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Assassin's Creed Syndicate's London is an exciting and evocative setting

Sep 24 // Alessandro Fillari
Assassin's Creed Syndicate (PC, PS4 [previewed], Xbox One)Developer: Ubisoft QuebecPublisher: UbisoftRelease Date: October 23, 2015 (PS4, Xbox One) / Q4 2015 (PC) Set nearly eighty years after the events of Assassin's Creed Unity, Syndicate thrusts players into the gritty and bustling city of London during the Industrial Revolution. With the Assassin Order struggling to rebuild, sibling assassins Jacob and Evie Fyre come to Victorian-era London during a relatively modest mission and find it under heavy Templar control. Witnessing the extent of the corruption in the heart of the Western Empire spearheaded by powerful industrialist and Templar operative Crawford Starrick, the siblings disregard the demands from their Order to abandon the city and take matters into their own hands to dismantle the Templar power structure. Using their Assassin abilities and gadgets, along with their keen eyes for scouting potential alliances with the locals, the Fryes will have to unite the criminal underworld of London in order to overthrow a common enemy, who may be in possession of another Piece of Eden. As one of the most-requested settings for an AC title, the developers at Ubisoft were keen on bringing the series to the Victorian era. London during 1868 was a period of equally great innovation and social unrest. The Industrial Revolution gave way to mass production and advanced technologies, but it came at the cost of humane working conditions, child labor, and poor quality of life for the working class. With factories peppering the city of London and smoke blotting out the sky, urban living was not what it was cracked up to be -- there was a lot of misery for those on the bottom of the social structure. This makes for an evocative setting for Assassin's Creed, and adds a greater connection with the city. While it would sound a bit cheesy to say that the city is a character itself, it does feel that way. I was impressed with not only how accurate the city looked, but also how much life exists within the game. There are several districts to travel to including Southwark, Westminster, Lambeth, Whitechapel, and the City of London (metropolitan area). Travel can be done by train, fast travel via landmarks, or even using carriages, marking the first time Assassin's Creed has an actual traffic and vehicle system to work with while in town. As the first AC title featuring dual protagonists in the same era, Syndicate does a lot to switch things up for players. Both characters serve as the focus for the general narrative. At any time in the menu, you'll be able to switch between the two while out in the open world, and each of them have unique content to tackle. Essentially two sides of the same coin, the Frye twins have varying approaches and mindsets when taking on obstacles but still seek the same result. With Jacob being the more hard-headed, brutish assassin who seems to relish his time getting into brawls and sharing a pint with commoners in the pubs, many of his ventures tend to have a more over-the-top flair to them. Evie, on the other hand, is clearly the more rational and logical twin, focusing on hatching clever plots to accomplish her long-term goals. In the end, a sledgehammer is sometimes more effective than a scalpel, and vice-versa -- so the twins will have to rely on each other to successfully overthrow the Templars. I rather enjoyed the dynamic between the Fryes. It's a change of pace for the series, and it's refreshing to have a female assassin put in the spotlight. Jacob's brash and devil-may-care attitude works well with Evie's stoic and uncompromising demeanor, which often times conflicts with her brother's spontaneous behavior. Essentially, it's a buddy-assassin plot, and it works quite well. These characters are invested, but still manage to find time to make jokes at the expense of their sibling. Given how expansive London is -- more than three times the size of Paris from Assassin's Creed Unity -- the twins will have a lot of ground to cover in the open world. Eventually, they'll gain access to a personal train which serves as a mobile command center for their operation. As the train makes its rounds, they'll be able plan their next move and ride the railway to missions. During their exploits in London, the Fryes will come across many important figures who have their own stake in the city, and they'll come to rely on the two assassins for assistance. From Alexander Graham Bell -- who builds a rope-launcher that allows the twins to scale rooftops and make zip-lines -- to Charles Dawrin, Charles Dickens, and even the infamous Jack the Ripper; the Assassins will come across many allies and foes on the streets, and they've all got their own ambitions in mind. But the twins won't be able to succeed on their own. With