100% more Witchay WomanI have an odd history with The Witcher series. I absolutely fell in love with the first game near launch, at the behest of a friend, and adored the way it approached morality. Typically, games of that era would offer up black... read feature
No, not the Warcraft raceWhen I first saw Toren, I was intrigued. It has a killer art style, and the concept of seeing a young girl grow up into a woman before our eyes to fulfill a mysterious destiny is an interesting premise indeed.
Sadly, not everything goes as smoothly as you'd expect, at least when it comes to the PC version. read feature
Hard chargerProject CARS is a game that revels in its inaccessibility. It was made specifically for people who have come to expect more from their realistic racing simulators. Developer Slightly Mad took that desire and ran with it.... read feature
Now with slightly less crybaby ArminIf you even have one friend who enjoys anime, odds are you've heard of Attack on Titan. As a fan myself it seemed right up my alley, and my weekly anime club ended up giving it a shot last year.
Sadly, I wasn't impressed. Whi... read feature
Cruisin' Milky WayFlying through space can be great with all of the right tools. Automated navigation systems and high-power lasers can get a vessel through an asteroid field with little incident. Flying solo with just a jetpack and human refl... read feature
More Vita goodnessWhenever the Vita's library expands, I always get unreasonably excited. Double excited if there's a new IP to add to the fold, because I'm seeing a lot of sequels these days. That's why I was ecstatic to hear that Toybox Game... read feature
Compile Heart didn't develop thisOver the years, I've developed a cautionary approach to Compile Heart projects. As a fan of Eastern games in general I'm always receptive to the idea of them, but as a development studio, they don't always follow through as w... read feature
Bad port, great shooterAs I've said in the past, I consider myself lucky when it comes to meeting fellow gamers over the years that have had a positive impact on my life. I was fortunate enough to discover the Touhou series back in 2002 at the... read feature
Horror-ible controlsSurvival horror has always been one of my favorite genres, with Silent Hill being the absolute king. When I heard about a game inspired by and with voice actors from Silent Hill 2, arguably the best in the series, I was ... read feature
'Golf,' and other four-letter wordsGolf has a centuries-old reputation as being a maddening game. It's simple in premise, but that simplicity is always lost in transition from theory to execution. "Put tiny white ball in tiny cup" sounds easy enough, but after... read feature
Taming strange[Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.]
Back in 2009, a smal... read feature
Science doesn't screw aroundI might have never touched Kerbal Space Program had it not been offered as a review assignment. What a tremendous shame that would've been.
From a comfortable distance, I had seen enough of this hardcore rocket-building and ... read feature
It's good to be the kingCity and civilization games on consoles are a rare thing. I'm not exactly sure why that is, but my guess would be that traditionally, these games only enjoy their moderate success on PC.
Whether it be the limitations of conso... read feature
Good night, sweet teddy bearWith tabletop games, simplicity can go a long way. Sure, there are behemoth games filled with figures, dice, worksheets, grids, and more, but one of the best recent trends in the analog space has been a focus on elegance. The... read feature
Remember when PC expansions felt expansive?Wolfenstein: The New Order was a refreshing reboot for a series that has a history of having many different development teams at the helm. After a five year hiatus, MachineGames came in and made the franchise its own, pu... read feature
The difficulty sure ain't phonyI had been lulled into a false sense of security. I finished the tutorial and the first level of Cosmophony with a perfect rating in about 15 minutes. "Four more levels of this?" I thought. "Child's play."
Cut to an hour and ... read feature
Lobster King versus Donkey TamerIt's interesting to see opinions fly back and forth for offline indie arena games. For years developers have been stating that online play is often impossible for small projects, either due to budget or design limitations, or... read feature
Lights, Camera, Henshin!Ever since a badly-dubbed lady popped out of a dumpster on the moon, sending a weird computer-man to seek "teenagers with attitude," geeks of a certain age have been on the lookout for a game that can capture the essence of w... read feature
Tunes from the cryptDance Dance Revolution was a large part of an earlier era of my life. Going though dance pads year after year until I finally convinced my parents to get me one of the "big boy" pads for a lot more money. Eventually I gr... read feature
As cursed as its heroWhen The Weaponographist was described to me as "a speedrunning hack-n-slasher dipped in a bit of rogue sauce," I barfed a lil' bit.
Playing it didn't do much to assuage my illness. read feature
The best expansion yetAs I've described in the past, my history with Hearthstone is pretty much inline with how Blizzard wants most of its customer base to enjoy it. I'm loving it in spurts, as it's perfect for quick pick up sessions with fri... read feature
Same old song and dance routineOmega Quintet is a game of firsts. Chronologically, it's the PlayStation 4's first exclusive Japanese RPG (Final Fantasy Type-0 originally being a PSP game). It's also developer Compile Heart's first PS4 game, and by certain logic, the first JRPG to plumb Japan's idol subculture.
If only being such a pioneer had resulted in a game that actually put its best foot forward. read feature
Robots, viruses, and ghosts, oh my!Metroidvanias are all the rage in the indie scene these days, in part because Nintendo seemingly doesn't want to make a new Metroid game, and Konami turned Castlevania into a God of War clone. Environmental Station Alpha may ... read feature
It's not you, it's meFalling in love with potential can be dangerous. A mistake people make far too often when forging new relationships is placing undue expectations on others. People grow and change, but it's impossible to know how or when that... read feature
Yee-haw! Giddy up! Yip! Yip!Do you like spaghetti westerns with charm, humor, hammy accents and over the top violence? How about revenge flicks, video games with retro style graphics? Do you like fun? Are you breathing oxygen?
Well then partner ya... read feature
Should've taken that job at the fireworks factoryI didn’t have the greatest of starts with Uncanny Valley. After only 15 minutes of play time, I’d wandered into one of the “bad” endings seemingly by accident. On my second attempt, I encountered so ma... read feature
Not featuring Boston's Favorite SonIn case you haven't noticed, Shadowrun has been making a comeback lately. With Harebrained Schemes' Shadowrun Returns in 2013 and the subsequent Dragonfall follow-up, the series has enjoyed triumphant return to... read feature
Mostly worth the wait
[Disclosure: I backed the Kickstarter. A review copy was used for this verdict.]
Three years since the launch of the infamous Double Fine Adventure campaign and a year after Act 1’s much-anticipated release, Broken Ag... read feature
Monstrously funLuckily, growing up I had a lot of friends who were either from Japan or were heavily into eastern games -- so the opportunity to play imports, including the coveted Radiant Silver Gun, was always an option.
Gurumi... read feature