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The hunt is on for the Meta Knight amiibo, here is what I found photo
The hunt is on for the Meta Knight amiibo, here is what I found
by Chris Carter

[Update: Get this. One amiibo hunter is reporting that you can get $5 off any Wii U or 3DS game nationwide if your store does not have Meta Knight in stock. Even if your store denies you, it doesn't hurt to ask!]

Today, Best Buy has opened their doors across the country and welcomed amiibo hunters. Well, they're only welcoming a select few of them of course, because stock is universally low for their exclusive Meta Knight amiibo.

As I've done with a few major amiibo launches, I made a stop at a few Best Buy locations today to gauge their stock at retail, and it seems about on par with the rest of the exclusive releases.

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Very Quick Tips: Pokémon Shuffle photo
Very Quick Tips: Pokémon Shuffle
by Chris Carter

Pokémon Shuffle has an under-handed microtransaction system that heavily relies on making you wait to play, unless you pay.

But for some of you, casually picking up five games per day will be enough, and there is some fun to be had when you wade through all the nonsense. Here are some tips to help you stay free.

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Review: Pokémon Shuffle photo
Review: Pokémon Shuffle
by Chris Carter

Nintendo takes on the world of microtransactions with Pokémon Shuffle. What could go wrong?

A lot. 

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Review: The Order: 1886 photo
Review: The Order: 1886
by Chris Carter

The Order: 1886 opens up in a fairly gritty fashion -- a first-person sequence involving a near drowning, by way of water torture. It begins with a bang, thrusting you into this unknown, and frankly frightening world where half-breed creatures live among humans.

It's cinematic and gripping, and draws you into the world that Ready at Dawn and Sony have crafted together. But it doesn't really push the envelope from there, as the cinematic angle is prevalent in nearly every facet of the experience, often hindering gameplay.

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True Life: One man's descent into deliriumiibo photo
True Life: One man's descent into deliriumiibo
by Brett Makedonski

It's 11 p.m. on a Tuesday night, and I sit at my laptop writing. That's a half-truth; the bulk of my time is spent on a large retailer's website refreshing a page for a children's toy. Sorry, "collector's figure." F5, F5, one poorly thought-out sentence, F5 -- repeat ad nauseam, and I ain't gettin' sick of this anytime soon. Not when amiibo are on the line.

I was having a great night. I was over at a friend's playing music, talking, laughing. You know, acting like a social creature. Well-adjusted, and all that. That all changed when I pulled up reddit to see a thread informing anyone and (unfortunately) everyone that King Dedede was finally available on Target's site.

If you've lived this nightmare, you know how the story it goes. Any time lost is an amiibo lost. By the time I reacted, I was met with the unsightly message telling me that the product is "not sold online." Bullshit. It's just not sold online to me.

I immediately left my friend's place. I had to be in the comforting glow of my computer monitor. I needed to be in my safe place where all my cookies are saved and my accounts are logged into.

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Review: Kirby and the Rainbow Curse photo
Review: Kirby and the Rainbow Curse
by Jonathan Holmes

Let's take a quick look at the history of videogames with clay-based graphics. Skullmonkeys is a one-off that most people don't even remember. The ClayFighter series has been dormant since the N64 days. Armikrog has been in development hell for years. That clay-based Loco Roco game for the PlayStation 3 never happened. Maybe worst of all, Dominique Pamplemouse is not yet a million seller. What the heck, guys!?

Looking at how few clay-focused games have made it to the market makes Kirby and the Rainbow Curse an even more interesting part of Nintendo's overall strategy. It's both safe and risky at the same time. This is not Kirby's first foray into the world of arts and crafts, and Nintendo has toyed with the idea of clay graphics before. The cover art for the first and last issues of Nintendo Power were made from clay, and a lot of the promotional material from EarthBound used clay models. It's clear that Nintendo has been toying with clay for a while, but Kirby and the Rainbow Curse is the first time it has finally gone all the way clay. 

I hope it's not the last. 

