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GTA V PC photo
GTA V PC

GTA V may be seven discs on PC


Leaked photos appear to show LOTS of disc art
Apr 09
// Laura Kate Dale
[Update: A separate source reached out to us privately to independently verify that these images and the number of discs are accurate.] If a post that appeared on reddit earlier today is to be believed, the physical version o...
GTA Online photo
GTA Online

Rockstar made a TV ad just for GTA Online's Heists


Shot entirely on PC
Apr 03
// Brett Makedonski
Both the PC version of Grand Theft Auto V and GTA Online's Heists have been a contentious issue for fans of the franchise. Frankly, most people adopted an "I'll believe it when I see it" mentality, as no one was ever su...
GTA V PC trailer photo
GTA V PC trailer

No going back: See Grand Theft Auto V run at 60 frames per second on PC


So long, blissful ignorance
Apr 02
// Jordan Devore
After seeing this brief but oh-so-smooth trailer for the PC version of Grand Theft Auto V, I'm now worried about all of the graphical settings I'll need to turn down in order to reach that frame rate. Damn.
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive gets a permanent price drop, trades freaks for robots


Now $39.99
Apr 01
// Brett Makedonski
There's a lot of activity in Sunset City despite the fact that the town is a shell of what it once was. Those over-caffeinated freaks flood the streets, and there's one guy bouncing about like he's the one with 15 too many R...
Zelda Wii U delay photo
Zelda Wii U delay

Darn! Sounds like Zelda Wii U won't be out this year


Aonuma wants to make 'the ultimate and most complete Zelda game'
Mar 27
// Jordan Devore
Arguably the biggest Wii U game of the year, Zelda, won't release in 2015 after all. Or, at least, Nintendo is "no longer making a 2015 release [its] number one priority," to put it another way. In a video update, producer E...
GTA V on PC photo
GTA V on PC

Come on, you didn't think GTA V on PC would look bad, did you?


Of course it looks gorgeous
Mar 27
// Brett Makedonski
While PC users patiently wait to become the last people on earth to play Grand Theft Auto V, they can temporarily sate the need for open-world mayhem with these gorgeous images. Expansive skylines, incredible lighting, detail...
H1Z1 bear attack photo
H1Z1 bear attack

Forget zombies, bears are the best part of H1Z1


And the deadliest
Mar 26
// Brett Makedonski
H1Z1 is a game about surviving the zombie apocalypse. It should be a game about surviving the bear apocalypse, because they are way fucking scarier than any zombie. But, maybe that hits too close to home since bears migh...
GTA V photo
GTA V

The GTA V update turned my character black


#RaceTogether
Mar 26
// Robert Summa
Okay, I admit: sometimes I do wish I were black. However, that desire never translated into the virtual gaming space because, I don't know, I guess I felt it didn't really represent me? Well, thanks to the recent Grand Theft ...
Terraria: Otherworld photo
Terraria: Otherworld

Terraria: Otherworld's GDC trailer drops more hints about its alternate universe


Crystal defender
Mar 12
// Darren Nakamura
When Terraria: Otherworld was announced, it was difficult to tell from the trailer what makes it stand apart from its big brother Terraria or futuristic half-cousin Starbound. Developer Re-Logic's description gave some insig...

We Happy Few's bright exterior hides a dark secret

Mar 12 // Darren Nakamura
Compulsion was fairly tight-lipped on the story of We Happy Few, but did give a few details to get me started. It takes place in a dystopian city on an island, where everybody exists in a constant state of euphoria thanks to a drug called Joy. At least, everybody except the player, who finds himself to be the only lucid person among the smiling drones. The goal is to find a means and an opportunity off the island, but neither is clear from the outset. Without much obvious direction, the more immediate concern is survival. The player has a few meters to keep track of, including hunger and thirst. Eating and drinking keep those at safe levels, but finding supplies is the tricky part. Or it's one of the tricky parts. Another thing to consider is that the government laces the town's water supply with Joy. It sets up a sort of push and pull, where drinking too little causes dehydration and drinking too much will put a lot of the upper into the player's system. This has some beneficial gameplay effects like increased stamina, but comes with a hard crash after a while. Overdosing can cause the player to black out and lose a day entirely. [embed]288935:57741:0[/embed] Past basic need management, there are other supplies to be found in the world of We Happy Few, many of which can be crafted into more interesting items like lockpicks or weaponry. Fighting isn't always the best option; stealth is often preferable. The interesting thing about We Happy Few's stealth is that it isn't about skulking in the shadows, but about blending in with the population. Walking down the street in broad daylight will garner no suspicion from the locals, but loitering in one spot for too long or sprinting will. I could almost imagine my character passing others with exaggerated arm movements and a forced smile just to avoid any second glances. There is a planned day/night cycle, with different events occurring at different times throughout the day. I was not able to see that in my time with the game, because I jumped out of a third floor window and broke my legs in a botched escape attempt before the day could turn to night. It seems like it's meant to be a fairly short but replayable game, because the team at Compulsion is putting some effort into procedural generation for the city. Though the overarching story and player goals will remain the same from run to run, individual playthroughs may yield different buildings or events, and the layout of the city will always change after the player dies. Creative Dude Guillaume Provost didn't use the word "roguelike," but it did seem to lean in that direction. Combat in the preview build was mostly melee-based, with angry Joy addicts coming at me with skillets and cricket bats. Unlike the crafting and stealth systems, straight combat didn't feel particularly deep, but I didn't have enough time or resources to create any of the cool toys that were available in the menu. Compulsion has already nailed the atmosphere for We Happy Few. As it turns out, there are some cool ideas for a game under that too, and the way the gameplay and the narrative interact via the unique stealth system is a great touch. It certainly needs some more time to fully flesh out the ideas laid out, but so far this looks like one to watch.
We Happy Few photo
Happy, happy, joy, joy!
For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe...

