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PSN store credit photo
PSN store credit

Spend $100 on PSN, get $15 back

Promo valid today through November 3
Oct 06
// Jordan Devore
Sony is running another one of its cash-back promotions for PlayStation Network. This one kicks off today and carries through November 3, 2015. If you spend $100 in that time, you'll get a $15 store credit "on or before" Nove...
Super Meat Boy photo
Super Meat Boy

Super Meat Boy devs tease a Wii U port

'Wii haven't forgotten about U'
Oct 06
// Brett Makedonski
Super Meat Boy made its way to PlayStation 4 and PS Vita today, but those might not be the last platforms it hits more than five years after its initial release. Team Meat still has its eyes on a Nintendo console. In a s...
Bob's Burgers pinball photo
Bob's Burgers pinball

Bob's Burgers coming to Zen Studios pinball games

I don't see Tina, the best character
Oct 06
// Darren Nakamura
Joining Family Guy in Zen's "Balls of Glory" Pinball Pack is the vastly superior Bob's Burgers. The table is set up on the street outside the titular restaurant, with It's Your Funeral Home & Crematorium next door and Jim...
SAO photo

New Sword Art Online announced for PS4, Vita

Hollow Realization coming next year
Oct 04
// Kyle MacGregor
Today at the Dengeki Bunko Festival in Tokyo, Bandai Namco revealed Sword Art Online: Hollow Realization, the latest role-playing game based on Reki Kawahara's popular light novel series. The story takes place within "Sword Art: Origin," a new MMO modeled after the world of Aincrad.

Sports photo

Street Racquetball is a real game coming to PSN

Oct 03
// Kyle MacGregor
Street Racquetball, one of the more obscure titles in D3 Publisher's budget-priced Simple series, is coming to PlayStation Network next Tuesday, October 6, as a PSone Classic. Mmm, yes, classic. In Japan, Street Racquetball&n...

Super Meat Boy composer refuses to license the original soundtrack for PS4, Vita release

Oct 03 // Kyle MacGregor
"You may also know that I did not do the soundtrack for The Binding of Isaac: Rebirth," (another game created by Team Meat's Edmund McMillen) Baranowsky adds. "I made a decision a couple years ago to end my working relationship with them for many reasons that don’t really need to be listed here. I apologize for any disappointment this may cause my fans." Contrary to any rumors, Baranowsky maintains his broken relationship with Team Meat doesn't stem from creative differences, saying only "I didn't feel like the license fee and exposure through PSN they offered was enough to make me seriously consider accepting the deal. I decided to decline their offer. I wish them and the new artists the best of luck with the game." To replace the original soundtrack, Team Meat hired several musicians, including Ridiculon (The Binding of Isaac: Rebirth), David “Scattle” Scatliffe (Hotline Miami), and Laura Shigihara (Plants vs. Zombies). "That’s a pretty slick roster of artists," says Refenes. "We were lucky enough that they were all friends of ours and fans of Super Meat Boy. Their passion and love for the game can be heard in the work they put into making the game sound amazing. We’re honored to have them on the team for this version of Super Meat Boy." You can listen to a sample of the new score (Ridiculon's Hell Boss theme) right here. Super Meat Boy debuts on PSN Tuesday, October 6, free of charge to PS Plus subscribers.
Danny B no longer works with Team Meat
Super Meat Boy is finally coming to Sony platforms next week, but the game PlayStation owners will experience is slightly different than the one that launched on Xbox 360 and PC in 2010. Writing on Team Meat's official b...

Odin Sphere photo
Odin Sphere

Can I just...have Odin Sphere: Leifthrasir now?