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Shin Megami Tensei: Devil Survivor 2 Record Breaker is devilishly difficult, set for release on May 5 photo
Shin Megami Tensei: Devil Survivor 2 Record Breaker is devilishly difficult, set for release on May 5
by Alessandro Fillari

What a busy year this is going to be for Atlus. With the release of Persona 5 in the coming months, there are a lot of expectations for what's ahead with the Shin Megami Tensei franchise. In order to keep fans satiated till then, the publisher is offering another dose of MegaTen with a revisit to another much-loved title.   

Just last month, Atlus released the follow-up to Shin Megami Tensei: Devil Survivor 2 in Japan. As an updated version of the Nintendo DS's Devil Survivor 2, the new 3DS release will have players re-experiencing the events of the original game along with a new story to unfold. Though fans in the west were left wondering about the fate of its release on this end, all we got was a vague confirmation that it was coming with no concrete date set.

Fortunately during a special hands-on session hosted by Atlus, the publisher has now revealed plans for the western release of Shin Megami Tensei: Devil Survivor 2 Record Breaker on May 5, 2015. Now on a new system, this ultra-quirky and devilishly difficult take on the MegaTen formula will get players to experience Devil Survivor 2 in a fresh way.

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Review: Ace Combat: Assault Horizon Legacy+ photo
Review: Ace Combat: Assault Horizon Legacy+
by Chris Carter

Japanese publishers have some truly confusing localization titles sometimes. In 2011, Namco Bandai released Ace Combat: Assault Horizon for the PS3 and Xbox 360. It was a grittier take on the franchise that added real-world complexities to the established fictional formula, released to mixed reception.

For some reason in that same year Namco Bandai also dropped Ace Combat: Assault Horizon Legacy (the legacy is important, you see), which was basically a remake of 1997's Ace Combat 2 for the Nintendo 3DS. Now they've added a "plus" on the end and added amiibo support.

It still has nothing to do with Ace Combat: Assault Horizon.

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Samus and Sagat take on their greatest opponent  photo
Samus and Sagat take on their greatest opponent
by Jonathan Holmes

Like the initial entry of any epic trilogy, the first two episodes of Samus and Sagat worked to establish the characters. Now that we're finally into act two of the story, we can start moving into the real meat of this drama. You could consider this episode to be the Samus and Sagat equivalent to Spider-Man 2. Watch as our heroes rise up from self doubt to battle their greatest foe!

While you're at it, subscribe to our Youtube channel if you're a regular reader of our front page who enjoys our video content. For better or worse, many of our current Youtube subscribers don't seem to know that Dtoid is also a videogame website. Many of them have been awful confused since Max has moved on and more of our front page editors have moved in to the video production side of Dtoid. As always, the more you watch and share the Dtoid videos that you enjoy, the more of those videos we'll be able to make. We can't do it without your help.

Also, congratulations to Patty for winning our gif contest! You done good.

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Review: Blackguards 2 photo
Review: Blackguards 2
by Darren Nakamura

A few weeks ago, I called Blackguards 2 "deep, unfriendly, and buggy." I had put several hours into the tactical role-playing game, but hadn't seen enough of the story to comfortably put out a review.

Fast forward to today, and my original assessment requires a bit of tweaking. Within the first two weeks of its release, Daedalic put out two huge patches, each aiming to fix the stability issues that plagued Blackguards 2 at launch. The patches did introduce their own issues, but for the most part I would describe it now as only deep and unfriendly. Two out of three ain't bad.

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Sheik and Toon Link amiibo wish you a happy Valentine's Day photo
Sheik and Toon Link amiibo wish you a happy Valentine's Day
by Jonathan Holmes

Valentine's Day makes most people I know feel uncomfortable. The modern concept of the holiday has been designed around taking heartfelt expressions of attention/appreciation/affection and packaging them into rote, uniform little bundles of "love." Already sounds kind of like amiibo, doesn't it? In fact, one might say that amiibo are the chalky, heart shaped, "B Mine" and "I Wuv U" candies of the Nintendo world. If collecting videogames is like collecting love letters, then every amiibo is like an individual sext from a stranger who may actually be a tweetbot.