the many gangs and factions around London made up of citizens frustrated with feeling powerless, Jacob and Evie will have to win them over in order loosen the tight grip the Templars have over the city. As you retake areas of London from the Templars and gangs, key leaders will make themselves available and offer assistance. In Sequence 3 of the campaign, Evie forms an alliance with Clara O'Dea, the leader of a gang of children who've been used by the corrupt factory supervisors and seek their own way of life away from controlling adults. Each key figure within the different districts of London has a relationship with the Fryes, and doing missions and side-quests for them will strengthen their bond and unlock new gear and valuables. Over time, cash made by your network of gangs will be kicked back to the Fryes. It's a clever way to work key characters into the core progression. In previous titles, most of the advancement was done in menus and general side-missions, so incorporating character growth along with the related content makes the progression feel as though you're having a deeper impact. As always, the assassins will have several areas of the game world to conquer, and completing side-objectives and story missions are the best way to do so. In Syndicate, however, it feels as though there's a much greater level of variety for the side-missions. With the lack of multiplayer and co-op modes, this gave the developers resources to flesh out the world with side-events and points of interests to explore. For instance, instead of going around and tailing contacts, Jacob can compete in local fight clubs to strengthen bonds with allies. As you accomplish missions and side-quests, you'll gain experience to level up and acquire skill points to spend in the universal skill tree. Skills range from buffing melee attacks, eagle vision effective, upgrades to the arsenal, lockpicking, store discounts, and boosts to the economy. When you acquire more resources and control more of London, the assassins can spend their cash on new items, armor, and weapons. Given the era, the Fryes will have to be far more practical in their approach to carrying out their missions and assassinations. With great swords, hammers, and crossbows now considered antiqued in mid-1800s London, and many of which would get people arrested for possession, concealed weapons were a major part of self-defense in urban life. Between the standard cane sword (a short sword hidden in the shaft of a cane), daggers, brass knuckles, pistols and revolvers, bombs, poison, and the tried-and-true hidden blade, the concealed weapons add personality to Syndicate and feature an added level of customization, which also speaks to the increasingly modernized era. As covered in my last article, the combat system has been overhauled. It's now far more active. While Unity experimented with some new ideas, Syndicate advances things quite a bit. Given how easily players could abuse certain skills and rewards during combat, the developers felt it was time to try and switch things up. Here, battles prompt players to go more on the offensive, as enemies now only attack when they seen an opening and guard more frequently. Players will have to use stuns and guard-breaks to open up these defenses, all the while using parries and their side-arms (knives, revolvers, bombs) to manage multiple foes. The combat felt much more challenging this time around, and I was surprised at how tense things got. Heavier enemies in particular take a lot longer to bring down. Unfortunately, I was concerned with the overall technical performance of the game. There were several instances of texture and environmental objects fading in, along with NPC characters popping into view, and some slight frame rate dips throughout my preview session. While this title is in a much better state than Unity was last year at launch, I do hope that the devs can iron out the issues. Given how rich the setting is -- they nailed the atmosphere and tone of the era -- it would be a shame if these technical hiccups persist in the final release. Graphical worries notwithstanding, I was largely pleased with Assassin's Creed Syndicate. This is very much a dream setting for fans, myself included, and to see it all realized so vividly was great. From the bustling streets filled with carriages, to the back alleys full of criminals and roughnecks looking for their next target, the atmosphere in Victorian-era London is the strongest an AC game has had in a long time. I'm looking forward to my trip back to the foggy city, but I do hope they'll fix the kinks. This is one era that deserves the best the developers have got.
Preview photo
City of London, City of London
With October nearly here, it's about that time for Ubisoft to release another entry in its annual time-traveling trek through history. While Assassin's Creed has had highs and lows, no one can deny it's one of the few series ...

