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GTAV mods photo
GTAV mods

Watch as a whale destroys everything in this Grand Theft Auto V mod


Whale: 'I wonder if it will be friends with me?'
Apr 29
// Ben Davis
Leave it to the modding community to give us what we never even knew we wanted in a videogame. Youtuber Merfish captured the true potential of Grand Theft Auto V by using the Script Hook V tool to wreak havoc on the people o...
GTA mod photo
GTA mod

A GTA V mod for everyone who loves the floor


Looking at you, Coolio
Apr 28
// Brett Makedonski
Often times, GTA V will keep you on your toes, what with all the driving, and shooting, and punching random people in the head. This mod does the exact opposite, as it keeps the player on their stomach. And, it does so ...
Just Cause 3 photo
Just Cause 3

First look at Just Cause 3 gameplay is appropriately explosive


Just 'cause
Apr 28
// Steven Hansen
Hey, the Just Cause 3 screenshots from last year were all well and good, but this series is all about motion. [Handsome man backflips off a car careening off an abruptly ending elevated highway] Ah, that's the stuff. The vid...
The Witcher 3 photo
The Witcher 3

Yep, The Witcher 3 on PC at 1080p and 60 frames per second is damn pretty


No shocker there
Apr 27
// Brett Makedonski
Those of you who have the beefiest of rigs are in for a treat when The Witcher 3: Wild Hunt releases in a few weeks. As if this comes as a surprise to anyone, it looks absolutely great when running at 1080p and 60 frame...

PC Port Report: Grand Theft Auto V

Apr 25 // Patrick Hancock
Grand Theft Auto V (PC, [tested], PS3, Xbox 360)Developer: Rockstar GamesPublisher: Take TwoReleased: September 17, 2013 / April 14, 2015MSRP: $59.99Rig: Intel i7-4770k 3.50 GHz, 8GB of RAM, GeForce GTX 560 Ti GPU  First of all, know this: Grand Theft Auto V on PC is a whopping 60 gigabytes. Let me spell it out for you -- sixty! Be careful if your Internet plan has a data cap, because this is guaranteed to push it to the limit. You also may need to clear some space on your harddrive, so be aware of that before you begin the download! The next step is setting up your Rockstar Social Club account. The account name system bans certain  words, so if your last name happens to contain a "bad word," you can't include it in your account name (sigh). The system has been more or less unobtrusive, though it is annoying that the game can't simply use everyone's Steam ID since they get linked anyway. However, this does allow players to transfer their characters from the consoles to the PC. Grand Theft Auto V has a metric butt-ton of options for the users to play with and optimize. Because of this, many players will be able to find a group of settings that allows GTA V to run very smoothly on their rig. Perhaps the best thing the game does is show the amount of video memory for the installed graphics card. As the user changes the settings, the amount of video memory the game is using will fluctuate. This helps players, especially those not in tune to optimization, fine-tune the numbers to get a smooth experience. After some tinkering, I was able to run the game at my native 1920x1080 resolution and consistently get 60 frames per second. I wasn't able to turn the textures to High, but the game still looks great. In order to run it at this resolution, however, I had to turn off the option that limits players to their graphics card memory usage. The number it was showing was barely higher than the total for my graphics card, and it doesn't seem to have any real trouble running the game smoothly. The framerate does occasionally dip to around 30 when traveling around mountainous or heavily wooded areas. After running at a constant 60 for the rest of the time, this dip in framerate is very noticeable and is very consistent in the aforementioned areas. YouTube user "wiliextreme" did a great job showing different graphics settings in this video. [embed]290676:58331:0[/embed] The biggest issue with the PC version of GTA V is the long and frequent loading times when playing online. When cruising around and enjoying the city of Los Santos, the game is great. However, when players want to do missions, the main way to advance online, they get thrown into frequent long load times. Getting into a mission forces the game to load, and this loading time feels like forever. In reality it's around two minutes, usually. Then there's the potential of waiting for players to join in, which can also take some time, but at least this wait is understandable. I've even loaded into a game that was full, forcing me to load back into Los Santos, back at square one. Once the mission is completed, players vote to either retry (if failed) or for what the next mission should be (if succeeded). Then, when loading whatever is next in store, another long load time rears its ugly head. I have the game installed on a traditional HDD, since the game is HUGE, but I've seen other players who have installed it on an SSD having the same issue with load times. The initial load into the online portion of the game is much longer than loading into missions, but to be fair it is quite a large city to be loaded. Just like any online game, GTAV Online's lag comes from being paired up with players who are far away or with poor connections. Most of my time was rather lag-free, however being in a car with someone who is lagging is not an entertaining experience. "Woah we're just about to crash into that-- oh, nevermind we're on the highway now." Doing missions like this makes certain players virtually useless as they teleport all over the place and neither player knows what's really happening. Playing with friends can be an absolute blast, but also frustrating to get going. Loading into the same instance of Los Santos is easy enough, but joining the same mission, especially on the same team, is not. Since there's no "party" system in GTA V Online, one player needs to join a mission and then invite others to that mission. Then, if there are teams, chances are they will not be on the same team. Heck, the mission might even be started by the host before a friend can join the mission. Part of this can be alleviated by someone becoming the host and having the "Remain Host after Next Job Vote Screen" option enabled, though this is disabled by default. There's also the first-person perspective mode, which is certainly interesting. There is a field-of-view (FOV) slider, but the highest it goes is incredibly low for most people. However, there is a mod to increase the FOV in first-person. In fact, the whole idea of mods being implemented at all is what skyrockets the PC version of the game into the realm of infinite possibilities!  I've seen some users mention that, depending on graphics cards, the framerate can inexplicably go down at times. Some 970 users have seen their framerate drop to the 30s when inside vehicles, for example. The game has gotten a few patches already in order to fix some bugs and performance, so the team seems to be paying attention and can hopefully iron things out in a timely manner. Using a controller (tested with a wireless Xbox 360 controller) is a seamless experience. Players can easily swap between the keyboard and mouse control style to a controller by simply pressing a button on a controller. When playing missions online, the game will even let others know who is using a controller and who is on a mouse and keyboard setup. That way, when one person dominates an online deathmatch mission, everyone understand why. The game also works well using Steam's Big Picture mode. I was initially worried because of the Rockstar Social Club integration, but the game automatically maps the mouse to the left analog stick when using a controller. So when the Social Club overlay is used, players using a controller can still respond to friend requests or look at game invites. Another big draw in the PC version of the game is the video capturing and editing program that's built in to the game, the Rockstar Editor. Capturing footage is as easy as hitting a button, so long as you have the amount of space needed to actually capture the footage. Editing is rather simple, but convoluted in many ways. First of all, it is only possible to access the editor while playing offline, which took me forever to figure out. Adding things like camera angles and filters is incredibly easy, but adding text is a bit annoying. Adding text to a specific location to the video is easy, but the game doesn't give a preview of the video at that time, so players need to go in and out of the actual video to see what it looks like. It's an extra step that's totally unnecessary, but the editor is still crazy good for being in-game. The GTA V port has one of the most important aspects to any PC game: malleability. The amount of options help ensure that players with at least semi-decent rigs should be able to run it well. The online portion of the game isn't as cohesive as it should be, but GTA V can easily be one of the PC ports that players point to in the future and say "why isn't it more like that?" [This review is based on a retail build of the game provided by the publisher.]
GTA V on PC photo
Wonky tennis at 60 frames per second
After many delays and what feels like forever, Grand Theft Auto V is finally on PC. It's incredibly exciting to just think of all the hilarious and unique mods that people will inevitably come up with to change the ...