If none of that made any sense to you, don't worry. All you need to know is in this music video. Here you will find all of the fake plastic love and bizarre sexual bravado that you normally get from Valentine's Day, but in amiibo form. That I can tell you for certain. What I can't tell you for certain is what Toon Link is doing to Link's butt at the end of the song. Feel free to enlighten me in the comments. 

Thanks to Josh Grilli for helping me track down that darn Sheik amiibo.

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Experience Points .04: Catherine photo
Experience Points .04: Catherine
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Catherine. Since today is Valentine's Day, I figured I'd pick a game that's all about love, sex, and relationships (and also cheating... uhhh...). Feel free to share some of your own favorite things about the game in the comments!

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Review: Evolve photo
Review: Evolve
by Nic Rowen

Trying to pin down my exact thoughts on Evolve has been trickier than pinning down any kind of prey the game has thrown at me. I was cautious with my initial impressions of the game earlier this week, noting an uneven play experience that often feels like a frustrating runaround. While I'd love to say another few days of dedicated hunting and skulking was enough to iron out the kinks and worries I had, in the end this is one hunt you might want to sit out.

It's a shame, because when Evolve is firing on all cylinders, it has been some of the best multiplayer fun I've had in years. But those precious few moments are far too rare -- and far too laborious to set up -- to give Evolve an unreserved recommendation.

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Review: Super Stardust Ultra photo
Review: Super Stardust Ultra
by Chris Carter

Super Stardust has been around for a long time -- since 1994, in fact. Although most people know the franchise from Super Stardust HD, it was originally on the Amiga platform before it hit the big-time. Now developer Housemarque is back yet again with Ultra, which isn't really a new entry so much as a fresh coat of paint for the PlayStation 4.

Hardcore fans may feel duped by this not-so-sequel iteration, but newcomers who have long been curious about Stardust will want to jump in right with Ultra.

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I unlocked all 16 of the Majora's Mask DLC outfits in Hyrule Warriors photo
I unlocked all 16 of the Majora's Mask DLC outfits in Hyrule Warriors
by Jordan Devore

Happy Majora's Mask day!

Over the past week, I've spent I don't know how many hours trying to get through the new DLC in Hyrule Warriors. Even if I did know, I wouldn't say. A lot. Way too many.

To access certain levels, you'll need to use a Deku, Goron, or Zora mask on the Termina Adventure map. Sounds neat, except it's set up such that you have to beat one level to get a mask that can let you reach another mask to obtain the mask you really wanted all along (x10). Then and only then can you make real progress toward stopping that danged moon from crash landing.

The levels themselves are, at times, absurd in their difficulty. New mission types place you in a heated race against A.I. warriors to take keeps, or collect rupees, or rack up KOs. It's you and you alone against their posse which just so happens to include boss monsters because no one said this was going to be a fair fight. I hope most of your characters are sufficiently leveled.

Anyway, enough talk. I managed to nab the last of the Majora's Mask DLC outfits last night and some are downright hilarious. Others, horrific. What's best in life? Darunia wearing a Goron mask.

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Depression Quest co-creator looks for what's hidden in Disorder photo
Depression Quest co-creator looks for what's hidden in Disorder
by Patrick Lindsey

All art, or indeed even all communication, is a process of connecting with others through shared experience. Whether we’re trying to express a specific experience, or conversely, reveling in the knowledge that there's at least one other person out there who Gets Us, art can be as therapeutic to consume as it is to create.

The more ambiguous and less concrete the subject of the art in question, the more difficult a process this becomes. This is why love songs comprise about 99.9% of all popular music - we’ve all, at some point, been in love or, at very least, infatuated with someone, so the otherwise mawkish lyrics and saccharine melodies turn into our jam, because it hits us where we live.

The most difficult part of the human experience to capture externally is also one of the most essential: what goes on in our minds. We take our minds, and everything they bring along with them -- emotion, thoughts, memories -- completely for granted. It’s 2015 and while we’ve managed to successfully land a satellite on a comet and multiple robots on a planet 140 million miles away, we still have yet to crack what makes us tick.

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