EA Access photo
EA Access

EA is asking about an EA Access-style service for PC, with other publishers involved

Bethesda, Ubisoft, and more to join in?
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// Dealzon
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uPlay's latest update makes it a bit less annoying

Bit less client inception happening now
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Rainbow Six Siege

Play across ten multiplayer maps in Rainbow Six Siege

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Jack the Ripper photo
Jack the Ripper

Assassin's Creed Syndicate is getting Jack the Ripper DLC

It's part of the season pass, too
Sep 15
// Brett Makedonski
Assassin's Creed Syndicate's set in Victorian London, and that seems like a great opportunity to get one of England's greatest villains in a video game. Ubisoft's carpe diem-ing. At Sony's Tokyo Game Show press briefing, a Ja...
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AC Council

Assassin's Creed Council is kind of like reddit, but with points that matter

UbiBlog meets community
Sep 11
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In recent years, Ubisoft has constantly pushed for some kind of web of interconnectivity with Assassin's Creed. There are companion apps, franchise hubs, and forums to tie the community together. Now, Ubisoft's trying someth...
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Ausaustin's Creed

Journey composer Austin Wintory scored Assassin's Creed Syndicate

More than three hours of music
Sep 10
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Humble Tom Clancy Bundle

Splinter Cell, Ghost Recon, Rainbow Six abound in the Humble Tom Clancy Bundle

...Redeem on uPlay
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Assassin's Creed

Newest Assassin's Creed trailer shows the game's best feature

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Sep 01
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EndWar Online beta

Tom Clancy's EndWar Online closed beta starts today, runs through November

'War never ends'
Sep 01
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Assassin's Creed

Assassin's Creed Syndicate's going to be a bit late to the party on PC

Taking precautions
Aug 26
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Almost four weeks after PS4 and Xbox One players have been zipping and stabbing around Victorian London, PC users will finally get their chance with Assassin's Creed Syndicate. Until then, they have to lurk in the shadows, wa...
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Assassin's Creed

Ubisoft unveils bonus Assassin's Creed Syndicate missions as pre-order sweetener

Join Dickens and Darwin and fight crime
Aug 26
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Two month delay

Ubisoft delays Rainbow Six: Siege into December

Two months
Aug 18
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You don't need a GamePad to play ZombiU

Aug 18 // Brett Makedonski
[embed]306573:60033:0[/embed] Still, it's not anywhere near a deal-breaker. The Xbox One controller and DualShock 4 are serviceable in their one-button press menu summoning. It all just requires a little bit more care. Honestly, if you're playing Zombi carelessly, menu navigation is the least of your concerns. There are some other slight drawbacks in the Xbox One version of Zombi. Textures and character models seem a bit outdated, which can be expected from a game that launched before current consoles released. Also, the frame-rate tends to dip when action gets too thick. Those annoyances are nothing too detrimental to Zombi, though. The captivating environment and the unique survivor-after-survivor gameplay easily overshadow the flaws. And, we shouldn't view the switch from GamePad to regular controllers as a downgrade; we should view it as a fantastic opportunity for a wider audience to experience everything Zombi has to offer.
Zombi impressions photo
Well, just 'Zombi' now
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Rayman 4 photo
Rayman 4

Report unearths more info for canceled Rayman 4

From Unseen64
Aug 13
// Chris Carter
Once upon a time, Rayman 4 was in the works, but was mysteriously canceled, and abruptly into Raving Rabbids. While we have no idea how good Rayman 4 may have actually been, based on this report from Unseen64, it s...
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Rainbow Six Siege

Breaking Bad's Gus really likes Rainbow Six Siege

Or says he does for a paycheck
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Review: Toy Soldiers: War Chest

