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Terraria photo

More frequent updates are planned for Terraria

Also Terraria 2 and mod support?
Aug 03
// Joe Parlock
In an interview with PC Gamer, Terraria’s lead developer Andrew “Redigit” Spinks announced that going forward, there will be more frequent but smaller updates to the game. Talking about the recent 1.3 update...
Ghost Recon Wildlands photo
Ghost Recon Wildlands

Ghost Recon Wildlands trailer needs to be more careful with the yayo

That stuff is expensive, I've heard
Jul 31
// Brett Makedonski
Look at all these nice people saying nice things about Ubisoft's Ghost Recon Wildlands. The compliments aren't the reason we're sharing it, though; we just figured maybe you wanted to watch a guy walk menacingly toward a pig...
Minecraft photo

Minecraft 1.9 is coming to cut your head off in The Combat Update, first snapshot released

Hope they take a good look at Terraria
Jul 30
// Joe Parlock
When not diving into their Scrooge McDuck-style pools of money, the folks over at Mojang have announced they’re working on Minecraft 1.9, dubbed The Combat Update. Three guesses as to what it’s going to be about. ...
Fallout 4 photo
Fallout 4

Pacifism is 'not necessarily a goal' for Fallout 4

It's a wasteland, after all
Jul 28
// Jordan Devore
Officially, Fallout 4 players will only be able to romance human companions. They'll also have to resort to violence to complete the story; no perfect pacifist runs, from the sound of it. "You can avoid [killing] a lot," VP o...
Just Cause 3 photo
Just Cause 3

Just Cause 3's interactive trailer drives home the agency of chaos

Project Mayhem
Jul 15
// Brett Makedonski
This isn't your typical video game trailer, because Just Cause 3 is not your typical video game. Instead of a carefully crafted sizzle reel, the audience gets to determine how the sizzle plays out. That's because Just C...
Crashlands photo

Building, crafting, crashing, and laughing in Crashlands

I am a poet
Jul 14
// Darren Nakamura
I'm fighting the urge to do the lazy blogger "if X and Y had a baby" thing, but I don't know if I can help myself. Crashlands looks like what would happen if The Behemoth (BattleBlock Theater) were to develop Klei Entertainm...
Metal Gear Solid V photo
Metal Gear Solid V

Konami removes all Kojima branding from MGSV: Phantom Pain cover

Shock horror what a surprise
Jul 14
// Vikki Blake
In the latest of a long line of hideously public oh-my-God-will-this-ever-fecking-end-I-love-Mummy-and-Daddy-equally-why-won't-they-stop-fighting spats since Hideo Kojima parted ways with Konami, the publisher has now removed...
Assassin's Creed photo
Assassin's Creed

Want to play Assassin's Creed at SDCC? You have to write a short essay first

Compose to be chose
Jul 07
// Brett Makedonski
Are your writing skills as sharp as your hidden blade? They'll need to be if you want to play Assassin's Creed Syndicate at San Diego Comic-Con. It's a jam-packed show, and only the most qualified of assassins get a chan...
Question photo

Will you try to 100% Batman: Arkham Knight?

I'm tapping out
Jul 06
// Jordan Devore
I'm done with Batman: Arkham Knight. I have to be. After wrapping up the main storyline, which ends strong and is worth experiencing first-hand, I went after those pesky side missions. The Perfect Crime (serial killer), Creat...
The Witcher 3 photo
The Witcher 3

The next Witcher patch makes inventory much, much better

No free DLC this week
Jul 06
// Brett Makedonski
When The Witcher 3's Patch 1.07 releases later this week on all platforms, players will find changes to inventory that make the process of hauling around tons of equipment far more manageable. That includes not only the liter...
No Man's Sky photo
No Man's Sky

I'm finally starting to get No Man's Sky

Extended footage
Jul 06
// Jordan Devore
What do you do in No Man's Sky? Hello Games could spend the rest of its time leading up to release trying to answer that question and people would continue asking anyway. This "18 minutes of uninterrupted gameplay" from IGN ...
The Division photo
The Division