GTA V mods photo
GTA V mods

This trainer is why Grand Theft Auto V is better on PC


Everybody wants to be a cat
Apr 24
// Jordan Devore
Skydiving out of a plane as a cat in Grand Theft Auto V, just as it should be. Modder Alexander Blade has come out with Script Hook V, a tool that allows players to tamper with all sorts of elements in the game through an ea...
Just Cause 3 photo
Just Cause 3

The Just Cause 3 box art looks exactly how you'd expect the Just Cause 3 box art to look


Box art posts are the worst
Apr 24
// Brett Makedonski
"Playing it safe" is rarely regarded as hang-gliding through explosions while helicopters try to gun you down. But that perfect storm of circumstances aptly describes Just Cause 3's box art. How else could you explain Square ...
Dying Light photo
Dying Light

Dying Light shambles toward top of Japanese sales charts


Only one game could fight off the zombies
Apr 22
// Brett Makedonski
Dying Light doesn't seem to have any intention of dying anytime soon. Three months after its initial release, it's maintained popularity through support of modders, new game modes, and wacky gags. Despite being widely av...
Minecraft photo
Minecraft

Australia is letting kids design a real park in Minecraft


Look out for giant sky stairs to nowhere Australia
Apr 22
// Laura Kate Dale
South Australia's state government today announced that it's going to allow children aged as young as nine to design alterations to a real life national park in Minecraft. Yes, you heard me right, nine-year-olds with Minecraf...
Starbound update photo
Starbound update

New Starbound update adds pets and teleporters


And what else? I don't know; SLIME!
Apr 21
// Darren Nakamura
It seems like these are being pushed out more frequently now. The last stable update to Starbound came out about three months ago, but before that it had been nearly a year. That said, this update seems much less substantial ...
Steam Greenlight photo
Steam Greenlight