Check out the Gwendolyn character vid
Oct 02
// Chris Carter
I had the chance to check out Odin Sphere: Leifthrasir at TGS recently, and man was it fantastic. The art style absolutely holds up, and the framerate issues of the original (one of the only real problems) were complete...
Yomawari photo

Man, I really hope Yomawari gets localized

Creepy cute PS Vita game
Oct 02
// Chris Carter
Every time I see Yomawari (Night Watch), it's looking better and better. The game is an isometric horror title, and is backed by a wonderful soundtrack and an adorable story involving a young girl who is looking for her dog and sister in Japan. The atmosphere looks incredible, and the Vita could use more original games like this. Hopefully NIS will bring it over eventually.
Minecraft: Story Mode photo
Minecraft: Story Mode

Meet the cast of Minecraft: Story Mode with this trailer

'I'm a PC'
Oct 01
// Darren Nakamura
Minecraft: Story Mode officially kicks off on October 13 with its first episode The Order of the Stone. Though we previewed it recently at PAX Prime, there haven't been any trailers for it since the teaser back in July. With ...
PS Plus free games photo
PS Plus free games

Super Meat Boy and Broken Age will be October's free PlayStation Plus games

'Meat Boy and meet boy' -Steven Hansen
Sep 30
// Darren Nakamura
I'm torn on Super Meat Boy at this point in my life. On the one hand, it probably controls better with a PlayStation 4 d-pad than it ever did on the Xbox 360. On the other hand, I already went all the way through it when I wa...

Review: Persona 4: Dancing All Night

Sep 29 // Kyle MacGregor
Persona 4: Dancing All Night (PS Vita)Developer: Atlus Publisher: AtlusReleased: September 29, 2015MSRP: $49.99 Taking place shortly after the events of Persona 4, Dancing All Night opens with Rise Kujikawa and a couple members of the gang in a dance studio. The former idol is mounting a comeback and has enlisted her friends as backup dancers to perform at a large music festival. Of course, things quickly go awry. A cursed Internet video has droves of people falling into comas, and to top it all off, members of Kanamin Kitchen, the pop group headed by Rise's frenemy Kanami Mashita, have gone missing. We soon find out the women have been transported to an alternate dimension called the Midnight Stage, where a mysterious voice and hordes of Shadows hold them hostage. Kanamin Kitchen's captors prey on idols' identity crises and try to make them fall in line with the image of what people think believe are, or want them to be, rather than wage any sort of painful personal struggle. The Investigation Team naturally comes to the rescue, except in this world they can't use their Personas to fight. The only way to beat back the Shadows and save Rise and Kanami's friends is to dance. It's a contrived plot device to shoehorn in rhythmic gameplay based on Sega's Hatsune Miku: Project Diva series, but honestly, who cares when the end result is a damn good time?  [embed]311909:60472:0[/embed] The mechanics at work here are nothing revolutionary. Notes appear in the center of a circle and fly outward toward six zones on circle's perimeter in formations based on music. Players are tasked with keeping the beat, the success or failure of which will determine things like high scores, whether new levels are unlocked, and earn in-game currency for purchasing items and costumes. Dancing All Night functions perfectly, and its three main difficulty settings all feel appropriately challenging. Regardless of which you choose, a poor performance will result in a quick hook, though a mediocre one may allow you to complete a level without passing. This can be a powerful motivator, and definitely kept me coming back to some of the tougher stages. On top of the standard fare, there's also an even harder (hidden) difficulty setting awaiting dedicated players. So good luck with that! Aside from the joy of watching familiar faces like Teddie and Chie cavort around in ridiculous outfits, what makes Dancing All Night a blast is the music itself. One of my favorite aspects of the Persona series is composer Shoji Meguro's handiwork, which is obviously thrust into the spotlight this time around. After completing both the story and free dance modes (plus redeeming some downloadable content) I've unlocked 36 songs, spanning everything from original Persona 4 tracks to spin-off theme songs and even a live performance. However, while that may conceptually seem like a decent-sized selection, it doesn't always feel that way. Half of the soundtrack is padded out with remixes that may or may not resonate with players. While I absolutely loved many of them, there are others I will seldom play again. I found it difficult at times to appreciate versions of songs I've adored for years, only to have some DJ somewhere strip the track of nearly all its personality and transform it into something else entirely. Dancing All Night's uneven score wasn't the only facet of the experience that wasn't as compelling as it could have been. The story is somewhat plodding at times and suffers from repetition, following multiple groups that tread similar ground for most of the game. While there are some pensive themes at work, endearing new characters, and a dramatic finale once the narrative threads begin to converge, the plot doesn't quite live up to its source material -- which is probably expected, given how phenomenal that is. This fusion of visual novel of rhythm game isn't exactly perfect, but speaking as someone who loves Persona (and Shoji Meguro's work in particular), I really enjoyed my time with this one. It might be pure fan service, but sometimes maybe that's enough. [This review is based on a retail build of the game provided by the publisher. Several DLC tracks were also provided by the publisher. ]
Review: P4D photo
Your prize cow
Persona 4 was a story about acceptance. We all have a dark side, some aspect of our personality we dislike about ourselves, something we choose to repress and hide away from the rest of the world. This isn't the healthiest pr...