Aug 11 // Chris Carter
Toy Soldiers: War Chest (PC, PS4, Xbox One [reviewed])Developer: Signal StudiosPublisher: UbisoftRelease Date: August 11, 2015MSRP: $14.99 (base game), $4.99 (premium armies), $14.99 (all four armies) The gist of Toy Soldiers is that it melds together elements of RTS and action gameplay, with both a top-down camera and the ability to jump into turrets and control infantry units. You'll start off with an empty battlefield and a base (much like tower defense), with specific plots in which to build turrets. These range from anti-infantry guns to satellite-based artillery, depending on which army you choose. All of them have upgradable capabilities like more range or more damage, but at a cost of cash, which you'll slowly accrue during each round. In short, there's a decent amount of strategy involved despite the fact that the flow is rather fast-paced. You can jump into any turret at any time, and easily switch between them by way of the d-pad. Once you've earned a super by killing enough enemies, you'll be able to take control of your hero unit, or do something flashy like call a bomb strike. The campaign is really fun, and that's mostly due to the amount of variety packed into it. You'll have the option of controlling four base armies -- the World War-themed Kaiser, the sci-fi Phantom, the My Little Pony-like StarBright, and the fantasy-based Dark Lord. Everyone has their own themed units, levels, and turrets, and again, they all have different functionality. It's especially fun to take control of a hero unit while your turrets do their thing automatically, sprinting about the battlefield, throwing grenades, dodging, and sniping enemies at will. While this is a timed ability, you can gather battery pickups to increase said timer, before you're taken back to the RTS and turret viewpoint. [embed]302923:59932:0[/embed] The campaign is meaty enough to justify the purchase of the base game (more on that later), but there's also two-player local co-op, and a four-player online mode, which can be both public and private. Local play was pretty flawless in my testing sessions, but online games took a little while to populate, likely due to the fact that the game only launched today. While the core experience is great, I have an issue with the way it's packaged, namely by Ubisoft. For one, the frame rate, even on a current-gen system like the Xbox One, can drop a bit during heavy waves. It's not a game-breaking drop, but it's annoying all the same, especially since Toy Soldiers isn't all that demanding visually. Another issue is the inclusion of microtransactions. Now, like most Ubisoft games, they aren't required and the game doesn't feel weighted towards them specifically, but the fact that they're there for in-game currency feels odd. To top things off, Uplay is crammed in there as well. This is further exacerbated by the premium army pricing scheme. While the base game with the four aforementioned themes is $15, you'll need to pay $15 more (or $5 per) to net all of the new armies -- you know, the exciting ones -- G.I. Joe, Cobra Commander, Ezio, and He-Man. This brings the price up to $30, which doesn't feel quite right. The good news is that these guest stars are worth it; they look and feel differently enough compared to the vanilla forces, complete with their own signature looks and sound effects. They also play in a unique way, as He-Man and Ezio focus on melee damage, and the G.I. Joe duo are ranged. While I won't begrudge the inclusion of an Assassin's Creed character (it makes perfect sense), two G.I. Joe additions feel like a wasted slot -- imagine instead if there was a Transformers army (foiled again by Activision!), or even something wild like Swat Kats. I have problems with the way Toy Soldiers: War Chest is packaged, but thankfully it does uphold the same classic focus on strategy and action. You'll have to foot the bill for those costly licenses, but it's mostly worth it, warts and all. [This review is based on a retail build of the game purchased by the reviewer.]
Toy Soldiers review photo
I...have..the power! (of DLC)
Over the years, I haven't really paid that much attention to the Toy Soldiers series. I mean, I played them a bit, but never truly gave the games their due. With War Chest however, the crazy injection of nostalgic I...

Grow Home on PS4 photo
Grow Home on PS4

Ubisoft's robot beanstalk game Grow Home heading to PS4

A.I. grown home
Aug 11
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Yokai Watch x Just Dance

Yo-Kai Watch Dance: Just Dance Special Version is a thing that is happening

Aug 11
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Super Mario Maker

Rayman creator designed a level in Super Mario Maker

Despite not liking Mario
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// Steven Hansen
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Assassin's Creed ZING!

Portland bookstore has sick Assassin's Creed burn

Turns out the books work on launch day
Aug 06
// Jed Whitaker
Long-time reader, first-time tipper and professional stand-up comedian Sarah Maywalt sent me the picture above that she took in the Powell's Books, an independent bookstore in Portland, Oregon.  Powell's reminds us that ...

