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Rainbow Six Siege photo
Rainbow Six Siege

Where is our review for Rainbow Six: Siege?

Working on it
Nov 30
// Chris Carter
After a beta snafu, Tom Clancy's Rainbow Six Siege is set to launch tomorrow on the PC, PS4, and Xbox One platforms. So where is our review? Well, we declined Ubisoft's review event as per our policy, so we'll be getting...
PlayStation 4 photo
PlayStation 4

Research group says millennials prefer PlayStation

Especially on Black Friday
Nov 30
// Mike Cosimano
Shopping research group InfoScout has published its post-Black Friday findings as they relate to video game consoles. As you can see in the chart below, 40% of participating millennials (defined as ages 18-35) buy PlayStation...
Metal Gear Solid photo
Metal Gear Solid

Not everyone is giving peace a chance in Metal Gear Solid V's race to disarmament

Oh, Xboners
Nov 30
// Vikki Blake
Konami is keeping us updated following its call to disarm all nuclear weapons on Metal Gear Solid V: The Phantom Pain. As at November 29, Xbox 360 is leading the charge with just 35 nukes remaining, with big brother Xbox One ...
Rainbow Six Siege photo
Rainbow Six Siege

Like killing off your own team members in Rainbow Six Siege? Ubisoft has plans for you

'It will not be tolerated'
Nov 30
// Vikki Blake
Ubisoft will not tolerate players who kill off their own teammates in Rainbow Six Siege. Replying to a fan tweet that asked if there were plans to "to do anything about trolls that kill people on their [own] team," the develo...
Demon's Souls photo
To be announced at the PS Experience?
I know how many people love this game, so I’ll cut the preamble: Demon’s Souls might be coming to PS4. The game put From Software on the map, and introduced the format now used yearly for the likes of Dark Souls a...

Warhammer 40K photo
Warhammer 40K

Oh hey, a Warhammer 40K game that looks okay

Tentative excitement for Eternal Crusade
Nov 29
// Kyle MacGregor
Games Workshop isn't the most discerning of license holders. Ever since the demise of THQ, the company has allowed just about anyone to make a video game based on Warhammer 40,000. The situation has reached the point where D...
Indivisible photo

Shantae shimmies her way into the world of Indivisible

More than 80% there with 6 days left
Nov 29
// Jonathan Holmes
I had thought we'd seen all the cameo characters that Indivisible had to offer, but a few days ago, one the original "indies-on-consoles" icons of gaming was added to the already impressive roster of guest stars. Shantae has...
Handball 16 photo
Handball 16

Handball 16 is a real game you can play

But you probably don't want to
Nov 29
// Kyle MacGregor
Every Sunday, Sony posts a lineup of new releases coming to PlayStation systems that week. It's something I check religiously, hoping to discover a gem hidden amongst the big blockbusters. No gems this week, but Bigben Intera...
Soma photo

It's a Sup Holmes for pigs with Soma co-creator Thomas Grip

Sup Holmes every Sunday at 2:30pm EST!
Nov 29
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...

