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Music-making game Cosmic DJ has a corgi in it! photo
Music-making game Cosmic DJ has a corgi in it!
by Dale North

This past weekend, I found myself running through the crowds of the PAX East show floor, pushing people out of the way to get to the Indie Megabooth, where Cosmic DJ was waiting for me. As a musician and a fan of music games I would have sought it out anyway. But I found out via Twitter that the game features a corgi, so I took off running.

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Struggling to survive in This War of Mine photo
Struggling to survive in This War of Mine
by Caitlin Cooke

In a sea full of bright, action-packed games at PAX it was a surprise to see such a serious greyscale game like This War of Mine, an 11 bit studios title about life during war. Rather than placing the focus on combat as most warfare games tend to do, this one centers on the strategy and struggles around day-to-day survival for victims.

This War of Mine forces the player to make tough decisions for the betterment of the group. Who gets the last of the antibiotics: is it the person who needs it most or the one who's defending home base? When food is tight, who gets to eat? I struggled with these choices during my time with the demo, and unfortunately nothing got easier as I progressed.

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Take a look at the PAX East Diversity Lounge photo
Take a look at the PAX East Diversity Lounge
by Jonathan Holmes

While our event video matron Conrad Zimmerman was off editing video at PAX East last weekend, Caitlin Cooke and I went to take a quick look at the much ballyhooed Diversity Lounge. I had heard from Conrad and Caitlin that the area was far off from the central PAX attractions, and that it was barely populated. When I got there, I was happy to see that it was quite well populated. 

I found out later that that Penny Arcade's Mike Krahulik just happened to be at the Diversity Lounge playing his game Thornwatch when we stopped by to shoot this video. Apparently, things went back to "incredibly quiet" after he left. If Mike's appearance at the lounge (and the crowd he brought with him) is a sign that Penny Arcade's efforts to make PAX a more universally accepting place was a success or a failure is up for interpretation. 

As for me, I did not feel very comfortable entering the lounge. Given how comfortable I am in general, that's saying a lot. On one hand, I felt like I may be intruding on someone else's space, as they may have gone to the diversity lounge specifically to get away from people like me. On the other hand, I felt like I would potentially come of as a "fraud" for treating the diversity lounge as place designed for me, when I don't feel that it was.

That's right, the diversity lounge made me feel irrationally defensive and paranoid that I might be accidentally offensive at the same time. Quite a feat for a place designed to make people from varied backgrounds feel at home together, though some of the exhibitors there seemed to have had a much more favorable experience with the thing. 

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Tuesday Newsday: PAX East, Titanfall, Evolve, Below & a Sexy Werewolf photo
Tuesday Newsday: PAX East, Titanfall, Evolve, Below & a Sexy Werewolf
by Max Scoville



On today's hard-hitting debut episode of Tuesday Newsday, we cover some of the highlights from PAX East, like Cult of the Wind, where you run around pretending to be an airplane, or Rain World, where you're a big squishy slug-cat. Meanwhile Firaxis has announced Civilization: Beyond Earth, Titanfall reveals details on new DLC, and Evolve has a skill tree for its monster. Brett got to play Capy Games' Below, which sounds incredible, and The Behemoth is teasing their next game. Oh, and this wolfman is gettin' all randy.

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6:30 PM on 04.15.2014

Krautscape redefines tactical racing, jumps off cliff

Everyone's favorite cuddle bunny, Jonathan Holmes, got a chance to check out Krautscape at the Midnight City booth at PAX East this past weekend. King Friday gives the low-down as to how this game is "tactical racing re...

Brett Makedonski

5:00 PM on 04.15.2014

Ackk Studios is going all out for its next RPG, Y2K

I knew to expect interesting things from Ackk Studios after the flawed but compelling Two Brothers. Even then, I wasn't mentally prepared for the team's newest game, Y2K. I came in knowing little about the turn-based RPG oth...