Assassin's Creed Syndicate reinvigorates the series with a return to basics

Aug 05 // Alessandro Fillari
Assassin's Creed Syndicate (PS4 [Previewed], Xbox One, PC)Developer: Ubisoft QuebecPublisher: UbisoftRelease Date: October 23, 2015 (PC Q4 2015) Unlike its recent predecessors, Syndicate aims to do something a bit more streamlined during its trek through the streets and over the rooftops of Victorian-era London. While Assassin's Creed has had online gameplay components since 2010, Syndicate will follow AC: Rogue's example and focus purely on single-player gameplay. While online has been pretty neat for the AC titles, the developers wanted to make a single-player experience while putting all their resources into making it the sharpest game of the series. "We really wanted to get back to the basics. Our objective was to ship the biggest and liveliest city yet with London, and it was a big challenge, and we wanted to concentrate on building a massive single-player experience," said associate producer Andrée-Anne Boisvert. "Because of that, we were able to refine the core gameplay, adding in the rope launcher for easier traversal, refining the parkour, revamping the fighting gameplay -- so with all these things, we wanted the single-player to be really amazing." Of course, the most unique aspect of Syndicate is its focus on two protagonists with the brother and sister duo Jacob and Evie Frye. While we've already seen much of Jacob and his exploits in London, this marked the first time we were able to go hands-on with Evie, and it's evident who has the brains in this operation. Much like her brother, Evie is an assassin who must find the location of the Piece of Eden, all the while debilitating the Templar's control of the city. Though unlike her brother, she is a far more calculating and cunning assassin, and tends to shy away from the all-out brawls Jacob revels in. With many of her skills focusing on long-range assassinations and stealth, Evie is essentially the scalpel within London's Assassin order. At any time during open-world exploration, you'll be able to switch between the two and engage in missions at your leisure to reassert control of England's capital city. "We found it interesting to have the dynamic between these two; they have different personalities and different narrative storylines," said the producer. "That's something we wanted to focus on. We wanted to make sure that their personalities are reflected in the gameplay with their unique skills that they have." We finally got to put Evie's skills to the test during a key mission to strike at the Templar order. During a Blackbox mission within the Tower of London, Evie infiltrates the site to assassinate the Templar operative Lucy Thorne, who also has knowledge of where the ancient artifact is. Using skills and weapons such as the Voltaic Bomb, which shocks nearby foes, and the chameleon skill, which grants limited invisibility, Evie's approach is far more subtle. Much like its predecessor, Blackbox missions are open-ended challenges that feature multiple approaches to accomplish a single goal. Unity was the first to implement this mission structure, and Syndicate definitely plans to create more unique moments during these specific events. As Evie found her way to a vantage point within the Tower of London, she was able to discover three different opportunities to infiltrate the site and assassinate Thorne. Option one was to stalk the key-bearer and procure the master-key to enter the main tower solo; option two was to work with an undercover tower-guard to sneak into the tower; and option three was to rescue the local Constable and round up a group of loyal guards to battle their way into the tower. The third option was the riskiest and loudest approach, but it also allowed for Evie to utilize her stealth skills in unique ways, so I immediately went for it. The developers felt that with the two protagonists, there was room for much more variety and experimentation with the missions. "For Assassin's Creed: Synidicate, we wanted to make it a lot more about the freedom to choose your own path and ways through missions," said Boisvert. "We want players to be able to tackle the missions in the way they want to do it. Blackboxes are the way we have them do it, which is what we base the game on, giving players choices and offering many different ways to approach an objective for their playstyle." Using many of the traditional Assassin skills, such as Eagle Vision, parkour, and aerial assassinations and takedowns, I was able to sneak into the guard house to free the Constable, and we led a group of loyal guards to assault the main tower. While Evie isn't much for brawling and tends to focus more on the calculated strokes to achieve victory, she can easily hold herself in a scrape when it comes to it. The combat in Syndicate has seen a bit of an overhaul, which the developers felt was necessary after seeing how easily players were able to win encounters by waiting for enemy attacks and using parries. It seems over time the Templar order has finally wised up to the Assassins' tricks and plays a far more defensive game. They'll only attack when they see an opening and will guard many of your attacks. Evie and Jacob will have to utilize guard breaks and dodges to counter them, and parry only when the time is right. I felt far more active during combat, and it was the right move to switch things up. As the guards battled their way through the tower, I was able to gracefully move through the carnage while using Evie's knife throwing skills to make quick work of any oncoming threats. We finally came upon Thorne with her personal bodyguards. With the carnage filling up the central room, I was able to get the jump on Thorne for a quick assassination. At this point, the mission ended in traditional AC fashion with the central character and victim sharing a final moment before their death. But I didn't stop there. Afterwards, I booted up the mission again and went for the other options. The key-bearer was the stealthiest approach, as I was able to sneak through the tower area and assassinate the target with minimal casualties. As you can probably guess from reading this, I'm into the new setting. As one of the most requested settings from fans, Victorian-era London is a stark departure from the previous titles. Not only from the stylistic standpoint, with the dark and grimy streets filled with people who represent the best and worst of what society has to offer, but it's also the first AC game (outside of the present-day narrative) with its toes dipped into the modern era. As swords and axes become antiques, revolvers and rifles are much more common, making combat feel riskier than ever. "It's the first modern-day setting for an Assassin's Creed title [in regards to the core game setting], so it's the first time where we have a city that is so huge like London," said Boisvert. "Traffic is dense, we have carriages and other people walking on the sidewalks, and you also have the police which will chase after you when you cause trouble for others. It's a whole new dynamic for us. With the also the trains and boats, it make the city much more vibrant than any other title." I was pretty impressed with Assassin's Creed Syndicate. The game ran fairly well and I didn't notice any performance hiccups like the ones that plagued the previous AC title. I got the sense that Unity represented a major shift in how Ubisoft develops the series, and with Syndicate re-evaluating its priorities to focus more on the core game as opposed to the meta-aspects and supplementary content, I feel this entry could be a great turning point. I look forward to seeing more from the Frye siblings in the coming months, though I certainly hope the devs will figure out a way to work in Jack the Ripper, Sherlock Holmes, and Charles Dickens during the Assassins' trek through the city. To ignore them would be a missed opportunity.
Assassin's Creed photo
There's no place like London
It's not often we get to see a series recognize that things may have gotten off track. As many no doubt remember, Assassin's Creed Unity got hit hard with criticisms about its technical performance and odd design decisio...