Mad Max photo
Mad Max

Mad Max is releasing the same week as MGS V


PS3 and Xbox 360 versions dropped
Mar 03
// Jordan Devore
How unfortunate. Warner Bros. and Avalanche Studios announced the release date for Mad Max on PC, PS4, and Xbox One: September 1 in North America, the same as Metal Gear Solid V, and September 4 in the United Kingdom. Also, t...

Megaton Rainfall is superhero action on an epic scale

Mar 02 // Alessandro Fillari
[embed]287535:57294:0[/embed]I's up to you as the Earth's sole superhero to defend cities against an alien invasion. As the mothership sends out waves of flying drones and attack ships, you'll have to take advantage of enemy weak points to inflict massive damage, all while keeping the cities protected. Though the hero is invincible, civilization is not. The health bar of the city is displayed, showing current damage levels done by the aliens and any collateral damage done by the player. If the bar is depleted, the city is leveled and the invaders succeed. One thing that was very apparent was the sense of scale. Right from the beginning, our hero is floating above the Earth's atmosphere, where he can pinpoint danger from around the world. Once he's needed, he rushes down to the planet's surface, a la Superman, and faces the invading forces head-on. Keep in mind, this was all seamless and featured no load times whatsoever. As you race towards the planet's surface, the terrain begins to magnify and the detail of the land comes into focus. It was immensely satisfying being able to move so freely and quickly, and players will be able to explore the Earth in their own way. Moreover, Alfonso Del Cerro even plans to have players move to different planets and satellites across the universe. In some cases, you'll have to confront the alien forces in space or on the Moon and Mars. It's a real wonder how one person was able to develop such a grand game on his own, but Cerro cites procedural content as one of the big ways to make up for the lack of manpower. I do realize that the word ambitious is thrown around a lot, and it's often used lightly. With that said, I really found the sense of scale very impressive. Moreover, Megaton Rainfall's approach to superhero action, where you're more protector than warrior, is refreshing. Hopefully we can learn more about this unique superhero game soon. I'd love to see more of what this universe holds.
GDC 2015 photo
A one-man Earth Defense Force
Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, no...

Ass Creed modernity photo
Ass Creed modernity

Assassin's Creed will feature more modern day segments in the future


Twenty more years of Assassin's Creed
Feb 27
// Steven Hansen
The amusing glitch-fest that was Assassin's Creed Unity didn't intentionally eschew the series' whacked out modern day narrative. In fact, more dalliances into now-time were planned for Unity, Assassin's Creed lead writer Dar...
GTA V PC photo
GTA V PC

Chop looks nice and furry in GTA V for PC


Glad that's settled
Feb 27
// Jordan Devore
April 14, 2015. Barring any extra delays, that's when Grand Theft Auto V will release for PC. Rockstar released 15 screenshots today that aren't making our wait any easier. Good job, people responsible for capturing these scenes -- you correctly assumed I'd want to see how Chop the rottweiler looks in the PC version. My mind goes straight to the animals, always.
Far Cry 4 DLC photo
Far Cry 4 DLC

Far Cry 4 somehow gets more dangerous in Valley of the Yetis


Didn't think that was possible
Feb 26
// Brett Makedonski
If Far Cry 4's jaunt through Kyrat serves as any indication, the Himalayas are an incredibly dangerous place. Whatever isn't trying to maul you is trying to shoot bullets at you. It's like being caught between a rock and a h...
Batman trailer photo
Batman trailer

Get possessive over Gotham in this Batman: Arkham Knight trailer


The darkest bright
Feb 25
// Steven Hansen
The upcoming, M-rated end to Rocksteady's Arkham trilogy has a lovely new trailer out today. And this one isn't polished, artsy CG the series is known for. Some well cut in-game footage, a view of the rogues gallery teaming ...
Mature Bats photo
Mature Bats

Batman: Arkham Knight has an M rating


For, you know, Mature
Feb 24
// Steven Hansen
The end of Christopher Nolan's Batman trilogy, The Dark Knight Rises, squeaked by with a PG-13, but it looks like Rocksteady's Arkham trilogy didn't have the same luck. Arkham Knight director Sefton Hill told IGN that the gam...
GTA V PC 'n' heists photo
GTA V PC 'n' heists