Garbage Day does the ol' Groundhog Day time loop


Commit crimes without consequence
Apr 20
// Jordan Devore
Garbage Day is an open-world sandbox title on Steam Greenlight that sticks players in a seemingly endless time loop that can in fact be broken. (But how?) The basic premise is similar to the hit Bill Murray comedy Groundhog ...
Postal 2 expansion photo
Postal 2 expansion

Postal 2, not Portal 2, got an expansion this week


I'm still struggling to read it correctly
Apr 17
// Jordan Devore
I've never had much interest in playing Postal 2. Probably never will. And yet, every time it comes up, I have to see what's going on. There's a YouTube video of the bad-taste game entitled "Headless Gary Coleman Puke Party" ...
Interior decoration photo
Interior decoration

A ridiculously gaudy living room set for one big Borderlands fan


Some of it's pretty neat, though
Apr 15
// Brett Makedonski
Avid Borderlands players thrive on the thrill of picking up a rare and unique gun. 2K's triggering that same dopamine effect for one lucky fan with a one-of-a-kind living room set. The winner better like the color gold....
GTA V photo
GTA V

GTA V now holds Steam's record for concurrent players*


*Of games not developed by Valve
Apr 15
// Brett Makedonski
A lot of people eagerly awaited Grand Theft Auto V's debut on PC, and those same people turned up to play it as soon as they possibly could. When the game finally released on Steam yesterday, more than 300,000 players simulta...
Arkham Knight photo
Arkham Knight

Batman comic will provide the Arkham Knight's origin story


His mother would not buy him a Nintendo and he became resentful
Apr 15
// Steven Hansen
If the headline sounded like "Arkham Origins," don't be frightened. Rocksteady is back and WB can't hurt you any more. Except with delays into late June. But that's a "it's for your own good" hurt, like forcing you to eat you...
Full ghost photo
Full ghost

You won't have to fight the bosses in Deus Ex: Mankind Divided


We all asked for this
Apr 15
// Steven Hansen
You asked for this. I had my own problems with Yellowest Game of Forever (YGF) Deus Ex: Human Revolution, but it seemed the internet shared universal disdain for its forced boss fights that completely upended no-kill runs an...
GTAV Movie Maker photo
GTAV Movie Maker

Grand Theft Auto V movie maker: You too can set Forrest Gump to electro pop


First little video made entirely with Rockstar's in-game tools
Apr 13
// Steven Hansen
Here's the first video made with the "Rockstar Editor" that's coming to Grand Theft Auto V on PC tomorrow. Trevor takes a run through southern California in Forrest Gump cosplay and various states of facial hair. Rockstar co...
Far Cry 4 photo
Far Cry 4

When Far Cry 4 goes right, it goes so, so right


Style bonus
Apr 10
// Brett Makedonski
"Hmm, shotgun's not gonna work for this boat. Damn. Guess I'll have to go down there. Oooh, cargo truck! Let's take care of this real quick... ... Totally meant to do that."
Witcher 3 photo
Witcher 3

A Witcher 3 playtester needed 25 hours to speedrun the game


The Internet can probably do it quicker
Apr 09
// Brett Makedonski
Everyone knew that The Witcher 3:Wild Hunt would be a massive game. CD Projekt Red's been touting that since early development, and, frankly, it was just kind of assumed anyway. Sure, there will be plenty of non-integral...
GTA V PC photo
GTA V PC

GTA V may be seven discs on PC


Leaked photos appear to show LOTS of disc art
Apr 09
// Laura Kate Dale
[Update: A separate source reached out to us privately to independently verify that these images and the number of discs are accurate.] If a post that appeared on reddit earlier today is to be believed, the physical version o...
GTA Online photo
GTA Online

Rockstar made a TV ad just for GTA Online's Heists


Shot entirely on PC
Apr 03
// Brett Makedonski
Both the PC version of Grand Theft Auto V and GTA Online's Heists have been a contentious issue for fans of the franchise. Frankly, most people adopted an "I'll believe it when I see it" mentality, as no one was ever su...
GTA V PC trailer photo
GTA V PC trailer

No going back: See Grand Theft Auto V run at 60 frames per second on PC


So long, blissful ignorance
Apr 02
// Jordan Devore
After seeing this brief but oh-so-smooth trailer for the PC version of Grand Theft Auto V, I'm now worried about all of the graphical settings I'll need to turn down in order to reach that frame rate. Damn.
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive gets a permanent price drop, trades freaks for robots


Now $39.99
Apr 01
// Brett Makedonski
There's a lot of activity in Sunset City despite the fact that the town is a shell of what it once was. Those over-caffeinated freaks flood the streets, and there's one guy bouncing about like he's the one with 15 too many R...
Zelda Wii U delay photo
Zelda Wii U delay

Darn! Sounds like Zelda Wii U won't be out this year


Aonuma wants to make 'the ultimate and most complete Zelda game'
Mar 27
// Jordan Devore
Arguably the biggest Wii U game of the year, Zelda, won't release in 2015 after all. Or, at least, Nintendo is "no longer making a 2015 release [its] number one priority," to put it another way. In a video update, producer E...
GTA V on PC photo
GTA V on PC

Come on, you didn't think GTA V on PC would look bad, did you?