No more last gen ports? photo
No more last gen ports?

Ubisoft on The Crew's Wild Run expansion not coming to 360

'Shifting its development force'
Aug 05
// Steven Hansen
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Unravel photo

Unravel shows off live gameplay at gamescom

Make Martin Sahlin the King of Games
Aug 05
// Joe Parlock
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GSG9 photo

Rainbow Six Siege schmoozes gamescom with German counter terror unit

Meet GSG9
Aug 04
// Steven Hansen
"Germany?" "That's...that's where we are!!!" [pulls pud over close ups of lil flags on the uniforms]
Ghost Recon Wildlands photo
Ghost Recon Wildlands

Ghost Recon Wildlands trailer needs to be more careful with the yayo

That stuff is expensive, I've heard
Jul 31
// Brett Makedonski
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Zombi photo

ZombiU hits PC, PS4, and Xbox One next month

Is it too late?
Jul 30
// Jordan Devore
Early Wii U owners should know all about ZombiU. Depending on who you ask, it was a decent to great zombie survival game and a much-needed one at that. Years later, Ubisoft is bringing it to other platforms -- PC, PlayStatio...

Asassin's Creed titles hit new low price as PC Summer Sale continues

Jul 24 // Dealzon
Top Deals Games Planet 2015 Summer Sale<- new low on lots of titles Dark Souls II: Scholar of the First Sin (Steam) — $20.99  (list price $50) Borderlands: The Pre-Sequel (Steam) — $13.99  (list price $60) NBA 2K15 (Steam) — $11.62  (list price $60) Act of Aggression (Steam) — $29.45  (list price $45) <- access to multi-player beta PlayStation 4 Batman: Arkham Knight Bundle — $369.99  (list price $450) Dead: Xbox One 1TB Halo: MCC Bundle + $50 Gift Card — $399.99  (list price $400)** Xbox One Halo: MCC 500GB Bundle + $50 Gift Card — $349.99  (list price $400)** Recent Releases 07/23: Better Late Than DEAD (Steam) — $4.31  <- yep another open-world survival 07/21: F1 2015 (Steam) — $39.49  (list price $55) 07/20: Breach & Clear: Deadline (Steam) — $10.32  (list price $20) Upcoming Releases 09/29: NBA 2K16 (Steam) — $46.20  (list price $60) 09/30: Blood Bowl 2 (Steam) — $34.65  (list price $45) 11/10: Fallout 4 (Steam) — $46.20  (list price $60) <- 23% off returns PC Game Deals Games Planet 2015 Summer Sale Assassin's Creed Rogue (Uplay) — $25.19  (list price $50) Assassin's Creed Unity (Uplay) — $21.70  (list price $60) Football Manager 2015 (Steam) — $15.49  (list price $50) Castlevania: Lords of Shadow 2 (Steam) — $8.90  (list price $40) Assassin's Creed IV Black Flag (Uplay) — $6.19  (list price $30) GOG EA Catalog Sale SimCity 4 Deluxe Edition (DRM-Free) — $7.99  (list price $20) Jade Empire Special Edition (DRM-Free) — $5.99  (list price $15) Lands of Lore 3 (DRM-Free) — $2.39  (list price $6) Populous (DRM-Free) — $2.39  (list price $6) Ultima Underworld 1 + 2 (DRM-Free) — $2.39  (list price $6) Theme Park (DRM-Free) — $2.39  (list price $6) Sid Meier's Alpha Centauri Planetary Pack (DRM-Free) — $2.39  (list price $6) SimCity 2000 Special Edition (DRM-Free) — $2.39  (list price $6) Theme Hospital (DRM-Free) — $2.39  (list price $6) Dungeon Keeper 2 (DRM-Free) — $2.39  (list price $6) More PC Deals