Mega Man Legends photo
Mega Man Legends

Finally, Mega Man Legends hits the PSN today

PS3 and Vita, no PSP
Sep 29
// Chris Carter
Mega Man Legends, despite the litany of licensing issues Capcom has dealt with over the years, is finally hitting the PSN. There's a catch though, as it is only playable on PS3 and Vita -- the PSP version is out due to "compl...

Dying just makes Super Rude Bear Resurrection easier

Sep 28 // Brett Makedonski
[embed]312542:60542:0[/embed] After any given death, the titular Rude Bear's body will by lying across the trap you just succumbed to. There's a fair chance it was a spike trap; Super Rude Bear has a lot of spike traps. On the next attempt, you can platform on the corpse which shields you from those pesky spikes. Super Rude Bear just got easier, albeit for only the briefest of moments. For a game about a rude bear (curiously, we haven't seen any ill-behaved mannerisms apart from a backward hat and a permanent scowl), this isn't as light-hearted and blithe as one may expect. Actually, it's quite entrenched in the macabre. Coffins serve as checkpoints and are even more appreciated than coming across your freshly dead body. There are some extra mechanics offered up to guide along the platforming. Rude Bear is forever followed by a wizard, as he's the one who actually transported you back to medieval England and put you in this dire situation. It's possible to take control of him and scout ahead. How thoughtful, Guy Who Is Directly Responsible For Me Dying Thousands Of Times. Likewise, in the event that your corpses pile up too high to clear some sections (yes, that will happen), he can clear them one-by-one or with a single powerful blast. Again, how thoughtful. This is actually the second time we've seen Super Rude Bear -- originally, it had the "Resurrection" withheld from the end. The first was at Tokyo Game Show 2014. There was obvious care put into the controls, but everything was made up of placeholder art. Also, the jumping on your past failures part is new, which is why we've seen the game fittingly re-titled. Super Rude Bear Resurrection has come a long way in the year that has passed. Now, it's a game that I'm actually excited to play, even as infuriating as it's likely to be. The game's site currently lists projected platforms as PC, PS4, PS Vita, and Xbox One. Wherever you find yourself playing, don't be afraid to die; it's all part of the process.
Super Rude Bear photo
Expect to do a lot of it
A corpse is typically not a welcoming sight, but in Super Rude Bear Resurrection it absolutely is. That decomposing body (which is yours from seconds ago, by the way) means that maybe you can skirt a particularly challen...

Poncho Miso photo
Poncho Miso

Miso and Ponchos with Henry, Danny, and Jack

Sup Holmes every Sunday at 4pm EST!
Sep 27
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] When Sup Holmes ends somed...
PlayStation Vita photo
PlayStation Vita

Don't expect Sony to make another portable

Climate 'not healthy' for Vita successor
Sep 26
// Kyle MacGregor
In case you hadn't already guessed, Sony is unlikely to make another dedicated gaming handheld. Speaking during a panel at EGX this weekend, SCE Worldwide Studios boss Shuhei Yoshida expressed that while he personally is "a h...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 has settled on a release date

Here comes the shade
Sep 25
// Jordan Devore
Mighty No. 9 has a new release date: February 9, 2016 in the Americas, and February 12, 2016 everywhere else. That goes for physical and digital versions on Xbox One, PS4, and Wii U, and digital only on Xbox 360, PS3, PC, and...
World of Final Fantasy photo
World of Final Fantasy

New World of Final Fantasy screens something something cactuar!