Jordan Devore



Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
by Darren Nakamura

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime takes all of those essential tasks and leaves them up to a two-person crew on a mission to save space bunnies and fight constellations.

The result is a frantic dash to man the right stations at the right times, and although it looked dire at one point, it was never completely unmanageable. After it was all over, I got to breathe a sigh of relief, and felt closer to my impromptu space lover after having been through the ordeal together.

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2:30 PM on 04.15.2014

SoundSelf is an experience that puts you into a trance

SoundSelf was one of the more interesting experiences I had at PAX, or any other convention for that matter. I put on the Oculus Rift, the headset, and then hummed into the microphone where the visuals and audio would react ...

Hamza CTZ Aziz

2:00 PM on 04.15.2014

Tribute Games returns to pure arcade action in Curses 'N Chaos

In announcing that Mercenary Kings would hit PS Vita at PAX East, developer Tribute Games also briefly talked up Curses 'N Chaos, a game which sounded like a mighty good time based on the name alone. After watching this Jona...

Jordan Devore

12:00 PM on 04.15.2014

Kero Blaster stars a frog businessman

So Kero Blaster is apparently pretty much finished, despite Daisuke "Pixel" Amaya (Cave Story) originally scrapping the entire project (known as Gero Blaster) and doing the whole game over. It stars a businessman frog and hi...

Steven Hansen

11:00 AM on 04.15.2014

Make cats have sex in the name of natural selection in Mew-Genics

This Holmes interview with Mew-Genics' Tommy Refenes at its first public showing explains every reason I badly want this game. Cat animations based on personality sound great. I am already laughing at the mental image of, "d...

Steven Hansen

10:00 AM on 04.15.2014

You can play Crypt of the Necrodancer with a DDR mat

The infectiously rhythmic Crypt of the Necrodancer (I hardly even know her!) was one of our games of the show last year at PAX Prime. It's back at PAX East, so Holmes tried to do an interview while playing. On a DDR mat. Whi...

Steven Hansen





11:00 PM on 04.14.2014

I hacked a bush in Double Fine's Hack N Slash

With a name like Hack N Slash, it’s easy to assume exactly what’s in the package and dismiss it. Then people hear it’s from Double Fine and expectations immediately change for the better, as they should. Hac...

Patrick Hancock



Gods Will Be Watching stressed me the hell out photo
Gods Will Be Watching stressed me the hell out
by Patrick Hancock

I have found myself both playing and looking forward to more and more “point-and-click” games in the past few years than ever before. I didn’t grow up with games like Day of the Tentacle or the Monkey Island series, so there’s no strong sense of nostalgia for games of the genre, but recent titles have offered up more than just obtuse puzzle solving and witty dialogue. Kentucky Route Zero for example has no puzzles, but the atmosphere and mystery of the universe have me highly anticipating the next episode.

Gods Will Be Watching is yet another point-and-click game that has my ears perked up more than ever. This is a game focused entirely on puzzles and micromanagement of characters. It’s stressful in all the right ways, and difficult without being obtuse. After playing (and failing) at PAX East, I’m itching to get another crack at it, and I only played one scenario!

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5:45 PM on 04.14.2014

Rain World has competitive slugcat multiplayer and bat attacks

Rain World is still the best. And it's coming to Vita (and more). Jonathan Holmes went and chatted with Rain World's developers at PAX. In the background you can see a very early alpha multiplayer sandbox that looks to be in the vein of Samurai Gunn and Towerfall. You get points for eating flies and lizards and killing each other. Did you know lizard only has one "z"? That's weird.

Steven Hansen

5:15 PM on 04.14.2014

Shovel Knight gets 3DS and Wii U specific features

Wondering which version of Shovel Knight to get? Well, maybe some additional features might help. Thanks to the 3DS' two screens, when you play Shovel Knight you don't have to stop shoveling fools to change your items or vie...

Steven Hansen