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Harebrained Schemes nails it once again with Necropolis photo
Harebrained Schemes nails it once again with Necropolis
by Rob Morrow

As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that first room. While my back was turned, a shadowy, crystalline figure called the Grine had seized the opportunity to launch a flurry of attacks at my unprotected rear; all the while, my character stood there helplessly locked in place throughout the chest’s opening animation.

It was at this point in the Necropolis demo that the game made complete sense to me. In that singular moment I felt as though I’d been here many times before. Not here in the literal sense of playing the demo beforehand, of course, but here in that the game’s unspoken rules were so familiar to me that it felt like coming home. And what a treacherous home it is.

It’s become passé to compare titles to the Souls games, but in this particular instance, I feel the comparison is completely justified. Anyone familiar with From Software's work will know, almost instinctively, what will be expected of them when they pick up the controller. The control scheme (light and heavy attack buttons, shield, jump, and evasion) and stamina system are very much in line with what we're used to in those titles, with a couple of notable deviations.

Necropolis doesn't feature a parrying system, for starters. Instead, your character can use their equipped shield to perform a bash maneuver as well as block incoming attacks. However, stamina is drained when doing so and should be used sparingly in battle. For example, if you try to hold off enemy attacks with the shield indefinitely, you'll soon wear yourself out as your enemy lands each attack, thereby leaving your character susceptible to taking damage.

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12:00 PM on 03.10.2015

Steam Controller and FPS: PAX East 2015 impressions

One of what was seemingly the better-kept secrets at PAX East 2015, the Steam Controller, was available for hands on at the Alienware booth connected to the company's Steam Machines. I was able to test the previous iteration...

Jed Whitaker



Who had the sexiest Nintendo cosplay at PAX East? photo
Who had the sexiest Nintendo cosplay at PAX East?
by Jonathan Holmes

Sexy Nintendo is inevitable. Some will try to fight it, or even mock it. In doing so, they are choosing to live on the wrong side of history. I know how they feel. I scoffed along with the rest of them back when the burgeoning "Sexy Luigi Brother" lingerie genre first hit the scene, but that was years ago. Since that time, Sexy Luigi has gone from being a exotic fetish to a cultural institution. It's gotten to the point where oftentimes, being Sexy Luigi isn't enough anymore. At PAX East 2015, Sexy Luigi had to become Sexy Zombie Hunting Luigi in order to make a difference. That's how bad the Sexy Luigi over saturation situation has become. 

Thankfully, Sexy Layton hasn't had to bend to our culture's current zombie fixation in order to stay fresh. Despite becoming the stuff of animated gifs and Kotaku news posts, he's still the same humbly thrusting, puzzle-loving professor he was the last time that we saw him. Only one thing about Layton has changed. He and Sexy Luke are no longer a pair. Now they're part of a threesome of uninhibited, logic-and-lust fueled erotic icons, thanks to their new sexy bowtie wearing pal  Emmy. Many have said that monogamy is the greatest emotional puzzle that any consenting adult will ever face. Leave it to Layton and company to solve that problem with style. 

You can vote for Layton, Emmy, Luke, Ness, Misty, Red Pikmin, Zelda, Mario, Isabelle, Fusion Suit Samus, Zero Suit Samus, The Pikachu Pimp, and multiple other participating Nintendo cosplayers here in the comments. The winner gets a surprise!

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Severed is full of one-handed vengeance photo
Severed is full of one-handed vengeance
by Caitlin Cooke

There’s something serene about exploring a desolate place for the first time. Too often in games I find myself dropped into an environment, expected to pick up the pieces quickly to achieve a goal and left with little time to absorb. 

Severed is the opposite of that. Despite playing a demo version, I felt like I lived in a different world while I walked through a desert into the remains of a home and out to a haunting forest where enemies appeared more like riddles and less like a forced mechanic. This is the kind of world I like to play in.

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Affordable Space Adventures is the Wii U experience I imagined in 2012 photo
Affordable Space Adventures is the Wii U experience I imagined in 2012
by Darren Nakamura

When Nintendo first unveiled the Wii U, my mind raced with ideas for games that could be created with the two-screen interface. A lot of the cool stuff that the DS did could be transferred to the big screen. Better yet, titles like those that made use of Game Boy Advance-to-GameCube connectivity could surface in a more accessible format.