The wastelander's guide to building settlements in Fallout 4

Nov 28 // Nic Rowen
Creating your character to be a wasteland real estate mogul  Before you lay down the foundations of your personal empire, you need to get yourself right first. If you want to be serious about your settlements, you'll need a few perks to make it work, including a hefty investment in charisma. This could be tricky if you've already been playing for 50 hours with an anti-social radioactive super soldier and just now want to start rebuilding the Commonwealth, but not un-doable (remember, you can get a charisma-boosting bobblehead at the insane asylum and invest perk points into S.P.E.C.I.A.L. stats if you really need to get that number up, among other less savory methods that I'll discuss later). You can also just roll up a new character specifically made to dive into the building and crafting aspect of the game. You'll need six Charisma to get two levels of the Local Leader perk and at least level two of the Cap Collector perk. These will let you make supply lines (ESSENTIAL) and awesome stores in your settlements. You'll probably also want to go deep on Intelligence -- the Gun Nut and Science! perks are practically necessary if you want to build the best versions of generators and defense turrets and Scrapper is a little too good to ignore (it will let you turn all those junky laser pistols and pipe rifles you normally throw in the dumpster into useful copper, gears, and circuitry). I know, it sucks that the way crafting in Fallout 4 works basically pigeonholes you into a certain build. There is still plenty of room for creativity even after those stat demands though and the joy of raising a civilization out of the ashes of history does take the sting out a bit. The basics you probably already know If you want your settlement to grow, you'll need a few things: water, food, beds, and a radio beacon. Each settler you bring in needs one unit of food and water per day and they get whiny if they don't have a nice downy pillow to rest their head on at night, so you'll want to get those things sorted first. Plant a few crops (easily done by raiding other farms for their crops and it quickly becomes self-perpetuating when you can just harvest your own fields for planting supplies), install two or three water pumps, and flop down a few beds. No need to go crazy, it takes a settlement time to grow and you can always add more as needed (and later crafting options can make old ones obsolete so no need to waste scrap on something you won't need). A radio beacon draws a steady flow of new settlers to your homestead. You'll need a power source to run it so build a generator (which will come in handy for other things, anyway). Remember, you can turn a radio beacon off when you think you have enough settlers in one place. In some of the smaller areas like the Red Rocket station near the beginning of the game, you may want to put a cap on the number of people you take in. You'll probably want to defend your patch once you have it all set up. Turrets are the go-to option for this (and why you need Science! and Gun Nut so badly so you have access to the upgraded versions). Each turret, trap, or manned guard tower adds a few points to the defense rating of a settlement. Try to keep that number the same or slightly higher than the sum of both the food and water points to discourage attacks. When an attack does occur, you will be notified on your Pip-Boy and can help your settlers defend their home. Raids on your property can be unpredictable. In my time responding to would-be home invaders, I've seen everything from realistic flanking attacks from Super Mutants pouring over the hills, to packs of feral Ghouls somehow spawning deep inside the walls of a fortified base. Your best bet is to spread out your defenses to cover likely avenues of attack while also covering populated areas where your settlers are likely to take a stand. Building things! You could just work with what each settlement already has, but what is the fun in that? Leave your personal mark on the wasteland with a proud series of ramshackle apartments, abodes, and disturbingly militaristic forts. The tools for building things in Fallout 4 are honestly pretty terrible. Objects float about in weird ways, mechanics are never explained unless you go digging through the help topics in the menu (and even then it's hit or miss), and the way walls and attachments snap (or fail to snap) together will give you no end of grief. But don't let that stop you! With a little patience and a few pointers, you can make some reasonably cool-looking digs for your wastelanders. If someone could make this monstrosity of wires and pressure pads work, you can probably get a few fences to stand up straight. First thing first, lay down a foundation and a floor. Uneven terrain tends to mess with the building tools so you'll want to keep things as level as possible to make things easier on yourself. Try to build up! Many of the settlement areas have limited usable ground space. Small areas strewn with debris and hills do not make for nice buildings, but you can avoid that problem by building vertically. Don't be afraid to slap down ladders and staircases and build on top of what is already there. Not only is it space efficient, but a rad tower fort on top of the local Red Rocket station looks much cooler than a bunch of square boxes crammed together on the parking lot. Set up supply lines from a central hub to make life easier. Trying to cart around tin cans and microscopes between settlements and keeping track of which place has what is a suckers game. With the Local Leader perk you can assign a settler to run supplies between locations and everyone can share from the same pool of salvage (but not hard items like guns or armor). Make a supply chain by assigning one runner from settlement A to take goods to settlement B, and one from B to take goods to C, and so on. That way you can just toss all your junk in any workbench in the line and use all of it anywhere. Provisioners seem to be immortal like Companions, so don't worry about them dying on the road the first time they run afoul of some Mole Rats. Fences can really help with invasions by funneling attackers into kill zones as well as give your settlement a homey, lived-in look (murder and comfort together at last!). Sadly, when you start putting rings around all your