hot  /  reviews  /  video  /  blogs  /  forum

open world

Minecraft photo
Minecraft

Australia is letting kids design a real park in Minecraft


Look out for giant sky stairs to nowhere Australia
Apr 22
// Laura Kate Dale
South Australia's state government today announced that it's going to allow children aged as young as nine to design alterations to a real life national park in Minecraft. Yes, you heard me right, nine-year-olds with Minecraf...
Starbound update photo
Starbound update

New Starbound update adds pets and teleporters


And what else? I don't know; SLIME!
Apr 21
// Darren Nakamura
It seems like these are being pushed out more frequently now. The last stable update to Starbound came out about three months ago, but before that it had been nearly a year. That said, this update seems much less substantial ...
Steam Greenlight photo
Steam Greenlight

Garbage Day does the ol' Groundhog Day time loop


Commit crimes without consequence
Apr 20
// Jordan Devore
Garbage Day is an open-world sandbox title on Steam Greenlight that sticks players in a seemingly endless time loop that can in fact be broken. (But how?) The basic premise is similar to the hit Bill Murray comedy Groundhog ...
Postal 2 expansion photo
Postal 2 expansion

Postal 2, not Portal 2, got an expansion this week


I'm still struggling to read it correctly
Apr 17
// Jordan Devore
I've never had much interest in playing Postal 2. Probably never will. And yet, every time it comes up, I have to see what's going on. There's a YouTube video of the bad-taste game entitled "Headless Gary Coleman Puke Party" ...
Interior decoration photo
Interior decoration

A ridiculously gaudy living room set for one big Borderlands fan


Some of it's pretty neat, though
Apr 15
// Brett Makedonski
Avid Borderlands players thrive on the thrill of picking up a rare and unique gun. 2K's triggering that same dopamine effect for one lucky fan with a one-of-a-kind living room set. The winner better like the color gold....
GTA V photo
GTA V

GTA V now holds Steam's record for concurrent players*


*Of games not developed by Valve
Apr 15
// Brett Makedonski
A lot of people eagerly awaited Grand Theft Auto V's debut on PC, and those same people turned up to play it as soon as they possibly could. When the game finally released on Steam yesterday, more than 300,000 players simulta...
Arkham Knight photo
Arkham Knight

Batman comic will provide the Arkham Knight's origin story


His mother would not buy him a Nintendo and he became resentful
Apr 15
// Steven Hansen
If the headline sounded like "Arkham Origins," don't be frightened. Rocksteady is back and WB can't hurt you any more. Except with delays into late June. But that's a "it's for your own good" hurt, like forcing you to eat you...
Full ghost photo
Full ghost

You won't have to fight the bosses in Deus Ex: Mankind Divided


We all asked for this
Apr 15
// Steven Hansen
You asked for this. I had my own problems with Yellowest Game of Forever (YGF) Deus Ex: Human Revolution, but it seemed the internet shared universal disdain for its forced boss fights that completely upended no-kill runs an...
GTAV Movie Maker photo
GTAV Movie Maker

Grand Theft Auto V movie maker: You too can set Forrest Gump to electro pop


First little video made entirely with Rockstar's in-game tools
Apr 13
// Steven Hansen
Here's the first video made with the "Rockstar Editor" that's coming to Grand Theft Auto V on PC tomorrow. Trevor takes a run through southern California in Forrest Gump cosplay and various states of facial hair. Rockstar co...
Far Cry 4 photo
Far Cry 4

When Far Cry 4 goes right, it goes so, so right


Style bonus
Apr 10
// Brett Makedonski
"Hmm, shotgun's not gonna work for this boat. Damn. Guess I'll have to go down there. Oooh, cargo truck! Let's take care of this real quick... ... Totally meant to do that."
Witcher 3 photo
Witcher 3

A Witcher 3 playtester needed 25 hours to speedrun the game


The Internet can probably do it quicker
Apr 09
// Brett Makedonski
Everyone knew that The Witcher 3:Wild Hunt would be a massive game. CD Projekt Red's been touting that since early development, and, frankly, it was just kind of assumed anyway. Sure, there will be plenty of non-integral...
GTA V PC photo
GTA V PC

GTA V may be seven discs on PC


Leaked photos appear to show LOTS of disc art
Apr 09
// Laura Kate Dale
[Update: A separate source reached out to us privately to independently verify that these images and the number of discs are accurate.] If a post that appeared on reddit earlier today is to be believed, the physical version o...
GTA Online photo
GTA Online

Rockstar made a TV ad just for GTA Online's Heists


Shot entirely on PC
Apr 03
// Brett Makedonski
Both the PC version of Grand Theft Auto V and GTA Online's Heists have been a contentious issue for fans of the franchise. Frankly, most people adopted an "I'll believe it when I see it" mentality, as no one was ever su...
GTA V PC trailer photo
GTA V PC trailer

