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studio closure

ImageePoch photo
ImageePoch

Imageepoch has filed for bankruptcy


And yeah, the CEO is still missing
May 13
// Joe Parlock
Keeping track of what’s going on at Japanese developer Imageepoch has been one hell of a ride. Imageepoch was well known for games such as Luminous Arc, 7th Dragon, and Arc Rise Fantasia. Last month the CEO, Ryoei ...
Closure photo
Closure

Spark Unlimited's ironically lost its spark and shut down


I kinda liked Legendary
May 05
// Joe Parlock
Developer of Legendary, Lost Planet 3, and Yaiba: Ninja Gaiden Z Spark Unlimited has closed up shop and laid off all of its staff after 13 years of game development. As reported by Polygon, the company’s assets were fou...
2K Australia photo
2K Australia

2K Australia completely demolished


Complete closure, all jobs lost, nothing left
Apr 16
// Laura Kate Dale
Today is truly a sad day for the Australian game development scene as the country's final AAA game development studio, 2K Australia in Canberra, is being closed down. Most recently known for developing Borderlands: The Pre-Se...

Robotoki photo
Robotoki

Human Element put on hold as Robert Bowling's Robotoki closes


'So long and thanks for all the shoes!'
Jan 20
// Brett Makedonski
It was less than two months ago when Robotoki's Human Element was showcased with a premier spot during The Game Awards 2014. Today, the studio closes its doors and puts the game on indefinite hold. According to a report...
 photo

Blacklight developer Zombie Studios closes doors


Leaves behind twenty year legacy
Jan 08
// Conrad Zimmerman
Zombie Studios, the developer behind Blacklight and responsible for launching the Spec Ops series, has stated they are shutting down operations after more than two decades in the industry. The announcement comes by ...
Closure photo
Closure

Electronic Arts closes Mythic Entertainment


An all-around sad situation
May 29
// Jordan Devore
Dark Age of Camelot and Warhammer Online developer Mythic Entertainment is no more, another casualty of Electronic Arts. The studio closure was confirmed in a statement to Kotaku: "We are closing the EA Mythic location in Fai...
Studio Closure photo
Studio Closure

Development studio Terminal Reality has shut down


Studio behind Ghostbusters and BloodRayne has closed
Dec 12
// Alessandro Fillari
2013 hasn't been to kind to struggling game studios, and it appears we've got another casualty before this rocky year in gaming closes out. It is now reported that the Texas-based game studio, Terminal Reality, has shut down....
Rune Factory photo
Rune Factory

Rune Factory studio shuts down, declares bankruptcy


Neverland calls it quits after two decades in the business
Nov 29
// Kyle MacGregor
Rune Factory developer Neverland has closed its doors, according to a statement on the company's official website. The studio ceased operations today and announced plans to file for bankruptcy in the near future. Struggling w...
Death Inc. photo
Death Inc.

Death Inc. maker Ambient Studios to close


UK studio folds after Kickstarter failure
Apr 25
// Alasdair Duncan
Defence Grid 2 being picked up shows that there can be life after a failed Kickstarter project but it seems that's a rare situation. GamesIndustry International is reporting that is the case with Ambient Studios, developer of...
Sega Studios Australia photo
Sega Studios Australia

Sega is shuttering its Australia studio


The closure is to take place 'later this year'
Apr 05
// Brett Makedonski
Last year, Sega vowed to restructure, and the company is certainly making good on its word. Sega confirmed to Kotaku that it will be closing the doors of Sega Studios Australia. Sega released a statement noting that...

Disney shuts down LucasArts

Apr 01 // Jim Sterling
LucasArts shut down photo
Studio axed as name becomes a "licensing model"
Disney has today announced that it's decided to close down LucasArts as a game studio, transitioning it into a "licensing model." This effectively means that LucasArts is dead, likely to exist as little more than a legacy nam...

Gaming isn't dead yet photo
Gaming isn't dead yet

Twisted Pixel dev: Game industry is struggling, not dying


Certain sectors will find it harder to be successful
Mar 21
// Tony Ponce
In the wake of massive studio closures these past few years, not to mention other eye-opening events like John Riccitello's resignation as CEO of Electronic Arts, it's hard to have a positive outlook on the industry's future....
Studio closure photo
Studio closure

Jerry Bruckheimer Games is no more


And nothing of value was lost
Mar 05
// Darren Nakamura
Do you remember Jerry Bruckheimer Games? You would be forgiven if you didn't. After we first heard that the studio would be partnering with MTV in 2007, and then that it had acquired talent from Microsoft and Ubisoft in ...
Hell Yeah! photo
Hell Yeah!