settlements they also become material hogs, gobbling up steel and wood like nobody's business. I recommend you pick up an issue of Picket Fences from Beantown Brewery so you can make, well, picket fences. They don't consume steel when crafting them and they look more charming than rusty chain link (granted, they look slightly less so when splattered with Super Mutant blood). Light up the night How you provide power to your settlements is poorly explained in-game but essential for making a great homestead, so be prepared to mess with it. Basically, you have two kinds of powered devices at your disposal. Active devices like laser turrets and water purifiers that require units of power to run (meaning your generator has to be able to match their power draw to keep everything working), and passive devices like lights and traps that can run off the ambient grid. Active devices need a line running directly into them, while passive devices need either a nearby connected pylon or wall socket to work. Power pylons can be used to run line from a generator to far-away devices or a conduit. The maximum length of a wire is fixed, but can be cut short by obstacles, hanging on the ground, and so on. I recommend you build your generators in elevated positions to get the most out of your copper. Pylons give off a radius of electrical power that can be used to run lights, traps, and other things. Plugging a conduit into the wall of a building supposedly provides power to the entire shack, but my experience with them has been mixed. Mostly, they seem to work just like pylons (but are slightly cheaper to make and more compact to string up between nearby buildings). Making complex grids for my settlements has been hands down the single most frustrating and rewarding part of building things in Fallout 4. It's a very fussy system (I can't tell you how many times I broke everything trying to slightly adjust one little wall tile or light bulb) but once you get used to it, you can really make your settlements pop. Capitalism Ho! Shops are wonderful. While having to invest into two ranks of Local Leader and Cap Collector to make the biggest shops (which really is the only way to go) is a drag, what you get out of having a few shops spread among your networked settlements can be well worth it. There are six kinds of shops you can make for your settlements with four tiers of value. Each type of shop will boost your settlement's happiness and pull in caps, but a few stand out as handier to have in your personal base of operations than others. Weapon shops can be a reliable source of ammo without having to make a trip to Diamond City, trade goods shops can help cut down on the time it takes to scavenge for parts, clinics can help you cheaply cure addiction and radiation poisoning at your convenience, and bars are great for ingredients for cheap healing items. Armor and clothing shops are fun too and you'll probably want one of each in your network at some point just for variety, but they're not as overtly useful. You can build the first two tiers of shop with just the second level of the Local Leader perk. They're fine and will do the trick if you want to be a skinflint about it. But if you invest all the way to the third tier of shop by getting two levels of Cap Collector, your market stalls will start to carry surprisingly great gear. What's better is once you have tier-three stores, you'll occasionally run into special vendors in the wasteland that you can invite to work at your locations who will turn them into unique fourth-tier stores that carry special gear. Shops will generate an income you can draw from on their own -- just check your workbench from time to time and you'll notice you have a handful of caps you can pull out. But don't get the wrong idea: shops accrue money slowly, so you won't be diving into a vault of caps like Scrooge McDuck anytime soon. The value of having a nice network of shops is the convenience of being able to talk to a merchant on demand rather than wander around looking for a traveling trader or making a special trip. It lets you make more money off of explorations (you can trade found gear for caps more easily) and enables you to restock and refuel faster to get you back out in the wastes. Advanced DIY tips There are plenty of mechanics involved in the settlement system that the game doesn't go out of its way to tell you. I'll try and shed some light on them here. Did you know the maximum population of your settlements is tied to your Charisma stat? Ten people by default plus one extra per point of Charisma. For most people, this either means a 16 settler max, or up to 20 if you went whole-hog on Charisma. I'm told wearing Charisma-boosting gear can let you break that cap but I haven't noticed it in my game. Spread out your beds. For the longest time my settlers in Sanctuary were complaining about “the bed situation” despite having plenty of cots to rest on. At first I assumed it was a bug (this is a Fallout game), but I stumbled on some other people online having the same problem. Apparently, putting too many beds in one area causes makes your tired and poor wastelanders cranky (maybe they'd like it back in the wilds with the Deathclaws where I found them). I haven't found exact numbers, and testing for it is difficult, but it seems like four beds to one room or hut is the sweet spot. Water purifiers are a godsend and you should put them in any settlement that isn't landlocked. A single industrial water purifier will produce 40 units of water, far more than you'll ever need for a settlement on its own. Plus, extra water goes into your workbench as an aid item. You can pull out a bunch for cheap healing, or sell them all to a trader who wanders into your settlement for a stack of caps. Equip gear on your settlers for protection and convenience. Instead of scrapping or selling every spare gun you pick up, try placing it in a settler's inventory and have them equip it (use the triangle or Y button on the console controllers) and a single piece of ammunition for it (it will last them forever, thanks to Lex for the tip!). I know this might be really obvious, but I keep hearing from people who missed it! Not only will they be able to help next time a Super Mutant wanders into the neighborhood, but you can coordinate their outfits to help you keep track of what jobs people are doing. Or just give them a creepy