scrolls IV: Oblivion - Madness incarnate The entire Shivering Isles DLC in The Elder Scrolls IV: Oblivion immerses players into the epitome of lunacy. Split into two lands, Mania and Dementia, the realm of insanity is ruled by none other than the Daedric Prince of Madness, Sheogorath. With a title like that, you can expect enough absurdity to last a lifetime. Rather than a specific incidence of hallucinatory psychosis, the entirety of the narrative, including the world, is surrounded in unusual happenings.Sheogorath quests the Champion of Cyrodiil to defeat the evil lord Jyggalag who makes an appearance every era by conquering the land. In a series of events, it is revealed that Jyggalag is actually the Daedric Prince of Order and Sheogorath's true form. Cursed long ago by god-like beings, the master of order was forced to live as madness incarnate for all eternity; becoming his true form only sparingly. Who sounds crazy now? Dead Space 2 - The worst relationship ever Struggling to survive against an onslaught of reanimated corpses is a challenging feat. Any false move or lapse in concentration can easily fulfill a death wish. At least they're usually slow, mindless drones. Unfortunately, the Dead Space franchise doesn't feature run-of-the-mill zombies. Necromorphs are more like grotesque, appendage mishmashes with brains and brawn to boot. If the enemies weren't bad enough, battling insanity while exploring infested terrain surely adds to the intensity.Due to exposure with numerous alien artifacts, Issac's brain became imprinted with an alien code that causes him to experience an assortment of odd visions, voices, and images. The most common of which is a reoccurring hallucination of his deceased girlfriend. Out of the three installments of the series, Dead Space 2 definitely takes the cake in showcasing the Marker's influence over the mind. The guilt associated with Nicole's death consumes Isaac who is unable to accept the loss and move on. Though he is able to "reconcile" with the illusion, thus reconciling with himself, overcoming the vision is not a simple feat. Stalking, choking, and attempted stabbing were all in Nicole's repertoire of tactics, only defensible with sudden button-mashing frenzies. Domestic abuse is never funny ... even if it's between a guy and his own brain. Metal Gear Solid 3: Snake Eater - Face your deeds in the river of death With two entrants from the same series, I'm sure you can tell that I'm a huge Metal Gear fan. The mix of history-rich story, extremely diverse characters, and the tone of seriousness flavored with hilarity is exactly why I hold the franchise in such high regards. Rather than leading with the humor theme, The Sorrow fight in Metal Gear Solid 3: Snake Eater joins the ranks of Twilight Princess and Dead Space in category creepy.After jumping off of a dauntingly high waterfall, Snake awakens in a ghastly spirit realm personified as an endless river. The Sorrow explains to Big Boss that he would be forced to walk down the waterway for all eternity so that he could, "feel the sorrow of those whose lives he had ended." As a player who went absolutely knife crazy on just about every grunt in the entire jungle, that's a whole lot of sadness on my part.Every enemy that was slain appeared before Snake in the chilling landscape. Soldiers screaming in pain, some on fire, and plenty grasping at their necks from slice wounds pressed onward, appearing exactly as they did upon their deaths. Upon finishing the spirit walk, players are able to return to the land of the living, but not without deeper insight into how The Sorrow actually died. Spooky, deep, and all-around creative for a trip into the afterlife. Other notable favorites: Catherine - Daily nightmaresMass Effect 3 - Child visionsHeavy Rain - Madison's nightmareSpec Ops: The Line - Ending  [Image source]
Ten psychedelic freakouts photo
WTF sentiments all around
Have you ever heard the saying, we're all a little bit crazy? I don't know about you, but "a little bit" might be an understatement, especially within the world of videogames. While virtual protagonists often reflect the abso...

Free Uncharted MP photo
Free Uncharted MP

Uncharted 3 multiplayer goes free-to-play


Free PSN download
Feb 26
// Dale North
Uncharted 3's multiplayer goes free-to-play as a new PlayStation Network download today. Upon download, you'll be able to jump into and play as much competitive MP as you'd like for no cost at all, though you'll be capped at ...

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