Tower Defense games are fairly common these days but despite the rigidity of their design, developers still manage to take the basic tenets of the genre and make some interesting titles. Sanctum, Anomaly: Warzone Earth, and Plants vs. Zombies have all been distinct and enjoyable games. Even Orcs Must Die! and Dungeon Defenders did something unique by adding third-person action to the mix.
Shad'O has arrived, attempting to give the tower defense genre a new setting, however, gamers may find it a familiar and all-too-traditional experience.
Every so often, a tower defense title is able to pull me in, utterly disrupting my ability to function as a productive member of society. One of the more recent games to claim that victory was Defender's Quest, which not near...
When I read that Ratchet & Clank would gain a traditional third-person entry later this year, I pooped the bed. I literally pooped the bed and you should never poop in the bed. But, after playing the game, I deeply regret this filthy, depraved act of excitement. FFA is just not very good in its current state.
There is room for a series offshoot based around tower defense, but the wide open areas and slow drip of enemies make Ratchet & Clank: Full Frontal Assault a lethargic entry that doesn't capture the spirit of the original games. When compared to the very similar Orcs Must Die! 2, FFA just seems lame.
Unlocking chests for new guns and looking for bolts is a hassle. When the enemies do come, they offer no challenge with their dumb-as-rocks AI. While Ratchet still feels great with his jet boots, FFA is a graphical step back for the series -- understandable since it is a downloadable title but not excusable. As a long-time series fan, I'm finding it hard to get excited for this one. Maybe it's time I wash those sheets already.
We'll see if Insomniac turns this ship around when the game arrives later this year for PS Vita and PlayStation 3 (via PlayStation Network).
Tower defense games are somewhat an addiction of mine; instinctively strategic yet part determination and endurance, these titles have always delighted and frustrated the wits out of me. Lately, there’s been a surge of tower defense games -- from casual to creative, each game that comes out seems to invent or broaden some new aspect of the genre. As a result, breaking the mold of basic tower defense principles and coming out with something unique can be tricky.
Tower Wars turns tower defense on its side by combining tower strategy and army building along with a competitive multiplayer twist. This reinvention seems to be a lot, especially for an indie game, however, I’m curious to see if Tower Wars can hold itself up to the genre while still maintaining unique roots.
Prepare to defend yourself from an all new zombie onslaught as PopCap Games has just announced a sequel to Plants vs. Zombies. Scheduled for release in Spring 2013, Plants vs. Zombies 2 will feature new scenarios to keep...
When Starhawk was announced as the follow-up to 2007's PlayStation 3 exclusive Warhawk, cynical gamers wondered if it would be nothing more than Warhawk in space. Going into this completely cold, I was expecting another generic space marine story. Fortunately for Starhawk, it bucks both of those expectations.
After finishing the single-player campaign, I was pleasantly surprised with how it turned out, and was eager to check out the multiplayer, expecting it to be an excellent tactical experience.
Unfortunately, that's when Starhawk deviated from my expectations for a second time.
You can never have too much Ratchet & Clank. The lively Lombax and rascally robot are lacing up their hover boots for yet another outing, this time in the form of a second downloadable PlayStation Network title, Ratchet & Clank: Full Frontal Assault.
Yes, we are witness to the triumphant return of the double entendre game title, following its piratical PSN predecessor, A Quest for Booty. With it, I can only hope for of the series’ equally lighthearted and uproarious humor to be on full display, though I haven’t seen any of the story elements first hand. We could always use more games we can laugh at; intentionally, anyways. Then we smash, shoot and explode all the things. Also, defend bases. Because someone got tower defense in our Ratchet -- and it’s looking fairly tasty.
Evening, pumpkins. If you happened to catch today's live Destructoid Show amidst the repeated bouts of hacking and coughing, then you, sir, deserve a metal. A long, blunt stick of metal with which to beat me senselessly the ...
Anomaly Warzone Earth, the rather clever "tower-offense" game, has been slowly making the platform rounds, first releasing on PC in 2011 followed by an Xbox Live Arcade version back in April. Now, 11 bit studios has announce...
[This weekend Destructoid is reporting live from RTX in Austin, Texas, the community based gaming expo for Rooster Teeth fans and everyone else.]
Sometimes the right game comes at the wrong time in your life. For me that was Orcs Must Die! which, against my better judgement, I installed and obsessively played during finals week last fall. The game’s blend of tower defense and third-person combat hooked me in a way few other games did in 2011. Though I find it hard to play a game for more than an hour at a time, this came easy with Orcs Must Die!
As a result, I’ve had little interest in checking out Orcs Must Die! 2 before release. I know what it is and I know I want it bad. I couldn’t just ignore it on RTX’s show floor, however, so I checked it out. Though I’m not surprised to find the high quality Robot Entertainment brought before intact, I did get to see what’s new with OMD. I also had my concerns with co-op assuaged. Somewhat.
The excellent Toy Soldiers: Cold War recently received two pieces of downloadable content in the form of the Soviet-centered "Evil Empire" and the Vietnam-focused "Napalm" expansions. While Toy Soldiers fans will likely want both, each piece of DLC offers slightly different new maps, minigames, and Survival modes to fit your tastes.
If you are short on points, here is what you can expect from each of them.
Dillon's Rolling Western was first unveiled during E3 2011 and has since served as the unofficial face of the Nintendo eShop. While 3DS owners wondered whether Nintendo's latest digital store would be bogged down by the same low-rent software that pervaded DSiWare, Dillon was shaping up to be the kind of beefy experience that would make players want to connect their handhelds online.
So why is this review two months late? Because Dillon's Rolling Western is such a slog that I had difficulty motivating myself to keep playing. Seriously, it feels like driving 1000 miles down a single stretch of highway, a monotonous endeavor punctuated by the risk of fiery death should you lose your focus on the road for even one second.
It's really a shame, since Dillon is every bit as content-rich as we had hoped it would be.
11 bit Studios' Anomaly Warzone Earth was a creative little "tower offense" title, and a big hit on PC and mobile last year. Now it has finally been released on Xbox Live Arcade. Mouse and keyboard controls are out, full gamepad controls are in, and a set of "Tactical Trials" have been thrown in the mix for good measure.
The question is, does it hold up to its big and baby brother versions with their respective control options?
Apparently, 3.4 billion orc deaths are insufficient for the folks at Robot Entertainment, who have announced the impending sequel to their wave defense game. Orcs Must Die! 2 will add new enemies and traps and features a new...
To celebrate the release of the second installment of The Lost Shards of Eternia, developer Trendy Entertainment is letting you play Dungeon Defenders for free up until Sunday lunchtime. Not only is the game free this weekend...