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9:00 AM on 10.21.2014

Review: The Legend of Korra

One of the biggest surprises of 2014 had to be the announcement of a Legend of Korra game, published by Activision and developed by Platinum Games. Yes, that Platinum Games -- the current master of action titles. It...

Chris Carter


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






Review: Samurai Warriors 4 photo
Review: Samurai Warriors 4
by Chris Carter

While the Dynasty Warriors series is often heralded as the pinnacle of Omega Force's hack-and-slash catalog, the lesser-known Samurai franchise has been churning out some of the best games in the stable.

Based around the Sengoku era of Japan, Samurai Warriors mixes things up with unique offerings like ninjas, samurai, and historical figures such as Goemon Ishikawa and Musashi Miyamoto. If you can get past the repetition, Samurai Warriors 4 delivers another hearty helping of action the developer is known for.

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Review: Disney Fantasia: Music Evolved photo
Review: Disney Fantasia: Music Evolved
by Chris Carter

[Disclosure: Nick Chester, who is currently employed at Harmonix, previously worked at Destructoid. As always, no relationships, personal or professional, were factored into the review.]

Fantasia holds a special place in my heart. My wife and I both grew up playing instruments, and whenever a song comes on from the film, we get to share a little moment as Disney fans. Yes, PhilharMagic is one of our favorite attractions at Disney World.

So when I heart that Harmonix was making a Fantasia game, I got excited -- until I heard that it had at least one song by Drake in it. Of course, my full judgment was reserved for the finished product, and I found it to be a magical experience overall.

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Review: Fairy Fencer F photo
Review: Fairy Fencer F
by Brittany Vincent

If you want to think outside the box, the role-playing genre may not be the perfect playground for you -- at least, when it comes to traditional Japanese titles, which generally confine themselves to a set of tried-and-true mechanics. For some, that’s acceptable. We know what we’re getting into, and what to expect. When it comes to Compile Heart’s latest, Fairy Fencer F, it’s clear that the company. famous for the Hyperdimension Neptunia series. went back to basics in order to tell its newest story of fairies, furies, and fencers.

Unfortunately, “back to basics” in this instance translates to a dull slog through menus, tutorials, and conversations interspersed with combat. And while the combat is enjoyable, there just isn’t enough of it to propel you through the slower parts.

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This is why I love Vib-Ribbon photo
This is why I love Vib-Ribbon
by Jonathan Holmes

Vib-Ribbon is a game by NanaOn-Sha (Parappa the Rapper, UmJammer Lammy) that was originally released on the PS1. It came to the United States for the first time just recently, by way of PSN. The original game allowed you to take the disc out of the PS1 and replace it with any CD. You could then play levels based on the sounds found on that CD. That's part of why the game has such minimalist visuals. The game's code had to be small enough to be stored in the PS1 on its own. Hence the black and white vector-based graphics. 

It's amazing how NanaOn-Sha was able to create such charming and memorable characters with just a few lines. Vibri, the game's star, is a lovable scamp with tons of personality. With this article, I will do my best to follow in his footsteps by using as few lines as possible in my effort to convey to you the joy of Vib-Ribbon.

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Missing EarthBound is my biggest gaming regret photo
Missing EarthBound is my biggest gaming regret
by Jordan Devore

Every so often on Destructoid, we publish a post celebrating EarthBound and, right on cue, I come away impressed. Whether it's Chad recounting an emotional, fourth-wall-breaking moment, Jonathan explaining the game's greatness, or Darren sharing a heartfelt animation, I'm left in awe at the raw passion, talent, and near decades-long commitment of its fans.

I also leave those posts feeling a hint of sadness. For as much as I know about EarthBound, I don't *know* EarthBound. Not personally. I would say I've never experienced it before but that's untrue. I have tried and failed to play it a couple of times now, as recently as a few years back. That last attempt wasn't painful so much as it was a little depressing.

"Why can't I get into this?" I remember asking myself. "I'm sure I'd adore it if only I could!"

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Price Chop: Borderlands: The Pre-Sequel & Shadow of Mordor photo
Price Chop: Borderlands: The Pre-Sequel & Shadow of Mordor
by DEALZON

Deals brought to you by the crew at Dealzon. FYI: sales from certain retailers go toward supporting Destructoid. Spot something good that we didn't see? Let us know and we'll add it! Post formatting is a work in progress, so suggestions are welcomed. 

Ring in the weekend with a plethora of gaming deals. With all the money saved, you'll be able to buy even more games (that you'll never get around to playing). That's uh, totally how saving money works, right?

Released earlier this week, Borderlands: The Pre-Sequel digital download is discounted to $48. This is a Steam Play title, so it'll work on PC, Mac, and Linux. Beyond what we've listed below, there are several alternate deals available for the game here (including the Season Pass).

The late September release Middle-earth: Shadow of Mordor on the PC is also discounted by 27% off at GMG. This deal runs through Monday, October 20th at 8 am PT. Solid deal for a two week old game.

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Hyrule Warriors' 'Master Quest' DLC is worth the price of entry if you're already addicted photo
Hyrule Warriors' 'Master Quest' DLC is worth the price of entry if you're already addicted
by Chris Carter

Hyrule Warriors is a massive game. If you want to 100% everything, get every weapon, and max out every character, it could last you roughly 200 hours or more. I'm hitting the 100-hour mark myself, due in part to the new Master Quest DLC pack that dropped yesterday.