Children's game for PS4 and Vita
Sep 25
// Steven Hansen
Hello my fine feathered friends. It's Friday here in the Americas, that most holy of days wherein the Pope hangs around, apparently, and we all pretend to work, pretend to not be on the precipice of total collapse, for just a...
ATLUS photo

Atlus confirms Hatsune Miku Persona 4: Dancing All Night DLC for the Americas

Coming October 20 for $5
Sep 24
// Kyle MacGregor
While we already knew Hatsune Miku was coming to Persona 4: Dancing All Night in Japan, the possibility of a western release was up in the air. Well, until now, anyway. Atlus USA has just informed us the make-believe singer's...
Dead or Alive Xtreme photo
Dead or Alive Xtreme

Dead or Alive Xtreme 3 coming to PlayStation VR

Sep 19
// Kyle MacGregor
Dead or Alive Xtreme fans will probably be thrilled to hear Team Ninja will be taking things up a notch, as the developer has revealed plans to incorporate PlayStation VR functionality in its next risqué ...
PSN flash sale photo
PSN flash sale

This weekend's PSN flash sale is up

An animation celebration
Sep 18
// Jordan Devore
Sony is pitching its current PlayStation Network flash sale as a "celebration of animation." That means deals on games like Dynasty Warriors: Gundam Reborn, Dragon's Lair, and Rayman Legends. Also, uh, The Amazing Spider-Man 2 and NBA Jam. I'm not even going to ask. These discounts are live on PSN in North America until Monday, September 21 at 11:00am Pacific.

I played Criminal Girls 2 and wasn't sexually aroused at all

Sep 17 // Steven Hansen
[embed]300696:59909:0[/embed] While Criminal Girls 2 is promised to be deeper and more challenging, I played a Japanese build haphazardly attacking things without strategy and that worked fine for the 15 minutes I played. Making a Japanese RPG "more challenging" doesn't sound like a good thing to be given how much "challenge" can equate to grind/leveling versus anything skill based. Eventually I reached an oasis in the dungeon, a save point, and was able to see the full anime portraits of the women all huddled together in a velvety room. From there I went to the "punish" menu and "punished" the two that looked the least like children. The purple smoke that obscured the women in the western release was not present, while the sexy moans when you smack them were present. The touch screen UI seemed cleaned up to a rhythm game style tap with circles getting smaller on either side of the vita touch screen (and, at the end, two circles, because you punish them together now, I guess). It was light for the demo, the circle showing vanilla leather whip. Even fog-free and full of moaning, no boner. Dressing tedious game mechanics with trite sex stuff seems like it shouldn't sell. I mean, why not just seek out the sex stuff and play a better game? It feels a bit like that bit about places of business that are things like, "Tattoo parlor & taxes" or "General hospital & cow slaughterhouse." Obviously this is not for me.
Criminal Girls hands-on photo
Mostly because it's kind of boring
While Japan is exoticized elsewhere as a land of weird sex stuff, Criminal Girls 2 doesn't feel that foreign, given that the original game got a western release. And it's probably the perviest game I came across (not literall...

Exist Archive preview photo
Exist Archive preview

Exist Archive looks great, but it has a lot to prove

It's nothing special so far
Sep 17
// Chris Carter
When Spike Chunsoft and tri-Ace announced Exist Archive: The Other Side of the Sky, I was supremely impressed with the visual style. As it turns out it looks even better in person, as I witnessed during my hands-on time with the TGS build. From a gameplay standpoint though I have some concerns, mostly stemming from the repetitive nature of the flow.

Very Quick Tips: Shovel Knight: Plague of Shadows

Sep 17 // Chris Carter
General tips: Although Plague Knight's explosion is mostly meant for horizontal movement, you can actually trigger an up-explosion as well. It gives you a lot more control and is generally a whole lot safer. Note your invincibility frames during your explosion attack. You can briefly avoid damage with the initial blast, but anything that hits you directly after is fair game. Don't recklessly use the explosion to avoid constant damage. Additionally, getting hit allows you to start charging an explosion, and since Plague Knight flinches quite a bit, you'll want to remember this. You can also charge during screen transitions and in-game animations. The best time to use health potions is either the start of a level you are confident with, or right before a boss fight. Don't waste precious temporary health slots on a blind run of a stage until you learn the layout. If you find a potion on the way to a boss and are at the maximum allotment, drink one to pick it up. Attacking mid-air delays your descent, but you'll need to attack more than once to cue the slow. You can also combo into more explosions to nudge over to a ledge or avoid enemies on the ground. Collect the Cipher coins -- seriously. If you avoid everything else, including cash, just get the Coins. They're vital to opening up more upgrades in the shop. Though the standard equipment is enough to complete the entire game, the host of options available might suit your personal playstyle better.
Shovel Knight tips photo
I can dig it...wait
Much like Shovel Knight, the Plague of Shadows expansion was pretty top-notch. Since the new anti-hero controls rather differently than the titular hero, I figured I'd share a few tips in regards to the changes.