Celebrate the long weekend with a super bleak The Division trailer

Tom Clancy's Estate's The Division
Jul 03
// Brett Makedonski
While Americans celebrate Independence Day the only way we know how -- grilled foods, intoxication, and explosions -- watch this crazy depressing Tom Clancy's The Division trailer to bring the mood down a little bit. We...
Piranha Bytes RPG photo
Piranha Bytes RPG

Gothic creator working on a science fantasy RPG

Mutated creatures, you say?
Jul 02
// Jordan Devore
Piranha Bytes is known for Gothic and Risen, but it's stepping away from those series to create a new role-playing game, ELEX. That's "eclectic, lavish, exhilarating, xenial." Got it? Me neither! We can't actually see the gam...
Terraria 1.3 photo
Terraria 1.3

Time to boot up Terraria again

Version 1.3 is here
Jun 30
// Jordan Devore
Everything I knew of Terraria's 1.3 update was shown in that mine cart video. Looking over the vast changelog, there are hundreds of additions, tweaks, and fixes. It's here and it's huge! Multiplayer is easier to set up, for ...
Uncle Jack photo
Uncle Jack

Let We Happy Few's Uncle Jack tuck you into bed tonight

Definitely not creepy
Jun 26
// Darren Nakamura
It's getting late. Have you applied the minty paste to the exposed part of your skeleton? If so, let good old Uncle Jack read you a bedtime story. It will be fun! You won't have nightmares. Probably. One of the neat things a...
H2O photo

Dying Light takes jab at Destiny, rehydrates userbase

Jun 24
// Brett Makedonski
Techland is doing its damnedest to take the piss out of Destiny. You know, that "wow, this is really yellow, actually it's almost orange; this cannot be good for my kidneys" piss. It's running a similar drink-based promo...

It's truly fun traversing Assassin's Creed Syndicate's London

Jun 16 // Brett Makedonski
As these things go, our E3 demo was free of any sort of missteps that would hint at a repeat performance. No surprise there; these showings are almost always incredibly polished even though they're all in "pre-alpha." What is worth noting is that Ubisoft actually let us have hands-on time this year. In 2014, it was a one-on-one hands-off session while a developer played. That could be a small indicator that the publisher has more faith in this year's iteration. I was turned loose in a very small section of London, and I immediately felt a knowing comfort. Assassin's Creed isn't going to change that much, after all. Having just walked out of a pub, protagonist Jacob was on the ground and surrounded by three story (or so) buildings. Rooftops are the much preferred method of getting around, so it's time to start ascending. This is where Syndicate made its open-world pacing apparent. Rather than climbing the face of every structure, Jacob can shoot a grappling hook that will almost instantaneously transport him to any summit. It may seem like it wouldn't be all that noteworthy, as several titles have implemented the same feature in recent years. But, it does such a great job of opening up the Assassin's Creed traversal, it's impossible to ignore its significance here. [embed]294140:59097:0[/embed] Once on the rooftops, it was simple to shoot ziplines across to even further destinations. It's no longer necessary to go from roof to ground and back up when trying to cross a city. Now, pathfinding is incredibly simple because it just requires a quick tap of a button to fire across the chasm. These ziplines serve another purpose too, though. Partway between two points, Jacob can decide that whatever's underneath him needs a quick blade in the back of the neck. Performing air assassinations while gliding along proves to be quite satisfying, not to mention efficient. This particular demo tasked me with clearing out a relatively small compound, which was a great opportunity to test out the only new weapon I was shown. Jacob has hallucinogenic darts at his disposal, which make enemies easy to deal with. What's more, shooting them into a fire gives them an area-of-effect radius instead of only harming one target. I took out three people with one dart and then threw a knife to drop some cargo on the head of a fourth. It was a pretty great way to quickly and creatively dispatch a handful of enemies. That's when the faction leader began fleeing, necessitating commandeering someone's buggy to chase them down. With a terrified horse pulling me around with all the grace you'd expect from a panicked animal, I eventually caught up. This initiated a "gang war" where I fought alongside approximately ten others to kill those on the other side, which concluded the demo. For the few takeaways I had, I was left with more questions. What role would Evie play opposite of Jacob? Will either be playable under any circumstance, or do they each have scenes dedicated to them? How will gameplay differ between the two? What are Ubisoft's plans for the modern story? How will the boroughs of London seem unique? I had a lot of inquiries, but the developers were tight-lipped about almost everything, simply stating that oft-repeated line "We're going to be talking about that later." Frustrating as it is, it's par for the course. Information's always locked down until the publisher's ready to reveal. From what we saw, everything about Syndicate is very Assassin's Creed. That's not much of a revelatory statement, but it is what it is. The grappling hook -- the one thing that isn't very Assassin's Creed -- was undoubtedly the finest feature. It's not the type of change that will be at the forefront of someone's mind when they think about the game, but it's an improvement that will keep traversal from becoming too much of a slog. That's a welcome addition if I've ever heard of one.
AC Syndicate preview photo
And a whole lot quicker
Ubisoft finally had all the perils that come with annual franchise installments come crashing down on it last year with Assassin's Creed Unity. It was the most ambitious Assassin's Creed title to date -- with its insanel...