uniform look if you want to make your own apocalypse cult. Each settler assigned to work on crops can sustain enough plants to generate six points of food. This means you only really need three or four full time farmers, which frees up the rest of your population for things like guard duty at watch towers, scavenging for supplies, or manning the tills at your shops. Speaking of guard posts, while they initially seem like a terrible deal (only a measly two defense for a manned post), if you set up multiple posts and assign a person to one of them, he or she will walk between up to three of them like a patrol and provide the defense benefit of each. So one person on guard duty watching three posts can actually provide a decent six defense; better than a level-one turret. Folks assigned to scavenging benches generate a small amount of junk for the workbench on their own. What they gather is fairly inconsequential, but something is better than nothing if you don't have them assigned to anything else. Interestingly enough, they tend to walk around with their weapons drawn, seemingly looking for a fight. Not sure why they do that, but I like to put the best of my spare weapons on them so they can be ready to draw down on any intruders. Build a bell! In the miscellaneous resources menu you can find a bell that will summon settlers to your location. This will save you loads of time when trying to assign jobs or equip folks since they can hide like ninjas when left to their own devices. I didn't find this until embarrassingly late in my game and it would have saved me a lot of time. In a nice little touch, settlers will congregate at a bar after hours if you build one. When the workday is over, everyone just wants a nice slice of grilled brahmin and a drink, I suppose. So maybe spend a little extra time laying out chairs and making your bar area look nice. Hey, you can always cheat I've really enjoyed building up my settlements, tinkering with the crafting tools, and spending entirely too much time equipping all of my little serfs with laser pistols and shotguns, but I'd be lying if I said it hasn't also been a chore. It just takes too long to collect all the knick-knacks and scrap you need to make things. I don't want to have to root around in some raider-infested warehouse looking for power coils and broken light bulbs for hours just to wire up some patio lights in my fifth fully-loaded farm house. Or maybe, like I mentioned earlier, you built your character to tame the wastes with hands made of concrete and a bulletproof hide. You didn't give any thought towards a useless dump stat like Charisma when you started the game. Now you're stuck looking at the unappealing idea of tossing multiple perk points into your stats just to start building decent settlements. So might I recommend cheating? If you're on PC, this is easy. Open up the console command line and go to town. If you are like me and playing on the PS4 (or Xbox One for that matter), you'll have to get a little more creative. There are two super easy exploits you can pull in the console version of Fallout 4 that will make building your settlements much easier. The first is the vendor scam, where you can clean out a vendor's entire stock (including all their junk and tasty shipments of fiber optics and oil) with some tricky re-selling. First, see what ammo a vendor is selling. The near-useless .38 is always a safe bet. Transfer most of that ammo type to a companion or drop it on the ground or you'll lose your own stash of it in the process, but keep 15 or 20 bullets in your inventory just to make the trick work. Next, click on the entire stack of that ammo from the vendor like you were going to buy it all. Hop over to your side of the trade window and sell back a single round of that ammo type from your tray, then sell the rest. If it worked right (it can be hinky and isn't always 100%) you should still have a phantom round left to sell. Mash on that until the vendor owes you a hundred caps or so, then flip back to their tray and “buy” the stack of ammo from them again. Weirdly, it will still count as you selling it and they'll owe you caps. The effect compounds and you can hit this multiple times until they owe you some ridiculous amount like 10k and then clean out their inventory for free. Now I'm delighted every time I bump into Trashcan Carla because I know it's another shipment of fine asbestos coming my way. This may be one of those things that's easier to watch than explain, so check out this video for a demonstration. [embed]323060:61293:0[/embed] When it comes to boosting your special stats, Dogmeat can help you with that. Head back to Sanctuary with him and check out your old house. In Shaun's room you should find a “You're S.P.E.C.I.A.L!” book on the ground that will immediately let you boost a stat of your choice. Once the book is in your inventory, find a nice level place (one of the cleared houses works fine) and get Dogmeat ready. Drop the book on the ground, call Dogmeat to pick it up, and JUST as he goes to snag it, pick it up yourself. The timing can be tricky since Dogmeat will grab stuff from different ranges (and generally act like a fool), but when done correctly, you should have a copy in your inventory while Dogmeat drops one at your feet. Drop them again and pick them up and one will let you boost another stat. You can do this again and again to raise your S.P.E.C.I.A.L points as much as you like. I'd recommend a light touch (completely overpowered characters quickly become boring), but this is a great option if you decide to get into crafting with an already developed character who doesn't have much in the way of Charisma or Intelligence. Exploits like this are going to be something players will have to come to or avoid on their own. Personally, I don't recommend cheating like this right off the bat. It can ruin the experience. But if you're 30 or 40 hours deep into the game and pulling your hair out because you built your character wrong at the start or just can't find enough oil to keep your turrets up and running, it's nice to have a safety net like this available. 
Settlement guide photo
A beacon in the wasteland
Okay, so you've been playing Fallout 4 since launch and you've wandered the wastes, scoured the ruins of Boston, and swam in the glowing sea. You've had a lot of adventures. Now you're thinking about settling down, and checki...