The Witcher III: Wild Hunt (DRM-Free) — $29.99  (list price $60) Dying Light (Steam) — $29.99  (list price $50) Pillars of Eternity Hero Edition (Steam) — $18.95  (list price $45) Blackguards Franchise Pack (Steam) — $15  (list price $55) Sid Meier's Civilization V: Complete Edition (Steam) — $12.50  (list price $50) Console Game Deals Disney Infinity: Marvel 2.0 Starter (XOne.360, PS4/3, Wii U) — $34.99  (list $75)** Skylanders Trap Team Starter Kit (PS4/3, XOne/360,) — $29.99  (list $60)** Disney Infinity: Toy Box Starter 2.0 (PS4/3, XOne/360) — $29.99  (list $60)** Madden NFL 15 (PS4/3, XOne/360) — $19.99  (list $30)** The Evil Within (PS4, Xbox One) — $19.99  (list $60) Yaiba: Ninja Gaiden Z (PS3, Xbox 360) — $5.99  (list $10) Borderlands 2 (PS3) — $3.99  (list $15) PS4 Dynasty Warriors 8 Xtreme Legends Complete (PS4) — $29.99  (list price $60)** Duck Dynasty (PS4) — $27.99  (list price $40)** Trials Fusion (PS4) — $19.99  (list price $40) Killzone: Shadow Fall (PS4) — $15.99  (list price $40) Xbox One Xbox One + Kinect + $50 Gift Card (Refurbished) — $379.99  (list price $380)** Xbox Live Gold 12 Month Gold (Physical Card) — $35.99  (list price $60) Xbox Live 12 Month Gold (Digital Code) — $34.95  (list price $60) Disney Fantasia: Music Evolved (Xbox One) — $9.99  (list price $40)** Titanfall (Xbox One) — $7.99  (list price $20)** Xbox 360 The Voice + Microphone (Xbox 360) — $29.99  (list price $40)** Ultimate Stealth Pack (Xbox 360) — $14.99  (list price $30) Assassin's Creed IV Black Flag (Xbox 360) — $9.99  (list price $20) Disney Fantasia: Music Evolved (Xbox 360) — $7.99  (list price $30)** PS3 Metal Gear Solid: The Legacy Collection (PS3) — $29.90  (list price $50) The Awakened Fate: Ultimatum (PS3) — $27.99  (list price $40) Alien: Isolation Nostromo Edition (PS3) — $19.99  (list price $30) Dark Souls II (Xbox 360) — $11.99  (list price $30) Escape Dead Island (PS3) — $8.99  (list price $30) Michael Jackson The Experience (PS3) — $3.99  (list price $20) Just Dance 2014 (PS3) — $2.99  (list price $40) Wii U Mario Party 10 + Mario Amiibo (Wii U) — $39.99  (list price $50) Zombie U (Wii U) — $8.99  (list price $30) 3DS Super Smash Bros. (Nintendo 3DS) — $29.99  (list price $40) Mario Kart 7 (Nintendo 3DS) — $19.99  (list price $30) Skylanders Giants Portal Owners Pack (Nintendo 3DS) — $9.99  (list price $60) Laptop Deals 17.3" MSI Stealth Pro i7-4710HQ, 16GB, GTX 970M — $1,499.99  (list $1,850) 17.3" Asus ROG i7-4720HQ, 16GB, 512GB, GTX 960M, 4K — $1,399.99  (list $1,699) 15.6" Lenovo Z51 i7-5500U, 8GB, Radeon R9 M375 — $669  (list $1,080) HDTV Deals 55" Sharp 2160p 4K Ultra HD LED TV — $899.99  (list price $1,000)** 60" Westinghouse 1080p Smart LED HDTV — $649.99  (list price $700)** 50" Seiki 2160p 4K Ultra HD LED TV — $399.99  (list price $1,000) Game deals from Dealzon. Sales help support Destructoid.
Weekend deals photo
Come grab the 18th or whatever # title
Where GMG's Summer Sale ends, Games Planet picks up the baton to take a stab at your wallet. The retailer's sale has been going fairly well in terms of the variety of titles at historic low prices. Fri/Sat batch inc...

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