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8:00 AM on 01.22.2015

Battlefield Hardline will be part of EA Access' early trial program

Battlefield Hardline has had some mixed reception due to its beta, but it was put on the backburner for a March 2015 release, and apparently the feedback given was taken under consideration. While you wait for the game to act...

Chris Carter



Review: Final Fantasy XIV: A Realm Reborn (Patch 2.5) photo
Review: Final Fantasy XIV: A Realm Reborn (Patch 2.5)
by Chris Carter

Final Fantasy XIV has come a long way. Although there wasn't any real endgame content to speak of when A Realm Reborn launched in its 2.0 incarnation, Square Enix worked hard to deliver in 2.1, and has continued to deliver in every major patch since.

With each update came new "Primal" (read: Summon) fights, all of which had an Extreme version to test the mettle of its playerbase. Now, the developer is gearing up for an expansion later this year, and the latest 2.5 patch has provided a ton of mid-level content, with no Extreme or proper hardcore raid in sight.

That makes this patch rather unique, and players of all skill levels will enjoy it.

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2:30 PM on 01.21.2015

You're trying too hard, Techland

Today is was revealed that David Belle, the recognized founding father of parkour had in fact partnered with Dying Light to help the development team influence the game’s highly acclaimed natural movement system. Consi...

Brett Makedonski

10:30 AM on 01.21.2015

Bungie delivers quick Destiny hotfix before Crota's End Hard Mode

Bungie is gearing up to release its last bit of major content before the next Destiny expansion, the Hard Mode version of the Crota's End raid. Before that, a quick hotfix was dropped that adjusts the bridge encounter, a...

Chris Carter



Surprise! Elder Scrolls Online is dropping the fee for existing subscribers, console version dated photo
Surprise! Elder Scrolls Online is dropping the fee for existing subscribers, console version dated
by Chris Carter

When I reviewed The Elder Scrolls Online back at launch I thought it had potential, but not enough to keep people paying for subscription time. Plenty of MMOs have enjoyed a subscription-based model, and games like World of Warcraft and Final Fantasy XIV give you enough content to sustain said model. But that doesn't seem to be the case for ESO, as ZeniMax has announced that it will be dropping its subscription fee.

The plan is to flip a switch and go free on March 17 on the PC for existing owners, re-branded as The Elder Scrolls Online: Tamriel Unlimited. To be clear, new owners will need to purchase the base game (which basically means it is using the Guild Wars 2 model of "buy-to-play"), but then they can play without a fee. After that, PS4 and Xbox One players finally have a date on their version, set for June 9. There will be an optional subscription package (as is standard) called "ESO Plus," which gives you extra in-game bonuses and more crown currency to spend, as well as DLC access -- in other words, microtransactions are still in.

It's going to be an interesting year for MMOs, especially if ZeniMax can turn things around. You can watch an official livestream from the developer today at 12pm EST for more information.

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6:00 PM on 01.20.2015

Cellular puzzle game Splice now available on PSN

Splice is a puzzle game from Cipher Prime Studios which has you rearranging cellular strands to make specific structures. It's been out on PC and mobile devices for a while now, but today it became available on PS3 and PS4, m...

Ben Davis

1:00 PM on 01.20.2015

Call of Duty DLC ups the ante with zombie puppies

When Call of Duty: Advanced Warfare's Havoc add-on releases next week, players will get waves of zombies they don't want to deal with. I'm not referencing the hordes of jetpacking undead, or even the ones that seemingly...

Brett Makedonski

7:01 AM on 01.20.2015

Good lord, this $400 Borderlands edition has a Claptrap that's controlled with a mobile app

Most high-end special editions of games come with the same sort of tchotchkes -- maybe a figurine, an art book -- that sort of stuff. 2K is raising the bar when it comes to limited editions, both in terms of content and pric...

Brett Makedonski



Borderlands gets the bundled current-gen release we always knew it would photo
Borderlands gets the bundled current-gen release we always knew it would
by Brett Makedonski

Rumors have circulated for months that Gearbox Software's Borderlands would be the recipient of some sort of upgraded port to current consoles. In fact, speculation was so strong that it was more a matter of what titles would be bundled together, as opposed to wondering if the collection existed at all.