Yakuza photo

You can fight Majima anywhere in the world in the Yakuza remake

Haha, awesome
Nov 28
// Chris Carter
Yakuza: Kiwami, a remake for the original game, is shaping up to be a pretty awesome re-release. There are a ton of new features packed in, one of which is the ability to fight Majima Goro, a Starscream-esque friend of t...
PES 2016 photo
PES 2016

PES 2016 is getting a free-to-play edition soon with seven teams

Starting December 8
Nov 28
// Chris Carter
For all five of you who play PES 2016 (just kidding, it's a wildly successful franchise) will be delighted to hear that your friends can join in on the action soon for free. Starting December 8, there will be a free "ent...
Odin Sphere photo
Odin Sphere

Here's every Odin Sphere: Leifthrasir character trailer

Nov 27
// Chris Carter
The Odin Sphere remake is coming as early as January in Japan (later in the year elsewhere), and Atlus is sufficiently pumping us up with character trailers for all of the old cast members. All of the usual suspects -- V...
JoJo photo

JoJo's Bizarre Adventure: Eyes of Heaven could give me that 3D brawler fix

Remember The Bouncer?
Nov 27
// Chris Carter
CyberConnect2's newest JoJo's Bizarre game, Eyes of Heaven, is coming along nicely. It's set to debut on the PS3 and PS4 in Japan on December 17, and this clip should give you a general overview of what the game is trying to...
GTA V photo

This GTA V machinima channels The Force, lightsabers

'Darth Trevor and Michael Kenobi'
Nov 27
// Chris Carter
I can't believe that Grand Theft Auto V machinima is still a thing, over two years later, but that's what a robust PC release and editing tools with do. It helps that most of the videos I've seen are actually good, like...
Disaster Report 4 Plus photo
Disaster Report 4 Plus

Disaster Report 4 Plus is looking real nice on PS4

I'm glad it's back
Nov 27
// Ben Davis
Disaster Report 4 Plus: Summer Memories received its debut trailer and some shiny new screenshots today. Developer Irem previously announced Disaster Report 4 for PS3 back in 2010, but it was delayed and then canceled shortly...
Rainbox Six Siege beta photo
Rainbox Six Siege beta

The Rainbow Six Siege beta is back online, following a delay

Full game is out next week
Nov 27
// Chris Carter
In an odd twist of events, the Rainbow Six Siege beta was delayed last-minute, just six days before the game was set to launch on PC, PS4, and Xbox One. Apparently sessions were not starting properly, and that it would b...
Black Friday photo
Black Friday

Black Friday PSN Deals in the UK

PS4! PS3! PS Vita!
Nov 27
// Vikki Blake
Here it is - the definitive list of the very best deals and discounts on the PSN store today. These offers have been taken from the official EU PlayStation Store website and feature digital deals, but other offers are also av...
Dengeki Bunko photo
Dengeki Bunko

The new Dengeki Bunko: Fighting Climax Ignition trailer shows the whole cast

I've only heard of about three of them
Nov 27
// Joe Parlock
When it’s not being an absurdly long name that’s a pain in the arse to type, Dengeki Bunko: Fighting Climax Ignition is the updated version of Sony and Dengeki Bunko’s crossover fighting game. It released i...
PS4 streaming photo
PS4 streaming