No going back: See Grand Theft Auto V run at 60 frames per second on PC


So long, blissful ignorance
Apr 02
// Jordan Devore
After seeing this brief but oh-so-smooth trailer for the PC version of Grand Theft Auto V, I'm now worried about all of the graphical settings I'll need to turn down in order to reach that frame rate. Damn.
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive gets a permanent price drop, trades freaks for robots


Now $39.99
Apr 01
// Brett Makedonski
There's a lot of activity in Sunset City despite the fact that the town is a shell of what it once was. Those over-caffeinated freaks flood the streets, and there's one guy bouncing about like he's the one with 15 too many R...
Zelda Wii U delay photo
Zelda Wii U delay

Darn! Sounds like Zelda Wii U won't be out this year


Aonuma wants to make 'the ultimate and most complete Zelda game'
Mar 27
// Jordan Devore
Arguably the biggest Wii U game of the year, Zelda, won't release in 2015 after all. Or, at least, Nintendo is "no longer making a 2015 release [its] number one priority," to put it another way. In a video update, producer E...
GTA V on PC photo
GTA V on PC

Come on, you didn't think GTA V on PC would look bad, did you?


Of course it looks gorgeous
Mar 27
// Brett Makedonski
While PC users patiently wait to become the last people on earth to play Grand Theft Auto V, they can temporarily sate the need for open-world mayhem with these gorgeous images. Expansive skylines, incredible lighting, detail...
H1Z1 bear attack photo
H1Z1 bear attack

Forget zombies, bears are the best part of H1Z1


And the deadliest
Mar 26
// Brett Makedonski
H1Z1 is a game about surviving the zombie apocalypse. It should be a game about surviving the bear apocalypse, because they are way fucking scarier than any zombie. But, maybe that hits too close to home since bears migh...
GTA V photo
GTA V

The GTA V update turned my character black


#RaceTogether
Mar 26
// Robert Summa
Okay, I admit: sometimes I do wish I were black. However, that desire never translated into the virtual gaming space because, I don't know, I guess I felt it didn't really represent me? Well, thanks to the recent Grand Theft ...
Terraria: Otherworld photo
Terraria: Otherworld

Terraria: Otherworld's GDC trailer drops more hints about its alternate universe


Crystal defender
Mar 12
// Darren Nakamura
When Terraria: Otherworld was announced, it was difficult to tell from the trailer what makes it stand apart from its big brother Terraria or futuristic half-cousin Starbound. Developer Re-Logic's description gave some insig...

We Happy Few's bright exterior hides a dark secret

Mar 12 // Darren Nakamura
Compulsion was fairly tight-lipped on the story of We Happy Few, but did give a few details to get me started. It takes place in a dystopian city on an island, where everybody exists in a constant state of euphoria thanks to a drug called Joy. At least, everybody except the player, who finds himself to be the only lucid person among the smiling drones. The goal is to find a means and an opportunity off the island, but neither is clear from the outset. Without much obvious direction, the more immediate concern is survival. The player has a few meters to keep track of, including hunger and thirst. Eating and drinking keep those at safe levels, but finding supplies is the tricky part. Or it's one of the tricky parts. Another thing to consider is that the government laces the town's water supply with Joy. It sets up a sort of push and pull, where drinking too little causes dehydration and drinking too much will put a lot of the upper into the player's system. This has some beneficial gameplay effects like increased stamina, but comes with a hard crash after a while. Overdosing can cause the player to black out and lose a day entirely. [embed]288935:57741:0[/embed] Past basic need management, there are other supplies to be found in the world of We Happy Few, many of which can be crafted into more interesting items like lockpicks or weaponry. Fighting isn't always the best option; stealth is often preferable. The interesting thing about We Happy Few's stealth is that it isn't about skulking in the shadows, but about blending in with the population. Walking down the street in broad daylight will garner no suspicion from the locals, but loitering in one spot for too long or sprinting will. I could almost imagine my character passing others with exaggerated arm movements and a forced smile just to avoid any second glances. There is a planned day/night cycle, with different events occurring at different times throughout the day. I was not able to see that in my time with the game, because I jumped out of a third floor window and broke my legs in a botched escape attempt before the day could turn to night. It seems like it's meant to be a fairly short but replayable game, because the team at Compulsion is putting some effort into procedural generation for the city. Though the overarching story and player goals will remain the same from run to run, individual playthroughs may yield different buildings or events, and the layout of the city will always change after the player dies. Creative Dude Guillaume Provost didn't use the word "roguelike," but it did seem to lean in that direction. Combat in the preview build was mostly melee-based, with angry Joy addicts coming at me with skillets and cricket bats. Unlike the crafting and stealth systems, straight combat didn't feel particularly deep, but I didn't have enough time or resources to create any of the cool toys that were available in the menu. Compulsion has already nailed the atmosphere for We Happy Few. As it turns out, there are some cool ideas for a game under that too, and the way the gameplay and the narrative interact via the unique stealth system is a great touch. It certainly needs some more time to fully flesh out the ideas laid out, but so far this looks like one to watch.
We Happy Few photo
Happy, happy, joy, joy!
For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe...