Of course it looks gorgeous
Mar 27
// Brett Makedonski
While PC users patiently wait to become the last people on earth to play Grand Theft Auto V, they can temporarily sate the need for open-world mayhem with these gorgeous images. Expansive skylines, incredible lighting, detail...
H1Z1 bear attack photo
H1Z1 bear attack

Forget zombies, bears are the best part of H1Z1


And the deadliest
Mar 26
// Brett Makedonski
H1Z1 is a game about surviving the zombie apocalypse. It should be a game about surviving the bear apocalypse, because they are way fucking scarier than any zombie. But, maybe that hits too close to home since bears migh...
GTA V photo
GTA V

The GTA V update turned my character black


#RaceTogether
Mar 26
// Robert Summa
Okay, I admit: sometimes I do wish I were black. However, that desire never translated into the virtual gaming space because, I don't know, I guess I felt it didn't really represent me? Well, thanks to the recent Grand Theft ...
Terraria: Otherworld photo
Terraria: Otherworld

Terraria: Otherworld's GDC trailer drops more hints about its alternate universe


Crystal defender
Mar 12
// Darren Nakamura
When Terraria: Otherworld was announced, it was difficult to tell from the trailer what makes it stand apart from its big brother Terraria or futuristic half-cousin Starbound. Developer Re-Logic's description gave some insig...

We Happy Few's bright exterior hides a dark secret

Mar 12 // Darren Nakamura
Compulsion was fairly tight-lipped on the story of We Happy Few, but did give a few details to get me started. It takes place in a dystopian city on an island, where everybody exists in a constant state of euphoria thanks to a drug called Joy. At least, everybody except the player, who finds himself to be the only lucid person among the smiling drones. The goal is to find a means and an opportunity off the island, but neither is clear from the outset. Without much obvious direction, the more immediate concern is survival. The player has a few meters to keep track of, including hunger and thirst. Eating and drinking keep those at safe levels, but finding supplies is the tricky part. Or it's one of the tricky parts. Another thing to consider is that the government laces the town's water supply with Joy. It sets up a sort of push and pull, where drinking too little causes dehydration and drinking too much will put a lot of the upper into the player's system. This has some beneficial gameplay effects like increased stamina, but comes with a hard crash after a while. Overdosing can cause the player to black out and lose a day entirely. [embed]288935:57741:0[/embed] Past basic need management, there are other supplies to be found in the world of We Happy Few, many of which can be crafted into more interesting items like lockpicks or weaponry. Fighting isn't always the best option; stealth is often preferable. The interesting thing about We Happy Few's stealth is that it isn't about skulking in the shadows, but about blending in with the population. Walking down the street in broad daylight will garner no suspicion from the locals, but loitering in one spot for too long or sprinting will. I could almost imagine my character passing others with exaggerated arm movements and a forced smile just to avoid any second glances. There is a planned day/night cycle, with different events occurring at different times throughout the day. I was not able to see that in my time with the game, because I jumped out of a third floor window and broke my legs in a botched escape attempt before the day could turn to night. It seems like it's meant to be a fairly short but replayable game, because the team at Compulsion is putting some effort into procedural generation for the city. Though the overarching story and player goals will remain the same from run to run, individual playthroughs may yield different buildings or events, and the layout of the city will always change after the player dies. Creative Dude Guillaume Provost didn't use the word "roguelike," but it did seem to lean in that direction. Combat in the preview build was mostly melee-based, with angry Joy addicts coming at me with skillets and cricket bats. Unlike the crafting and stealth systems, straight combat didn't feel particularly deep, but I didn't have enough time or resources to create any of the cool toys that were available in the menu. Compulsion has already nailed the atmosphere for We Happy Few. As it turns out, there are some cool ideas for a game under that too, and the way the gameplay and the narrative interact via the unique stealth system is a great touch. It certainly needs some more time to fully flesh out the ideas laid out, but so far this looks like one to watch.
We Happy Few photo
Happy, happy, joy, joy!
For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe...







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