2K Games broke the shroud of mystery today by revealing Borderlands: The Handsome Collection. The package, which is a play on main antagonist Handsome Jack's name, bundles Borderlands 2 and Borderlands: The Pre-Sequel along with all downloadable content ever released for both games. The Handsome Collection will be available on PS4 and Xbox One on March 24 in North America and March 27 in other regions, and it'll retail for $59.99.

Maybe the best news to come out of this announcement is that those that have played one or both titles before don't have to worry about losing their established characters. The Handsome Collection will feature a cross-save system meaning that characters and Badass Rank can be carried over from previous-gen consoles. It's important to note that this only works within the same console family (i.e. Xbox 360 to Xbox One). This bundle will also support four-player local co-op in the event that you want to have a meeting of Vault Hunters all on one screen.

It may not be the first foray onto new consoles that Borderlands fans necessarily wanted, but it's definitely the one that was expected. The Handsome Collection is yet another clear indicator of the franchise's importance to 2K. But, we'll have to wait a bit longer to hear of the next original installment on Pandora.

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Review: Citizens of Earth photo
Review: Citizens of Earth
by Brittany Vincent

The Fifth Element came on TV the other day, and it really got me thinking about mise-en-scène versus characterization. It’s one of my absolute favorite movies, and is an exemplar of sci-fi in cinema without being too derivative of other works. The grittiness of futuristic New York, the contrast between earthtones and bright colors in the costume and set design, and the excellent choreography of the action scenes come together to make a great movie.

What’s a movie though without characters that entertain, blossom with personality, and can be empathized with? Would The Fifth Element be as entertaining without the bluster of Bruce Willis, the innocent sexuality of Milla Jovovich, or the ridiculous Chris Tucker as Ruby Rhod? Can well-crafted artwork, concept, and background come together to make a good production regardless of the characters within it? Those are the questions that Citizens of Earth brought to mind.

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3:00 PM on 01.19.2015

Sony Online offered H1Z1 refunds after pay-to-win complaints

H1Z1, Sony Online Entertainment's bizarrely-named version of DayZ, was the center of a kerfuffle over the weekend that didn't even have to do with the game not working at its Early Access launch. Rather, the community le...

Steven Hansen





11:30 AM on 01.19.2015

Physical copies of Dying Light have been delayed outside the US

If you're not in the US, you may have to wait a bit to get your hands on a physical copy of Dying Light. Over on the official Facebook page, it was revealed that due to physical production issue, discs will not be r...

Chris Carter

11:00 AM on 01.19.2015

Final Fantasy XIV 2.5 patch notes detail everything coming Tuesday

Square Enix has released the preliminary patch notes for Final Fantasy XIV update 2.5, set to arrive this Tuesday, and as always, it's a massive list. The biggest additions include an all-new storyline, a new Hildibrand ...

Chris Carter



Review: Resident Evil HD Remaster photo
Review: Resident Evil HD Remaster
by Chris Carter

Playing the original Resident Evil was an experience. The mansion, the campiness, the mystery of it all -- before walkthroughs were easily accessible from all corners of the internet, getting lost was practically a given, and it was a blast.

Secrets were traded between us gamers, telling of hidden rooms and items, and most of them was accurate. The Spencer Mansion was a veritable treasure, and that couldn't have been more true for the subsequent GameCube remake, and now, the recent HD edition.

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Review: Saints Row IV: Gat out of Hell photo
Review: Saints Row IV: Gat out of Hell
by Brittany Vincent

There’s something about a series that doesn’t feel the need to make a ton of social commentary, or really feel grounded in reality. The Saints Row series is like if the worlds of The Naked Gun and Grand Theft Auto merged, and the result is a unique blend of zany comedy, copious cursing, and ultraviolence. Saints Row: The Third is one of my favorite games of all time.

The series hit its peak there, with an almost perfect balance of the real, the absurd, and the fantastical. Saints Row IV was still a blast, but I felt it lacked the magic of its predecessor. So it’s understandable that I was therefore jaded by the time Saints Row: Gat out of Hell came down the pipe to review. But wherever you are and wherever you go, there’s always gonna be some light.

With that said, plenty of it shines through in this standalone expansion.

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8:52 AM on 01.19.2015

Amplitude delayed from March until 'summer'

I hope you weren't too excited for a March release date for the upcoming Amplitude reboot, as Harmonix has announced that it has been delayed until "summer" for quality concerns. The developer says that they don't want to cut...

Chris Carter