Sword Art Online plays so much better when you can fly

Sep 17 // Chris Carter
When I first started my demo session with Lost Song, it felt far too familiar for its own good. It has a very similar presentation, right down to the simplistic combo system (that's basically built on two attack types, dodging, and a few abilities), and the extremely samey zone that was almost a copy and paste job from its predecessor. However, there are a few minor enhancements along the way that Sword Art fans will recognize after digging in a bit, like the addition of a three-party group, and most notably, flying. With the touch of a button, players can soar up in the air, swooping about, or opt for a more deliberate glide maneuver, with a control scheme that's extremely precise in nature. It opens up your exploration options considerably, and cuts down on some of the monotony of traveling long distances. Plus, plenty of enemies inhabit the skies, so you'll be able to do some fighting along the way, alongside of tactical dodges and pursuit situations. By that same token, the world still feels a bit hollow and uninspired, showing its PS3-era roots. Flying is fun, but the areas that I could actually fly to in my demo weren't exactly riveting, mostly consisting of high-up vistas with no flair or unique rewards. Still, everything looks a tad more impressive on the PS4 in comparison to Hollow Fragment, which initially launched on the Vita before heading to the current generation just a few months ago. Sword Art Online: Lost Song will arrive in the US on November 17, 2015, on PS4 and Vita.
SAO preview photo
Other than that, it's par for the course
I had mixed thoughts on Sword Art Online: Hollow Fragment last year, but ultimately I came away happy. Funnily enough, as someone who absolutely hated the second arc of the anime, I actually found the follow-up, Lost Song, to be a little more enjoyable based on my hands-on session at TGS. As it turns out, flying around in the world of ALfheim Online is quite a bit of fun.

Miracle Girls Festival is fairly standard

Sep 17 // Brett Makedonski
[embed]311207:60413:0[/embed] Still, that familiarity (with the gameplay presentation, anyway) smacked me in the face and ears when I demoed Miracle Girls Festival. Button prompts flying from every which direction confused until they didn't anymore. Eventually there's a rhythm (ha!) you fall into. At least I felt connected to the music through my interaction. But, the honeymoon was short as Miracle Girls Festival ranked me as "standard" after all three songs I played. Cold. Not as chilly as all the times it flashed "worst" at me, but frigid nonetheless. The tracks were brief (probably two minutes, tops) so the onslaught of insults didn't stretch too long. Slightly ironic that Miracle Girls Festival repeatedly called me standard when it's the one cobbled together on the frames of other works. In doing so, it's completely predictable. Not that the fact will bother Project Diva fans, but it is. I can name-call too, Miracle Girls Festival.
Miracle Girls Festival photo
As am I
Sega's Miracle Girls Festival borrows from all over the place. The rhythm game features girls from a number of different anime, and it employs the same engine as Project Diva titles. If you're familiar with all of t...