Grand Theft Auto V won't make it to PC until April 14


Online heists will roll out for other platforms March 10
Feb 24
// Jordan Devore
It's the news we've been waiting to hear for months: four-player online heist missions will debut in Grand Theft Auto V on March 10, and the game's PC version will arrive April 14. There. Finally. "Our apologies to PC gamers...
Terraria: Otherworld photo
Terraria: Otherworld

Terraria: Otherworld trailer shows an alternate dimension to the sandbox


'Not Terraria 2'
Feb 16
// Darren Nakamura
Whoa. What's this? A new game in the Terraria universe? I have just recently been getting back into the similar-but-unrelated Starbound, so this is especially interesting news right about now. Re-Logic released the above alp...
Just Cause 3 photo
Just Cause 3

It looks like Just Cause 3 will end 2015 on a high note


I want to set the world on fire
Feb 13
// Jordan Devore
Cool song! And it's nice to have a holiday 2015 release window locked in for Just Cause 3 (PC, PS4, Xbox One), but I'll take gameplay footage over a CG trailer any day. Where's that? Writing on the PlayStation Blog, Avalanch...
Megaton Rainfall photo
Megaton Rainfall

This first-person superhero game has such raw potential


Megaton Rainfall
Feb 11
// Jordan Devore
Megaton Rainfall brings that idea for a superhero game many of us have had at one point or another to life: it lets players fly around in space before seamlessly touching down on Earth to stop alien invaders. Even if what's ...
ASTEROIDS photo
ASTEROIDS

Atari is making a new Asteroids game (Yes, really!)


Everyone freak out
Feb 10
// Kyle MacGregor
Atari just announced a new Asteroids game. No, you guys, I'm being serious. Stop laughing!  Asteroids: Outpost, as it's called, is described as an open-world MMO with survivalist gameplay. The experience casts players in...
Worlds Adrift photo
Worlds Adrift

Worlds Adrift has open-world swinging, flying ships


Fingers crossed for a Spider-Man mod
Feb 09
// Jordan Devore
The thought of harvesting more trees and crafting more trinkets is unappealing, but I'll put up with those mechanics if it means getting to swing around in an open world. This is Worlds Adrift, an adventure game from Surgeon...
AC Rogue PC date photo
AC Rogue PC date

Assassin's Creed Rogue sneaks over to PC on March 10


Stabs a thing or two along the way
Feb 05
// Brett Makedonski
For more than three months, Assassin's Creed Rogue has been an exclusive to legacy consoles. That'll change on March 10, as the PC version finally has a release date that's set in stone. Strangely, the word doesn't come...
Dying Light photo
Dying Light

You can beat Dying Light with no weapons, just punches and dropkicks


And with some patience
Feb 04
// Steven Hansen
Not long removed from Dying Light's recent release, one boy decided to play through the entire game engaging only its best elements. That is, running around and drop kicking fools. It's dubbed the Jean Claude Van Damme run and its the only correct way to play a game that has drop kicks.  More games need drop kicks.
Grow Home photo
Grow Home

It's hard to believe Grow Home is a Ubisoft game


Cute 3D platformer out now on Steam without Uplay
Feb 04
// Jordan Devore
In my dream world, Ubisoft would primarily put out smaller personal projects like Grow Home, but, I get it -- there's substantially more money to be made on Assassin's Creed and its ilk. I'll cherish these moments whenever I...
Just Cause 3 photo
Just Cause 3

Someone leaked more over-the-top Just Cause 3 screens


Explosive gallery action!
Feb 02
// Brett Makedonski
Rico Rodriguez's not a man that acts in moderation. We're not likely to see screenshots of him grabbing brunch at that great spot down the street, or hanging laundry to dry. He'd probably dry his laundry by blowing up the ent...
Ground Zeroes photo
Ground Zeroes

Already done everything in Metal Gear Solid V: Ground Zeroes? Try rolling everywhere


'PRolling'
Jan 28
// Brett Makedonski
Metal Gear Solid V: Ground Zeroes is a short game. After you have a good feel for what you're doing, you can run it over and over, experimenting all the way. Eventually, you'll know it like the back of your hand (assumi...
Starbound update photo
Starbound update

Starbound update includes new race, new combat, new universe


First stable update in almost a year
Jan 28
// Darren Nakamura
Wow. It has been a long time. I thought that maybe I had missed a stable update somewhere along the line, but by Chucklefish's own admission, this is the first one since last March. To take a step back, development on Starbo...
Dying Light photo
Dying Light

We may not have Dying Light yet, but you can have a Dying Light trailer


Maybe we'll review this trailer
Jan 26
// Brett Makedonski
Chris already briefed you on the Dying Light review situation. It's grim, bleak, and kind of desperate -- a lot like a real zombie apocalypse, I guess. Good job, Techland; you've achieved perfect thematic #synergy. Even thou...

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