TowerFall originally came out on the OUYA. I’ve played it on that console, and it was certainly a blast, so long as you weren’t the one stuck with the OUYA controller. TowerFall: Ascension brings the good time to a much wider audience, and it’s about damn time.
Matt Thorson, creator of games such as Jumper, An Untitled Story, Give Up, Robot, and co-creator of RunMan: Race Around the World is at the helm once again, so it’s no surprise that TowerFall has been highly sought after by us non-OUYA owners. Ascension has new modes, new maps, and new characters, and makes as strong a point as ever for Mr. Thorson to rename his company from “MattMakesGames” to “MattMakesPhenomenalGames.”
Clementine has been through an awful lot since meeting Lee at the start of The Walking Dead series. She's grown, she's changed, and now, she's with a new group. Episode One sought to be a buffer of sorts between the two seasons, clinging on to some old adages and themes, but now, things are really starting to pick up in Season Two.
In case you were wondering, that's a good thing from a gameplay perspective, but a pretty terrible thing emotionally. Although I'll refrain from spoiling any major plotpoints, note that there will of course be minor story details discussed below, as well as spoilers for Season One and the first episode of Season Two.
It's hard to believe that I've been watching South Park for almost 17 years. I vividly remember sneaking downstairs in the dead of night, quietly turning on Comedy Central to watch Eric Cartman get probed by an alien. I still watch the show to this day.
Although it's had its ups and downs, one thing is for certain -- South Park is still topical. Odds are even if you don't watch it, you've heard about the controversial premise to an episode at least once per season. Or more importantly in this instance, you've heard the tumultuous story about the coveted South Park game, which has taken years to see the light of day.
But it's finally here, and I have to say -- it was worth the wait. Barring a few mechanical issues, it's like watching a long, quality episode of the show.
As a combination of the first-person shooter genre and the modern-day roguelikes, Tower of Guns is being pushed as a “lunchbreak FPS.” After playing, I can say this is a pretty accurate description, except I only have 40 minutes for lunch. Runs can be completed in under an hour, but tend to lean more towards that hour mark. Tower of Guns will also require quick mouse dexterity and your probably-now-rusty circle-strafing and bunny-hopping skills.
It’s addicting, satisfying, and nails its themes better than most games of its ilk. As if we needed another great roguelike, in steps Tower of Guns.
If you told me I’d be playing a brand new Dreamcast game in 2014, back when the system saw its demise in 2002, I’d probably have said you were crazy.
It was at that point that Sega moved on to become a software-only developer in most of the world. But as it turns out, they actually continued to support the system in their home country for an additional five years, primarily with quick and easy ports from arcade games built on the NAOMI board (the Dreamcast’s arcade counterpart). Titles such as Puyo Puyo Fever and Trigger Heart Exelica kept the system relevant, for the arcade aficionado at least. But even Sega eventually left their fabled console past behind.
In Sega’s absence, an indie scene has embraced the all but forgotten console and churned out more than a dozen titles since 2007. The latest, Redux: Dark Matters, is a blast from the past that harkens back to the console’s glory days.
Drunken Robot Pornography has a unique concept to go along with its memorable title. You take control of Reuben Mastumoto, who is having a real bad day. He accidentally made his robot bartender, Tim, self-aware and presumably being slightly freaked out by this, Tim burned down Reuben's bar and stole all the other robot staff members.
Now Reuben has to defend Boston from Tim and the awesome titans he's created from the former bar staff. The premise of Drunken Robot Pornography is absurd but it's the basis of a solid game that blends the massive bosses of a bullet-hell shmup and the tight first-person shooter arenas of something like Quake III.
Let's not beat around the bush here -- with the new Pac-Man Museum compilation, you're getting a bunch of really old games you've most likely played before, a few you probably already own, and Pac-Man Battle Royale. Royale is a bit of a unique release, as it's only been playable outside of Japan at special events and arcades, and has been highly sought out by fans of the genre.
To be blunt, this is the perfect opportunity to wait for a sale just to pick up Royale.
Sidescrolling run-and-gun games are, arguably, a classic that never seem to go out of style. Games like Contra and Gunstar Heroes, with their multiple weapon types, hundreds of attacking enemies, and billions of bullets whizzing past your head are a frantic and fun diversion. Naturally if you're going to make a run-and-gun game, these are the key elements you'll want to have present.
Gunslugs borrows heavily from these tropes, but still manages to come up as a unique and fun shooter with a large emphasis on the silly.
If you came up to me and told me I could be this turned around, bearingless and disoriented, on a two dimensional plane of movement, I would say, "Gee, that's oddly specific, why are you telling me this?"
And then you would flee into the unbearable flatness of space under cover of a blinding vector graphic laser light show with explosions and flowers and bulls and I would try really hard to shoot you with my pointy little crab legs.
Lords of Shadow may not have been the Castlevania game everyone wanted, but I mostly enjoyed it for what it was, and that ending was to die for. It was the perfect segue into Lords of Shadow 2, which has been teased for nearly four years now as the return of Dracula -- the main man himself -- and a culmination of the Lords storyline.
Whether that wait was worth it or not hinges almost entirely on how much you enjoyed the first Shadow outing -- if it had a few extra problems added on top of it.
Capcom is churning out DLC for Dead Rising 3, and so far, it's struck out. The first DLC had a major problem offering up an uninteresting character and scenario, while the second gave us a better character, but an equally disappointing campaign.
This time around, the third episode focuses on one of the psychopath bosses from the main campaign, in the form of biker king Hunter Thibodeux. While the concept of playing as a boss character is decidedly unique, the third scenario is still just as shallow as its predecessors.
The original Rambo is more than just a guilty pleasure for action enthusiasts. While the latter two in the trilogy are arguably just popcorn flicks in terms of their overall impact on the industry as a whole, the first movie, appropriately titled First Blood, was a legitimately good film.
It dealt with the very real troubles of soldiers returning from war to adjust to normal life, in this case, specifically targeting the Vietnam War. Although Rambo is often regarded as a cold-blooded killer, he only actually kills one person in First Blood -- by accident. Eventually, the series would get progressively more ridiculous and further removed from the original's message, culminating in a mess of an experience called Rambo: The Video Game.
Plants vs. Zombies has been on one wild ride since PopCap was acquired by Electronic Arts. What started off as a grassroots (hah) series with humble beginnings on the PC has become an exclusive-heavy franchise -- with Plants vs. Zombies 2 originally launching on iOS, and Garden Warfare launching on Xbox platforms and the PC.
In many ways EA has hurt the overall image of PopCap, but there are some benefits to being owned by a major publisher. Most notably, an in-house engine ripe for the taking, and the resources to create one of the most oddball third-person shooters ever made. While it's not everything it could be, Garden Warfare is most definitely a successful experiment.
Steel Diver kind of came and went in 2011 on the 3DS. As a brand new IP for Nintendo it was a gamble, and one that seemingly didn't pay off with critics or fans. But they're back in 2014 with a free-to-play version titled Sub Wars, which is relatively new monetary venture for the tried-and-true gaming giant.
While they've nailed the "free" part, I'm not sure Steel Diver was the right franchise for the job.