Review: Shovel Knight: Plague of Shadows

Sep 17 // Chris Carter
Shovel Knight: Plague of Shadows (3DS, PC [reviewed], PS3, PS4, PS Vita, Wii U, Xbox One])Developer: Yacht Club GamesPublisher: Yacht Club GamesRelease Date: September 17, 2014MSRP: Free (with $14.99 Shovel Knight purchase) The main draw here is the new campaign, with a completely playable Plague Knight. As a note, you're required to beat the original story to unlock it, but there's also a code available that will likely be widespread after the expansion's release. For the purposes of this review however I didn't use the code, as I wanted to replay the entire base campaign so I could directly compare it while it was fresh in my mind. Whereas the original story involved Shovel Knight's quest to defeat the evil Enchantress, Plague of Shadows is an alternate timeline of sorts, where our hero was bested (but not killed), and evil rules the land. Plague Knight decides to seek out his own fortune, developing a potion of unlimited power in secret. The levels are, for the most part, the same, but are reworked to cater to Plague's particular set of skills. Most, if not all stages, have completely new paths and areas as well. This remix concept paid off, because while the actual themes of the levels were familiar, it felt like I was playing a new game. Heck, he even gets his own town. Plague Knight sports a double-jump by default, as well as a charge attack that explodes and provides a triple-leap. Because of the nature of the charge, players can employ a lot of fancy maneuvers, delaying your explosion to basically go anywhere you want. Even using his potions mid-air will delay your descent. You'll basically have to relearn the game's mechanics, as Plague Knight feels utterly different. He's a bit more loose than Shovel Knight, sliding to and fro as he runs. Attacking is even more nuanced, as Plague's potions are a delayed explosion (initially), so you can hit stronger enemies with your first barrage, and aim subsequent projectiles as traps of sorts to blow up later. From there you can upgrade your standard attack to use a longer fuse, or even orbit around your character like a shield. Overall I'd say he has more options than Shovel, but is much tougher to master. As far as collectibles go, there are Green Cipher Coins to locate (which open up more shop options) as well as cash to acquire. The Ciphers remind me of the red coins in Yoshi's Island, and they're just as fun to hunt for. The fact that the number of overall coins out there is known (420) makes them more addicting to collect, and this is on top of the musical sheets to find (now scrap sheets). My favorite new element of the game is probably the tonic system, which allows you to drink an item to gain a temporary life point until death. It's a bit more strategic and deliberate system. There is one minor hangup -- don't put too much stock in the challenge mode, which is hosted by a playable Shovel Knight. Of the challenges, most are rematches (boss rushes). A few of the boss-centric challenges are pretty tough, like the one that tasks you with beating The Big Creep in under a minute, with the minimum amount of life available. The first 10 have fairly difficult bits like riding an enemy to the end of a lengthy scrolling arena. Plague of Shadows also has its own achievements (albeit 20 compared to Shovel's 45), but I'm told that he will not take on Kratos or the Battletoads, as those fights are exclusive to the core campaign. Shovel Knight already felt complete at launch, but Plague of Shadows just makes it even more enticing. The fact that it's a free update for existing (and new) owners rather than paid DLC is the cherry on top. [This review is based on a retail build of the game provided by the publisher.]
Shovel Knight DLC review photo
Bubonic Chronic
I can't believe it's been over a year since Shovel Knight released -- time flies, right? Over the course of that year, I've beaten it on every conceivable platform outside of the PC edition, playing it over and over...

Final Fantasy Agito+ photo
Final Fantasy Agito+

Square Enix cancels Final Fantasy Agito+ for Vita

With no explanation
Sep 16
// Kyle MacGregor
Final Fantasy Agito+ is no longer coming to PlayStation Vita, Square Enix just announced. The publisher has ceased development on the role-playing game, after already postponing its release, which was initially scheduled for ...
Project Setsuna photo
Project Setsuna

Square Enix unveils Tokyo RPG Factory's Project Setsuna, and hot damn is it pretty

Arriving for PS4 and Vita in early 2016
Sep 15
// Kyle MacGregor
Back at E3, Square Enix teased something called "Project Setsuna," a console RPG in development at a brand-new studio, Tokyo RPG Factory. Apart from having nice concept art, it was a mystery. Well, today during Sony's Tokyo G...
World of Final Fantasy photo
World of Final Fantasy

World of Final Fantasy looks chibi as f*ck

Except when it's busy being a Pixar film
Sep 15
// Kyle MacGregor
Today at Sony's Tokyo Game Show media event, Square Enix showed off World of Final Fantasy, a new spin on the popular franchise that aims to appeal to children in just about every way possible. In addition to sporting a...
DQB photo

Dragon Quest Builders gets trailer, out January 2016

Dragon Quest meets Minecraft
Sep 15
// Steven Hansen
Square Enix showed off the opening cinematic for Dragon Quest Heroes and its director proceeded to explain block-building games as if Minecraft isn't also huge in Japan (it is). Builders is an in-house Square Enix projec...

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