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Splatoon photo
Splamiibo
Day one DLC is a tricky thing. If it's too good, people will howl that it should have been in the stand alone game at launch. If it sucks, then you can bet your sweet bippy that dogs will hunt. All of that goes triple for an... read feature

Devil May Cry photo
Capcom Producer talks revitalizing DMC4
In case you missed it, Devil May Cry 4: Special Edition is now a thing. Following up on their release of the excellent DmC Devil May Cry: Definitive Edition (seriously, it's great), Capcom are readying their second hit o... read feature

Til Morning's Light photo
Self-aware, spooky, but not smug
[Til Morning's Light is a new horror adventure title from WayForward and Amazon Game Studios, bringing together talent from titles such as Aliens: Infestation, Skullgirls, and... Sailor Moon? We've got a variety of exclusive ... read feature

D4 PC preview photo
Controller and mouse support are a go
This year, D4: Dark Dreams Don't Die is coming to PC, and as soon as I heard the news, I jumped up and down. This is an adventure that needs to be in the hands of as many people as possible, and confining it to just the ... read feature

Space Beast Terror Fright photo
I got 99 problems but a breach ain't one
[Disclosure: The developers put my name in Space Beast Terror Fright's random name generator along with a bunch of other people who showed interest in the game early on. As always, no relationships, personal or professional, ... read feature

TERA Online Gunner photo
Hands-on before the May 5 launch
I was really into TERA Online when it first came out. I couldn't stop playing for days on end, and even after I cut back, I was still running dungeons for months. But when it time to create another character, I quit beca... read feature

Cosmochoria PAX preview photo
Plantin' seeds and killin' baddies
Cosmochoria is a Kickstarter success story that is now about to see the light of day. It's a mix of exploration and tower defense all wrapped up in a warming, yet occasionally stressful package. There's a strong sense of... read feature

Black Ops III photo
Multiplayer campaign and more
Whatever you think you know about the Call of Duty franchise is about to change. As a series that is often criticized for offering more of the same, Black Ops developer Treyarch has made every attempt to alter that mindset wi... read feature

Devil May Cry photo
The time has come, and so have I
The Devil May Cry franchise has experienced some strange happenings in recent years. After the release of Ninja Theory's reboot and many debates among fans about what direction it should go next, the future of the franchise f... read feature

Star Wars Battlefront photo
There has been an awakening
I have very fond memories of Star Wars Battlefront. Well into my adolescence, whole summer weekends were lost to split-screen tournaments; when you lost a game, you lost the controller. Familiar Star Wars icono... read feature

High Strangeness photo
A super-meta jaunt through through 12-bit gaming
Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of game... read feature

Godzilla goes old school photo
Hail to the king, baby!
I've dabbled in Godzilla games since the NES game Godzilla: Monster of Monsters, a game that for some reason took place in space; Mothra and Godzilla fought monsters and literally kicked rocks in this fondly remembered title.... read feature

Vertiginous Golf photo
Brass clubs and copper pins
What happens when you get the developers of those old Nabisco mini-golf Flash games and have them make a new type of mini-golf title? Well evidently, you get something completely off-the-wall and bizarre, which feels more lik... read feature

Narcosis preview photo
Deep deep down
Last year during Game Connection Europe, Steven had some special hands-on time with developer Honor Code, Inc's upcoming underwater survival horror title Narcosis. As a psychological-horror survival game, players find themsel... read feature

Killing Floor 2 photo
Dosh! Grab it while it's hot!
It's been a good while since the release of the original Killing Floor back in 2008. Over the years, its been sitting on the Steam best-sellers list for quite some time, and built a loyal and dedicated following. While hoard-... read feature

2.5D Assassin's Creed photo
Stabbin' necks through history in 2.5D
It's not often we see a major player in the big leagues of yearly releases reinvent itself in a more modest and distinct way. With Assassin's Creed titles expected every year, it's been a bit of a challenge for Ubisoft to kee... read feature

Mekazoo preview photo
Flying colors
“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no st... read feature

Dirty Bomb photo
Rule 1: Don't be a dick
The folks at Splash Damage have been busy over the last two years. Since the release of Brink and a stint on Batman: Arkham Origins' multiplayer, they figured it was time to return to their roots with a heavy focus on PC... read feature

Beyond Eyes preview photo
Ironic beauty
I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terr... read feature

Masquerada preview photo
Character synergy, combat, and skill systems detailed
While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "... read feature

StarCraft II finale photo
Invites for beta on March 31
Where were you when that debut trailer for StarCraft II popped up online? It made its announcement all the way back in 2007 at the Blizzard Worldwide Invitational in South Korea. Much has changed since then. With the release ... read feature

RIVE preview photo
Family-friendly puzzle platformer this game is not
When I learned that Netherlands-based Two Tribes Studios (Toki Tori & Toki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the... read feature

Woolfe photo
My, what a big axe you have!
Over the last three years, Kickstarter has totally changed the game for many developers. With the option to crowdfund projects, cut out the middle-man (publishers), and communicate directly with fans to help create the game, ... read feature

Windward preview photo
Avast ye salty dog
The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet,... read feature

Gigantic Preview photo
It has been far over four hours; I need a doctor and an alpha invite
At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by ... read feature

Just Shapes & Beats photo
Δ & ♫
"Congratulations, you just survived the tutorial," Just Shapes & Beats coder Mike Ducarme teased the small crowd clustered around Berzerk Studio's PAX East booth. A quartet of us had just run the gauntlet, bobbing and wea... read feature

Magnetic: Cage Closed photo
There were some puzzles too
"It's not a gravity gun; it's a magnet." Guru Games, developer of Magnetic: Cage Closed, stressed this to me at PAX East. It works like a real magnet, with fields radiating out in all directions, rather than affecti... read feature

Dropsy preview photo
Let's go on a hugventure
One of the highlights of my time at PAX East was sitting down and chatting with Dropsy’s creator, Jay Tholen. Jay’s a quiet, thoughtful man with what seems to be unlimited creative energy at his disposal. His some... read feature

Amplitude at PAX East photo
Vying for position
I have some good memories of playing single player FreQuency years ago. However, the only memories I have of the multiplayer mode are of me playing against my friends in high school and crushing them, then going off... read feature

Ashes of the Singularity photo
Strength in numbers
Real-time strategy titles often feel large-scale by design. There are a whole bunch of units on the battlefield, and the player's tasked with directing them all simultaneously. Even if there aren't that many actual parts in t... read feature

CrossCode photo
From the window to the wall, till puzzles take your balls
CrossCode is one of those games where I've heard mention of it by word of mouth, saw videos of it, but never though much of it. Then, I got bored and decided to try out the demo and boy, am I glad I did, because the game is w... read feature

We Happy Few photo
Happy, happy, joy, joy!
For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe... read feature







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