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10:45 AM on 10.22.2014

It looks like GTA: San Andreas is coming to Xbox 360 very soon

Pump up your tires and make sure you're wearing reflective clothing. You'll need to for all the bike riding that the future may have in store for you. According to a listing on Xbox Achievements, Grand Theft Auto: San Andreas...

Brett Makedonski


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




6:30 PM on 10.15.2014

Saints Row: Gat Out of Hell leaves no deadly sin unchecked

Johnny Gat's not a good man. Powerful, but not good. That's why he uses each and every of the seven deadly sins to send all of those already dead to the after-afterlife. Most of them look like they deserve it, to be fair. Especially those nipple-rubbing demons.

Brett Makedonski



Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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1:30 PM on 10.13.2014

This Assassin's Creed Rogue story trailer is actually important

Every major videogame these days is accompanied by a seemingly endless barrage of trailers prior to release. That's just how things work now. A lot of it is little more than filler to keep the audience constantly reminded th...

Brett Makedonski



Sleeping Dogs' 'Definitive Edition' isn't so definitive photo
Sleeping Dogs' 'Definitive Edition' isn't so definitive
by Chris Carter

Tomorrow, Sleeping Dogs: Definitive Edition will be released to the public. It's basically the same idea as Tomb Raider: Definitive Edition -- a re-release with promises of enhanced visuals for current-gen systems (PC, PS4, and Xbox One). Having played the Sleeping Dogs: DE for about a week now, I'm of the opinion that it doesn't really take advantage of the current-gen hardware in any meaningful way.

In fact, it looks and plays like the last-generation iteration. Visually it feels far too similar to the experience you've already had a few years back, not to mention the fact that I even encountered a few of the same slowdown issues that plagued the original during chase scenes. It might be 1080p on consoles, but it's also 30 frames per second, and it's not consistent.

Now, that doesn't mean that you should count out the Definitive Edition entirely. Sleeping Dogs is still very much a good open-world title, and worth playing if you generally enjoy the genre. There's so much packed into the game's universe, and combat is straightforward and satisfying with its many environmental hazards to slam enemies into. It also comes loaded with all of the DLC, including the spooky themed Nightmare in North Point, as well as the Year of the Snake and Zodiac Tournament story DLC -- and tons of extra outfits, vehicles, and missions.

In that sense, it is as "definitive" as a Game of the Year edition gets. So if you haven't played the series at all yet, get in on it on a current-gen system, or at the very least, at a sale. Everyone else should probably pass.

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Four things I loved about playing Assassin's Creed: Rogue photo
Four things I loved about playing Assassin's Creed: Rogue
by Alessandro Fillari

It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprising move, Ubisoft decided to ditch the cross-gen development for this year's release of Assassin's Creed, and focus on making two different titles that focused on different directions. With Assassin's Creed: Unity coming to current gen and PC only, many fans will likely miss out. But it seems like people have forgotten that another title in the series is releasing on the same day.

The ever elusive Assassin's Creed: Rogue, which was just announced two months ago, is Ubisoft's attempt to try to offer something for fans who haven't made the jump to current gen, but also aims to improve upon the design and structure set by fan-favorite Assassin's Creed IV: Black Flag. Speaking with Rogue's producer, Karl Luhe, and after spending a good four hours with the tittle at a recent preview event, I see that there's a lot to like with this recent entry in the series.

But I still do have some misgivings.

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I got the robot because you were too slowbot: I have dibs on Claptrap photo
I got the robot because you were too slowbot: I have dibs on Claptrap
by Brett Makedonski

It's really not all that long until Borderlands: The Pre-Sequel comes out, and you've already made a grave mistake. You didn't call dibs on Claptrap. Know how I know that? Because I'm writing this post right now. If you called dibs, I'd be doing something dumb like whatever dumb thing you're doing in your dumb life this very second.

But you didn't. I did. For whatever reason, my peers have laid claim to the three characters in the game not worth fighting over. Darren misguidedly called Athena, Chris dun goofed by picking Wilhelm, and Abel most likely got comedically knocked upside the head by a two-by-four just prior to choosing Nisha. Let them; their poor judgment will be their undoing. I have dibs on Claptrap.

