We have had our eyes on Erin Robinson's Gravity Ghost for only a short while now, but every time we get to talk about it, we can't help but spew nice things about the title. As a PAX 10 alumna with 2010's Puzzle Bots, it's no...
Strider was…well, it wasn't a big deal at Tokyo Game Show 2013. It could be found at a couple of places on the show floor, but you had to look for it. But I didn't need any fanfare or huge signage to want to try it out. I mean, who doesn't like Strider? Or at least the idea of Strider.
The franchise games and their spiritual successors have been all over the map (though I really dug Moon Diver). This one, while still a side-scrolling slasher, also comes from a different area of the map. Double Helix's Strider moves like a ninja, but he moves and fights even faster than the fastest ninja ever dreamed. Shinobi would look like a turtle in comparison.
That description of Scale may invoke thoughts of Portal or Quantum Conundrum, and those comparisons wouldn't be completely off base, but after some time with the game, I couldn't shake the feeling that it is more like Super Mario 64 than anything else. At least, it's like Super Mario 64, except you have a gun that can grow and shrink objects in the environment at will.
Did you use the Xbox? Remember that interface? Are you laughing? It was pretty bad, as was the first Xbox 360 one. Blades gave way to a mess of boxes, bringing us to the point we're at now. I'm sure you'll agree we're not at a good place now when it comes to Xbox 360's UI.
From what I've seen of the Xbox One interface, it seems that Microsoft has been listening to our gripes. I'd almost call the new one elegant. It's certainly clean and well-thought-out, and not unlike something you'd see on a mobile device.
Upcoming Xbox One title D4 was designed for use with Microsoft's Kinect sensor. Game director Hidetaka "Swery65" Suehiro made it a point to stress this during our Tokyo Game Show meeting. D4 can be played with a controller, but his personal preference is that you play it with Kinect.
When we saw all of the weird things you can do with your hands in D4, this makes perfect sense. D4 looks fun to play with Kinect controls.
The first showing of Dead Rising 3 looked good, but it also looked pretty serious. I feel in love with the franchise for its weirdness, so that first showing at E3 had me concerned. But from what I've seen at Tokyo Game Show this week, I'm no longer worried. Now I know that Dead Rising 3 is about as crazy as it gets.
I like Lightning Returns: Final Fantasy XIII. I dug it from our very first hands-on preview, and I'm now I'm digging it even more after playing the new Tokyo Game Show floor demo.
Some felt that the first preview was a bit linear. Linear is a scary word after seeing how players reacted to the first Final Fantasy XIII game. But this new gameplay show here was totally open and free to explore. Oh, and I saved a chocobo's life. That's a pretty good day in Final Fantasy world.
Capcom are showing their upcoming next-gen game, Deep Down, to the public for the first time here at Tokyo Game Show. This game captured our imaginations following a brief tease during February's PS4 announcement in New York with its flashy visuals and mysterious concepts. Perhaps that's why the booth had wait times of 3 hours or more at Tokyo Game Show today.
I didn't have to wait, but if I did I would have been a bit disappointed by the TGS demo for Deep Down. It's not…well, deep at all. And it's short. It's a tease for a game that I'm hoping will be pretty good.
Theatrhythm Final Fantasy: Curtain Call is more of the same, but I doubt any Theatrhythm fan will be complaining about that. More music from more Final Fantasy games and more tapping action. More just-misses. More cramped hands. I can't wait.
My preview of Pokemon X and Y last month left me plenty excited. There was a lot to take in: Mega Evolutions, a lunatic scientist, an extra dimension. However, the demo also left something to be desired in its strange, cobbled together nature. It was the same demo meant to be played at the Pokemon Game Show in Japan, with a 10 minute time limit. Enough to whet your appetite and enjoy just how darn good the game looks despite the jump to 3D that left many (unduly) nervous.
Earlier this week, I got to take a Pokemon cart from "New Game" to as far as I could sojourn in an hour. After skipping Black/White and Black 2/White 2 (it's been over five years since I've played a Pokemon game!), it felt a bit like returning home.
Sega is showing off its new puzzle game Puyopuyo Tetris here at their already super busy TGS 2013 booth. As a fan of both games, I gave this cross-up a spin on the 3DS. Puyopuyo Tetris is also coming to the Vita and PS3 as well as the Wii U, with a motion control scheme set for the latter.
After choosing a character, the game asks which of the famed puzzlers you'd like to play. I'm much better at Puyo than Tetris, so I went in confident. In a classic competitive match, the other game you did not choose ends up being your opponent's game. This had me setting up combos and matching colors to send obstacle lines (complete with cute/angry little Puyo faces) to the computer opponent's Tetris board. And in turn, his line clears sent random blocks to mess up my beautifully laid chain stacks.
Here. Knock back an Estus while I tell you about my time with an early closed network beta testing build of Dark Souls II. Oh, wait. I drank them all.
Well, watch your back while you listen in then.
I happily settled in as the very first person to nab a gameplay seat in a test room at Namco Bandai's Tokyo offices yesterday. Seated and ready, I jumped into a build of Dark Souls II's closed network beta test -- an early build of one that the publisher plans to launch fully this October. And, as you can imagine, I died many times. As you know, that's just how this works.
First, you need to watch this trailer for Valiant Hearts: The Great War before reading anything about it.
This isn't your typical war game, as Valiant Hearts is going beyond the disconnected action tropes of "good versus evi...
Yeah, you read that headline right. Trust me, I was having a hard time wrapping my head around it too, but sure enough, a Japanese-style role-playing game from Ubisoft. Even stranger, Child of Light is by writer Jeffrey Yohalem and creative director Pat Plourde, two of the main people behind Far Cry 3.
Child of Light is a 2D action JRPG made on the UbiArt Framework engine, the same engine that's made that last two wonderful-looking Rayman games. The team is looking to make a love letter for JRPG fans, those that fondly remember the golden age of Squaresoft, with influences from Final Fantasy to Grandia.