Assassin's Creed Syndicate gets PS4 exclusive missions, Dreadful Crimes

Jun 15
// Nic Rowen
The PS4 is getting some exclusive Assassin's Creed Syndicate missions based on the works of some of Victorian England’s most famous authors (although curiously, they didn't name which ones). The Dreadful Crimes exclusi...
Ghost Recon Wildlands photo
Ghost Recon Wildlands

Ghost Recon goes open world with Wildlands

Eww, bloody cocaine
Jun 15
// Jordan Devore
Ubisoft showed an intriguing new open-world game about taking down a Bolivian drug cartel during its E3 2015 press conference and, oh, it's just a new Ghost Recon. That's our Ubisoft! Ghost Recon Wildlands is a third-pe...
Mirror's Edge Catalyst photo
Mirror's Edge Catalyst

Mirror's Edge Catalyst release date is February 23, 2016

Play Faith's origin story
Jun 15
// Darren Nakamura
At EA's press conference today, Sara Jansson showed off a trailer for the upcoming Mirror's Edge Catalyst. Before getting it started, she dropped the release date: February 23, 2016. That's less than a year before we can (fi...
Minecraft Hololens photo
Minecraft Hololens

Wow, Minecraft on Microsoft's HoloLens looks hot

The power of Microsoft money
Jun 15
// Darren Nakamura
We have seen snippets of Minecraft on HoloLens in the past, but at Microsoft's E3 press conference today, a couple of presenters showed off something that had us putting up the respect knuckles. With a special camera showing ...
Fallout 4 screenshots photo
Fallout 4 screenshots

Fallout 4 screenshots fresh from the Bethesda showcase

Looking good, Boston
Jun 15
// Darren Nakamura
Bethesda spent a lot of time on Fallout at its E3 showcase. Though the video presentation is probably the way to go for those hungry for Fallout 4 information, fans short on time might prefer a quick browsing of screens. Thou...
Fallout 4 photo
You can play Donkey Kong on your Pip-Boy
Tonight at Bethesda's E3 2015 press conference, game director Todd Howard demonstrated Fallout 4, which begins before the bombs fell. The character creator takes place in a mirror and adjustments happen in real time. And, yes...

Diluvion Kickstarter photo
Diluvion Kickstarter

Manage an ornate submarine in the open world of Diluvion

2D and 3D gameplay
Jun 10
// Darren Nakamura
Sure, big name Kickstarters like Bloodstained and Yooka-Laylee are in the spotlight right now with their campaigns winding down having made millions of dollars. But don't forget that there are others out there looking for th...
Terraria photo

Terraria is coming to Wii U and 3DS

Eyeball shall cast all sinners asunder
Jun 08
// Joe Parlock
It's looking as though Terraria is coming to 3DS and Wii U, if a recent Amazon listing for the game is anything to go by. Now I know, Amazon has a pretty bad habit of just listing any game it can think of in the hopes it...
Fallout sale photo
Fallout sale

Steam has all the Fallout games on sale right now

What a (Brotherhood of) steal!
Jun 04
// Brett Makedonski
With yesterday's reveal of Fallout 4 (finally!), the nuclear apocalyptic role-playing series is the talk of the gaming world. Valve's trying to turn some of that hype into money by putting all the Fallout games on sale. ...
We Happy Few Kickstarter photo
We Happy Few Kickstarter