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I went on another adventure in Rust and everyone just kept killing me photo
I went on another adventure in Rust and everyone just kept killing me
by Jordan Devore

A lot has changed in the months since I last checked in with Rust, Facepunch's multiplayer survival sandbox on Steam Early Access, but much of the brutal experience remains the same.

The so-called reboot has become the default choice when launching the game on Steam, while the original version -- which remains playable, I should add -- is now marked as "legacy."

There's still plenty of humorous unfinished technical stuff, to be sure, but it's coming along.

(Warning: tons of pictures ahead and some of them show butts!)

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4:30 PM on 10.07.2014

GTA V will supposedly take up more space than any other PS4 game to date

It's no secret that PlayStation 4, Xbox One, and PC titles do a number on HDD space. It seems as if titles regularly clock in at more than 30 GB. But, Grand Theft Auto V is set to be the king of big installs on PS4, at l...

Brett Makedonski

1:00 PM on 10.06.2014

One dev spent two years making the Notre Dame in Assassin's Creed Unity

The Paris depicted in Assassin's Creed Unity is shaping up to be a juggernaut among videogame cities. Larger than all other Assassin's Creed locales to date and significantly more detailed, the development team is t...

Brett Makedonski

12:15 PM on 10.06.2014

MGS V: Ground Zeroes zeroes in on Steam this December

While everyone's eagerly awaiting the release date for Metal Gear Solid V: The Phantom Pain, Konami's opted to temporarily satiate the PC crowd. Ground Zeroes, the prologue to The Phantom Pain, will release on Steam on Decemb...

Brett Makedonski







Paris will be the true star of Assassin's Creed Unity photo
Paris will be the true star of Assassin's Creed Unity
by Brett Makedonski

Modern-day Paris is vastly different than the city that served as the backdrop to one of the most famous uprisings in history: the French Revolution. Some of the greatest locales of the revolution are now gone -- either on the cusp of being forgotten by society, or repurposed altogether. The exact spot where the guillotine was used to behead Louis XVI can be pinpointed by going to Concorde Square and counting one, two, three lampposts in. The Bastille, the prison that was infamously stormed and destroyed is, well, destroyed. It’s been reduced to a scant few blocks next to a metro platform where commuters mostly ignore it. What was the residence of royalty now houses other treasures such as the Mona Lisa and Venus de Milo.

Therein lies the challenge for developers of Assassin’s Creed games. How do they capture the mood and atmosphere of a city that’s so far historically removed from present time? The setting is always the star of Assassin’s Creed titles, no matter which installment in the franchise you’re playing. But, they have to tread carefully because a dull city makes for a dull game.

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4:30 PM on 10.02.2014

Dying Light's asymmetric multiplayer has a gross catch

Techland's Dying Light is just the latest game to include asymmetric multiplayer into its fold. Seems like everyone's doing it these days; it's been all the rage since Left 4 Dead did it all those years ago. B...

Brett Makedonski

2:00 PM on 10.02.2014

Tigers are the most badass weapon in Far Cry 4

Far Cry 4 has its share of weapons that look fun to use. Machine guns? Sure, they're tried-and-true and will get the job done. Mortars? Maybe a bit of overkill, but at least you don't have to get dirty. Tigers? Wait, wh...

Brett Makedonski

5:30 PM on 09.30.2014

Assassin's Creed Rogue looks like a frigid Black Flag

Ubisoft demoed more than 20 minutes of Assassin's Creed Rogue gameplay at EGX this past weekend, and that's enough to notice the obvious likenesses to Assassin's Creed IV: Black Flag. The naval fights look largely simil...

Brett Makedonski

4:00 PM on 09.30.2014

U Craft seeks to fill the Minecraft void on Wii U

There might not be Minecraft for Wii U, but there is U Craft. Close enough? This is in the works at Nexis Games, the studio behind some games I'm also not familiar with -- do BrickBlast U! or The Dance of the Damned ring any ...

Jordan Devore