The pack comes side-by-side with a free update that brings three new characters to the mix, and on its own delivers a new weapon (Epona), five new campaign maps, and a newer, tougher Adventure Mode map.

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Contest: Win an Xbox One Sunset Overdrive bundle! photo
Contest: Win an Xbox One Sunset Overdrive bundle!
by Mr Andy Dixon

Our friends at Microsoft have provided us with an absolutely beautiful Xbox One Sunset Overdrive bundle to hand out to one lucky reader! Included in this special edition package are the following items:

  • Special edition white Xbox One console and wireless controller
  • Full game download for Sunset Overdrive
  • Day One Edition downloadable content including the Nothin' but the Hits gun, Fizzie outfit, and Hardcore! Hammer
  • Standard Xbox One chat headset
  • Special edition Sunset Overdrive packaging

For a chance to win, leave a comment below describing what your ideal mutant would look like... and how you'd go about blasting them into smithereens! Limit one entry per person, and the contest is open to anyone with a US mailing address. You have until Tuesday, October 28 at 11:59pm to enter.

Good luck! And remember, our Huge members get automatic entry into all contests (and double entries if you decide to enter manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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Killer Instinct's Season 2 is off to a great start photo
Killer Instinct's Season 2 is off to a great start
by Chris Carter

Although it had a few issues in terms of content, Killer Instinct on Xbox One was actually a good game at launch. Since then, I've taken a look at both Spinal and Fulgore, and found them to be a great addition to the already well balanced cast.

After Double Helix flew the coop, the game's fate looked rather iffy until developer Iron Galaxy took over the mantle. The changing of the guard would leave anyone on edge, but IG has done well by Killer Instinct with the Season 2 update, bringing in two new characters and a brand new UI.

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Confessional: I make up my own stories for games photo
Confessional: I make up my own stories for games
by Nic Rowen

So here is a dumb thing I do: I make up my own stories in games.

No, I'm not just talking about RPGs like Fallout or Skyrim where the entire point is to go out and make your own mark on the world. I'm talking about just about every kind of game. Action titles that already have stories, multiplayer shooters where there shouldn't even be a narrative; hell in a darker moment in my life, I once tried to make a fictional justification for I.Q.: Intelligence Qube, a puzzle game where you rotate giant cubes floating in a void. HELP ME.

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Donkey Kong 64 made me the gamer that I am today photo
Donkey Kong 64 made me the gamer that I am today
by Brett Makedonski

Before each episode of Hardline, Destructoid's videogame news podcast, the cast always takes a few minutes to chat while our producer sets the show up. This week, Jordan mentioned that he'd been thinking about Donkey Kong 64 a lot lately, a game that he liked more than most others. The statement struck me as odd; Donkey Kong 64 has always been an absolute gem in my eyes.

"What do you mean? Do people not remember that game fondly?" I asked. Jordan replied "Not necessarily. A lot of people on the Internet think there was too much collecting." It had never clicked before, but Donkey Kong 64 very well may have been where I learned to love collectibles, and it may also be the game that molded me as a gamer.

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Review: The Evil Within photo
Review: The Evil Within
by Chris Carter

I grew up happily playing Shinji Mikami's games, and he's probably one of the most influential directors/producers that ever lived. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Games, and the exact moment when my friend showed me God Hand.

All in all Mikami has worked on over 20 major games that have impacted the industry in some way. Even if The Evil Within is one of the worst in the bunch, it's still in good company.

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Is classic Survival Horror considered old fashioned now? photo
Is classic Survival Horror considered old fashioned now?
by Dale North

I like to be scared. I'm not some kind of dark-obsessed weirdo, though. I just really enjoy the feeling of being tense or terrified, so much so that I used to think that there was something wrong with me. Maybe there is.

A few years back, after a nearly year-long kick of reading freaky books, watching horror movies, and replaying some of my favorite survival horror videogames, I decided to do some digging into why I like to be scared. It turns out that the typical reasons are fairly tame; some folks like the huge pile of satisfaction feels they get from being able to work through tense or scary moments. It's a break. An escape. Something new and different. 

Being armed with the knowledge behind these feelings out doesn't change that I'm still drawn to them. And I've found that survival horror games are still the best way to get that high. I regularly replay the classics. I chomp at the bit for new ones and devour them when they're finally released. I'm hooked.

But I'm starting to feel a bit old-fashioned in my love of these games.

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Some of us are controller throwers around here photo
Some of us are controller throwers around here
by Brett Makedonski

We've all been there before -- a maddeningly difficult part of a videogame; you've been trying for hours to best it. You just can't. Maybe you never will. This might be impossible, actually. The developers must've been complete sadists to even include this. Bastards.

Then, like magic, the stars align for what looks to be one glorious run to put an end to this tedium. This is it! This is the one!

No, it's not. You've come up short yet again. There are two ways to deal with abject failure of this magnitude -- calmly deal with it in a rational manner like an adult, or smash the closest thing to you. Some of us resort to the latter.

[Image]

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Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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