Hell Yeah developer to cease making games


Arkedo closing its doors
Feb 22
// Hamza CTZ Aziz
Aurelien Regard, creative director and co-founder of Arkedo, announced today that the studio no longer plans to produce any new games. The company hasn't been shut down or gone bankrupt, but there are no more employees at the...
Epic drops Impossible photo
Epic drops Impossible

Epic Games is closing Impossible Studios


Infinity Blade: Dungeons on hold as a result
Feb 08
// Jordan Devore
Maryland-based Impossible Studios, a team made up of employees from Kingdoms of Amalur: Reckoning developer Big Huge Games, was formed by Epic Games back in August and put in charge of Infinity Blade: Dungeons. Now, it's been...
PlayStation All-Stars photo
PlayStation All-Stars

Sony ends relationship with PlayStation All-Stars maker


SuperBot Entertainment's future in question
Feb 04
// Hamza CTZ Aziz
Sony is ending its relationship with SuperBot Entertainment, the makers of PlayStation All-Stars Battle Royale. This comes days after the studio laid off a number of employees. "Sony Computer Entertainment can confirm that th...
Junction Point photo
Another studio goes under
Following some rumors floating around yesterday, Disney has just confirmed the closure of Austin-based Junction Point Studios: "It was with much sadness that we informed our teams today of changes to our Games organization,...

Vigil Games' lead combat designer says his goodbyes

Jan 23 // Tony Ponce
My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet. The seats are empty. We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen. Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination. Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times. ... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that. Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone. Their seats are empty. It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun. So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did. I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time. In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games. And with that... my seat is empty. Ben CuretonLead Combat DesignerVigil Games P.S. This is no place for a horse.
Farewell from Vigil photo
Posted farewell letter on NeoGAF
THQ has cleared its plate and sold off all its assets... well... not all of them. For some reason, not one company placed a bid for Darksiders developer Vigil Games, dooming the young studio. Vigil's lead combat designer Ben ...

THQ is done, all assets sold off

Jan 23 // Tony Ponce
To All THQ Employees: We now have the answers we've been seeking through our financial restructuring and Chapter 11 case. While much will be written, here are the facts of the bids and auction that occurred: Yesterday morning, we received a competing bid for the operating business, along with Clearlake's offer, and numerous offers for separate assets. During an auction process that lasted over 22 hours, the final conclusion was that the separate-asset bids would net more than a single buyer for the majority of the company. Shortly, we will, present the results to the U.S. Bankruptcy Court, which must concur with our assessment. The proposed sales of multiple assets is as follows: Sega agreed to purchase Relic Koch Media agreed to purchase Volition and Metro Crytek agreed to purchase Homefront Take 2 agreed purchase Evolve and Ubisoft agreed to purchase Montreal and South Park We expect these sales to close this week. Some assets, including our publishing businesses and Vigil, along with some other intellectual properties are not included in the sale agreements. They will remain part of the Chapter 11 case. We will make every effort to find appropriate buyers, if possible. What this means for employees We expect that most employees of the entities included in the sale will be offered employment by the new owners. However, we cannot say what these owners may intend, and there will likely be some positions that will not be needed under the new ownership. You should receive notice this week or early next week if the new owners intend to extend employment to you. Please note that the terms of your new employment, including pay and benefits, may be different from the current terms of your employment with THQ. If you are an employee of an entity that is not included in the sale, we regret that your position will end. A small number of our headquarters staff will continue to be employed by THQ beyond January 25 to assist with the transition. THQ has sufficient resources to pay these employees for work going forward, and we will be contacting these employees immediately to ensure their continued employment during this transition period. We are requesting the ability to offer certain severance pay to minimize disruption for employees of non-included entities as they determine the next steps in their careers. We know you will have many questions about this news. We'll be meeting tomorrow when we return to talk through this announcement and to answer any questions you have. You will receive a benefits fact sheet and FAQs with answers to some questions that may be on your mind. Please review these materials closely. A personal note The work that you all have done as part of the THQ family is imaginative, creative, artistic and highly valued by our loyal gamers. We are proud of what we have accomplished despite today's outcome. It has been our privilege to work alongside the entire THQ team. While the company will cease to exist, we are heartened that the majority of our studios and games will continue under new ownership. We were hoping that the entire company would remain intact, but we expect to hear good news from each of the separate entities that will be operating as part of new organizations. For those THQ employees who are part of entities that are not included in the sale, we are confident that the talent you have displayed as part of THQ will be recognized as you take the next steps in your career. Thank you all for your dedication and for sharing your talent with the THQ team. We wish you the best of luck and hope you will keep in touch. Sincerely, Brian Farrell Chief Executive Officer Jason Rubin President
THQ is done photo
THQ's CEO and president send off final letter to employees
[Update 2: Certain licenses that weren't sold off may find new digs elsewhere. The WWE series, for instance, could find its way into Take-Two's pockets.] [Update: Vigil Games' lead combat designer, Ben Cureton, decided to wri...


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