In practice, it has taken a while for developers to do really interesting things with the GamePad. A lot of the most lauded titles would work fine without the second screen. Affordable Space Adventures is one of the few Wii U titles that feels like it could not be done on another platform. It plays to the console's strengths, finally producing the type of experience the Wii U was made for.

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3:00 PM on 03.09.2015

There was almost ice skating in The Witcher 3

Let's take a moment to imagine Geralt ice skating in The Witcher 3: Wild Hunt. Ahh, sweet bliss. Over the weekend, senior game designer Damien Monnier told a crowd at PAX East about CD Projekt RED's canceled feature. "It was ...

Jordan Devore

10:30 AM on 03.09.2015

The Kinect's best game may come to PC, compliments of Swery

We'd seen the tweets hinting at it before, but over this past weekend at PAX East, Dark Dreams Don't Die on PC became a reality, at least for a few days. Swery, creator of Deadly Premonition and Dark Dreams Don't Die (D...

Jonathan Holmes

4:00 AM on 03.09.2015

Headbutting for goats in Toto Temple Deluxe!

For better or worse, sometimes you just have a hankerin’ to steal a goat. Those of us at PAX East with said craving headed over to Toto Temple Deluxe, which delivered goat-stealing gameplay in a fast-paced keep-away bra...

Caitlin Cooke

7:15 PM on 03.08.2015

Weirdest thing at PAX East 2015: Mineplex freezing cold fan line

Videogame events are know for their strange sights, but after going to PAX or E3 for a few years, one can start to feel like they know what to expect. That sense of routine was thrown out the window this past Saturday while ...

Jonathan Holmes



Keep Talking and Nobody Explodes is a brilliant asymmetrical game photo
Keep Talking and Nobody Explodes is a brilliant asymmetrical game
by Patrick Hancock

In Keep Talking and Nobody Explodes, a game originally developed at a game jam, one player wears the Oculus Rift and sees a bomb that needs to be defused but doesn't know how to defuse it. Their partner only has a binder. Like, a real binder -- no Oculus Rift involved. The binder has all the steps needed to defuse the bomb, but the reader can't actually see the bomb.

It's a game about communication, and it is wonderful not only to spectate, but of course to play. It's really the only game on the PAX East show floor that keeps me coming back for more.

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I nuked the God of Lightning in Mayan Death Robots photo
I nuked the God of Lightning in Mayan Death Robots
by Patrick Hancock

There's been a lot of games that try to copy the success of titles like Worms or Tanks, but often come off feeling too derivative. "Yeah, it's like Worms, but not quite as good" has definitely left my lips a handful of times. Needless to say, I was a little cautious heading in to Mayan Death Robots after hearing such comparisons.

Thankfully, Mayan Death Robots is a unique twist on something that definitely owes its roots to Worms but truly feels like its own experience with innovations. It's exciting to play and exciting to watch, plus you can be a giant robo-monkey and throw banana bombs.

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10:45 AM on 03.08.2015

Borderlands characters are now in Dance Central Spotlight

Gearbox and Harmonix have worked together in the past with a dance section in one of last year's trailers for Borderlands: The Pre-Sequel. At the PAX East Inside Gearbox panel, Gearbox and Harmonix announced a new p...

Darren Nakamura





10:20 AM on 03.08.2015

Gearbox hints at the possibility for a new Brothers in Arms

At the Inside Gearbox panel today, Troy Baker and Laura Bailey were on stage promoting Tales from the Borderlands, when Baker went into a story about how he loved working on Brothers in Arms, and how the final cutscene felt l...

Darren Nakamura

10:15 AM on 03.08.2015

Tales from the Borderlands Episode 2 set to release week of March 17

Telltale's panel came and went with some fun stories of the studio's journey but nary an announcement of what the developer is doing now. Judging from the comments in just about every Telltale article that goes up, the second...

Darren Nakamura

9:50 AM on 03.08.2015

Borderlands: The Pre-Sequel: Claptastic Voyage comes out March 24

During today's Inside Gearbox panel at PAX East, Gearbox unveiled the trailer for the fourth piece of Borderlands: The Pre-Sequel downloadable content. The story content picks up after the end of The Pre-Sequel and leads into...

Darren Nakamura

9:30 PM on 03.07.2015

Vote now for Dtoid's PAX East 2015 community choice award!

Ah, PAX East. What a wonderful, sexy convention you are. Are you in Boston this weekend, hanging out with fellow Dtoiders and having a blast? If so, I am totally jealous! Luckily for me and the millions of others in my shoes ...

mrandydixon