Official PC and Mac streaming is coming to the PS4

Sorry, third-party programs
Nov 27
// Joe Parlock
Have you ever gazed longingly at the Xbox One's ability to stream games to a PC? Have you ever wished your PS4 could do the same thing, wished to be taken into the sweet embrace of inFamous: Second Son or Metal Gear Solid V s...
CronusMAX Plus photo
CronusMAX Plus

The CronusMAX Plus V3 allows interchangeable PS4, Xbox One, and Wii U controllers

I put it to the test
Nov 26
// Chris Carter
For weeks now, readers have been asking about the CronusMAX Plus. With its grand claims of using "almost any controller on any console," a lot of people wanted to know if it worked, especially given the pricey $50 price tag for what essentially amounted to a fancy dongle. After some initial issues, it ended up taking me by surprise at how well it worked.
Attack on Titan photo
Attack on Titan

Attack on Titan will be released in February in Japan

On PS3, PS4, and Vita
Nov 26
// Chris Carter
By way of a new trailer from Koei Tecmo, we now know that Attack on Titan will launch in Japan in February of 2016. It'll be released for the PS3, PS4, and Vita platforms, but what's particularly notable is that this is...
Destiny photo

Destiny's raid challenges are coming in early December

But will they be fun?
Nov 26
// Chris Carter
After weeks of waiting, there's finally some info on Destiny's raid challenges. Apparently in early December, they will be available for normal and hard mode, and will buff a different boss every week with a new strategy to d...
Rocket League photo
Rocket League

Play ice hockey in Rocket League

Here comes a Snow Day!
Nov 26
// Vikki Blake
Psyonix has confirmed that from December 14, you'll be able to jump into the Winter Games event, Snow Day, in Rocket League. The ice hockey-inspired playlist (well, it's a puck instead of a ball) replaces the Mutator Mashup a...
Ramza photo

Square Enix teases Ramza Beoulve's appearance in Dissidia Final Fantasy

Great to see Tactics represented
Nov 25
// Chris Carter
Square Enix is set to launch Dissidia Final Fantasy in arcades this week, and they've gone over the initial fourteen characters at launch, representing each main series game. Well, they're also doing an Apple-esque...
Jack the Ripper photo
Jack the Ripper

Assassin's Creed Syndicate's Jack the Ripper DLC is probably imminent, maybe

Achievement lists light the way
Nov 25
// Brett Makedonski
It has only been a month since Assassin's Creed Syndicate launched, but the first add-on might be lurking in the shadows, ready to strike any moment. The compelling Jack the Ripper DLC is the biggest expansion that...
Star Wars photo
Star Wars

This is the best Battlefront brawl I've seen yet

And it doesn't involve Luke or Vader!
Nov 25
// Jordan Devore
Star Wars Battlefront isn't quite what I hoped it would be, but I keep coming back to it for a chance to see moments of pure, unscripted delight. It usually doesn't take long. This hilarious encounter captured by YouTube user Nick Nixon is a great example of just how goofy this game can get.
Dying Light photo
Dying Light

Dying Light's next DLC gets jacked-up in price, but you can make the most of it

Season pass to the rescue
Nov 25
// Brett Makedonski
In a surprisingly transparent moment, Dying Light developer Techland has decided to be upfront about raising the price of the game's next add-on, The Following. Back in August, it was originally announced that the DLC would c...
Rainbow Six Siege photo
Rainbow Six Siege

Rainbow Six Siege beta delayed six days before game launch

This can't be good
Nov 25
// Brett Makedonski
The open beta for Rainbow Six Siege isn't kicking down any doors yet. Despite being scheduled to being today at 10am Eastern, it's not available to play. Ubisoft has delayed it because of technical issues. Specifically, ...
Disney Infinity 3.0 photo
Disney Infinity 3.0

Here's a first look at the Disney Infinity Force Awakens campaign

Use the expensive toys, Luke
Nov 25
// Chris Carter
Disney Infinity 3.0 is still chugging, thanks to the upcoming Force Awakens film tie-in Play Set that will launch next month. This is the second to last set that we know of that will be launching for Infinity. The ...

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