Compulsion's We Happy Few Kickstarter is live

Pre-alpha access to higher backers
Jun 04
// Darren Nakamura
We Happy Few grabbed us with its announcement trailer, but it wasn't until PAX East this year that I got to run through an early build. I had to literally run, because the crazed inhabitants of Wellington Wells kept chasing ...
Don't Starve multiplayer photo
Don't Starve multiplayer

Check your library for a free copy of Don't Starve Together

Assuming you own the original PC game
Jun 03
// Jordan Devore
With more people comes more mouths to feed, but I think I'll take that responsibility over crushing loneliness in Don't Starve. A paid, work-in-progress version of the standalone multiplayer expansion, Don't Starve Together, ...

Triad Wars just made me want to play Sleeping Dogs

Jun 03 // Brett Makedonski
For those who don't know, Triad Wars is a PC-only MMO set in the Sleeping Dogs world. It's about rising through the ranks of the underworld, and eventually being the kingpin. This is done by attacking other players' turf and defending yours. However, the multiplayer is asynchronous in that you don't have to be online in the event of an invasion. You set up lines of defense to fight for you in your absence. As Jordan and I divvied up Pre-E3 assignments at Square Enix's showcase, I knew I wanted Triad Wars. That desire was predicated entirely on this trailer; I wanted a developer to show me exactly how many ridiculous, over-the-top kills he could perform. Skewer someone on a pile of marlin heads so I can laugh about how dumb that is. Instead I was sat down and given instructions. The combat description (which came first) began with "So, have you played Sleeping Dogs?" and was asked with such an inflection as to proceed quickly when I answered in the affirmative. "Nope," I replied. That killed the mood right fast. From there, I was sort of left to fiddle with the controls to figure out how to fight on my own. Luckily, henchmen were lined up plot by plot to fall to my lightning-fast fists. I wrangled them mostly with no trouble, figuring out the two or three different combos that seemed to always do the trick. In reality, that might've been less on me, and more due to the fact that the developer approximated that the account I was playing on was 50 or so hours in. "Okay then," I responded, unsure of how this play experience could be transformed into any sort of coherent preview. I mean, I completely blew past any sense of progression that would act as a good indicator as to how the MMO components were. You know, the addictive quality that keeps players coming back to the same game time and time again. "Take me to do something," I half-demanded in a friendly tone. I was sure this was just a waste of time at this point. So, I hopped in a sporty car and drove off to attack another base. I worked my way through the exteriors of the compound, relying on careful headshots while strafing and my hastily-learned combat moves. Eventually, I karate-kicked the boss to submission. It was all pretty easy -- again, probably more a result of that 50+ hour account than my competency. And, that was the end of it. My takeaway from the whole thing was that Triad Wars seemed rather vanilla, but I'm not completely comfortable with that assessment. After all, I didn't play it the way it's supposed to be played. When I picked it up, it seemed like I was already on top, rather than climbing the ranks to dominate Hong Kong's seedy underbelly. I also simply didn't have adequate time to learn its systems, such as the intricate in-game economy it supposedly features. Really, none of it was presented in a way that MMOs need to be. That's unfortunate, but it's less a knock against this demo, and more a quality of all MMOs in preview situations. But, on a personal note, it made Sleeping Dogs seem like it's probably a pretty killer game. There's an environment that's definitely worth exploring more. I don't know if an MMO is how I want to see it, though. However, those who have been through Sleeping Dogs might find this the perfect opportunity to get back to that world. Any excuse to shove some poor bastard's head through a circular saw, really.
Triad Wars preview photo
More of a compliment than it sounds
Here's another one of those "Confession: I have a shame pile of unplayed games" statements: I never got around to playing Sleeping Dogs. Yeah, I heard it was surprisingly good, but something about it never piqued my interest....

LEGO Worlds photo
LEGO Worlds

LEGO's answer to Minecraft is here

(On, ugh, Steam Early Access)
Jun 01
// Jordan Devore
Warner Bros. and TT Games have launched LEGO Worlds -- an open-ended building game with procedurally-generated worlds, rideable creatures, and vehicles -- on Steam Early Access today for $14.99. It's expected to remain there ...

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