Mad Max photo
Mad Max

Mad Max is releasing the same week as MGS V


PS3 and Xbox 360 versions dropped
Mar 03
// Jordan Devore
How unfortunate. Warner Bros. and Avalanche Studios announced the release date for Mad Max on PC, PS4, and Xbox One: September 1 in North America, the same as Metal Gear Solid V, and September 4 in the United Kingdom. Also, t...

Megaton Rainfall is superhero action on an epic scale

Mar 02 // Alessandro Fillari
[embed]287535:57294:0[/embed]I's up to you as the Earth's sole superhero to defend cities against an alien invasion. As the mothership sends out waves of flying drones and attack ships, you'll have to take advantage of enemy weak points to inflict massive damage, all while keeping the cities protected. Though the hero is invincible, civilization is not. The health bar of the city is displayed, showing current damage levels done by the aliens and any collateral damage done by the player. If the bar is depleted, the city is leveled and the invaders succeed. One thing that was very apparent was the sense of scale. Right from the beginning, our hero is floating above the Earth's atmosphere, where he can pinpoint danger from around the world. Once he's needed, he rushes down to the planet's surface, a la Superman, and faces the invading forces head-on. Keep in mind, this was all seamless and featured no load times whatsoever. As you race towards the planet's surface, the terrain begins to magnify and the detail of the land comes into focus. It was immensely satisfying being able to move so freely and quickly, and players will be able to explore the Earth in their own way. Moreover, Alfonso Del Cerro even plans to have players move to different planets and satellites across the universe. In some cases, you'll have to confront the alien forces in space or on the Moon and Mars. It's a real wonder how one person was able to develop such a grand game on his own, but Cerro cites procedural content as one of the big ways to make up for the lack of manpower. I do realize that the word ambitious is thrown around a lot, and it's often used lightly. With that said, I really found the sense of scale very impressive. Moreover, Megaton Rainfall's approach to superhero action, where you're more protector than warrior, is refreshing. Hopefully we can learn more about this unique superhero game soon. I'd love to see more of what this universe holds.
GDC 2015 photo
A one-man Earth Defense Force
Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, no...

Ass Creed modernity photo
Ass Creed modernity

Assassin's Creed will feature more modern day segments in the future


Twenty more years of Assassin's Creed
Feb 27
// Steven Hansen
The amusing glitch-fest that was Assassin's Creed Unity didn't intentionally eschew the series' whacked out modern day narrative. In fact, more dalliances into now-time were planned for Unity, Assassin's Creed lead writer Dar...
GTA V PC photo
GTA V PC

Chop looks nice and furry in GTA V for PC


Glad that's settled
Feb 27
// Jordan Devore
April 14, 2015. Barring any extra delays, that's when Grand Theft Auto V will release for PC. Rockstar released 15 screenshots today that aren't making our wait any easier. Good job, people responsible for capturing these scenes -- you correctly assumed I'd want to see how Chop the rottweiler looks in the PC version. My mind goes straight to the animals, always.
Far Cry 4 DLC photo
Far Cry 4 DLC

Far Cry 4 somehow gets more dangerous in Valley of the Yetis


Didn't think that was possible
Feb 26
// Brett Makedonski
If Far Cry 4's jaunt through Kyrat serves as any indication, the Himalayas are an incredibly dangerous place. Whatever isn't trying to maul you is trying to shoot bullets at you. It's like being caught between a rock and a h...
Batman trailer photo
Batman trailer

Get possessive over Gotham in this Batman: Arkham Knight trailer


The darkest bright
Feb 25
// Steven Hansen
The upcoming, M-rated end to Rocksteady's Arkham trilogy has a lovely new trailer out today. And this one isn't polished, artsy CG the series is known for. Some well cut in-game footage, a view of the rogues gallery teaming ...
Mature Bats photo
Mature Bats

Batman: Arkham Knight has an M rating


For, you know, Mature
Feb 24
// Steven Hansen
The end of Christopher Nolan's Batman trilogy, The Dark Knight Rises, squeaked by with a PG-13, but it looks like Rocksteady's Arkham trilogy didn't have the same luck. Arkham Knight director Sefton Hill told IGN that the gam...
GTA V PC 'n' heists photo
GTA V PC 'n' heists

Grand Theft Auto V won't make it to PC until April 14


Online heists will roll out for other platforms March 10
Feb 24
// Jordan Devore
It's the news we've been waiting to hear for months: four-player online heist missions will debut in Grand Theft Auto V on March 10, and the game's PC version will arrive April 14. There. Finally. "Our apologies to PC gamers...
Terraria: Otherworld photo
Terraria: Otherworld

Terraria: Otherworld trailer shows an alternate dimension to the sandbox


'Not Terraria 2'
Feb 16
// Darren Nakamura
Whoa. What's this? A new game in the Terraria universe? I have just recently been getting back into the similar-but-unrelated Starbound, so this is especially interesting news right about now. Re-Logic released the above alp...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -